Commit graph

32813 commits

Author SHA1 Message Date
Paulb23
7666c1caf3 Fix TextEdit drawing Caret and icons out of bounds 2021-01-14 22:19:57 +00:00
Rémi Verschelde
011d201046
Merge pull request #43923 from madmiraal/fix-43588
Fix cast_motion sometimes failing
2021-01-14 20:44:19 +01:00
Rémi Verschelde
e3b523a088
Merge pull request #45193 from fstiewitz/gltf-without-buffers-4
Fix glTF import of scenes without buffers
2021-01-14 19:48:53 +01:00
Fabian Stiewitz
934277bad2 fix gltf not importing files w/o bufferViews or accessors 2021-01-14 19:13:47 +01:00
Hugo Locurcio
7b33498995
Mention that NetworkedMultiplayerENet uses UDP only
This is important to clarify for those doing port forwarding.
2021-01-14 17:15:20 +01:00
Rémi Verschelde
70a70a4f2b
Merge pull request #45161 from Xrayez/bind-emit-changed
Expose `Resource.emit_changed()` to script
2021-01-14 15:56:26 +01:00
Yuri Sizov
5e8e9fc601 Prevent signal disconnection attempts on invalid references 2021-01-14 15:19:32 +03:00
Alexander Pech
463e2002ab Keep RichTextLabel visible character properties in sync
The RichTextLabel class is inconsistent in how it updates the
visible_characters and percent_visible properties when either is changed.

To keep both properties consistent, update percent_visible when setting the
visible_characters property.
For both properties, when setting one, notify change for the other.

Docs updated for member set_visible_characters on RichTextLabel class.
2021-01-14 21:32:41 +11:00
Rémi Verschelde
2af5723aee
Merge pull request #45070 from fmazan/fs-dock-name-sort
Fix file name comparison when new file is added to file system
2021-01-14 08:28:41 +01:00
Rémi Verschelde
156d700f00
Merge pull request #45167 from madmiraal/fix-44703
Fix not clearing a Joint3D with only a B node when removing the B node
2021-01-14 08:26:03 +01:00
Marcel Admiraal
95020d3e38 Fix not clearing a Joint3D with only a B node when removing the B node 2021-01-13 18:58:05 +00:00
Hugo Locurcio
656aba1273
Draw a "background" line behind the dashed line in TextureRegion editor
This makes the dashed line visible on any background.
2021-01-13 17:22:37 +01:00
Rémi Verschelde
8d4698db36
Merge pull request #45159 from madmiraal/fix-45145
Only remove Bullet's body constraints when removing body from space
2021-01-13 17:15:45 +01:00
Rémi Verschelde
0b409d89d0
Merge pull request #45136 from akien-mga/clang-format-11
CI: Update to clang-format 11 and apply ternary operator changes
2021-01-13 16:10:44 +01:00
Rémi Verschelde
59495adb7c
Merge pull request #45157 from madmiraal/fix-44514
Raise SIGKILL instead of CRASH_NOW in child process when fork fails
2021-01-13 15:51:09 +01:00
Andrii Doroshenko (Xrayez)
e94f46dcdb Expose Resource.emit_changed() to script
Also known as `emit_signal("changed")`.
2021-01-13 16:27:58 +02:00
Rémi Verschelde
a8cf045fd0
Merge pull request #45156 from madmiraal/fix-45146
Update Mono module to use new execute method.
2021-01-13 15:16:48 +01:00
Rémi Verschelde
d754cf95a2
Merge pull request #45155 from bruvzg/fix_execute_arguments
Fix OS::execute() and OS::create_process() command line argument.
2021-01-13 15:16:07 +01:00
Marcel Admiraal
797a7fc6cc Only remove Bullet's body constraints when removing body from space 2021-01-13 13:32:46 +00:00
Marcel Admiraal
89225884f6 Raise SIGKILL instead of CRASH_NOW in child process when fork fails 2021-01-13 10:18:57 +00:00
bruvzg
533ed0c7c8
Fix OS::execute() and OS::create_process() command line argument CharStrings freed before use. 2021-01-13 11:38:02 +02:00
Marcel Admiraal
3ee860e3d1 Update Mono module to use new execute method. 2021-01-13 09:34:14 +00:00
Rémi Verschelde
7f8ab378e9
Merge pull request #45102 from nekomatata/fix-update-shape-data
Fix collision shape update when changing shape properties
2021-01-13 09:18:15 +01:00
Hugo Locurcio
3333b58a7f
Check for clang-format version in the pre-commit hook
Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.
2021-01-12 21:40:46 +01:00
Rémi Verschelde
d2148692bc
Merge pull request #45125 from aaronfranke/poly-lib
Update PolyPartition / Triangulator library
2021-01-12 21:40:10 +01:00
Rémi Verschelde
2e7890197a
Merge pull request #45111 from Calinou/contributing-favor-gdscript-mrp
Recommend minimal reproduction projects written in GDScript instead of C#
2021-01-12 20:59:26 +01:00
Hugo Locurcio
ea6ea8de86
Recommend minimal reproduction projects written in GDScript instead of C#
Many contributors don't have a Mono setup available, especially if
compiling from source is required.

