Commit graph

2724 commits

Author SHA1 Message Date
Ignacio Etcheverry
d50e8d2bad Added missing onready token name 2016-01-07 18:59:37 +01:00
Juan Linietsky
b6388e6001 added ':' support to VariantParser, given it' s used by export.cfg 2016-01-07 09:16:11 -03:00
Juan Linietsky
4e367a4b7b -fix bugs related to parsing config files with new variantparser, closes #3248 closes #3207 2016-01-07 09:07:18 -03:00
Rémi Verschelde
a0c39a4b33 Merge pull request #3191 from neikeq/filedialog_hotkeys
Add keyboard shortcut to toggle "show hidden files" in FileDialog
2016-01-07 07:50:26 +01:00
Rémi Verschelde
c874ad3f52 Merge pull request #3262 from PeaceSells50/BetterFixForVSProjGeneration
Better fix for visual studio project generation.
2016-01-07 07:17:11 +01:00
Peace Sells
9f00d9e44b Better fix for visual studio project generation. 2016-01-06 22:47:43 -07:00
punto-
0ba9b267a4 Merge pull request #3254 from akien-mga/pr-joydev-opt-out
Make joydev build using libudev and libevdev opt-out
2016-01-06 22:05:42 -03:00
Rémi Verschelde
c8849c0b79 Merge pull request #3136 from MarianoGnu/bug_fixing
Fix RGBA Uniform autogeneration in ShaderGraph
2016-01-06 21:10:48 +01:00
Rémi Verschelde
a98aa0bbbe Make joydev build using udev and evdev opt-out but blocking (linux)
It is enabled by default, users have to specifically ask for it if they don't want gamepad support. If libudev or libevdev are missing, the build aborts and tells the user the reason and that they can disable gamepad support with the "gamepad=no" option.
2016-01-06 19:21:37 +01:00
Rémi Verschelde
bc3b1a63ba Merge pull request #3208 from nounoursheureux/master
You can now create an inherited scene based on an already opened scene
2016-01-06 18:31:33 +01:00
Nounours Heureux
f32a06e470 You can create an inherited scene based on an already opened scene. 2016-01-06 17:46:45 +01:00
Rémi Verschelde
1fe9f626e1 Merge pull request #3256 from TheHX/pr-conn-binds
Fix .tscn format not loading signal binds
2016-01-06 13:01:59 +01:00
Franklin Sobrinho
69240aa243 Fix .tscn format not loading signal binds 2016-01-06 08:56:06 -03:00
Rémi Verschelde
c4f0c3d42f Merge pull request #3255 from mrezai/fix-unnamed-project
Fix config file parser bug that cause showing project name as "Unnamed Project"
2016-01-06 12:07:08 +01:00
Rémi Verschelde
52e18accf2 Merge pull request #3159 from neikeq/tab_close_icon
Add tab close icon to the default theme
2016-01-06 11:58:52 +01:00
Rémi Verschelde
820770e2e0 Merge pull request #3187 from neikeq/fix_3186
Fix editor layout saving
2016-01-06 11:58:03 +01:00
Rémi Verschelde
78e5bc8e9a Merge pull request #3211 from SaracenOne/audio_stream_pause_fix
Fix delay on audio stream pause
2016-01-06 11:54:03 +01:00
Rémi Verschelde
9849df9438 Merge pull request #3217 from neikeq/asframes_patch
Disable renaming SpriteFrames
2016-01-06 11:49:22 +01:00
Rémi Verschelde
30ce222205 Merge pull request #3216 from nounoursheureux/spriteframes
Show the texture name after the frame number in the SpriteFrames editor
2016-01-06 11:49:08 +01:00
Rémi Verschelde
a82e6f0baa Merge pull request #3219 from nounoursheureux/change_subscene_string
Change Import > Sub-Scene to Import > Node from scene
2016-01-06 11:48:22 +01:00
punto-
5464ab5388 Merge pull request #3251 from Hinsbart/joy_demo
update joystick demo with visual representation
2016-01-06 06:41:44 -03:00
mrezai
5bf25e46be Fix config file parser bug that cause showing project name as "Unnamed Project" 2016-01-06 12:10:38 +03:30
hondres
63ad92f4c2 visual representation for joystick demo 2016-01-06 01:01:50 +01:00
Rémi Verschelde
bf6429e9ac Merge pull request #3249 from Hinsbart/x11_crash
fix x11 crash on exit
2016-01-05 23:48:15 +01:00
hondres
c0e4d8fbfd fix x11 crash on exit 2016-01-05 23:35:54 +01:00
Rémi Verschelde
37971ef6b8 Merge pull request #3246 from godotengine/fix-notools-build
Fix is_node_being_edited() when not building tools
2016-01-05 16:04:57 +01:00
Rémi Verschelde
e0b91c701c Fix is_node_being_edited() when not building tools
Fixes #3213.
