foxydevloper
543e74a988
Improve tooltips for grouping/ungrouping nodes
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(cherry picked from commit 1ff9a09e2c
)
2022-08-08 09:40:48 +02:00
Yuri Sizov
842c3a644f
Use FlowContainer to handle toolbar overflow more gracefully
2022-07-20 17:22:36 +03:00
kobewi
714891ace8
Properly release LMB even while panning
2022-06-09 14:02:58 +02:00
Rémi Verschelde
80b82e4e66
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Haoyu Qiu
95c672e1b4
Separate 2D grid visibility and grid snap
2022-03-15 08:52:21 +08:00
Haoyu Qiu
36ec71bcef
Hide smart snapping line when guideline dragging ends
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(cherry picked from commit b255efba7c
)
2022-03-12 15:10:28 +01:00
Haoyu Qiu
5514126234
Don't show Lock & Group buttons for nodes hidden by CanvasLayer
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(cherry picked from commit fb999ebe22
)
2022-03-10 17:18:41 +01:00
Rémi Verschelde
74b698b817
Merge pull request #58135 from timothyqiu/shortcut-zoom-mouse-pos-3.x
2022-02-23 13:26:21 +01:00
Rémi Verschelde
4e44a15176
Merge pull request #58386 from KoBeWi/fix3bility
2022-02-21 12:33:28 +01:00
kobewi
fdded6b44d
Fix 2D instance drop position
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(cherry picked from commit 3a9fb3aff0
)
2022-02-21 11:14:54 +01:00
kobewi
642591b6a9
Fix CanvasItem visibility propagation
2022-02-21 11:11:03 +01:00
Hugo Locurcio
3b25190494
Only store _edit_use_anchors_
metadata if value is not the default
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The default value is assumed to be `false`, so this metadata
only needs to be stored if the value is `true`.
2022-02-17 20:13:28 +01:00
Haoyu Qiu
a25137c48e
Utilize mouse position when zooming with shortcuts in 2D editor
2022-02-15 16:49:00 +08:00
Aaron Franke
a672f0db17
[3.x] Fix CanvasItemEditor scale editor not using the editor methods
2022-02-10 04:04:53 -06:00
Rémi Verschelde
ede7e68ab6
Merge pull request #56620 from timothyqiu/left-right-palette-3.x
2022-01-18 16:38:26 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
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Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Haoyu Qiu
37a38ece59
Allow showing both left and right side panels
2022-01-08 20:20:36 +08:00
LlamaLad7
a0cc90a908
Editor: Resolve being able to move control nodes in containers using arrow keys
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Fixes #55260
(cherry picked from commit b5407f802f
)
2022-01-06 00:35:44 +01:00
kobewi
eef08ea3e0
Show mouse position when clicking ruler tool
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(cherry picked from commit 0f7d7c9ffb
)
2021-12-03 12:19:47 +01:00
kobewi
009e4a3d18
Mention that Ctrl+Alt with select tool will scale
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(cherry picked from commit dc472622cc
)
2021-12-01 14:25:55 +01:00
Hugo Locurcio
4d35049dc7
Add keyboard shortcuts for grouping and locking nodes, change grid toggle
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- Locking nodes can now be done by pressing Ctrl + L, and unlocking with
Ctrl + Shift + L.
- Grouping nodes is now done by pressing Ctrl + G, and ungrouping with
Ctrl + Shift + G (similar to Inkscape).
- Toggling the grid is now done by pressing the `#` key
(also similar to Inkscape). This change was needed as Ctrl + G
now groups selected nodes.
Different shortcuts are used for the lock/unlock and group/ungroup
actions, so that the shortcuts are idempotent.
2021-11-08 23:38:54 +01:00
Rémi Verschelde
87c80f529f
clang-format: Enable BreakBeforeTernaryOperators
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clang-format keeps breaking the way it handles break *after* ternary operators,
so I give up and go with the only style they seem to actually test.
2021-10-28 14:50:33 +02:00
Rémi Verschelde
1b65550ec7
clang-format: Various fixes to comments alignment from clang-format
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All reviewed manually and occasionally rewritten to avoid bad auto formatting.
2021-10-28 14:50:32 +02:00
Rémi Verschelde
42d385b312
clang-format: Disable alignment of operands, too unreliable
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Sets `AlignOperands` to `DontAlign`.
