Commit graph

6323 commits

Author SHA1 Message Date
kobewi
e06cd2742f Add missing properties to default theme 2022-08-11 14:15:04 +02:00
bruvzg
93b39fad2f
Change LineEdit secret character from "*" to "•". 2022-08-11 13:55:11 +03:00
Hugo Locurcio
b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
This provides a benefit similar to FSR 1.0 (greater texture sharpness
at the cost of some graininess at sub-native resolution scales), but
without the added performance cost of FSR 1.0.
2022-08-10 17:16:02 +02:00
Rémi Verschelde
659c1bc72d
Merge pull request #64208 from timothyqiu/packed-clear 2022-08-10 14:08:56 +02:00
Rémi Verschelde
9e3b2561a4
Merge pull request #64192 from danboo/danboo-mention-audiolistener2d 2022-08-10 12:38:33 +02:00
Rémi Verschelde
edf07ee7a6
Merge pull request #64160 from Calinou/tweak-label3d-defaults 2022-08-10 11:48:39 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
Dan Boorstein
a7ebc6fb18 Add note about using AudioListener2D
There was no mention of the effect of AudioListener2D in this documentation, making it unclear if there was a relationship. The new text is copied and modified from the AudioStreamPlayer3D documentation.

Use 'an' as article before 'AudioListener3D'
2022-08-09 21:58:42 -08:00
Andy Maloney
1f72f48361 [doc] Use "param" instead of "code" to refer to parameters #3 2022-08-09 22:00:19 -04:00
Silc Renew
7331295523 add get_depth() to KinematicCollision3D as same of 2D 2022-08-10 10:33:58 +09:00
Rémi Verschelde
317ced8204
Merge pull request #64108 from antonWetzel/csharp-update 2022-08-10 00:07:32 +02:00
Rémi Verschelde
d11117d9d8
Merge pull request #64134 from asmaloney/doc-params
[doc] Use "param" instead of "code"  to refer to parameters
2022-08-09 22:55:26 +02:00
Hugo Locurcio
a13d8578e0
Tweak Label3D defaults for better readability
- Increase font size and decrease pixel size.
  - The font is rendered at the same physical size, but is more detailed,
    which is visible when the camera is up close.
- Add an outline to improve readability on mixed-color backgrounds.
  - The outline is fairly thick to ensure it doesn't get too grainy
    at a distance (without requiring MSDF or mipmaps on the default
    project font).
2022-08-09 16:26:28 +02:00
Andy Maloney
5361585832 [doc] Use "param" instead of "code" to refer to parameters
Co-authored-by: Yuri Sizov <11782833+YuriSizov@users.noreply.github.com>
2022-08-09 10:09:07 -04:00
bruvzg
bf1cc6326a
Allow MSDF rendering for system fonts, fix crash on loading damaged / unsupported font files. 2022-08-09 14:21:09 +03:00
Marlin Watts-Woods
f8f665b03e Added to Sprite3D Documentation 2022-08-08 21:08:26 -07:00
antonWetzel
40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Hugo Locurcio
5acf30b538
Improve InstancePlaceholder documentation 2022-08-08 23:36:12 +02:00
Rémi Verschelde
682dbe5d00
Merge pull request #64008 from YuriSizov/doctool-add-param-reference-syntax 2022-08-08 22:50:35 +02:00
Yuri Sizov
c5d7115038 Rename the argument tag to param in XML documentation 2022-08-08 22:34:31 +03:00
Yuri Sizov
35c1eae8d7 Add support for [param foo] syntax in valid documentation contexts 2022-08-08 22:18:38 +03:00
Hugo Locurcio
27a072c884
Print expected os.arch tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
2022-08-08 19:30:34 +02:00
Rémi Verschelde
862dedcefe
Merge pull request #64076 from raulsntos/doc-fixes
Add `@GDScript.type_exists` documentation, Fix typo in weakref documentation
2022-08-08 19:15:25 +02:00
Yuri Sizov
beceba85da Add checks for empty/unnamed arguments to make_rst.py 2022-08-08 16:36:01 +03:00
Rémi Verschelde
c8cdc10902
Merge pull request #62861 from samdze/image-size-vector2i
Make Image.get_size() return a Vector2i instead of a Vector2
2022-08-08 12:55:07 +02:00
Rémi Verschelde
5df8eae862
Merge pull request #64014 from RedMser/keep-screen-on-singledef 2022-08-08 12:04:04 +02:00
Rémi Verschelde
a8a4982de2
Merge pull request #63925 from YeldhamDev/window_fixes 2022-08-08 10:34:08 +02:00
Rémi Verschelde
bc81c02fe1
Merge pull request #62571 from Calinou/gpuparticlescollisionsdf3d-add-bake-mask 2022-08-08 10:18:11 +02:00
Cristiano Simao
1f6709d6e3 doc: Clarify MultiMesh.set_instance_color re: white albedo color
If the user does not set the albedo color to pure white, then the
multiplication with a value different from 1 will produce modulated colors.

Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2022-08-08 09:06:51 +02:00
Raul Santos
87a1bca37b
Fix typo in weakref documentation 2022-08-07 20:35:56 +02:00
Rémi Verschelde
f754dd20be
Merge pull request #62454 from Geometror/reflect-refract-vec2-vec4
Allow for vec2/vec4 to be used in reflect and refract
2022-08-07 19:16:05 +02:00
Hendrik Brucker
b8d5f4bdd5 Allow vec2 and vec4 for reflect and refract 2022-08-07 18:03:16 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Hugo Locurcio
baaa7503c7
Add a shadow opacity property to Light3D
This can be used to make shadows translucent for a specific light.

The light distance fade system also uses this to smoothly fade the shadow
when the light fade transition distance is greater than 0.
2022-08-07 11:06:32 +02:00
Hugo Locurcio
9709205112
Fix broken rST reference in HTTPClient documentation
References in reStructuredText cannot be located within bold/italic
text. This caused the online class reference to have the `:ref:`
text written as-is.
2022-08-07 07:21:29 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
RedMser
c939f336d6 Only define keep_screen_on project setting once 2022-08-06 22:10:24 +02:00
kobewi
ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde
21f6916ffc
Merge pull request #60843 from hoontee/CSG3
Add `TorusMesh`
2022-08-06 21:01:51 +02:00
Rémi Verschelde
87b7f51194
Merge pull request #63977 from TomBCodes/master 2022-08-06 13:20:43 +02:00
Hugo Locurcio
1a5eac6b72
Document editor settings in the class reference 2022-08-06 04:15:51 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
99aa97949f
Merge pull request #63958 from hakro/fix-control-animation-keys
Remove rect_ prefix from control properties when keyframing
2022-08-06 00:17:37 +02:00
Tom
39233c299c updated the String class with info about the 'allow_empty' optional argument 2022-08-05 23:10:16 +01:00
Hakim
60677c4e95 Remove rect_ prefix from control properties when keyframing 2022-08-05 16:04:51 +02:00
Clay John
8f05263bd5
Merge pull request #63951 from reduz/framebuffer-cache
Add a Framebuffer cache
2022-08-05 09:45:37 -04:00
Rémi Verschelde
b2595194d1
Merge pull request #63923 from asmaloney/doc-annotation-return-type 2022-08-05 15:28:32 +02:00
Juan Linietsky
f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
Hugo Locurcio
bd19c9a95c
Improve range_lerp() and related methods documentation 2022-08-05 12:23:23 +02:00
Michael Alexsander
2b86c458bf Fix some bugs with Windows 2022-08-05 02:25:15 -03:00
Rémi Verschelde
1afc83d0a7 i18n: Sync classref translations with Weblate
(cherry picked from commit b671ea88fb)
2022-08-05 03:32:23 +02:00
Rémi Verschelde
25915cdd0e
Merge pull request #59844 from Calinou/rename-shader-param-methods 2022-08-05 02:52:06 +02:00
Andy Maloney
2748220133 [make_rst] Remove (fake) return types on annotations
Based on discussion in #63561, Yuri mentioned that the return types are not necessary here, so remove the fake "void" return types on annotations.
2022-08-04 20:10:32 -04:00
Hugo Locurcio
db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader
and per-instance shader uniform methods. This makes methods easier
to find in the class reference when looking for them.
2022-08-04 23:17:06 +02:00
Rémi Verschelde
f6431db9a5
Merge pull request #63852 from fire-forge/default-colors 2022-08-04 22:03:10 +02:00
hoontee
21b9b117be Add TorusMesh 2022-08-04 13:45:54 -05:00
Rémi Verschelde
e9f8b2d190
Merge pull request #58536 from winterpixelgames/feature/virtual-keyboard-types
Add support for multiple virtual keyboard types
2022-08-04 19:11:40 +02:00
Rémi Verschelde
84acfd69d7
Merge pull request #54792 from EIRTeam/independent_arrows 2022-08-04 18:09:29 +02:00
Brian Semrau
103c0fa6e6 Add support for multiple virtual keyboard types 2022-08-04 10:41:33 -04:00
Jóhannes Gunnar Þorsteinsson
ba35cff303 Independent spinbox arrow step precision
Rebased by EIREXE

