Yuri Roubinsky
7c07ae4c50
Fix shader crash when passing array.length to functions
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and similar cases
2021-10-05 12:49:59 +03:00
Rémi Verschelde
c773c709c0
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
2021-10-05 11:22:17 +02:00
Rémi Verschelde
2ac320681a
Merge pull request #53225 from aaronfranke/c-locale
2021-10-05 11:20:08 +02:00
Rémi Verschelde
6637207c70
Merge pull request #53420 from nekomatata/fix-tilemap-moving-platform
2021-10-05 10:50:56 +02:00
Rémi Verschelde
e4e11e6a57
Merge pull request #53417 from vnen/gdscript-check-parser-ref-on-preload
2021-10-05 08:59:16 +02:00
Rémi Verschelde
3479aaa369
Merge pull request #53405 from winterpixelgames/PR-more-error-logging-release
2021-10-05 08:43:07 +02:00
Yuri Roubinsky
0e1f4628f4
Merge pull request #53412 from Chaosus/shader_fix_uniform_arrays
2021-10-05 06:56:58 +03:00
Camille Mohr-Daurat
4778770d3c
Merge pull request #53365 from danger-dan/wakeup_fix
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Use wakeup() function to wake sleeping bodies on impulse, force and velocities. Fix for PR #52967
2021-10-04 18:03:35 -07:00
Brian Semrau
c18a27a9cd
GDScript fix wrong base class assignment
2021-10-04 20:38:08 -04:00
Daniel
243f235300
Changed from directly waking bodies to using the wakeup() functions in direct body state changes (forces, impulses and veloicities). this 'bug' was introduced in PR #52967
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added wakeup to 2d direct body
2021-10-05 13:17:05 +13:00
George Marques
7725ebf3d2
GDScript: Use path cache when checking preloaded scripts
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The path itself might not always be set in some cases, especially when
the script is just created and is already in the resource cache. Using
get_path() in this case gets the correct resource path.
This also adds a null check for safety in case the path is incorrect or
missing, to avoid a crash in the engine.
2021-10-04 20:48:39 -03:00
Jordan Schidlowsky
b78d399f91
revert 0d7409a
so additional error information prints in release builds
2021-10-04 16:55:01 -06:00
Rémi Verschelde
2e8cba0bd9
Merge pull request #53409 from pycbouh/theme-connections-connections-connections
2021-10-04 22:44:00 +02:00
Yuri Roubinsky
69ece73653
Fix syntax parsing error of uniform arrays declaration in shader
2021-10-04 23:19:43 +03:00
Rémi Verschelde
ad08483fa6
Merge pull request #53406 from KoBeWi/are_you_a_process_or_an_idle
2021-10-04 22:01:21 +02:00
PouleyKetchoupp
4f8d761be6
Fix physics glitch with TileMap moving platforms
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Added a parameter in test_body_motion to exclude attached objects from
collision, used to avoid collision with all TileMap tiles with moving
platform motion instead of just the one tile the character touches.
Same changes made in 3D for consistency, and handling potential similar
cases.
2021-10-04 12:27:42 -07:00
Yuri Sizov
0855e5f8f7
Correctly bind optional arguments when emitting Theme changes
2021-10-04 22:22:41 +03:00
Rémi Verschelde
5b270278c8
Merge pull request #53280 from nekomatata/test-body-motion-parameters
2021-10-04 21:05:38 +02:00
kobewi
6397eaa27e
Fix some leftover references to idle_frame
2021-10-04 20:57:31 +02:00
Rémi Verschelde
8f227e9da3
Merge pull request #51413 from KoBeWi/ 🚗
2021-10-04 20:31:47 +02:00
Rémi Verschelde
19d090c324
Merge pull request #53394 from TwistedTwigleg/Godot4_SkeletonIK_RegressionFix
2021-10-04 20:26:55 +02:00
Rémi Verschelde
7fe0f4a426
Merge pull request #52914 from vnen/gdscript-assign-member-with-op
2021-10-04 20:26:19 +02:00
Rémi Verschelde
48768663d6
Merge pull request #53399 from V-Sekai/extension-game-convert
2021-10-04 20:11:38 +02:00
PouleyKetchoupp
3ae5687d48
Script interface improvements for test body motion
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-Physics servers test body motion use a class to hold parameters instead
of multiple arguments to make it more readable and flexible since there
are many options
-Improved documentation for test body motion and kinematic collision
-Removed read-only properties for body motion results (not handled in
scripts, so they should be get_ methods only instead)
2021-10-04 10:49:10 -07:00
Rémi Verschelde
a2361851dc
Merge pull request #53398 from nekomatata/soft-body-index-check
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Fix remaining crashes with pinned vertices in GodotPhysics Soft Body
2021-10-04 19:21:08 +02:00
Rémi Verschelde
d1c77d6b62
Merge pull request #53378 from clayjohn/hide_render_priority
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Hide render_priority except when using SpatialMaterials
2021-10-04 19:17:32 +02:00
George Marques
84956fee4b
GDScript: Fix member assignment with operation
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It was wrongly updating the assigned value with the result of the
operation.
