Dominik 'dreamsComeTrue' Jasiński
51a1a27457
Hide editor_spin_slider grabber when closing Editor's windows
...
Fixes : #38740
(cherry picked from commit 095167dcc3
)
2020-05-16 00:08:37 +02:00
Rémi Verschelde
0556a48bf9
Merge pull request #38752 from Calinou/rename-error-warning-icon
...
Rename the ErrorWarning icon file to match the 3.2 naming scheme
2020-05-15 18:03:05 +02:00
Hugo Locurcio
fa279d02f7
Rename the ErrorWarning icon file to match the 3.2 naming scheme
2020-05-15 14:16:46 +02:00
Hugo Locurcio
e22cff8ccf
Update the editor icons README to remove outdated information
...
This closes #38684 .
(cherry picked from commit c6afb9f6ea
)
2020-05-13 16:12:22 +02:00
Hugo Locurcio
6692681618
Tweak the error message displayd when a post-import script fails
...
See #38662 .
(cherry picked from commit 0d7b627936
)
2020-05-13 16:12:03 +02:00
Hugo Locurcio
0b6bcf90f5
Rename the editor action "Revert Scene" to "Reload Saved Scene"
...
This option can be used to workaround various issues with stuff
not reloading properly when changes are made.
The option was renamed to clarify the fact that it actually
reloads the scene saved on the filesystem.
(cherry picked from commit 2962819d1c
)
2020-05-13 16:09:38 +02:00
nathanwfranke
814f72c524
Fix rename dialog size in 3.2
2020-05-12 18:34:00 -05:00
Hugo Locurcio
c1cf8a5068
Tweak the editor log selection color to match the current editor theme
...
This overrides the default blue color.
(cherry picked from commit 411af2c750
)
2020-05-11 11:39:35 +02:00
Hugo Locurcio
b1455c68eb
Rename the Clear Script editor action to Detach Script
...
This makes it more obvious that the script won't be modified
in any way.
See comments in #27813 .
(cherry picked from commit 7fc0e38e92
)
2020-05-11 11:38:22 +02:00
Hugo Locurcio
d7f1a43d1a
Use a different icon for the debugger tab with both warnings and errors
...
This makes it possible to see if both errors and warnings were
pushed without having to open the tab.
(cherry picked from commit 564f8ccc13
)
2020-05-11 11:35:07 +02:00
JFonS
9828c6bc86
Keep mouse inside 3D viewport rotation widget
...
Hide and keep the mouse in place when the user oribts the scene via the 3D
rotation widget.
(cherry picked from commit 051f02a3a0
)
2020-05-11 11:01:13 +02:00
Thakee Nathees
7d931bad58
rotation gizmo visible = false; when camera preview
...
(cherry picked from commit 60d67f13da
)
2020-05-11 11:01:13 +02:00
janglee
d16abbdee4
Improved go-to definition (Ctrl + Click)
...
Co-Authored-By: Bojidar Marinov <bojidar.marinov.bg@gmail.com>
(cherry picked from commit be7a353c70
)
2020-05-11 09:33:21 +05:30
Eric M
b7fbdf4bed
Updated editor spin slider to have better behaviour and adjusted control's size_flags_stretch_ratio value range
...
(cherry picked from commit 915ab50673
)
2020-05-06 23:30:28 +02:00
Eric M
d744f4a678
Stopped trying to revert to default values when script implementation of property_can_revert exists
...
(cherry picked from commit 27ada5c114
)
2020-05-06 23:29:08 +02:00
Rémi Verschelde
6d39af42a0
Merge pull request #38477 from Chaosus/vs_canvas_input_fixes
...
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 16:38:50 +02:00
Rémi Verschelde
00b5663782
i18n: Sync translations with Weblate
2020-05-05 16:05:12 +02:00
Yuri Roubinsky
1f89c3bfeb
(3.2) Some fixes for canvas item visual shader inputs
2020-05-05 12:21:25 +03:00
Dominik 'dreamsComeTrue' Jasiński
2524ed4242
Proper naming and ordering when Duplicate nodes
...
Fixes : #38162
(cherry picked from commit 278259b433
)
2020-05-04 16:10:22 +02:00
MrRevington
fcb6bd7611
Add AtlasTexture support in SpriteFrames Editor - Add Frames from a Sprite Sheet
...
(cherry picked from commit 13770ac08d
)
2020-05-01 10:57:28 +02:00
Hugo Locurcio
cfd6bc7267
Don't focus the selection after using Align Transform With View
...
It made minor adjustments difficult as the camera moved every time
Align Transform With View was used.
This closes #36738 .
(cherry picked from commit a636631e33
)
2020-05-01 10:56:58 +02:00
Tom Evans
1f970670b7
Fixed shuffling editor help tabs
...
The indexes for the ScriptEditorItemData entries were not getting
updated after sorting. This would cause a page to be open but with a
different tab selected. Whenever _update_script_names was called next,
it would correct this indexing. Now we correct it immediately following
the tab sort.
(cherry picked from commit fe53c1b0bd
)
2020-05-01 10:56:58 +02:00
Rémi Verschelde
5f5ef98832
glTF: Fix tangent generation for non-blend shapes
...
PR #30877 was bogus as it made a blend shape-specific code block apply
to everything but blend shapes (as it seemed not to work properly *for*
blend shapes).
The proper fix should thus be to simply remove the problematic
block (and thus cleanup unnecessary logic).
Fixes #32712 .
(cherry picked from commit 0034c88c57
)
2020-05-01 10:56:58 +02:00
Shivansh Anand
5f21a5b9e3
Make Quick Open substring match more specific.
