lawnjelly
dd6c213dac
Fix Polygon2D skinned bounds (for culling)
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The bound Rect2 was previously incorrect because bone transforms need to be applied to verts in bone space, rather than local space. This was previously resulting in skinned Polygon2Ds being incorrectly culled.
2023-04-12 10:17:02 +01:00
Rémi Verschelde
632a544c6e
Merge pull request #75527 from lawnjelly/growable_message_queue3
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[3.x] Make MessageQueue growable
2023-04-11 22:01:32 +02:00
Rémi Verschelde
b14a759fb3
Merge pull request #75898 from YuriSizov/docs-make-rst-enhancements-3.x
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Update `make_rst.py` to match the master version
2023-04-11 15:03:37 +02:00
Rémi Verschelde
0facd88410
Merge pull request #74973 from timothyqiu/a-color
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[3.x] Add Color + alpha constructor for Color
2023-04-11 10:53:33 +02:00
Yuri Sizov
0f24d6ecf7
Update make_rst.py to match the master version
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This does not include master-specific concepts, like
constructors, operators, annotations, and bitfields.
2023-04-10 20:47:01 +02:00
lawnjelly
5f1e7e6fbc
Make MessageQueue growable
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* Uses simple vector resizing (po2)
* Uses pair of read and write buffers
2023-03-31 10:07:56 +01:00
Haoyu Qiu
3544cd1dad
Add Color + alpha constructor for Color
2023-03-16 14:51:40 +08:00
kobewi
fdae01de10
Add set_value_no_signal() to Range
2023-03-13 16:36:18 +00:00
Hugo Locurcio
a836b6bc88
Mention String.match()
is also called "glob"/"globbing"
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This is mostly for Ctrl + F purposes, in case someone is looking
how to perform globbing on a string.
(cherry picked from commit 64906bd1f7
)
2023-03-06 13:05:17 +01:00
Rémi Verschelde
0cee4a85f5
Merge pull request #74284 from Calinou/doc-shell-open-uri-encode-3.x
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Document using `String.percent_encode()` with `OS.shell_open()` (3.x)
2023-03-06 12:38:04 +01:00
Hugo Locurcio
1a6343729b
Document using String.percent_encode()
with OS.shell_open()
2023-03-03 11:17:21 +01:00
Ninni Pipping
8185fa8e2a
[3.x] Backport Tree::set_selected
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Backport function from godotengine#68448
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-02-27 20:26:15 +01:00
Rémi Verschelde
8adf26540c
Merge pull request #69200 from tbveralrud/ios-touch-leak-fix-3.x
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iOS: Fix memory leak on touch input [3.x]
2023-02-17 12:15:00 +01:00
Travis Veralrud
28b11a0785
iOS: Fix memory leak on touch input
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Replaces iOS gesture with touch implementation
Fixes #66422
Remove godot_view_gesture_recognizer
It's now unused.
Remove input_devices/pointing/ios/touch_delay
Unused with removal of gesture.
Remove unused methods from interface
Implementation made obsolete in prior commit
Style conformance
2023-02-15 21:38:55 -08:00
Aaron Franke
1949b7c652
[3.x] Improve the clarity of Viewport's documentation
2023-02-13 16:23:07 -06:00
Rémi Verschelde
fb846d3522
Merge pull request #71425 from Calinou/spinbox-add-independent-arrow-step-3.x
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Add independent spinbox arrow step precision
2023-02-01 13:05:43 +01:00
Fredia Huya-Kouadio
aed400cce2
Merge pull request #71654 from m4gr3d/increase_scroll_bar_size_for_touchscreen_3x
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[3.x] Update the size of the scrollbar for the editor on touchscreen devices
2023-01-31 21:52:03 -08:00
lawnjelly
5a0cb54b3a
Improve error messages and classref for occluders and portals
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Misused functions would previously produce no error messages which was confusing for users.
2023-01-24 14:05:48 +00:00
Rémi Verschelde
ae47e1d37c
Merge pull request #71889 from Calinou/doc-environment-background-energy
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Document Environment's `background_energy` property affecting lighting
2023-01-23 17:04:25 +01:00
Rémi Verschelde
dd7f517407
Merge pull request #66711 from rsubtil/port_popup_menu_rework
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[3.x] PopupMenu rework and enhancements
2023-01-23 17:04:17 +01:00
Hugo Locurcio
646a2d9d94
Document Environment's background_energy
property affecting lighting
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Godot 4.0 allows controlling ambient and specular light intensity
separately, but 3.x doesn't.
2023-01-23 00:43:59 +01:00
Fredia Huya-Kouadio
8170b7ae1e
Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-01-22 07:09:48 -08:00
EricEzaM
6a5992c9f1
PopupMenu rework and enhancements
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Many scrolling behaviour improvements and the ability to limit popup size.
