Rémi Verschelde
d2e1216504
Merge pull request #37547 from aaronfranke/tau
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Use Math_TAU and deg2rad/etc in more places and optimize code
2021-02-01 20:55:25 +01:00
Rémi Verschelde
264504d76d
Merge pull request #45110 from fmazan/completion-panel-positioning
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Fixed completion and hint panel positioning in TextExit
2021-02-01 20:50:17 +01:00
Rémi Verschelde
13c0e48791
Merge pull request #45137 from Calinou/doc-control-gallery
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Reference the control gallery image in the Control class documentation
2021-02-01 20:49:30 +01:00
Rémi Verschelde
c4811ab525
Merge pull request #45549 from flyingpimonster/graphnode-icon
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GraphNode: Add properties for custom icons
2021-02-01 20:49:19 +01:00
Rémi Verschelde
35a8d0c8ff
Merge pull request #45561 from Calinou/fix-export-no-tmpdir
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Create the temporary PCK export directory if it doesn't exist
2021-02-01 20:48:56 +01:00
Rémi Verschelde
3375647818
Merge pull request #45564 from aaronfranke/physics-nodes-real_t
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Use real_t in physics nodes
2021-02-01 20:48:16 +01:00
Rémi Verschelde
2d134b6ddd
Merge pull request #45596 from Calinou/editor-add-viewport-resolution
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Add viewport resolution to the 3D editor's View Information pane
2021-02-01 20:43:34 +01:00
Rémi Verschelde
0db77315fe
Merge pull request #45608 from bruvzg/font_int_coords
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Use integer coordinates for the font glyphs rendering.
2021-02-01 20:42:52 +01:00
Rémi Verschelde
46a2cc6141
Merge pull request #45642 from Calinou/project-manager-increase-folder-button-visibility
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Make the Open Project Folder button more visible in the project manager
2021-02-01 20:42:15 +01:00
Rémi Verschelde
74091a1974
Merge pull request #45579 from zaevi/add_scons_ext
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add search extensions for Scons' path
2021-02-01 20:41:25 +01:00
Rémi Verschelde
c4a801cdbf
Merge pull request #45604 from nemerle/node_replace_by_dead_code_removal
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Node::replace_by is not copying node properties, removed the dead code
2021-02-01 20:24:19 +01:00
Rémi Verschelde
1db16f08d3
Merge pull request #45634 from Calinou/fix-scons-compilation-db-comment
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Fix incorrect version requirement in the SCons compilation DB comment
2021-02-01 20:23:59 +01:00
Hugo Locurcio
04cbfbe6b2
Make the Open Project Folder button more visible in the project manager
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This closes https://github.com/godotengine/godot-proposals/issues/619 .
2021-02-01 20:04:01 +01:00
Hugo Locurcio
9479bfe5f5
Fix incorrect version requirement in the SCons compilation DB comment
2021-02-01 17:09:42 +01:00
nemerle
022c2952fc
Node::replace_by was not copying node properties - removed the dead code.
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The code to copy node properties to the new node never worked, so there is no reason to keep the useless bits in there
2021-02-01 16:47:27 +01:00
Rémi Verschelde
0f4e2cd40c
Merge pull request #45630 from akien-mga/linux-enable-udev
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Linux: Enable udev support by default
2021-02-01 16:00:34 +01:00
Rémi Verschelde
8b946066bb
Merge pull request #45620 from nathanfranke/improve-editor-inspecter
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Simplify Script Variables Population
2021-02-01 15:28:26 +01:00
Rémi Verschelde
621b4e433e
Merge pull request #45629 from akien-mga/linux-static-cpp
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Linux: Build with use_static_cpp=yes by default
2021-02-01 15:17:00 +01:00
Rémi Verschelde
1ebd66daff
Linux: Build with use_static_cpp=yes by default for x86_64
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This enables `-static-libgcc -static-libstdc++` which help make custom Linux
builds more portable (official builds have been using this option for years).
For some obscure reason Ubuntu 18.04 i386 crashes when using the option for
i386 builds, so let's play it safe and enable for x86_64 only for now.
2021-02-01 14:56:35 +01:00
Rémi Verschelde
e8b69fccbe
Linux: Enable udev support by default
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This has been enabled for years in official binaries, and users making custom builds
may end up not enabling it unknowingly, so it's best if we default to the same as
what official builds do.
The original reason for having it opt-in was likely the addition of a dependency on
libudev, but that should be fairly ubiquitous by now.
