Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
willnationsdev
7ac0239afa
Add CSV import without translation.
2019-09-03 19:37:20 -05:00
Rasmus Ketelsen
c653a020d6
Disabled trim and normalize as default for wav import
2019-08-30 11:46:50 +02:00
Rasmus Ketelsen
8dfe83406f
Added the ability to import scene resources as .tres files
2019-08-27 15:21:20 +02:00
Fabio Alessandrelli
c19871af6d
Move CryptoCore to it's own folder.
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Crypto classes will be placed in core/crypto.
2019-08-19 16:31:05 +02:00
Rémi Verschelde
d3153c28f0
Replace last occurrences of 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG'
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The last remaining ERR_EXPLAIN call is in FreeType code and makes sense as is
(conditionally defines the error message).
There are a few ERR_EXPLAINC calls for C-strings where String is not included
which can stay as is to avoid adding additional _MSGC macros just for that.
Part of #31244 .
2019-08-17 13:31:22 +02:00
Braden Bodily
71d71d55b5
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
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Condensed some if and ERR statements. Added dots to end of error messages
Couldn't figure out EXPLAINC. These files gave me trouble: core/error_macros.h, core/io/file_access_buffered_fa.h (where is it?),
core/os/memory.cpp,
drivers/png/png_driver_common.cpp,
drivers/xaudio2/audio_driver_xaudio2.cpp (where is it?)
2019-08-17 12:33:15 +02:00
Joseph Catrambone
c2e91005ef
Bugfix in GLTF import: Flipping boolean check. Reindexing should _NOT_ happen when blend shapes are present.
2019-07-27 14:34:54 -07:00
Rémi Verschelde
4c943cca2c
Merge pull request #30716 from qarmin/fixed_static_analiser_code
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Fix some code found by Coverity Scan and PVS Studio
2019-07-23 15:08:44 +02:00
qarmin
aab8da25ad
Fix some code found by Coverity Scan and PVS Studio
2019-07-23 09:14:31 +02:00
Rémi Verschelde
a1b4568ba9
Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"
2019-07-22 11:56:41 +02:00
qarmin
6cbaf7662f
Changed some code showed in LGTM and Coverage
2019-07-20 08:09:57 +02:00
Hugo Locurcio
c9445632e1
Hide "Max Rate Hz" if "Max Rate" is unchecked when importing WAV sample
2019-07-07 18:53:21 +02:00
Fabio Alessandrelli
564d93ff10
CryptoCore class to access to base crypto utils.
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Godot core needs MD5/SHA256/AES/Base64 which used to be provided by
separate libraries.
Since we bundle mbedtls in most cases, and we can easily only include
the needed sources if we so desire, let's use it.
To simplify library changes in the future, and better isolate header
dependencies all functions have been wrapped around inside a class in
`core/math/crypto_base.h`.
If the mbedtls module is disabled, we only bundle the needed source
files independently of the `builtin_mbedtls` option.
If the module is enabled, the `builtin_mbedtls` option works as usual.
Also remove some unused headers from StreamPeerMbedTLS which were
causing build issues.
2019-07-02 12:36:27 +02:00
qarmin
4e5310cc60
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
Rémi Verschelde
5c66771e3e
Merge pull request #29283 from qarmin/fix_some_always_same_values
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Remove always true/false values
2019-06-20 21:10:10 +02:00
qarmin
072e40368e
Fix always true/false values
2019-06-20 16:59:48 +02:00
Rémi Verschelde
b9f8e072ce
Merge pull request #26205 from Calinou/spatialmaterial-use-packed-channels
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Tweak SpatialMaterial's default metallic and roughness texture channels
2019-06-20 11:46:01 +02:00
JohnJLight
38d3bfe971
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
Rémi Verschelde
b486f5dde0
glTF: Fix import of animations with INTERPOLATION_LINEAR
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Bug found thanks to GCC 8's -Wduplicated-branches.
Slight refactor for readability.