`clang-format` developers seem to mostly care about space-based indentation and
every other version of clang-format breaks the bad mismatch of tabs and spaces
that it seems to use for operand alignment. So it's better without, so that it
respects our two-tabs `ContinuationIndentWidth`.
2021-10-28 13:23:38 +02:00
Yuri Sizov
8fe6fceb02
Safeguard against BitMap fonts in the CanvasItem editor
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Co-authored-by: ArrowInAKnee <gatexxl@gmail.com>
2021-10-04 22:54:04 +03:00
Hugo Locurcio
c1d13df0ef
Enable Pixel Snap by default in the 2D editor
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Since this avoids accidentally placing 2D nodes at subpixel positions,
this results in more crisp visuals by default, even when pixel snapping
is disabled in the project settings.
(cherry picked from commit c03e7c2dde
)
2021-09-21 17:14:59 +02:00
kobewi
6611d24e74
Include locked nodes on selection list
2021-08-18 13:27:33 +02:00
Rémi Verschelde
53cc7a9be9
Merge pull request #51648 from pycbouh/editor-merge-custom-theme-3.x
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[3.x] Add support for partial custom editor themes
2021-08-17 13:12:49 +02:00
Danil Alexeev
1372ba681b
[3.x] Fix "Property not found: editor/node_naming/name_casing"
2021-08-15 16:54:19 +03:00
Yuri Sizov
ab25266213
Add support for partial custom editor themes
2021-08-14 02:11:54 +03:00
foxydevloper
f807c7e569
Name nodes added from drag & drop by name_casing
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(cherry picked from commit 07a8f0fe38
)
2021-08-03 10:18:04 +02:00
Yuri Roubinsky
4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
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(cherry picked from commit bb5729fd35
)
2021-08-03 09:33:25 +02:00
Hugo Locurcio
bcd3c9a285
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
(cherry picked from commit 026aea681d
)
2021-08-03 09:15:33 +02:00
Hugo Locurcio
1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
foxydevloper
f2cdacd3a6
Improve select tool's tooltip
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- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool
(cherry picked from commit 6b90e2df6c
)
2021-07-26 13:30:56 +02:00
Rémi Verschelde
f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
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[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Lightning_A
c4ff3ef891
Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-16 12:15:44 -06:00
Hugo Locurcio
44b01751e6
Prevent accidental drags by adding drag distance threshold
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Co-authored-by: fox <12120644+foxydevloper@users.noreply.github.com>
2021-07-16 06:04:25 +02:00
Hugo Locurcio
477dfc5174
Improve 2D editor zoom logic
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- Add 1-5 shortcuts to zoom between 100% and 1600% quickly
(similar to GIMP).
- When holding down Alt, go through integer zoom values if above 100%
or fractional zoom values with integer denominators if below 100%
(50%, ~33.3%, 25%, …).
2021-07-15 17:15:02 +02:00
kobewi
ff7cae4c4c
Allow to create a node at specific position
2021-07-07 13:19:59 +02:00
Hugo Locurcio
65063dbe0a
Tweak the 2D game camera override tooltips to match 3D
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(cherry picked from commit bdca0daadc
)
2021-07-06 11:10:44 +02:00
Hugo Locurcio
b268fdc980
Use Ctrl + G to toggle the 3D editor grid visibility by default
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The 2D editor grid toggle shortcut has been changed to use
`KEY_MASK_CMD` for consistency. This means it will now use Cmd
on macOS instead of Ctrl.
(cherry picked from commit 2cc053c64b
)
2021-06-29 14:02:23 +02:00
bruvzg
36ca3fea96
[3.x] Fix visibility issue with zoom label
2021-06-03 12:32:11 +03:00
nobuyuki_nyuu
057c9f601b
Bind CanvasItemEditor::_zoom_on_position and CanvasItemEditor::get_state to ClassDB
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(cherry picked from commit a715887299
)
2021-06-01 12:53:31 +02:00
Rémi Verschelde
140350d767
Style: Enforce braces around if blocks and loops
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Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2021-05-05 15:02:01 +02:00
Rémi Verschelde
a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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Using clang-tidy's `modernize-use-nullptr`.
https://clang.llvm.org/extra/clang-tidy/checks/modernize-use-nullptr.html
2021-05-04 16:30:23 +02:00
Rémi Verschelde
b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
Rémi Verschelde
64a63e0861
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
3d15f04668
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
2021-05-04 14:45:15 +02:00
Rémi Verschelde
6e600cb3f0
Style: Set clang-format Standard to c++14
2021-05-04 14:45:15 +02:00