This work has been kindly sponsored by IMVU & EIRTeam.
2022-08-04 14:48:46 +02:00
Rémi Verschelde
40eafcfab4
Merge pull request #49947 from Calinou/standardmaterial3d-tweak-default-height-properties 2022-08-04 11:31:32 +02:00
Rémi Verschelde
f545ab8eab
Merge pull request #63561 from asmaloney/convert-python-type-hints
Convert Python type hints in tools/make_rst.py to be PEP 484/526-compatible
2022-08-04 10:23:43 +02:00
Hugo Locurcio
c6cca43419
Tweak StandardMaterial3D's default height properties
- Set the default height scale to 5.0 and multiply it by 0.01 in the shader.
- Document heightmap properties in BaseMaterial3D class reference.
2022-08-04 09:57:55 +02:00
Rémi Verschelde
e2c63cf58b
Merge pull request #63884 from RedMser/resourceuid-docs
Add ResourceUID documentation
2022-08-04 09:19:34 +02:00
Rémi Verschelde
fdceece7f8
Merge pull request #63899 from bruvzg/hb_510
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification.
2022-08-04 09:12:05 +02:00
bruvzg
2980c0d60c
HarfBuzz: Update to version 5.1.0, use new FLAG_SAFE_TO_INSERT_TATWEEL flag to improve justification. 2022-08-04 09:10:16 +03:00
Rémi Verschelde
036258b1e9
Merge pull request #61918 from KoBeWi/static_body
Add static methods to create RayQueryParameters
2022-08-04 07:37:32 +02:00
Hugo Locurcio
d2271eb300
Improve error message when the requested V-Sync mode cannot be used 2022-08-04 00:15:09 +02:00
RedMser
ae2ebfbc49 Add ResourceUID documentation 2022-08-03 19:59:11 +02:00
Andy Maloney
a1428ca3c8 Convert Python type hints in tools/make_rst.py
Since Python 3.5+ is required, we can use proper type hints based on PEP 484. Because we are working on contributor tooling we can assume 3.6+ and use PEP 526 for variable declarations as well.
2022-08-03 13:06:50 -04:00
Rémi Verschelde
259d7781ea
Merge pull request #63875 from hakro/fix-segment-intersects-circle
Bring back Geometry2D.segment_intersects_circle
2022-08-03 18:34:37 +02:00
Hakim
500766329f Bring back Geometry2D.segment_intersects_circle 2022-08-03 17:05:21 +02:00
Rémi Verschelde
38cf9b4b8e
Merge pull request #63867 from Calinou/editor-rename-visual-shader-setting 2022-08-03 16:57:08 +02:00
Rémi Verschelde
e38118c960
Merge pull request #59303 from KoBeWi/check_out_my_very_long_button 2022-08-03 15:06:54 +02:00
Hugo Locurcio
ecefb5505a
Rename visual shader editor setting category for proper capitalization 2022-08-03 11:38:29 +02:00
Rémi Verschelde
2c0c76c415
Merge pull request #61851 from Calinou/particles-default-global-coordinates 2022-08-03 11:38:23 +02:00
Rémi Verschelde
b27f06550c
Merge pull request #51531 from Calinou/decal-projector-add-nearest-mipmap-aniso 2022-08-03 11:37:28 +02:00
Rémi Verschelde
80ddee06e6
Merge pull request #56451 from Calinou/rootmotionview-no-replace-with-node
Don't replace RootMotionView with Node in a running project
2022-08-03 08:03:09 +02:00
Rémi Verschelde
f06db79734
Merge pull request #63857 from Calinou/doc-camera3d-frustum-offset-projection
Document Camera3D's frustum offset property requiring Frustum projection
2022-08-03 07:57:10 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Hugo Locurcio
d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
This is consistent with the BaseMaterial3D filtering options.
It can be used for high-quality pixel art textures that remain sharp
when viewed at oblique angles, but prevents them from becoming grainy
thanks to mipmaps.
2022-08-03 03:49:15 +02:00
Hugo Locurcio
813bfe00f3
Don't replace RootMotionView with Node in a running project
This behavior was inconsistent with other editor-only nodes such as
Position3D, Position2D and ReferenceRect. It also caused issues when
a script extended RootMotionView as it ceased to work when the project
was run.
2022-08-03 02:48:02 +02:00
Hugo Locurcio
c3720e2381
Document Camera3D's frustum offset property requiring Frustum projection 2022-08-03 02:46:12 +02:00
FireForge
fe2f62f128 Adjust 2 default theme colors in ItemList and Tree
- Change Tree's drop_position_color from orange to white.
- Change ItemList's guide_color to the same color as Tree's, which fits in with a dark theme better.
2022-08-02 17:48:11 -05:00
Fabian Keller
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
kobewi
24d02dfb47 Add fit_to_longest_item to OptionButton 2022-08-02 23:37:43 +02:00
Hugo Locurcio
84076513b1
Use global coordinates for particles by default
Particles won't move or rotate anymore with the node (or its parents)
by default. This new default behavior is generally more suited
to most use cases. Local coordinates can still be enabled on a per-node basis.

