Commit graph

50113 commits

Author SHA1 Message Date
kleonc
db48df3e6e Ensure MainLoop and its custom script is set right after it's resolved 2022-12-31 18:22:43 +01:00
George Marques
8a98110e3e
Merge pull request #62688 from cdemirer/assignments-and-types
Fixes https://github.com/godotengine/godot/issues/62650
2022-12-30 16:38:35 -03:00
George Marques
33afa82fb0
Merge pull request #70613 from vonagam/fix-enum-as-constant
Fixes https://github.com/godotengine/godot/issues/54018
Fixes https://github.com/godotengine/godot/issues/70213
Fixes https://github.com/godotengine/godot/issues/70495
2022-12-30 12:10:50 -03:00
Ignacio Roldán Etcheverry
0daa86d70e
Merge pull request #70511 from raulsntos/dotnet/fix-update-script-class-info
C#: Skip getting class info for unbound generics
2022-12-30 01:29:53 +01:00
Yuri Rubinsky
a754930918
Merge pull request #70642 from vonagam/fix-constructor-call-type
Fixes https://github.com/godotengine/godot/issues/70605
2022-12-29 09:31:49 +03:00
Raul Santos
a43e8285a7
C#: Avoid generic types in the script path attribute generator
- Avoid generic types in `ScriptPathAttributeGenerator`, this
means they won't be added to the `[AssemblyHasScripts]` attribute
and a `[ScriptPath]` attribute won't be added to the class.
Since generic classes can't be used as scripts they shouldn't use
those attributes, this also makes CSharpScript consider those types
invalid since they won't be added to the script/type map.
- Avoid generic types in `ScriptManagerBridge.LookupScriptsInAssembly`.
- Set `outMethodsDest` in `ScriptManagerBridge.UpdateScriptClassInfo`.
2022-12-28 23:20:02 +01:00
Dmitrii Maganov
b6aa4840d8 Fix usage of Enum as constant 2022-12-28 23:04:40 +02:00
Yuri Sizov
7e1bd3f95a
Merge pull request #70571 from Piralein/optionbutton-classref
Add missing OptionButton method descriptions
2022-12-28 21:35:32 +03:00
Hana
f130ad622a Add missing OptionButton method descriptions 2022-12-28 18:24:46 +01:00
Yuri Sizov
5674fa04ae
Merge pull request #70586 from BastiaanOlij/fix_reflection_probe 2022-12-28 13:56:11 +03:00
Dmitrii Maganov
f67aa3e46d GDScript: Fix return type of constructor call for extending class 2022-12-27 23:02:12 +02:00
Yuri Rubinsky
b6e06038f8
Merge pull request #70396 from jainl28patel/VisualShader-unit-test 2022-12-26 15:13:56 +03:00
Bastiaan Olij
8bf16b0ce5 Fix errors related to reflection probe now using a render buffers object 2022-12-26 22:23:22 +11:00
jainl28patel
e4f4fb580e Add unit test for VisualShader 2022-12-26 16:52:07 +05:30
cdemirer
bbb21c3fd5 Fix type adjustment skipped when value is considered both not hard and not variant 2022-12-25 17:11:30 +03:00
Ignacio Roldán Etcheverry
f382a2b59b
Merge pull request #70509 from irwiss/reverse-Vector2.AngleToPoint
C#: reverse Vector2.AngleToPoint
2022-12-24 17:22:50 +01:00
Ignacio Roldán Etcheverry
9f1fe08955
Merge pull request #70494 from neikeq/issue-67876
C#: Fix leak in Span to Variant conversions
2022-12-24 13:54:33 +01:00
Yuri Rubinsky
5be4c0b390
Merge pull request #70496 from Chaosus/astargrid_divide_heuristics 2022-12-24 13:00:55 +03:00
Yuri Rubinsky
16efd0b0fc Divide AStarGrid2D::default_heuristic into two different heuristics 2022-12-24 09:31:02 +03:00
Alexey Kim
e9ace71c88 C#: reverse Vector2.AngleToPoint 2022-12-24 04:18:53 +02:00
Rémi Verschelde
f7cf9fb148
Merge pull request #67668 from nikitalita/apk-signer
Improve get_apksigner_path() robustness
2022-12-23 23:44:56 +01:00
Rémi Verschelde
3822ba4c96
Merge pull request #67759 from TechnoPorg/jni-64-bit-arrays
Improve support for 64-bit types on Android.
2022-12-23 23:44:42 +01:00
Rémi Verschelde
f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
Cleanup and improve sky render
2022-12-23 23:44:02 +01:00
Rémi Verschelde
d8a0382e3f
Merge pull request #70476 from BastiaanOlij/move_sdfgi_init
Move SDFGI update logic into clustered renderer
2022-12-23 23:43:56 +01:00
Rémi Verschelde
2e07477751
Merge pull request #70214 from Ansraer/speed-maybe
[4.x] Use depth prepass to increase opaque render performance
2022-12-23 23:43:50 +01:00
Rémi Verschelde
a900483802
Merge pull request #70478 from marius-se/fix/content_scale
Fix contentScaleFactor on iOS
2022-12-23 23:43:32 +01:00
Rémi Verschelde
d005293a34
Merge pull request #70477 from mihe/bind-joint-disable
Bind methods related to disabling collision between joint bodies
2022-12-23 23:43:18 +01:00
Ignacio Roldán Etcheverry
dfac8bb407 C#: Fix leak in Span to Variant conversions 2022-12-23 21:37:28 +01:00
Ignacio Roldán Etcheverry
5784bf1be0
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
2022-12-23 21:15:24 +01:00
Ignacio Roldán Etcheverry
a545c29ace
Merge pull request #70483 from raulsntos/dotnet/forbid-init-properties
C#: Disallow init-only properties
2022-12-23 21:13:32 +01:00
Raul Santos
24e4ac9167
C#: Rename ConvertToX methods
- Renamed `ConvertToX` to `ConvertToNativeX`.
- Renamed `ConvertToXObject` to `ConvertToX`.
- Renamed `ConvertToXManaged` to `ConvertToX`.
- Fix `Signal` name in bindings generator and csharp script.
2022-12-23 19:40:32 +01:00
Yuri Sizov
0369475773
Merge pull request #70441 from matt08-prog/doc-ArrayMesh
Clarify the description of ArrayMesh::regen_normal_maps
2022-12-23 21:17:01 +03:00
Raul Santos
03c26d6618
C#: Disallow init-only properties
ReadOnly properties are currently not allowed because the generated code
needs to set them, this also apply to `init` properties because they
need to be set after initialization.
2022-12-23 19:04:14 +01:00
Ansraer
d44a91c2f7 use depth prepass to increase performance 2022-12-23 17:15:46 +01:00
Marius Seufzer
90c34699d6
fix contentScaleFactor on iOS 2022-12-23 14:57:56 +01:00
Mikael Hermansson
c1379523ea Bind methods related to disabling collision between joint bodies 2022-12-23 14:16:33 +01:00
Bastiaan Olij
65ca9e6924 Move SDFGI update logic into clustered renderer 2022-12-24 00:00:11 +11:00
Rémi Verschelde
d0398f62f0
Revert "pcre2: Update to upstream version 10.42"
This reverts commit 62c3e4ab9c.

