Commit graph

26338 commits

Author SHA1 Message Date
Rémi Verschelde
658e44ee01 doc: Sync classref with current source
Fix a few typos.
2020-01-28 10:58:48 +01:00
Rémi Verschelde
50830632c9
Merge pull request #35620 from TrevorPeyton/bind-autotile-center
Added binding for Autotile Center
2020-01-28 10:50:09 +01:00
Rémi Verschelde
bb48a48d4b
Merge pull request #35654 from Chaosus/vs_docs2
Docs for some nodes in visual shader(part 2)
2020-01-28 10:40:35 +01:00
Yuri Roubinsky
766d1ef276 Docs for some nodes in visual shader(part 2) 2020-01-28 12:16:09 +03:00
Rémi Verschelde
cab55bbb9d MessageQueue: Fix setting name in OOM error message
Cf. #35653.
2020-01-28 09:03:46 +01:00
Yuri Roubinsky
f6590be606
Merge pull request #35651 from Chaosus/vs_remove_unused_method
Hide "control" methods from VisualShaderNodeGroupBase
2020-01-28 10:35:13 +03:00
Yuri Roubinsky
9705d5587e Hide "control" methods from VisualShaderNodeGroupBase 2020-01-28 10:24:59 +03:00
Rémi Verschelde
3cfb67e0f7
Merge pull request #35647 from timothyqiu/image-ops
Fixes invalid writes in Image operations
2020-01-28 08:14:40 +01:00
Rémi Verschelde
11b7f9fe07
Merge pull request #35650 from Chaosus/vs_remove_prop
Hide "editable" property from VisualShaderNodeGroupBase public interface
2020-01-28 08:05:02 +01:00
Yuri Roubinsky
274f1d8610 Hide "editable" property from VisualShaderNodeGroupBase public interface 2020-01-28 09:43:07 +03:00
Haoyu Qiu
f7d4e6ef6b Fixes invalid writes in Image operations 2020-01-28 13:47:28 +08:00
Hugo Locurcio
2423f75585
Improve the error message displayed when the PCK file can't be found
This explains what to do if the executable was renamed, which is helpful
for people exporting projects.
2020-01-28 00:12:32 +01:00
Rémi Verschelde
096bf873bc
Merge pull request #35632 from godotengine/revert-32854-fix-wireless-adb-debugging
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi"
2020-01-27 21:13:37 +01:00
Rémi Verschelde
40c659867e
Merge pull request #35631 from m4gr3d/fix_game_crash
Address crash caused by missing dependency.
2020-01-27 20:04:53 +01:00
Rémi Verschelde
c317ac89bf
Revert "Fix Android deploy with Remote Debug or Network FS over Wi-Fi" 2020-01-27 19:59:24 +01:00
fhuya
9bd841b86d Address crash caused by missing dependency. 2020-01-27 10:45:25 -08:00
fhuya
e41caac7db Address crash caused by missing dependency. 2020-01-27 10:26:01 -08:00
Yuri Roubinsky
485180ee00
Merge pull request #35625 from Chaosus/vs_missing_prop
Added missing property "size" to VisualShaderNodeGroupBase
2020-01-27 20:42:23 +03:00
Yuri Roubinsky
796484d761 Added missing property "size" to VisualShaderNodeGroupBase 2020-01-27 19:18:48 +03:00
Yuri Roubinsky
8dadd7881d
Merge pull request #35624 from Chaosus/vs_remove_unused_method
Removed unused method "build" from VisualShaderNodeExpression
2020-01-27 18:41:52 +03:00
Yuri Roubinsky
3479cf4b42 Removed unused method "build" from VisualShaderNodeExpression 2020-01-27 18:24:39 +03:00
TrevorPeyton
ae4fee52d5
Added binding for Autotile Center 2020-01-27 09:07:32 -05:00
Rémi Verschelde
887950b793
Merge pull request #35619 from timothyqiu/tile-map-access
Fixes invalid read when using fill tool in empty tilemap
2020-01-27 14:11:17 +01:00
Haoyu Qiu
ca537dea76 Fixes invalid read when using fill tool in empty tilemap 2020-01-27 20:39:49 +08:00
Rémi Verschelde
3ca87b9bef Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@ericrybick, @MadEqua

