Commit graph

26338 commits

Author SHA1 Message Date
Haoyu Qiu
6785e199bb Shortens minimum height of script editor windows 2020-02-05 13:16:54 +08:00
Haoyu Qiu
db42d5ddff Completes doc for button classes 2020-02-05 08:44:16 +08:00
Michael Alexsander
07a23e75fc Make some QOL improvements to move operations in the FileSystem dock 2020-02-04 19:31:48 -03:00
Fabio Iotti
5ed4ad81c3 Fix empty audio infinite loop 2020-02-04 21:11:38 +00:00
Michael Alexsander
5452028d55 Hide TileSet's properties from the inspector 2020-02-04 16:09:59 -03:00
muiroc
ed3a8cc83d pass missing args in AnimationNode script calls 2020-02-04 17:45:48 +01:00
Hugo Locurcio
34b747bac0
Allow existing hidden files/directories when creating a new project
For instance, this lets users initialize a Git repository
and still be able to create a project in the directory afterwards.

This closes https://github.com/godotengine/godot-proposals/issues/291.
2020-02-03 21:35:00 +01:00
dankan1890
ca0ee767cb Fixed String::humanize_size crash.
Close #35872
2020-02-03 17:59:24 +01:00
D00T24
88bd3227ac fixed godot not recognising 150x150 icon for uwp export 2020-02-03 20:40:10 +04:00
Michael Alexsander
f7374cef84 Fix built-in script creation loading existing scripts by mistake 2020-02-03 13:07:17 -03:00
Yuri Roubinsky
c4daac279b
Merge pull request #35883 from Chaosus/fix_x11_window_restoring2
Restores correct window position after fullscreen toggling off on Linux
2020-02-03 18:28:23 +03:00
Yuri Roubinsky
90f00c0813 Restores correct window position after fullscreen toggling off on Linux 2020-02-03 18:16:20 +03:00
Yuri Roubinsky
e5cb4f03c5
Merge pull request #35882 from Chaosus/fix_x11_window_restoring
Fix restoring window from fullscreen to normal on Linux
2020-02-03 17:32:36 +03:00
Yuri Roubinsky
8737269275 Fix restoring window from fullscreen to normal on Linux 2020-02-03 17:15:24 +03:00
Yuri Roubinsky
db3924b6bb
Merge pull request #35881 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader expression node code generation
2020-02-03 16:18:21 +03:00
Yuri Roubinsky
6e1187ad2f Added missing '\n' in visual shader expression node code generation 2020-02-03 15:58:58 +03:00
Yuri Roubinsky
d5b579852f
Merge pull request #35873 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader fresnel node code generation
2020-02-03 12:56:15 +03:00
Yuri Roubinsky
c8639a0013 Added missing '\n' in visual shader fresnel node code generation 2020-02-03 12:33:37 +03:00
Haoyu Qiu
00d578ba3e Updates Path2D in debugging if navigation is visible 2020-02-03 13:59:13 +08:00
Haoyu Qiu
421ea09195 Fixes add group in Group Editor dialog
Before this fix, new group can't be created if any existing group starts
with the new name.
2020-02-02 11:11:20 +08:00
Rémi Verschelde
0edcb8ed58
Merge pull request #35809 from clayjohn/DOCS-update-version
Update docs to version 4.0
2020-02-01 19:42:31 +01:00
Rémi Verschelde
739f583151
Merge pull request #35811 from touilleMan/remove-useless-pluginscript-get_rpc-rset_mode
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields
2020-02-01 17:09:14 +01:00
Yuri Roubinsky
a840b89b35
Merge pull request #35827 from Chaosus/vs_few_formatting_fixes
Few extra formatting fixes for visual shader node generation
2020-02-01 17:54:17 +03:00
Yuri Roubinsky
b0f166f0c5 Few extra formatting fixes for visual shader node generation
For 'If' and 'Switch' nodes
2020-02-01 17:41:49 +03:00
Yuri Roubinsky
217d8f4e97
Merge pull request #35824 from Chaosus/vs_fix_missing_typo
Added missing '\n' in visual shader custom node code generation
2020-02-01 16:37:48 +03:00
Yuri Roubinsky
9d8b59e86a Added missing '\n' in visual shader custom node code generation 2020-02-01 16:25:34 +03:00
Yuri Roubinsky
45218316c9
Merge pull request #35618 from Chaosus/vs_improvements
Better visual shader code generation
2020-02-01 16:03:48 +03:00
Yuri Roubinsky
bfec48abf1 Better visual shader code generation 2020-02-01 15:53:02 +03:00
