George Marques
d015d93b8f
Merge pull request #6239 from volzhs/fix-return-spb
...
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-26 22:25:24 -03:00
Juan Linietsky
9c6175db11
More visual script work
...
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Juan Linietsky
ad8f208bdb
Proper function/property selection in visual script editing for property.
...
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs
79628b1351
Fix StreamPeerBuffer::duplicate() does not return value
2016-08-22 22:30:22 +09:00
Juan Linietsky
cbbcf72703
-High Level protocol optimization (should be smaller)
...
-Ability to set compression to ENet packets (check API)
-Fixed small bug in StringDB that lead to duplicate empty strings
-Added a new class, StreamPeerBuffer, useful to create your own tightly packed data
2016-08-22 01:19:24 -03:00
Juan Linietsky
2b7aa98d2d
Changed API to use sequenced packets for UDP (drop old)
2016-08-19 22:54:53 -03:00
Juan Linietsky
1add52b55e
Brand new networked multiplayer
2016-08-19 16:48:41 -03:00
Juan Linietsky
3db36684b1
Added high level networked multiplayer to Godot.
...
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
Juan Linietsky
01bdfe1ff6
Missing some bits, and added connection status.
2016-08-14 14:07:23 -03:00
Juan Linietsky
c21aae65b6
-Added an ENet implementation for NetworkedMultiplayerPeer for "a bit higher level" networking.
2016-08-14 14:07:23 -03:00
Juan Linietsky
df6dbadc3e
Fixed bug in make_dir_recursive, closes #6016
2016-08-08 18:21:06 -03:00
Rémi Verschelde
5d9967ef00
Merge pull request #6055 from eska014/native-bind-rettype
...
Allow documenting unexposed return types in bind_native_method
2016-08-08 18:23:36 +02:00
Juan Linietsky
9865650b43
Added a simpler way to do sub-functions in both visual and gdscript with the subcall node.
...
With this, visual script is almost done (missing registering custom nodes from addon).
All this is probably pretty broken, too and needs a lot of testing.
2016-08-08 01:21:22 -03:00
Juan Linietsky
0b8f0670c5
Automatically turn on process callbacks if relevant callbacks in node exists
2016-08-07 20:08:15 -03:00
Juan Linietsky
b77200728e
-Added yield nodes to visual script
...
-Added input selection nodes to visual script
-Added script create icon for those who miss it, will only appear when it can be used.
2016-08-07 19:22:33 -03:00
Juan Linietsky
9714a36e65
Reverted printable null object, seems to cause bugs around and not sure why.
...
Will have to check better, likely for 3.0
2016-08-06 20:13:27 -03:00
Juan Linietsky
9890c1d2ca
Likely with bugs and with some features are missing, as well as profiler support, but VisualScript should be more or less done!
2016-08-06 19:00:54 -03:00
Juan Linietsky
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
2016-08-05 22:48:00 -03:00
eska
4cd246898e
Allow documenting unexposed return types in bind_native_method
...
Document return type of `Object.call` and `GDScript.new`
2016-08-06 02:21:29 +02:00
Juan Linietsky
d8af6330e5
More progress on visual script editing
2016-08-03 11:28:43 -03:00
Juan Linietsky
3d1d190dcd
Merge branch 'master' of https://github.com/godotengine/godot
2016-08-02 19:11:47 -03:00
Juan Linietsky
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
2016-08-02 19:11:05 -03:00
Rémi Verschelde
37ce438787
Merge pull request #5976 from allkhor/master
...
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 20:07:20 +02:00
eska
b80c42ef4e
Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D
2016-07-30 21:27:58 +02:00
allkhor
09c4d65b64
Fix String::is_valid_integer() for single symbols + and -
2016-07-31 00:18:30 +06:00
Ignacio Etcheverry
2d4c4b6ea9
Fix regression with str() improvements for math types
2016-07-28 14:58:12 +02:00
Rémi Verschelde
c6c9f29827
Merge pull request #5921 from neikeq/pr-issue-5919
...
