Rémi Verschelde
4d984b6369
Merge pull request #93930 from Arnklit/short-animation-length-bezier-handle-fix
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Clamp bezier handle length to half the length of animation
2024-07-04 17:12:22 +02:00
Rémi Verschelde
af55caff36
Merge pull request #93723 from KoBeWi/bandaid.tscn
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Speed up scene group scanning for text scenes
2024-07-04 17:12:06 +02:00
Kasper Frandsen
7c6f32ddbf
Clamp bezier handle length to half the length of animation
2024-07-04 13:41:12 +01:00
Rémi Verschelde
640d8151ff
Merge pull request #93876 from JacobMillner/fix-blend-times-sorting
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Fix AnimationPlayer `blend_times` sorting
2024-07-04 11:32:07 +02:00
bruvzg
41df3caad3
[Button] Use align_to_largest_stylebox for min. size calculation.
2024-07-04 09:40:55 +03:00
Jacob Millner
825cb3e6c5
fix the sorting of blend_times in animation player
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Modify BlendKey's sort to use AlphaCompare in order to create a deterministic sort
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-07-03 10:01:32 -04:00
kleonc
88b29539f7
Fix AtlasTexture::draw_rect flipping for non-zero margin
2024-07-01 21:22:25 +02:00
Rémi Verschelde
a05237f5d0
Merge pull request #93785 from TokageItLab/fix-bezier-init
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Fix Bezier track init value on caching without RESET animation
2024-07-01 10:07:37 +02:00
Silc Lizard (Tokage) Renew
e8c2edefd1
Fix Bezier track init value on caching
2024-07-01 01:20:43 +09:00
kobewi
b83c64faac
Speed up scene group scanning for text scenes
2024-06-29 21:30:38 +02:00
Rémi Verschelde
4ab8fb8093
Merge pull request #93747 from KoBeWi/layer_of_bugs
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Fix some TileMapLayer editing problems
2024-06-29 19:54:30 +02:00
kobewi
92b0375785
Fix some TileMapLayer editing problems
2024-06-29 18:18:54 +02:00
Mark DiBarry
6b17d51425
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
Rémi Verschelde
d71c85ce5f
Merge pull request #92016 from KoBeWi/pick_layers_like_a_boss
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Allow selecting TileMapLayers by clicking them
2024-06-28 15:55:10 +02:00
Rémi Verschelde
a365cf59c8
Merge pull request #93635 from Chaosus/shader_fix_vec4_uniform
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Use `PackedVector4Array` instead of float array for vec4 array uniform
2024-06-28 14:42:57 +02:00
Yuri Rubinsky
72c7e51905
Use PackedVector4Array
instead of float array for vec4 array uniform
2024-06-28 13:34:43 +03:00
Rémi Verschelde
17a0a080e7
Merge pull request #93672 from KoBeWi/duplicarray
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Fix duplicating nodes with Array properties
2024-06-28 11:35:14 +02:00
Rémi Verschelde
a647789c5b
Merge pull request #93656 from vgezer/fixmissingsep
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Add missing punctuation to the default TextEdit word separators
2024-06-28 11:35:11 +02:00
Rémi Verschelde
11db60e9c5
Merge pull request #93482 from TokageItLab/reset-attachment
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Reset when disabling override pose in BoneAttachment3D
2024-06-28 11:34:55 +02:00
kobewi
bef2e62c88
Fix duplicating nodes with Array properties
2024-06-27 19:17:50 +02:00
Volkan Gezer
76b2e5b2c8
add missing punctuation to the default list
2024-06-27 17:51:21 +02:00
Silc Lizard (Tokage) Renew
c57a8114d4
Reset when disabling override pose in BoneAttachment3D
2024-06-28 00:48:26 +09:00
Rémi Verschelde
3f4bcfeef1
Merge pull request #93607 from kitbdev/fix-text-edit-move-lines
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CodeEdit: Fix move lines up/down viewport and selection issues
2024-06-27 17:08:23 +02:00
Rémi Verschelde
0364443d12
Merge pull request #93346 from RandomShaper/gds_cyc_alt
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GDScript: Enhance handling of cyclic dependencies
2024-06-26 18:15:16 +02:00
Pedro J. Estébanez
c1391489e3
GDScript: Enhance handling of cyclic dependencies
2024-06-26 17:44:32 +02:00
Robocraft999
dc6e664fda
Fix AnimationSprite2D/3D::play using wrong end_frame
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On playing a different animation to the current backwards will start the new animation on the last animations last frame not the new ones
2024-06-26 13:50:44 +02:00
Rémi Verschelde
1f94de2612
Merge pull request #93504 from TokageItLab/fix-physical-bone-raycast
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Rework migration of `animate_physical_bones` for compatibility
2024-06-26 11:08:35 +02:00
Rémi Verschelde
5ca01c4847
Merge pull request #93490 from bruvzg/vp_subw_os
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Fix subwindow titlebar redraw on oversampling change.
