Commit graph

3153 commits

Author SHA1 Message Date
Hugo Locurcio
5b19a5d4a8 Improve documentation for Camera3D.project_ray_{normal,origin}
This mentions that internally, the inverse camera projection is used
to perform projections.

(cherry picked from commit fbec10179a)
2022-05-16 21:12:21 +02:00
FireForge
5968dbd747 Expose EditorSpinSlider.hide_slider
(cherry picked from commit 8e752b06e8)
2022-05-16 21:12:21 +02:00
smix8
214a00ca2e Add missing class doc to NavigationMeshGenerator
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.

(cherry picked from commit 375c4ef312)
2022-05-16 21:12:20 +02:00
smix8
3977eb9107 Add NavigationServer2D/3D API functions to find missing RID info
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....

Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.

(cherry picked from commit 371054e3e5)
2022-05-16 21:10:36 +02:00
smix8
c3b39ca1e9 Disable threaded NavigationMesh bake on unsupported OS
Automatically disables threaded NavigationMesh bake when OS does not support threads.

(cherry picked from commit 49c603e127)
2022-05-16 17:52:07 +02:00
smix8
b11708c50d Expose NavigationObstacle2D/3D get_rid() and add config warning
Exposes get_rid() function for scripting.
Adds configuration warning when obstacle is used with not intended static body parent.

(cherry picked from commit 001d89223f)
2022-05-16 17:52:07 +02:00
SnailRhymer
a656243a4e Document Shape2D's collide_and_get_contacts() and collide_with_motion_and_get_contacts()
Expand on the format of the output array for collide_and_get_contacts and collide_with_motion_and_get_contacts, and describe how the contact point pairs can be used to calculate collision normals and depths.

(cherry picked from commit bdf086c781)
2022-05-16 17:52:07 +02:00
Megamega53
559c20aa2f Improve AnimatedSprite2D description in the class reference
(cherry picked from commit de968baca9)
2022-05-16 17:52:07 +02:00
kobewi
bdbbc78da4 Mention that Area2D doesn't support one_way_collision
(cherry picked from commit c836bdf5b1)
2022-05-16 16:27:51 +02:00
Nicholas Huelin
5cedb395dc Fix inconsistent naming in Time
(cherry picked from commit 8409d92282)
2022-05-16 15:58:36 +02:00
FireForge
f17c5fa7bd Add interpolation modes to Gradient
- Linear, Constant, and Cubic interpolation modes
- Partial backport of #53321
2022-05-12 14:24:04 -05:00
Rémi Verschelde
288370609c
Merge pull request #60856 from timothyqiu/pool-array-find 2022-05-10 13:40:00 +02:00
Rémi Verschelde
16abb7f471
Merge pull request #60858 from lawnjelly/fti_add_mode_property
Physics Interpolation - add interpolation mode property to node
2022-05-10 08:42:41 +02:00
Michael Alexsander
2e4e76b2e3 Add font_separator to PopupMenu 2022-05-08 14:11:59 -03:00
Haoyu Qiu
3d1644f7c3 Add search methods for pool arrays
* has()
* count()
* find()
* rfind()
2022-05-08 11:07:00 +08:00
lawnjelly
0ab077fcef Physics Interpolation - add interpolation mode property to node
Exposes the "interpolated" flag on nodes via a property, physics_interpolation_mode.

Mode can be INHERIT, OFF and ON. This makes it easy to turn off interpolation for nodes in the editor, versus via code.
2022-05-07 13:51:49 +01:00
Rémi Verschelde
db48b80707
Merge pull request #60816 from timothyqiu/tweener-doc 2022-05-06 08:48:18 +02:00
Haoyu Qiu
9b8c77fbf0 Fix wrong link in PropertyTweener doc 2022-05-06 12:58:49 +08:00
smix8
da9a88a35a Allow AStar/AStar2D zero point weight
Allow AStar/AStar2D zero point weight.

Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:31 +02:00
Rémi Verschelde
4dfc44ecc3
Merge pull request #60788 from akien-mga/3.x-cherrypicks 2022-05-05 15:54:33 +02:00
kleonc
b0bcbcc094 Tree::get_edited Fix in docs example code 2022-05-05 15:07:40 +02:00
Rémi Verschelde
9e37599f36 Core: Rename math 'phi' arguments to 'angle'
(cherry picked from commit e7a58a7eb6)
2022-05-05 15:02:46 +02:00
Micky
15f9803d28 Specify return value of Transform3D.scaled() and more
Add more `[code]` (Transform3D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>

Add more `[code]` (Transform2D)

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
(cherry picked from commit 87599054d2)
2022-05-05 15:02:46 +02:00
mdavisprog
53fb0440d3 Add OS::is_process_running function.
Adds the is_process_running function to the native OS class and exposes it to script.

This is implemented on Windows and Unix platforms. A stub is provided for other platforms that do not support this function.

