George Marques
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5be9ff7b67
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Update copyright to 2016 in headers
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2016-01-01 11:50:53 -02:00 |
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Juan Linietsky
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3c33b705d1
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added option to add_child, to use the same deduplication convention as in the editor, closes #3017
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2015-12-08 11:21:12 -03:00 |
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Juan Linietsky
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200b7bb87c
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-Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
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2015-12-05 14:18:22 -03:00 |
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eska
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7f5cb7512d
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Split up AnimationPlayer tracks editor Tracks button
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2015-11-18 22:55:05 +01:00 |
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Juan Linietsky
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ab22203791
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misc cleanup
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2015-10-17 10:29:54 -03:00 |
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Juan Linietsky
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947b283248
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-fix compile issue (pow)
-ask user for track to call nodes when adding call track
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2015-08-30 10:10:51 -03:00 |
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krzycho
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2287d030a2
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fixed problem with crashing godot when changing number of steps while no animation added
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2015-06-11 14:39:50 +02:00 |
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Juan Linietsky
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f62961aba3
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-fix bug in animation editor
-fix crash bug in physics motion, closes #1993
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2015-05-27 17:30:50 -03:00 |
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Juan Linietsky
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f36e7dcb40
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improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
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2015-05-25 01:47:02 -03:00 |
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ehriche
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897a1aade5
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
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Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
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Juan Linietsky
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fa83cf3c96
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label properly adjusted to size when inserting key, fixes #1607
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2015-04-28 22:46:05 -03:00 |
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Juan Linietsky
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59154cccf9
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-Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
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2015-04-20 19:38:02 -03:00 |
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Juan Linietsky
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fdaa2920eb
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Updated copyright year in all headers
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2015-04-18 14:38:54 -03:00 |
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Juan Linietsky
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dc7ac86b79
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-Completely removed EmptyControl (but added fallback), closes #1017
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2015-01-03 17:24:16 -03:00 |
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tommy3
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079f1b1642
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fixed a typo
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2014-12-28 14:34:37 +01:00 |
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Dana Olson
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dc694f49b8
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remove old unused pref, added new confirm insert track
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2014-12-08 04:35:06 -05:00 |
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Juan Linietsky
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c79be979d4
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Batch of Bugfixes
-=-=-=-=-=-=-=-=-
-Fixed Export UV XForm (should work now). #923
-Fixed enforcement of limits in property editor. #919
-Fixed long-standing bug of export editings in script inheritance. #914, #859, #756
-Fixed horrible error reporting in shader language. #912
-Added kinematic collision with plane (please test well). #911
-Fixed double animation track insert when using 2D rigs. #904
-VKey updates offset parameter in sprite edition. #901
-Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down)
-Avoid connection editor from overriding selected text. #897
-Fixed timer autostart. #876
-Fixed collision layers in 3D physics. #872
-Improved operators in shader #857
-Fixed ambient lighting bug #834
-Avoid editor from processing gamepad input #813
-Added not keyword #752
Please test!
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2014-12-07 02:04:20 -03:00 |
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Juan Linietsky
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6dd8768811
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3D Import Import & UDP
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
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2014-11-12 11:23:23 -03:00 |
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Juan Linietsky
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0dbedd18fc
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SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
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2014-11-05 21:20:42 -03:00 |
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Juan Linietsky
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0b806ee0fc
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GODOT IS OPEN SOURCE
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2014-02-09 22:10:30 -03:00 |
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