2021-10-04 14:09:54 -03:00
K. S. Ernest (iFire) Lee
fc1634806a
Enable GLTFDocumentExtensionConvertImporterMesh only in games.
2021-10-04 09:47:34 -07:00
Rémi Verschelde
adc9500e54
Merge pull request #53330 from jmb462/fix-bad-caret-position-after-ctrl-x
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Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04 18:18:32 +02:00
Yuri Roubinsky
87e7f793e4
Merge pull request #49485 from Chaosus/shader_uniform_arrays
2021-10-04 19:16:19 +03:00
clayjohn
8c949016ff
Hide render_priority except when using SpatialMaterials
2021-10-04 08:48:58 -07:00
PouleyKetchoupp
f9702cc8d0
Fix crashes with pinned vertices in GodotPhysics Soft Body
2021-10-04 08:45:27 -07:00
Rémi Verschelde
073db83569
Merge pull request #53396 from pycbouh/theme-improve-change-propagation
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Make `Theme` report property list changes less often
2021-10-04 17:35:53 +02:00
Rémi Verschelde
7722048ed0
Merge pull request #53354 from reduz/remove-clipped-camera
2021-10-04 17:19:15 +02:00
Rémi Verschelde
bb201c5887
Merge pull request #53303 from akien-mga/53295-gdscript-completion-quote-style
2021-10-04 17:17:27 +02:00
Rémi Verschelde
4a4995524c
Merge pull request #53338 from briansemrau/gdscript-handle-for-with-null-list
2021-10-04 17:11:43 +02:00
Rémi Verschelde
1fc771bfc6
Merge pull request #53366 from KoBeWi/your_argument_is_null_and_void
2021-10-04 17:11:31 +02:00
jmb462
fcb102a826
Fix caret position and viewport centering after deleting line (Ctrl-X)
2021-10-04 17:11:20 +02:00
Rémi Verschelde
11c7bac1ed
Merge pull request #53392 from YeldhamDev/tabs_offset_fix
2021-10-04 17:07:35 +02:00
Yuri Sizov
4e12f770cf
Make Theme report property list changes less often
2021-10-04 17:27:00 +03:00
TwistedTwigleg
92a79ace5b
Fixed SkeletonIK not rotating correctly when solving
2021-10-04 10:22:51 -04:00
Rémi Verschelde
b85dfd990e
GDScript completion: Handle quote style ad-hoc to remove editor dependency
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`core` and `scene` shouldn't depend on `editor`, so they can't query this style
setting in `get_argument_options`. But we can handle it after the fact in
GDScript's completion code.
Also cleans up a couple extra unused invalid includes in `core`.
2021-10-04 16:16:05 +02:00
Rémi Verschelde
865b62b1cd
Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation
2021-10-04 16:12:52 +02:00
Rémi Verschelde
2a09e11986
Merge pull request #52802 from V-Sekai/gltf-extensions
2021-10-04 15:52:24 +02:00
reduz
b11bb595d1
Remove ClippedCamera3D
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* Usage was always confusing for users
* The ability to generate a pyramid shape was moved to Camera3D
* SpringArm3D now casts using the camera pyramid shape if no shape is supplied.
2021-10-04 10:46:49 -03:00
Michael Alexsander
0dd65fff3b
Fix Tabs
offset overreaching when scrolling fast
2021-10-04 10:37:53 -03:00
Yuri Sizov
bdbb7b3999
Remove EDSCALE dependency from /scene/gui
2021-10-04 15:25:08 +03:00
Yuri Sizov
4a42a66cd9
Add the base scale factor to the Theme resource
2021-10-04 15:25:07 +03:00
Rémi Verschelde
1a86c7ab13
Merge pull request #53271 from akien-mga/doctest-2.4.6
2021-10-04 13:05:27 +02:00
Yuri Roubinsky
6873ecaaf9
Added support for uniform arrays in shaders
2021-10-04 13:57:44 +03:00