Documentation is updated to reflect new API function.

(cherry picked from commit f3c1232c59)
2022-05-05 15:02:46 +02:00
kobewi
68b4cdfaf9 Clarify InputMap.action_get_events() in the editor
(cherry picked from commit 5235584066)
2022-05-05 14:07:56 +02:00
PureAsbestos
46c4e2e704 Change 'throws an error' to 'prints an error' in classref
(cherry picked from commit a89b3f872d)
2022-05-05 13:49:35 +02:00
Chris verBurg
e7329c0cfc Link to Container tutorial
Users happening across any of the Container pages may not already know the intent of Containers, or which others are available.  This commit adds a link to the existing "GUI containers" page in their tutorials sections.

(cherry picked from commit 3b941ed98c)
2022-05-05 13:44:17 +02:00
Pawel Lampe
505ace250d Add ability to bake_navigation_mesh off thread.
This feature makes it possible to workaround problems such as:
 - long baking time due to heavy synchronization when parsing geometry
   from mesh instances
 - crash when freeing `NavigationMeshInstance` while baking
 - errors when actively baking node tree is being detached from the
   scene tree
2022-05-04 22:41:38 +02:00
Haoyu Qiu
e1441890eb Document RichTextLabel append_bbcode/parse_bbcode always return OK 2022-05-03 16:00:51 +08:00
Rémi Verschelde
c1a0e6b5c9
Merge pull request #59952 from Calinou/doc-line2d-polygon2d-antialiasing 2022-05-02 10:50:23 +02:00
Rémi Verschelde
6ee64331db
Merge pull request #60527 from KoBeWi/unique_names_demastered 2022-05-02 10:48:27 +02:00
Rémi Verschelde
d8e702b010
Merge pull request #60552 from madmiraal/implement-3466-3.x
[3.x] Add a method for obtaining display cutouts on Android
2022-05-02 07:58:05 +02:00
Rémi Verschelde
973bbb5c0e
Merge pull request #60661 from smix8/navigation_region_rid_3.x
[3.x] Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-05-01 14:18:05 +02:00
Rémi Verschelde
f12f41d343
Merge pull request #60662 from Calinou/doc-tonemap-3.x 2022-04-30 16:31:32 +02:00
Hugo Locurcio
035cb7fcb0
Improve documentation for tonemapping operators 2022-04-30 16:21:10 +02:00
smix8
ebcbbec563 Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
Add get_region_rid() to NavigationPolygonInstance and NavigationMeshInstance
2022-04-30 15:54:12 +02:00
Rémi Verschelde
12cc0b8699
Merge pull request #60636 from Calinou/doc-proximitygroup
Document the ProximityGroup class
2022-04-30 10:13:20 +02:00
Haoyu Qiu
b395731517 Add missing description of finished signal of SceneTreeTween 2022-04-30 09:39:20 +08:00
Hugo Locurcio
fb345a924d
Document the ProximityGroup class
Co-authored-by: MJacred <loesch.benny92@gmx.de>
2022-04-29 20:26:29 +02:00
Hugo Locurcio
1bdcba2d76
Document workarounds for 2D line and polygon antialiasing 2022-04-29 19:39:11 +02:00
Rémi Verschelde
8ee69a88c1 doc: Fix a couple broken links to a moved page 2022-04-29 14:16:34 +02:00
Haoyu Qiu
153dc4d57e Backport the new Tween system as SceneTreeTween
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2022-04-29 20:01:12 +08:00
Rémi Verschelde
73e6b7c145
Merge pull request #60592 from Calinou/styleboxflat-add-skew-3.x 2022-04-28 22:29:56 +02:00
Hugo Locurcio
4b399b2285
Add a Skew property to StyleBoxFlat
This makes it possible to create more aesthetically pleasing
styleboxes for GUI theming, especially in games that have
a futuristic appearance (where skewed buttons and progress bars
are common).
2022-04-28 20:40:01 +02:00
Rémi Verschelde
f06e68f2a2
Merge pull request #54682 from smix8/textureproxy 2022-04-28 19:47:20 +02:00
smix8
ca1216fcef Expose VisualServer.texture_set_proxy() to GDScript
Expose VisualServer.texture_set_proxy() to GDScript
2022-04-28 18:53:29 +02:00
Rémi Verschelde
4cfc96fea7
Merge pull request #60531 from lawnjelly/fti_usage_warnings 2022-04-28 12:00:49 +02:00
twi
718533552c Update link to vector2_angle_to_point.png 2022-04-27 18:34:16 -05:00
kobewi
b7336524f2 Expose move_to_trash()
(cherry picked from commit b80e52f048)
2022-04-27 12:41:01 +02:00
kleonc
6f01a949c2 Fix Image.blit_rect/blend_rect() for negative p_dest point
(cherry picked from commit 4038bc0c36)
2022-04-27 12:38:27 +02:00