2021-02-01 14:40:15 +01:00
Rémi Verschelde
c691444d2e
Merge pull request #45603 from zaevi/csharp_fix_string_hash
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[C#] Fix string.Hash()
2021-02-01 11:32:58 +01:00
zaevi
baac70c27e
Fix C# string.Hash()
2021-02-01 04:12:00 -05:00
Rémi Verschelde
d811f86102
Merge pull request #45281 from Chaosus/vs_unify
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Unified several visual shader nodes
2021-02-01 08:56:03 +01:00
Rémi Verschelde
fe217efa2c
Merge pull request #45506 from Chaosus/vs_connection_fix
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Attempt to connect to first correct port on dragging in visual shader
2021-02-01 08:55:06 +01:00
Nathan Franke
5a3af1bc7d
Simplify Script Variables Population
2021-01-31 19:14:26 -06:00
bruvzg
c75923498e
Use integer coordinates for the font glyphs rendering.
2021-01-31 20:10:50 +02:00
Rémi Verschelde
5525cd85c6
Merge pull request #45315 from RandomShaper/modernize_thread
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Modernize Thread
2021-01-31 15:24:56 +01:00
Fabio Alessandrelli
02eb11450b
Merge pull request #45539 from madmiraal/fix-handling-baseexception
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Don't handle BaseException in JavaScript build script
2021-01-31 13:39:41 +01:00
Rémi Verschelde
f351cf1b8d
Merge pull request #45581 from Calinou/doc-webxrinterface-fix-code-sample
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Fix WebXRInterface code sample in the class reference
2021-01-31 00:26:42 +01:00
Hugo Locurcio
85ed695836
Add viewport resolution to the 3D editor's View Information pane
2021-01-31 00:21:36 +01:00
Hugo Locurcio
3434074933
Fix WebXRInterface code sample in the class reference
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This also fixes the code sample's indentation to look correct in the
editor help.
2021-01-30 23:59:52 +01:00
zaevi
befbfecd4d
add search extensions for scons' path
2021-01-30 20:13:01 +08:00
Aaron Franke
9199a681de
Use real_t in physics nodes
2021-01-29 19:59:58 -05:00
Hugo Locurcio
42ef79b826
Create the temporary PCK export directory if it doesn't exist
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This closes #45560 .
2021-01-30 00:51:56 +01:00
Hugo Locurcio
200f1cf015
Reference the control gallery image in the Control class documentation
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Like the Tween cheatsheet or Color constants cheatsheet, this references
a "cheatsheet" image from the documentation repository.
2021-01-29 18:05:04 +01:00
Rémi Verschelde
46de553473
Merge pull request #45519 from aaronfranke/physics-real_t
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Use real_t in physics code
2021-01-29 16:31:47 +01:00
Rémi Verschelde
dd6cc94157
Merge pull request #45135 from vnen/gdnative-generator
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Add GDNative JSON generator for the builtin API
2021-01-29 16:07:15 +01:00
George Marques
8a8dbd76b1
Add GDNative JSON generator for the builtin API
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Which can be used by language bindings to generate code statically. This
is generated as a different file from the class API because it has
different requirements (the builtin types have constructors and don't
have signals), so bindings can better make use of each JSON file without
extra parsing.
This also cleans up a bit the old API generator, mainly initializing
structs and renaming "instanciable" to the more correct "instantiable".
The argument description in help text was updated to better reflect how
it should be used. The <path> argument is mandatory.
2021-01-29 11:40:37 -03:00
Rémi Verschelde
a4aaead346
Merge pull request #43193 from kleonc/master
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Docs: Fix TileMap::map_to_world description
2021-01-29 13:06:15 +01:00
kleonc
e62ec6c6b1
Docs: Fix TileMap::map_to_world description
2021-01-29 12:38:21 +01:00
Rémi Verschelde
1da4215841
Merge pull request #43223 from KoBeWi/dedit
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Disable active editors when node gets deselected
2021-01-29 12:29:15 +01:00
Rémi Verschelde
e856c5593b
Merge pull request #43222 from KoBeWi/sub_editor_oblivion
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Remove unused get_subeditor() method
2021-01-29 12:28:55 +01:00
Pedro J. Estébanez
99fe462452
Modernize Thread
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- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
Rémi Verschelde
c4a2fe99e8
Merge pull request #45551 from flyingpimonster/tree-item-docs
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docs: Add TreeItem method descriptions
2021-01-29 09:55:43 +01:00
Rémi Verschelde
54360b3b01
Merge pull request #45548 from dsnopek/webxr-master-docs-canvaslayer
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Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR
2021-01-29 09:43:06 +01:00
James Westman
2f5164d78c
docs: Add TreeItem method descriptions
2021-01-28 22:34:29 -06:00
James Westman
08e1453d7f
GraphNode: Add properties for custom icons
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Add properties for the slots' icon textures, so they can be set easily
in the editor.
Fixes #45487 .
2021-01-28 21:22:25 -06:00
David Snopek
f6e8da3661
Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR.
2021-01-28 19:24:27 -06:00
Rémi Verschelde
fbb4742377
Merge pull request #45411 from a-ivanov/more-object-tests
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Unit tests for Object creation and property getter/setter
2021-01-29 00:58:54 +01:00
Aaron Franke
cb9fc117d1
Use real_t in physics code
2021-01-28 18:15:42 -05:00