2023-01-21 21:36:26 +00:00
Rémi Verschelde
f747967444
i18n: Sync classref translations with Weblate (3.5 branch)
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(cherry picked from commit c9ae52f32e
)
2023-01-20 12:31:09 +01:00
Hugo Locurcio
04225415c3
Document image size restrictions for custom mouse cursors in HTML5
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(cherry picked from commit 296b8f299a
)
2023-01-20 12:15:07 +01:00
Rémi Verschelde
161134e969
Merge pull request #71672 from RandomShaper/compat_hooks_3.x
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[3.x] Let make_rst.py be forward compatible with 4.0's
2023-01-20 12:12:58 +01:00
Rémi Verschelde
f3da393b44
Merge pull request #70378 from Calinou/os-expose-read-from-stdin-3.x
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Expose `OS.read_string_from_stdin()` to the scripting API (3.x)
2023-01-20 12:12:35 +01:00
Pedro J. Estébanez
373e545f55
Let make_rst.py be forward compatible with 4.0's
2023-01-19 13:34:21 +01:00
Rémi Verschelde
d4f66544ce
Merge pull request #71146 from dalexeev/3.x-fix-sprite-frames-doc
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[3.x] Fix wrong `SpriteFrames` docs
2023-01-16 22:22:02 +01:00
Hugo Locurcio
badcfa2523
Expose OS.read_string_from_stdin()
to the scripting API
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This can be used in scripts to read user input in a blocking manner.
This also removes the unused `block` argument, which is always `true`.
2023-01-16 11:39:53 +01:00
Jóhannes Gunnar Þorsteinsson
e09d4d255e
Add independent spinbox arrow step precision
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Backported from the `master` branch, with a property hint added.
2023-01-14 20:14:17 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
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As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.
It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).
We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).
Also fixed "cf." Frenchism - it's meant as "refer to / see".
Backported from #70885 .
2023-01-10 15:26:54 +01:00
Rémi Verschelde
1ee7c5a62c
Merge pull request #62444 from lawnjelly/faster_queue_free3
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[3.x] Faster queue free
2023-01-10 10:55:36 +01:00
Danil Alexeev
398ed4efc3
[3.x] Fix wrong SpriteFrames
docs
2023-01-10 10:02:04 +03:00
Fabio Alessandrelli
d0ba1517a7
[Web] Expose API to force file system sync.
2023-01-09 21:30:42 +01:00
Rémi Verschelde
3b7bb812fd
Merge pull request #70310 from Sauermann/3x-fix-follow-viewport-transform
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[3.x] Include the follow-viewport-transform into CanvasLayer transform calculations
2022-12-22 08:55:28 +01:00
Rémi Verschelde
76bcc90da8
Merge pull request #70228 from Calinou/add-transparent-viewport-project-setting-3.x
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Add a project setting to make the root viewport transparent (3.x)
2022-12-22 08:55:21 +01:00
Markus Sauermann
608cbd8296
Include the follow-viewport-transform into CanvasLayer transform calculations
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The follow-viewport-transform was missing from several calculations
3.x version of #59682
2022-12-19 19:18:54 +01:00
Zak
f974bcf074
Add uri
property for LinkButton
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit d73a9b56b0
)
2022-12-18 10:43:39 +08:00
smix8
17e6d76de6
Fix Navigation agent callback wild pointer crash
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Fixes crash in sanitizer builds when callback agent or object are already freed.
(cherry picked from commit 194c1c44e0
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
be3017114f
Silence Input.vibrate_handheld()
warning as it's already documented
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The warning causes messages to be spammed if you are calling this
method in a game that runs on both desktop and mobile platforms,
unless you guard all calls to `Input.vibrate_handheld()` with
`OS.has_feature("mobile") or OS.has_feature("web")`.
Since the limitation is already documented (and is obvious enough
given the method's name), the warning message is redundant.
(cherry picked from commit 4a991887bf
)
2022-12-18 10:32:04 +08:00
kobewi
9499ebecee
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
(cherry picked from commit 5553e27fe8
)
2022-12-18 10:32:04 +08:00
Hugo Locurcio
65465f309c
Add a project setting to make the root viewport transparent
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This allows creating a project with a transparent window without having
to write any script.
2022-12-18 00:38:05 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell
2022-12-15 12:26:59 +01:00
Rémi Verschelde
0b7eb2f744
i18n: Sync classref translations with Weblate (3.5 branch)
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(cherry picked from commit f5f0543aec
)
2022-12-13 14:37:39 +01:00
Rémi Verschelde
2c714f19e5
Merge pull request #65453 from timothyqiu/agent-target-3.x
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[3.x] Make NavigationAgent `target_location` a property
2022-12-12 16:07:25 +01:00
Rémi Verschelde
16ad014dd3
Merge pull request #67040 from Calinou/xdg-paths-linux-only-3.x
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Only support XDG directory path configuration on Linux (3.x)
2022-12-12 12:27:56 +01:00
Hugo Locurcio
06c266f231
Only support XDG directory path configuration on Linux
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This also harmonizes the server code to be consistent with Linux desktop
(with warnings printed for relative XDG paths).
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2022-12-12 11:13:19 +01:00
Hugo Locurcio
4475a93736
Document debanding only affecting 3D rendering by default
2022-12-12 11:01:26 +01:00
Steve Cotton
8770197731
doc: link GPUParticles2D to the 2D Particles demo
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Add a comment in the link to the Dodge The Creeps demo too. That demo only uses
particles for one thing (to leave a trail when the player moves), they're not
interacting with anything else in the demo; it took me a bit of searching to
find where they were used.
(cherry picked from commit 6db9752f23
)
2022-12-12 14:06:49 +08:00