This affects both 2D and 3D particles, and both CPU and GPU-based particles.
2022-08-02 23:25:02 +02:00
Rémi Verschelde
d93c3f03f2
Merge pull request #63803 from matjlars/weakref-null
adds null case to weakref docs
2022-08-02 22:00:04 +02:00
Matt
dc4e72a3fc adds null case to weakref docs 2022-08-02 11:53:28 -05:00
FireForge
9db973a473 Rename ParticlesMaterial.turbulence_active to turbulence_enabled 2022-08-02 08:41:14 -05:00
bruvzg
4373a0bb86
[TextServer] Add ICU Unicode security and spoofing detection. 2022-08-02 15:37:49 +03:00
Raffaele Picca
fe2cc6150e Added default values to particle turbulence. 2022-08-02 10:16:09 +02:00
Rémi Verschelde
b7346e5025
Merge pull request #53956 from bruvzg/icu_uax_31 2022-08-02 08:54:19 +02:00
bruvzg
5aa48b6ae5
[TextServer] Implement ICU/UAX 31 based is_valid_identifier function. 2022-08-02 08:30:20 +03:00
Rémi Verschelde
8cce479c01
Merge pull request #51672 from Calinou/shader-add-hint-transparent-texture
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02 07:15:59 +02:00
Hugo Locurcio
813f6a5d57
Add hint_transparent to use a transparent black placeholder texture
This can be used in shaders to avoid the need to supply a transparent
placeholder texture manually.
2022-08-01 23:38:06 +02:00
Rémi Verschelde
ada06f9862
Merge pull request #63007 from jtnicholl/animation_player_docs 2022-08-01 22:03:17 +02:00
Jonathan Nicholl
245fba26b0 Update classref documentation for AnimationPlayer 2022-08-01 12:46:03 -04:00
Rémi Verschelde
5ecd61a315
Merge pull request #54738 from Calinou/expose-os-restart-on-exit 2022-08-01 16:49:18 +02:00