Commit graph

11086 commits

Author SHA1 Message Date
BlueCube3310
337d80d8f5 BasisUniversal: Use RGTC compression when available 2024-09-10 12:06:00 +02:00
Rémi Verschelde
5303688c01
Merge pull request #96092 from smix8/region_point_query
Add navigation region point  and segment queries
2024-09-10 09:51:27 +02:00
smix8
287fdb16d5 Add navigation region point and segment queries
Adds point and segment queries for regions, e.g. closet point, point normal, or segment intersection.
2024-09-10 01:38:46 +02:00
Zi Ye
a9e51c3aab Fixed CSG debug collision shapes being visible in editor. Also undid an old, incorrect fix which made debug collision visibility depend on CSG visibility. 2024-09-09 14:11:10 -05:00
Rémi Verschelde
493f3edce7
Merge pull request #96572 from adamscott/fix-samples-leak
Fix leak when using audio samples instead of streams
2024-09-09 17:51:42 +02:00
Rémi Verschelde
0e9950bde1
Merge pull request #96624 from m4gr3d/android_editor_improvements
[Android editor] Improve support for XR projects
2024-09-06 22:38:50 +02:00
Rémi Verschelde
aa07333abe
Merge pull request #96114 from BlueCube3310/sh-lightmap-packing
LightmapGI: Pack L1 SH coefficients for directional lightmaps
2024-09-06 22:38:29 +02:00
Rémi Verschelde
0b4ae20156
Merge pull request #78656 from Repiteo/typed-dictionary
Implement typed dictionaries
2024-09-06 22:38:13 +02:00
Rémi Verschelde
f2b76b97c0
Merge pull request #96634 from bobby-the-epic/audio-doc-fix
Fix grammar in AudioStreamInteractive docs
2024-09-06 10:09:40 +02:00
Rémi Verschelde
f17a65b610
Merge pull request #95803 from GustJc/fix_interactive_audio_fade_volume
Fix interactive audio transitions with wrong volume
2024-09-06 10:09:20 +02:00
Fredia Huya-Kouadio
9dc0543da7 Improve support for XR projects 2024-09-06 00:35:50 -07:00
bobby-the-epic
7e1bc00193 Fix grammar in AudioStreamInteractive.xml
Minor grammar fix to make the sentences flow better.
2024-09-05 17:42:41 -05:00
BlueCube3310
a89f4fa5a9 LightmapGI: Pack L1 SH coefficients for directional lightmaps 2024-09-05 22:46:58 +02:00
Rémi Verschelde
d3be91e6ab
Merge pull request #89675 from dalexeev/gds-correct-unused-signal-warning
GDScript: Do not produce `UNUSED_SIGNAL` warning for common implicit uses
2024-09-05 18:34:45 +02:00
Felix Bytow
e9762b3eaf
C# Assemblies can now be built with deprecated=no 2024-09-05 10:04:24 +02:00
Adam Scott
d3ddce6b88
Fix leak when using audio samples instead of streams 2024-09-04 12:56:03 -04:00
Rémi Verschelde
9bcb9adad9
Merge pull request #96444 from clayjohn/Betsy-print-error
Print shader compiler error when betsy shader fails to compile
2024-09-04 18:55:39 +02:00
Rémi Verschelde
dbdc4eb204
Merge pull request #96330 from rune-scape/little-regression
GDScript: Fix small mistake in script valid checks
2024-09-04 18:55:31 +02:00
Rémi Verschelde
721d280b8a
Merge pull request #96326 from HolonProduction/completion-hacks-and-fixes
Autocompletion: Reintroduce enum options on assignment
2024-09-04 18:55:27 +02:00
Thaddeus Crews
9853a69144
Implement typed dictionaries 2024-09-04 10:27:26 -05:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
StringName Dictionary keys
2024-09-03 17:38:06 +02:00
Rémi Verschelde
885d38b5ce
Merge pull request #96355 from smix8/nav_mesh_queries
Move NavigationServer mesh queries to dedicated file
2024-09-03 16:13:58 +02:00
Rémi Verschelde
d15de6f264
Merge pull request #96292 from AThousandShips/null_check_ref_fix
Cleanup of raw `nullptr` checks with `Ref`
2024-09-03 16:13:55 +02:00
smix8
a4cfc77dc0 Move NavigationServer mesh queries to dedicated file
Moves all the navigation mesh query related functions from NavMap and NavRegion to a dedicated file and makes them static.
2024-09-03 13:16:35 +02:00
Rémi Verschelde
6de2d31a61
Merge pull request #96351 from stuartcarnie/sgc/metal_light_betsy
Metal: Enable for betsy and lightmapper modules in compatibility mode
2024-09-03 11:43:42 +02:00
Rémi Verschelde
4d3f1db954
Merge pull request #96099 from NotWearingPants/patch-1
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads
2024-09-03 11:43:27 +02:00
Rémi Verschelde
e004ae7bbe
Merge pull request #85965 from ershn/use_heap_in_astar_path_finding
Improve pathfinding performance by using a heap to store traversable polygons
2024-09-03 11:42:48 +02:00
NotWearingPants
b47b98db34
NoiseTexture2D/3D: Don't use a thread to regenerate when the build doesn't support threads 2024-09-03 11:40:17 +02:00
Rémi Verschelde
7c383767a2
Merge pull request #96464 from Faless/mp/fix_profiler_divsion_by_zero
[MP] Fix division by zero in network profiler
2024-09-02 18:08:17 +02:00
Fabio Alessandrelli
042b264c55 [MP] Fix division by zero in network profiler
The debugger reports synchronizers with empty state to the editor
even if no data is being sent to other peers.