Prettier str() for some math types
2016-07-27 17:23:17 +02:00
Ignacio Etcheverry
eefca1ada9
Prettier str() for some math types
2016-07-27 17:00:07 +02:00
Bojidar Marinov
2150855faf
Fix reading of empty StringArray-s in .tscn
...
Closes #5912
2016-07-27 17:59:42 +03:00
Juan Linietsky
9151eb591d
Changed the way the step decimals are computed to a safer way, fixes many issues.
2016-07-26 17:25:10 -03:00
Juan Linietsky
c9d0053754
Merge pull request #5524 from pkowal1982/master
...
Array has(var value) function
2016-07-24 12:21:29 -03:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
...
Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Johan Manuel
5d52146ff7
Fix warnings in core/variant_op.cpp
...
Adds default cases in switches where needed, and replaces '0;' with ';;'
in macro expansions (as suggested by @vnen in #5587 ).
2016-07-23 14:58:37 +02:00
Rémi Verschelde
c57b992774
Merge pull request #5847 from 29jm/patch-3
...
Expose virtual keyboard functions to GDScript
2016-07-22 08:39:07 +02:00
Johan Manuel
ec8c6e2c7c
Expose virtual keyboard functions to GDScript
2016-07-21 23:58:58 +02:00
Rémi Verschelde
d723e5a62f
Merge pull request #5560 from vnen/os-request-attention
...
Add OS.request_attention() for Windows
2016-07-21 17:29:45 +02:00
Juan Linietsky
79a7473cac
put text formats for resources and scenes as priority
2016-07-19 21:40:05 -03:00
Juan Linietsky
0988970c1f
Fixed properly not save signals that already exist in their base scenes, closes #5656
2016-07-19 21:26:12 -03:00
Rémi Verschelde
87d0515d09
Fix main scene not being saved when set via Play button
...
Fixes #1134 for real. Also tweaked the engine.cfg template
and the preference order when browsing for the main scene.
2016-07-19 21:35:14 +02:00
Rémi Verschelde
525fb01fd2
Revert "Homogeinize resource formats loaders/savers"
...
The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd
and 1492fd8460
.
2016-07-19 18:15:01 +02:00
Rémi Verschelde
c328693e83
Merge pull request #5709 from akien-mga/pr-get-engine-version
...
OS: Add get_engine_version method
2016-07-18 00:55:29 +02:00
Rémi Verschelde
b2953bc1cc
OS: Add get_engine_version method
...
Fixes #5693 .
2016-07-18 00:54:56 +02:00
Rémi Verschelde
8de5aedb9e
Merge pull request #5718 from jay3d/master
...
Added gyroscope support to Godot and Android
2016-07-18 00:52:15 +02:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
...
Part of #5031
2016-07-17 18:25:21 +02:00
Juan Linietsky
24d86e33a6
Merge pull request #5467 from RandomShaper/enhance-tidy-extensions
...
Enhance/tidy file extensions management
2016-07-16 09:28:49 -03:00
Rémi Verschelde
f07d4f556a
i18n: Add missing locale identifiers for Bengali and Urdu
...
Fixes errors showing up since the addition of those WIP translations.
2016-07-16 13:17:09 +02:00
Jamil Halabi
370ae3512d
Added gyroscope support to Godot and Android
2016-07-16 01:43:32 +08:00
George Marques
9a931e333c
Fix binding of File::get_sha256()
...
Fix #5698
2016-07-14 14:23:22 -03:00
punto-
bba89aef3b
Merge pull request #5559 from Hinsbart/connected_joysticks
...
Input: add get_connected_joysticks() method.
2016-07-10 14:00:27 -03:00
Juan Linietsky
9dac41432e
Merge pull request #5443 from samuelgrigolato/iterate-string-in-gdscript
...
Add support to String type in gdscript iteration
2016-07-10 13:32:37 -03:00