Minimal reproduction projects in GDScript are also better at isolating
the actual bug, since it automatically rules out any possible C#
integration issues.
2021-01-12 20:15:36 +01:00
Aaron Franke
ddd6fb37e8
Update PolyPartition / Triangulator library 2021-01-12 13:46:16 -05:00
Rémi Verschelde
ab1503c9d5
Merge pull request #45121 from Chaosus/shader_emit
Renamed `emit_particle` to `emit_subparticle` shader function
2021-01-12 19:33:29 +01:00
Rémi Verschelde
af878716f2
CI: Update to clang-format 11 and apply ternary operator changes 2021-01-12 19:32:53 +01:00
Rémi Verschelde
df257f4fb6
Merge pull request #45132 from akien-mga/ci-android-ndk-pin-r21
CI: Pin Android NDK r21 as we don't support r22 yet
2021-01-12 19:32:13 +01:00
Rémi Verschelde
06613ed9a3
CI: Pin Android NDK r21 as we don't support r22 yet 2021-01-12 18:42:59 +01:00
PouleyKetchoupp
4b43cd17c5 Fix collision shape update when changing shape properties
This change does two things:

1. Properly update the internal shape data using _update_in_shape_owner
when updating a shape (in 2D it was resetting one way collision)

2. Avoid unnecessary updates when calling set_shape with the same shape,
which happens each time a shape property is modified
(e.g shape.extents.x = ...)

Fixes #45090
2021-01-12 10:28:20 -07:00
Rémi Verschelde
1218441b16
Merge pull request #44514 from madmiraal/split-os-execute
Split OS::execute into two methods
2021-01-12 16:17:04 +01:00
Rémi Verschelde
3bce846e0c
Merge pull request #45126 from groud/improve_undo_redo
Improve UndoRedo class
2021-01-12 15:50:09 +01:00
Gilles Roudière
831247b39c Improve UndoRedo class 2021-01-12 14:34:46 +01:00
Rémi Verschelde
bd07c5b7a8
Merge pull request #45123 from qarmin/errors_tab_container
Fix errors when removing non Control node from TabContainer
2021-01-12 12:56:13 +01:00
Rémi Verschelde
65b77a5d35
Merge pull request #45113 from YeldhamDev/forgot_these_options_even_existed
Fix script list only showing their names regardless of display option
2021-01-12 11:48:51 +01:00
Rafał Mikrut
56734f44e5 Fix errors when removing non Control node from TabContainer 2021-01-12 10:48:18 +01:00
Rémi Verschelde
ca1d9edc55
Merge pull request #45118 from TechnoPorg/fix-animation-classref
Docs: Fix incorrect parameter in audio_track_set_key_stream.
2021-01-12 09:51:00 +01:00
Yuri Roubinsky
ef941a6500 Renamed emit_particle to emit_subparticle shader function 2021-01-12 09:41:08 +03:00
TechnoPorg
81dc9be973
Fix incorrect parameter in audio_track_set_key_stream.
The description for audio_track_set_key_stream referenced a parameter called offset, which is not a parameter for that method. The description now references the correct parameter, stream.
2021-01-11 18:55:14 -06:00
dankan1890
390ff22a8c Create spritesheet for SpriteFrames by drag and dropping.
Close godotengine/godot-proposals#378
2021-01-12 00:51:59 +01:00
Filip
de9e1e4540 Fixed completion and hint panel positioning in TextExit 2021-01-11 22:05:38 +01:00
Michael Alexsander
4194447a21 Fix script list only showing their names regardless of display option 2021-01-11 18:01:21 -03:00
Rémi Verschelde
8e514bbf6a
Merge pull request #45101 from Chaosus/shader_fix_instance_uniform
Fix shader uniform instances compilation
2021-01-11 16:16:09 +01:00
Yuri Roubinsky
fcc5d67b03 Fix shader uniform instances compilation 2021-01-11 17:46:33 +03:00
Rémi Verschelde
8811a8eb4a
Merge pull request #45088 from skyace65/ReferenceResource
Remove the implication that references and resources are not objectes from their description
2021-01-11 15:45:44 +01:00
Rémi Verschelde
323bdae229
Merge pull request #45038 from fire/meshopt-scale
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11 15:41:41 +01:00
Rémi Verschelde
acbd950583
Merge pull request #45059 from fmazan/autoload-export
Automatically add all AutoLoad resources when exporting the project
2021-01-11 15:40:02 +01:00