smix8
d955d4a1c1
Fix GDScript export hint for Navigation2D layer names
2022-10-04 10:32:57 +02:00
dzil123
1e4f47ffe0
Fix variables highlighting as types
2022-09-17 01:24:19 -07:00
Hugo Locurcio
60031ea275
Improve range_lerp()
and related methods documentation
...
(cherry picked from commit bd19c9a95c
)
2022-08-08 09:44:37 +02:00
Rémi Verschelde
14c9325b5d
Merge pull request #62408 from Razoric480/raz/fix-no-cache
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[3.x] Fix nested resources being cached if no-cache argument used
2022-08-05 23:43:54 +02:00
Rémi Verschelde
5197dc6c9e
Merge pull request #61993 from kdiduk/gdscript-fix-inner-class-on-single-line
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Fix inner class parsing when statement after colon is on the same line
2022-08-05 22:36:21 +02:00
Rémi Verschelde
0a8d5d7098
Bump version to 3.6-beta
2022-08-05 18:51:38 +02:00
Rémi Verschelde
818f1eed31
Code quality: Fix header guards consistency
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Dallon Feldner
a99cc8bc29
Don't print redundant errors when parsing GDScript
2022-07-22 11:02:29 -05:00
Haoyu Qiu
a3b282c6cc
Fix doc for print_debug
2022-07-20 21:17:56 +08:00
Francois Belair
2ceb93bbef
Fix custom res caching sub-res even if no-cache
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Fixes #59686 , fixes #59752
2022-07-13 11:18:26 -04:00
janglee
00c6cdd793
GDScript: Fix autocompletetion showing class names with an underscore
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Fixes #35469 .
2022-07-05 12:29:23 +02:00
Rémi Verschelde
06f4a28306
Update docs links still pointing to 3.4
2022-06-29 12:03:04 +02:00
Kirill Diduk
5bcc3d476c
Fix parsing inner class declaration when "pass" keyword is on the same line
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Implement a special case for allowing "pass" keyword in one-liner class
declaration, to be consistent with Python style.
```
class TestClass: pass
```
This commit fixes #56703
2022-06-21 10:04:26 +02:00
Haoyu Qiu
b43fdea0d5
Classref typo fixes and improvements
2022-06-17 15:19:31 +08:00
Kurt Lachmann
c07d1d0de8
Use insertText from the internal autocompletion
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* GDScriptLanguage::complete_code already adds parentheses to function calls, and does this a lot smarter than the language server right now.
* Instead of the previous naive approach we now reuse the same logic as the internal editor.
* For this to have any effect we also have to send the `insertText` field already during the completionRequest and not only during resolve.
(cherry picked from commit bbb07ff8cb
)
2022-06-16 10:11:33 +02:00
smix8
8bd7c6188b
[3.5] Update NavigationServer backport
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Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
SnailRhymer
b94a0d486d
Make Lookup Symbol recognize assert, preload, and yield in the script editor
2022-06-01 22:21:36 +01:00
Rémi Verschelde
88dba8e625
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:41:46 +02:00
George Marques
3a8f2dda01
GDScript: Keep builtin method info on release builds
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This is so type inference still works properly after exporting the
project.
2022-05-17 11:01:12 -03:00
Eduardo Rodrigues
2398db0f34
Improve description for GDScript built-in range
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Rewrites the definition of how the function works.
Reworks the style of the examples and adds a negative range example.
Changes the while loop to a range loop in the array backwards example.
(cherry picked from commit b2841ce194
)
2022-05-16 17:14:43 +02:00
Rémi Verschelde
5e693b6d84
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
(cherry picked from commit d8935b27a9
)
2022-05-16 16:38:26 +02:00
Rémi Verschelde
c3065e2186
Merge pull request #60773 from timothyqiu/rand-doc
2022-05-05 18:10:14 +02:00
Haoyu Qiu
84cc0c9c47
Improve documentation of rand_range
2022-05-05 21:52:30 +08:00
Haoyu Qiu
86b14496b1
Document lerp_angle behavior when angles are approximately PI apart
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(cherry picked from commit 492903a0b2
)
2022-05-05 13:45:29 +02:00
Haoyu Qiu
acf9870397
Fix incorrect usage for some export variables
2022-04-29 20:12:47 +08:00
Haoyu Qiu
d088128b43
Remove duplicate editor settings definitions
2022-04-27 15:26:46 +08:00
George Marques
663978e8ba
GDScript: Properly check type info in release builds
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This makes sure native methods and properties have the actual type
checked to compare for compatibility and inference.