Superseded #3242.
2016-01-05 16:02:59 +01:00
Juan Linietsky
afaa57be30 Merge branch 'master' of https://github.com/godotengine/godot 2016-01-05 10:38:13 -03:00
Juan Linietsky
010e3e0ac7 -completely rewritten filesystem dock and internal editor filesystem management, fixes #1926
-filesystem dock now tracks objects and directories in real-time, fixes #2009
2016-01-05 10:36:24 -03:00
Juan Linietsky
8f4aef774d Merge pull request #3241 from mrezai/fix-jpeg-3228
Fix uint compile error, #3228
2016-01-05 09:38:52 -03:00
mrezai
88ecc29d1e Fix uint compile error 2016-01-05 15:45:02 +03:30
Rémi Verschelde
058abfc4cc Merge pull request #3239 from godotengine/bce-typo
Fix typo
2016-01-05 12:04:58 +01:00
Rémi Verschelde
a13ed54ad4 Fix typo 2016-01-05 12:04:25 +01:00
punto-
4ab6271f1a Merge pull request #3236 from Hinsbart/xinput_define_
define XUSER_MAX_COUNT if not present
2016-01-04 21:24:55 -03:00
hondres
3f64fd64eb define XUSER_MAX_COUNT if not present 2016-01-05 01:16:10 +01:00
Juan Linietsky
3d0bd1a3f3 -make signals throw an error when target method is not found, fixes #2036
-removed 4 arguments limit for emit_signal() from script
-remvoed 4 arguments limit for call_deferred() from script
2016-01-04 09:35:21 -03:00
Juan Linietsky
30d4a50b42 Fix KP5 toggle perspective shortcut, fixes #2035 2016-01-04 00:17:28 -03:00
Juan Linietsky
f8d08baec0 restored this config 2016-01-04 00:02:30 -03:00
Juan Linietsky
0e71d49ef4 -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky
cb39db0b02 Fixed bug with default arguments in gdscript, closes #2024 2016-01-03 21:11:11 -03:00
Juan Linietsky
e0eff65fc0 change android install location to automatic, closes #1997 2016-01-03 20:31:37 -03:00
Juan Linietsky
a501ee355b properly specify metadata in KB function 2016-01-03 20:25:27 -03:00
Juan Linietsky
606729fa2d physics state properly returns contact metadata, closes #1979 2016-01-03 20:23:44 -03:00
Juan Linietsky
d5b8131f27 small usability improvement, change everything related to resolution and scaling together in the project settings, closes #1974 2016-01-03 19:47:07 -03:00
Juan Linietsky
7a931b4d3a Fixed the decimals function, it can't be perfect but it should be good enough. Closes #1955 2016-01-03 19:18:47 -03:00
Juan Linietsky
908f75c23f having active items is pointless in input map 2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88 -Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Nounours Heureux
1c3a448a32 Change Import > Sub-Scene to Import > Node from scene 2016-01-03 18:07:05 +01:00
Juan Linietsky
b988f016fd forgot to bind NOTIFICATION_INSTANCED, closes #2261 2016-01-03 12:57:19 -03:00
Ignacio Etcheverry
ac7145c3be Disable renaming AnimatedSprite frames 2016-01-03 12:45:12 +01:00