Yuri Roubinsky
f26e2f65cd
Merge pull request #35818 from Chaosus/fix_shader_crash
Prevent shader crash when name conflict with "dus" and "__" occured
2020-02-01 13:14:59 +03:00
Yuri Roubinsky
2c4367441c Prevent shader crash when name conflict with "dus" and "__" occured 2020-02-01 12:38:52 +03:00
Hugo Locurcio
4492cf856b
Export and reference the icon as favicon when exporting to HTML5
This makes the project icon display immediately as a favicon when
opening the page, without having to wait for the project to finish
loading.
2020-02-01 10:33:23 +01:00
Hugo Locurcio
7b5c502ba5
Improve CONTRIBUTING.md and update it to follow recent changes
- Improve the bug reporting guidelines for readability.
  - Make some guidelines more strictly applied in the interest of
    bug report quality.
- Mention that feature proposals should now be opened on the
  Godot Proposals repository.
- Update the Git commit message guide to be easier to follow.
- Fix warnings reported by markdownlint.
2020-02-01 09:57:32 +01:00
Haoyu Qiu
4774043f8e Adds CTRL-A CTRL-E support to LineEdit on macOS 2020-02-01 13:35:16 +08:00
Emmanuel Leblond
491a6411d9
Remove useless pluginscript godot_pluginscript_script_desc.get_rpc/rset_mode fields 2020-02-01 05:04:47 +01:00
clayjohn
57e27683ba Update docs to version 4.0 2020-01-31 17:15:41 -08:00
clayjohn
be39808b00 Unexpose ARRAY_COMPRESS_BASE 2020-01-31 16:29:46 -08:00
Hugo Locurcio
7c3f6b2870
Improve the doc_status.py console output
- Duplicate the header when the `-a` flag is enabled. Since lots of
  items are displayed in this case, this helps the user remember
  which column is which without having to scroll back to the top.
- Bolden the overall percentages for easier visual grepping.
2020-02-01 00:24:39 +01:00
Rémi Verschelde
188dc714b0
Merge pull request #35801 from Calinou/array-sort-add-example
doc: Add an example for `Array.sort()`
2020-01-31 22:56:58 +01:00
Hugo Locurcio
1de9118c5f
doc: Add an example for Array.sort()
This may help people understand the difference between alphabetical
and natural order more quickly.
2020-01-31 21:23:09 +01:00
Yuri Roubinsky
ea3733a0ea
Merge pull request #35798 from Chaosus/vs_fix_light_output
Fix canvas_item light alpha output in visual shaders
2020-01-31 22:51:55 +03:00
clayjohn
68915ce20d Add support for 3D textures to GLES2 2020-01-31 10:01:05 -08:00
Rémi Verschelde
8eef6d280b
Merge pull request #35451 from Calinou/html5-web-environment-only
Only emit the JavaScript support code for Web when building for HTML5
2020-01-31 18:36:29 +01:00
Rémi Verschelde
2a1e21b6b1
Merge pull request #33959 from Calinou/improve-autoload-editor-ux
Improve the AutoLoad editor UX
2020-01-31 18:30:34 +01:00
Rémi Verschelde
dfcfa7d256
Merge pull request #35790 from Calinou/doc-animationplayer-vs-tween
doc: Add a short AnimationPlayer versus Tween comparison
2020-01-31 18:29:34 +01:00
Rémi Verschelde
60c4a7ebbe
Merge pull request #35754 from Calinou/doc-improve-checkbox
Improve the CheckBox and CheckButton class documentations
2020-01-31 18:10:48 +01:00
Hugo Locurcio
810b1341ce
doc: Add a short AnimationPlayer versus Tween comparison
Many newcomers are confused about which one to choose for animating
properties. This should help clarify the situation with regards
to AnimationPlayer versus Tween.
2020-01-31 18:00:15 +01:00
Yuri Roubinsky
b822da00f8 Fix canvas_item light alpha output in visual shaders 2020-01-31 19:34:34 +03:00
Rémi Verschelde
6f092c299e
Merge pull request #35785 from nekomatata/android-line-edit-length-fix
Fixed LineEdit virtual keyboard inputs on Android
2020-01-31 16:38:37 +01:00
PouleyKetchoupp
196860508a Fixed LineEdit virtual keyboard inputs on Android
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.
2020-01-31 16:24:09 +01:00
Hugo Locurcio
c9946bc87e
Improve the CheckBox and CheckButton class documentations
This makes the CheckBox and CheckButton classes 100% documented.
2020-01-31 13:17:20 +01:00