...
When finding a substring, the rating is biased towards substrings
at the end of the path.
Fixes #33504 .
(cherry picked from commit 8c66d80099
)
2020-05-01 10:56:57 +02:00
Rémi Verschelde
8d93303483
Merge pull request #37863 from ExpiredPopsicle/culling5
...
Fixed false positives in the culling system.
2020-04-30 08:05:11 +02:00
Kiri Jolly
bac44ee19f
Fixed false positives in the culling system.
...
This fixes numerous false positives coming out of the culling system.
AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly.
Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
2020-04-28 17:14:06 -07:00
Rémi Verschelde
ae958b89ab
i18n: Sync translations with Weblate
2020-04-27 10:32:51 +02:00
Hugo Locurcio
93ba25cfcb
Improve path search behavior discoverability in the project manager
...
This closes #38185 .
(cherry picked from commit 72da1667e0
)
2020-04-27 10:17:08 +02:00
Michael Alexsander
de4c75af10
Fix crash when changing time value of multiple animation keys at once via inspector
...
(cherry picked from commit b081e954cc
)
2020-04-27 10:15:39 +02:00
Hugo Locurcio
93555d9ccc
Add editor freelook navigation scheme settings
...
Depending on what one is trying to achieve, a different freelook mode
may be more desirable.
This closes #34034 .
(cherry picked from commit 8a48fb3517
)
2020-04-27 10:12:55 +02:00
Pedro J. Estébanez
5cb2cfe655
Add ability to export VRAM usage as CSV
2020-04-24 09:22:36 +02:00
dankan1890
a5bbd13794
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed.
...
Close #38012
(cherry picked from commit ef08e64afb
)
2020-04-23 11:13:33 +02:00
jfons
add8d1b9df
Update Joint gizmos automatically
...
(cherry picked from commit 3e77b6d49d
)
2020-04-23 11:07:32 +02:00
Rémi Verschelde
253fc093b8
DocData: Skip unexposed classes
...
Properly expose classes that we actually want accessible.
(cherry picked from commit 0ef8bcac4d
)
2020-04-21 14:15:34 +02:00
Rémi Verschelde
471a5abbf3
i18n: Sync translations with Weblate
2020-04-16 13:05:22 +02:00
Hugo Locurcio
679474c576
Tweak the built-in script naming for resources with custom names
...
This makes the script name appear before the scene file name,
which ensures it's always visible even if the list of scripts is too
narrow to display the full name.
This only impacts built-in scripts with custom resource names.
Unnamed resources will still use `<scene_file>::<id>` naming
in the list of scripts.
(cherry picked from commit e90beade15
)
2020-04-16 12:57:22 +02:00
Eric M
e2c9cbb79f
Added selection outline to locked nodes.
...
(cherry picked from commit 7f5fb73146
)
2020-04-16 12:57:22 +02:00
Yuri Sizov
ad1c7a53d9
Added missing LinkButton colors in Editor Theme
...
(cherry picked from commit 0671d7b276
)
2020-04-16 12:47:18 +02:00
janglee
f10d2affb0
Reversed timeline zoom slider
...
Fixes #37409
(cherry picked from commit 3f23e1d600
)
2020-04-16 12:47:18 +02:00
Michael Alexsander
5e45717be7
Remove unnecessary Panel in "Features" section in the Export dialog
...
(cherry picked from commit a1a096eb09
)
2020-04-16 12:47:18 +02:00
Hugo Locurcio
0ce6ac0bbb
Warn about built-in script limitations in the script creation dialog
...
This partially addresses #31758 .
(cherry picked from commit ac210e196c
)
2020-04-16 12:47:18 +02:00
PouleyKetchoupp
18c5ef5473
Add style for highlighted Slider grab area
...
(cherry picked from commit 4c8173af0f
)
2020-04-16 12:47:17 +02:00
Vasiliy
cf135e3723
Add "preview_on_sphere" setting of material editor plugin
...
(cherry picked from commit 48b144afb7
)
2020-04-16 12:03:02 +02:00
Thakee Nathees
233997aac5
replace selected text with empty string bug fixed
...
Fix : #37416
(cherry picked from commit 2144eb05df
)
2020-04-16 11:58:57 +02:00
Tomasz Chabora
472b0e0d34
Properly handle node remove via undo
...
(cherry picked from commit 37ffb40047
)
2020-04-16 11:56:50 +02:00
Andrea Catania
a51e78528f
Fixed IK rotation issue
...
(cherry picked from commit 277696d6c5
)
2020-04-16 11:42:07 +02:00
Hugo Locurcio
b5d41bb517
Remove Request Docs button in the script editor due to various issues
...
The Request Docs button is partly responsible for layout overflow
issues on narrow displays, such as #31133 .
It also tended to attract spam and low-effort issues that were
difficult to act upon. A "Send Docs Feedback" menu option has been added
to replace it.
(cherry picked from commit 2f6f029a75
)
2020-04-16 11:16:08 +02:00
Ignacio Etcheverry
445f1c6e7b
Mono/C#: Add iOS support
...
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-04-14 18:03:10 +02:00
qarmin
57952d562c
Fixes leak with drives [3.2]
2020-04-12 14:05:47 +02:00
Rémi Verschelde
218ae1e7a2
Merge pull request #37595 from ExpiredPopsicle/18809_flickering_ortho_fix
...
Othographic camera in-editor now uses Z near/far instead of hardcoded value
2020-04-10 17:16:49 +02:00