Needs more work, see comments about `_regex_free` errors in #70447.
2022-12-23 11:29:11 +01:00
Rémi Verschelde
1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
Added options for sorting transparent objects (port of PR #63040)
2022-12-23 09:47:24 +01:00
Bastiaan Olij
e886a7af81 Cleanup and improve sky render 2022-12-23 19:45:19 +11:00
Bastiaan Olij
6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2022-12-23 19:30:33 +11:00
matt08-prog
f708684244 changed wording for ArrayMesh::regen_normal_maps' description 2022-12-23 00:30:13 -08:00
Rémi Verschelde
ae4c025da9
Merge pull request #69991 from rune-scape/cast-type
GDScript: Fix cast producing null
2022-12-23 09:22:21 +01:00
Rémi Verschelde
b31bf1f823
Merge pull request #70277 from rune-scape/picker-regression
Fix resource picker regression
2022-12-23 09:20:57 +01:00
Rémi Verschelde
edfa1e8665
Merge pull request #70220 from adamscott/fix-external-enum
Fix external enums not assignable as constants
2022-12-23 09:20:50 +01:00
Rémi Verschelde
56b828eb82
Merge pull request #70457 from clayjohn/RD-particles-update
Avoid updating particles during 2D rendering
2022-12-23 09:11:58 +01:00
Rémi Verschelde
13850d7812
Merge pull request #70455 from clayjohn/RD-particle-trail
Check for disabled particle trail particle before initializing particle trail
2022-12-23 09:11:48 +01:00
Rémi Verschelde
58d19d713d
Merge pull request #70466 from clayjohn/material-override
Remove compatibility code for MeshInstance3D surface override material
2022-12-23 09:11:26 +01:00
Rémi Verschelde
6ff74f07f0
Merge pull request #70151 from stmSi/fix-profiler-and-visual-profiler-start-stop-state-inconsistency
Fix: Profiler and Visual Profiler start/stop state inconsistency
2022-12-23 09:08:24 +01:00
Rémi Verschelde
ecd895a860
Merge pull request #70278 from TokageItLab/add-animation-started-finished-signal-to-tree
Add `animation_started/finished` signals to `AnimationTree` and fix time accuracy in StateMachine
2022-12-23 09:08:17 +01:00