2022-04-01 18:20:37 -03:00
Hugo Locurcio
b087538119
Add an XML schema for documentation
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This makes it easier to spot syntax errors when editing the
class reference. The schema is referenced locally so validation
can still work offline.
Each class XML's schema conformance is also checked on GitHub Actions.
2022-03-16 23:01:02 +01:00
Haoyu Qiu
871a73341b
Fix crash when is-operator right-hand-side is null
2022-03-13 23:17:25 +08:00
George Marques
f2166ba92f
GDScript: Don't coerce default values to the export hint type
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This behavior is inconsistent with non tools builds and can create
issues. Instead, a warning is emitted if there's a type mismatch. If the
type can't be converted, an error is shown instead.
For the editor it gives a converted value to avoid issues with the
property editor, which expects the correct type.
2022-03-02 12:26:17 -03:00
George Marques
a3fe028809
GDScript: Infer variable types on release
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Otherwise this creates an inconsistency between debug and release
builds, potentially leading to crashes.
2022-02-09 09:07:18 -03:00
Haoyu Qiu
8a42ab7a85
Fix crash when is
keyword is tested against a String variable
2022-01-14 23:37:04 +08:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
79aa64efff
Merge pull request #56296 from timothyqiu/pending-func-states
2022-01-12 16:47:56 +01:00
Max Hilbrunner
717801c9cb
Fix docs links in 3.x after docs reorg
2022-01-05 11:54:52 +01:00
Hugo Locurcio
a6db1c758a
Improve lerp()
, lerp_angle()
and inverse_lerp()
documentation
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This clarifies that `lerp()` can be used both for interpolation
and extrapolation.
2022-01-04 00:41:37 +01:00
Haoyu Qiu
53af7ee482
Clear pending function states when reloading GDScript
2021-12-28 15:29:21 +08:00
Francois Belair
b8f2f48d86
Remove extraneous return to LSP
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(cherry picked from commit ad01201f34
)
2021-12-09 22:08:48 +01:00
Francois Belair
ba1d6b7532
Prevent LSP adding signal func to non GDScripts
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(cherry picked from commit 66f1b4bf66
)
2021-12-06 17:51:11 +01:00
kobewi
5caab0a8ef
Correct the doc about ease()
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(cherry picked from commit 44e6655924
)
2021-11-25 22:23:53 +01:00
Marcel Admiraal
4d3690eba5
Remove unimplemented methods
2021-11-18 12:47:36 +00:00
Rémi Verschelde
3ac2999f22
Replace Godot docs URL with $DOCS_URL
in XML class reference
2021-11-15 17:22:47 +01:00
kobewi
175870ccc7
Show built-in script names in the debugger
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(cherry picked from commit 3b320cd9fe
)
2021-11-15 17:22:47 +01:00
Rémi Verschelde
b0cd38b7e3
Merge pull request #42625 from RandomShaper/fix_dict_3.2
2021-11-09 15:55:43 +01:00
Pedro J. Estébanez
a7aad78fd0
Add recursive comparison to Array and Dictionary
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...and expose it to GDScript.
Co-authored-by: Emmanuel Leblond <emmanuel.leblond@gmail.com>
2021-11-09 15:08:22 +01:00
Hugo Locurcio
63d214f04b
Remove hash symbol in front of opcode error messages in GDScript
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The hash symbol creates spurious issue references on GitHub if
the message is posted outside a code block, which means some issues
have a lot more references than originally intended.
2021-11-09 12:20:51 +01:00
Rémi Verschelde
2f10793467
Merge pull request #54117 from Pineapple/dont-ignore-type-mismatch-in-setter
2021-11-08 19:26:58 +01:00
Rémi Verschelde
bd828c4d81
Merge pull request #54227 from akien-mga/3.x-gdscript-multiline-indexing
2021-11-08 15:03:24 +01:00
Rémi Verschelde
14c366ddd7
Bump version to 3.5-beta
2021-11-05 16:10:17 +01:00
Rémi Verschelde
14ef65e49b
Merge pull request #54348 from akien-mga/3.x-clang-format-dont-align-operands
2021-10-28 15:43:15 +02:00