2024-06-26 11:08:24 +02:00
kit
a7da814c6b
CodeEdit Fix move lines up/down viewport and selection issues
2024-06-25 15:31:20 -04:00
Silc Lizard (Tokage) Renew
793f3832e5
Rework migration of animate_physical_bones to compatibility
2024-06-25 18:54:59 +09:00
Rémi Verschelde
9de37ab680
Merge pull request #93505 from TokageItLab/disable-cache-when-adding-animation
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Make AnimationTrackCaches invalid when animation is added
2024-06-25 10:01:54 +02:00
Rémi Verschelde
b071472fa2
Merge pull request #93502 from TokageItLab/optimize-modifier-flag
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Optimize update flag by SkeletonModifier
2024-06-25 10:01:50 +02:00
Rémi Verschelde
b63df071bd
Merge pull request #92514 from /addWordSeparators
2024-06-25 09:19:35 +02:00
Volkan Gezer
e60678f193
enable custom separators to treat different characters as words
2024-06-24 20:43:13 +02:00
Rémi Verschelde
bf20231140
Merge pull request #93179 from TheSofox/tree-nav-crash
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Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-24 11:14:06 +02:00
Silc Lizard (Tokage) Renew
e82ec1a8ce
Make AnimationTrackCaches invalid when animation is added
2024-06-23 23:33:55 +09:00
Thaddeus Crews
cc6dd8d02c
Style: Optimize .svg
files with svgo
2024-06-23 08:15:19 -05:00
Silc Lizard (Tokage) Renew
5774d57496
Optimize update flag by SkeletonModifier
2024-06-23 17:01:01 +09:00
bruvzg
c689823c60
Fix subwindow titlebar redraw on oversampling change.
2024-06-23 00:01:56 +03:00
Sofox
d86e02580c
Fix engine crashing when using Down Arrow selection on Tree with no selection
2024-06-22 18:40:21 +01:00
Rémi Verschelde
04bf7d4cad
Merge pull request #93467 from anniryynanen/progress-circle-atlas
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Fix atlas texture positioning in circular TextureProgressBar
2024-06-22 16:22:30 +02:00
Rémi Verschelde
e526f12c6f
Merge pull request #93444 from JaviARodriguez/Open-source-Contribution
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Fix FlowContainer scale from also scaling wrap point
2024-06-22 16:22:24 +02:00
Rémi Verschelde
1e0c741fe5
Merge pull request #93430 from KoBeWi/I_store_NodePaths,_you_store_Nodes,_we_are_not_the_same
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Fix storing of Node Array properties
2024-06-22 16:22:17 +02:00
Rémi Verschelde
022b5a1f54
Merge pull request #93426 from smix8/poly_good_locking
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Fix thread-use causing navigation polygon data corruption
2024-06-22 16:22:14 +02:00
Anni Ryynänen
2c5befde43
Fix atlas texture positioning in circular TextureProgressBar
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In 4.2 TextureProgressBar needed to position its atlas texture, but in 4.3
`draw_polygon()` handles it.
2024-06-22 16:07:26 +03:00
Javi Rodriguez
d6e17b8a0d
Fix FlowContainer scale from also scaling wrap point
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When a FlowContainer was scaled, the point at which a line wraps would
also be scaled. This would cause a FlowContainer to have lines that did
not fit the container.
FlowContainer no longer factors its scale when resorting children.
Fixes #93439
2024-06-21 19:13:43 -04:00
Hugo Locurcio
281e0e6a5b
Allow BaseMaterial3D height/dither fade to work with Compatibility rendering
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Compatibility is based on OpenGL ES 3.0, so the height shader
(including deep parallax) and distance fade dither modes work
just fine with no adjustments required.
2024-06-22 00:57:22 +02:00
kobewi
74cc9e8d93
Fix storing of Node Array properties
2024-06-21 15:49:48 +02:00
Adam Scott
e8212f1849
Remove superfluous non-working sample playing check
2024-06-21 07:17:28 -04:00
smix8
eba3acadac
Fix thread-use causing navigation polygon data corruption
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Fixes navigation polygon data corruption caused by thread-use that changed vertices or polygons while the navigation polygon was processed, e.g. by server region sync, navmesh baking or user thread updates.
2024-06-21 12:58:03 +02:00