2019-06-15 15:20:13 +02:00
Rémi Verschelde
30e8b53c38
Merge pull request #29680 from akien-mga/fix-headers
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Add missing license headers
2019-06-11 19:01:40 +02:00
Rémi Verschelde
f18121824c
Add missing license headers
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Make `fix_headers.py` script compatible with Python 3.
2019-06-11 15:33:32 +02:00
Rémi Verschelde
6d16f2f053
Fix error macro calls not ending with semicolon
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It's not necessary, but the vast majority of calls of error macros
do have an ending semicolon, so it's best to be consistent.
Most WARN_DEPRECATED calls did *not* have a semicolon, but there's
no reason for them to be treated differently.
2019-06-11 14:49:34 +02:00
Rémi Verschelde
c957e56741
Merge pull request #24286 from glaforte/bugfix/20878
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Fixes the support of the 'keep on reimport' flag - Issue #20878 .
2019-05-30 16:42:50 +02:00
Rémi Verschelde
c51d2ed55c
Merge pull request #25480 from WindyDarian/scene_import_root_type_script_global_class_support
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Support script global class (class_name) as root_type when importing a scene
2019-05-29 17:31:15 +02:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Rémi Verschelde
7013607ef9
Merge pull request #28365 from fire/split_clip_blend_shapes
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Modify ResourceImporterScene to split animations with blendshapes.
2019-05-06 16:58:29 +02:00
Rémi Verschelde
6ee5f7c881
Merge pull request #27453 from KoBeWi/glhf_scene_root
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Use filename for scene root of imported models
2019-04-30 11:38:32 +02:00
Rémi Verschelde
ceebd748b9
Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudio
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Fixes WAV import being cut in half with new trim code
2019-04-30 10:46:56 +02:00
homer666
106d1f3c3c
Refresh import dock on change "animation/storage"
2019-04-29 11:38:45 +10:00
K. S. Ernest (iFire) Lee
342266d782
Modify ResourceImporterScene to split animations with blendshapes.
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# Conflicts:
# editor/import/resource_importer_scene.cpp
2019-04-23 17:25:44 -07:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
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Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Theis Egeberg
e630591aea
Removed extra division by format channels causing sounds to get halved.
2019-04-11 17:17:33 +02:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Tomasz Chabora
82fadde680
Use filename for scene root of imported models
2019-04-08 18:43:55 +02:00
qarmin
856a8226a5
Small fixes, mostly dupicated code
2019-04-08 11:03:37 +02:00
Rémi Verschelde
9984ebba17
Merge pull request #27645 from theisegeberg/fix-wav-import-trim
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Fix end pops when trimming wav files
2019-04-07 12:49:23 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
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Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Theis Egeberg
26cc521d55
-Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
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-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
2019-04-04 16:37:58 +02:00
Angeloss
40acc3ecdc
Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
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(cherry picked from commit 589c5698a0
)
2019-04-03 16:59:34 +02:00
Vivatchai Kaveeta
32dd9c67c6
Fix order of transformation in GLTF import
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From the gltf 2 spec, the order is R * S. Previously we did S * R, which broke some mesh with non-uniform scale.
Fix #23356 , Fix #14725
2019-03-18 03:08:46 +07:00
Daniel Rakos
1cf7ca87ce
Fix skeleton reparenting to also work when the skeleton node is not a bone
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Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
2019-03-11 16:26:45 +01:00
Juan Linietsky
6cb841edcb
Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733
2019-03-07 12:16:20 -03:00
Rémi Verschelde
9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
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Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Paul Trojahn
aa465f076f
Unescape translations in CSV importer
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Fixes #25361
2019-03-04 21:07:58 +01:00
Juan Linietsky
2f32a75d2e
Skeletons can now choose between using local or world coords for processing, fixes #26468
2019-03-03 12:24:00 -03:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
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Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Ilaria Cislaghi
b6fe7a794d
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-02 13:31:11 +01:00