The editor conditional to avoid division by zero was checking the wrong
variable.
2024-09-02 13:29:38 +02:00
Rémi Verschelde
bb3fab960f
Merge pull request #96377 from BlueCube3310/betsy-signed
Betsy: Add signed mode for BC6
2024-09-02 12:13:30 +02:00
BlueCube3310
30c42b3a3f Betsy: Add signed mode for BC6 2024-09-02 09:49:14 +02:00
clayjohn
b8933a4d95 Print shader compiler error when betsy shader fails to compile 2024-09-01 13:39:00 -07:00
Ershn
c3ee32f106 Use a heap to store traversable polygons for pathfinding 2024-09-01 11:24:14 +09:00
A Thousand Ships
194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
boywaste
7014c5b27d GDScript: Fix small mistake in script valid checks 2024-08-30 19:41:02 -07:00
Stuart Carnie
a7a245de92
Metal: enable for betsy and lightmapper modules
To support this, the rendering_context_driver_metal.h header was updated
to recognise when it is included in non-Objective-C source files.
2024-08-31 08:29:07 +10:00
Rémi Verschelde
ace4529b16
Merge pull request #96335 from raulsntos/dotnet/export-plugin
C#: Use export platform to determine the target OS and log errors
2024-08-30 23:38:10 +02:00
Danil Alexeev
49bcdf78a7
Core: Сheck r_error after calling callp() 2024-08-30 21:09:30 +03:00
HolonProduction
171c522290 Autocompletion: reintroduce enum options on assignment 2024-08-30 13:46:48 +02:00
Raul Santos
4c14421602
C#: Use export platform to determine the target OS and log errors
- Use the export platform's `get_os_name` to determine the platform name instead of guessing from the features.
- Use the export platform's `add_message` to add error messages instead of a custom error dialog. Integrates .NET error messages with the export log dialog.
2024-08-30 12:45:24 +02:00
Rémi Verschelde
2e4c07bfe0
Merge pull request #96229 from dalexeev/gds-replace-assert-in-tests
GDScript: Replace `assert()` with `Utils.check()` in tests
2024-08-30 11:43:05 +02:00
Rémi Verschelde
69d6106d4d
Merge pull request #96293 from RedOrbweaver/fix_msbuild_logger
C#: Fix build logger unable to handle an event without an associated file
2024-08-30 09:59:51 +02:00
Rémi Verschelde
5418919c3c
Merge pull request #96240 from DeeJayLSP/mp3-data
MP3: Use heap for big struct when setting data
2024-08-30 09:59:39 +02:00
Rémi Verschelde
909629d9f9
Merge pull request #96166 from AThousandShips/more_lock_raii
Use `MutexLock` in more places
2024-08-30 09:59:19 +02:00
Rémi Verschelde
8e402bcb36
Merge pull request #95999 from DeeJayLSP/mp3-mem
MP3: Remove unnecessary memory allocation
2024-08-30 09:59:15 +02:00
Rémi Verschelde
f0ee0bdd37
Merge pull request #93972 from Hilderin/fix-editor-needs-restart-after-adding-gdextensions
Fix editor needs restart after adding GDExtensions
2024-08-30 09:59:05 +02:00
rune-scape
154049ce17 StringName Dictionary keys
also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
RedOrbweaver
81799b8fa3 Fix build logger unable to handle an event without an associated file 2024-08-29 20:33:47 +02:00
demolke
c409e6d722 Import/export GLTF extras to node->meta
This is useful for custom tagging of objects with properties (for example in Blender) and having this available in the editor for scripting.

- Adds import logic to propagate the parsed GLTF extras all the way to the resulting Node->meta
- Adds export logic to save Godot Object meta into GLTF extras
- Supports `nodes`, `meshes` and `materials` (in GLTF sense of the words)
2024-08-29 19:17:04 +02:00