Thanks to all contributors and donors for making Godot possible!
2020-01-27 12:20:18 +01:00
Yuri Roubinsky
38df7ebed3
Merge pull request #35616 from Chaosus/vs_fixbracket
Added missed bracket to VisualShaderNodeCubeMap
2020-01-27 13:22:12 +03:00
Yuri Roubinsky
4912d4c6e4 Added missed bracket to VisualShaderNodeCubeMap 2020-01-27 13:09:15 +03:00
Rémi Verschelde
d1dcf8fdb8
Merge pull request #35615 from Chaosus/vs_fix_cubemap
Fix VisualShaderNodeCubeMap generation
2020-01-27 11:00:16 +01:00
Yuri Roubinsky
4445f892d2 Fix VisualShaderNodeCubeMap generation 2020-01-27 12:17:06 +03:00
Rémi Verschelde
f76009bbcf i18n: Sync translations with Weblate 2020-01-27 08:11:37 +01:00
Rémi Verschelde
4b54b62fff
Merge pull request #35604 from Calinou/editor-help-hide-tutorials-if-none
Don't show an Online Tutorials section if the class has no tutorials
2020-01-27 08:09:14 +01:00
Rémi Verschelde
9178e8c678
Merge pull request #35602 from Calinou/add-bash-completion
Add a Bash completion script for the Godot editor
2020-01-27 08:08:20 +01:00
Haoyu Qiu
ddc397d9ff Fixes OptionButton min size 2020-01-27 14:52:04 +08:00
Rémi Verschelde
5db45fbaf3
Merge pull request #35607 from KoBeWi/gotta_doc_them_all
Document theme_items of multiple classes
2020-01-27 07:23:52 +01:00
Tomasz Chabora
21dd35b611 Document theme_items of multiple classes 2020-01-27 02:15:37 +01:00
Hugo Locurcio
ad49425bd8
Don't show an Online Tutorials section if the class has no tutorials 2020-01-27 01:01:11 +01:00
Hugo Locurcio
f5951e757d
Add a Bash completion script for the Godot editor 2020-01-27 00:53:03 +01:00
Rémi Verschelde
9daaa12bae
Merge pull request #35599 from Calinou/doc-remove-simulated-motion-mode
doc: Remove mention of nonexistent StaticBody simulated motion mode
2020-01-26 20:38:42 +01:00
Hugo Locurcio
75185f87a3
doc: Remove mention of nonexistent StaticBody simulated motion mode
The StaticBody2D documentation doesn't mention it, so it doesn't need
to be touched.

This closes #30560.
2020-01-26 20:18:22 +01:00
Rémi Verschelde
f0f0f38d1a
Merge pull request #35516 from Faless/ws/fix_latency_32
Lower WebSocket latency, fixes.
2020-01-26 19:03:00 +01:00
Rémi Verschelde
9ed14815d8 Linux: Sync man page with current --help output 2020-01-26 19:02:09 +01:00
Rémi Verschelde
53644df55d
Merge pull request #35596 from akien-mga/mbedtls-2.16.4
mbedtls: Update to upstream version 2.16.4
2020-01-26 18:40:49 +01:00
Rémi Verschelde
724487b3c1 mbedtls: Update to upstream version 2.16.4
Fixes CVE-2019-18222.

`include/mbedtls/version.h` was modified to include the forgotten
version bump to 2.16.4, fixed upstream by ARMmbed/mbedtls#2992.
2020-01-26 18:19:29 +01:00
Rémi Verschelde
72c44bafac Sync controller mappings DB with SDL2 community repo
Synced with gabomdq/SDL_GameControllerDB@fed28b1bf9.
2020-01-26 17:59:15 +01:00
Rémi Verschelde
c8d64de766
Merge pull request #35521 from Calinou/improve-error-macros
Improve and document error macros
2020-01-26 16:39:11 +01:00
Rémi Verschelde
4cee1cda5e
Merge pull request #35589 from akien-mga/doc-drop-category-property
doc: Drop unused 'category' property from header
2020-01-26 16:34:13 +01:00
Rémi Verschelde
5b3459bfc7
Merge pull request #35588 from akien-mga/doc-nil-longest-river-in-the-world
doc: Do not expose Variant::NIL as a type in the class reference
2020-01-26 16:34:00 +01:00
Rémi Verschelde
58fac4c874
Merge pull request #35570 from markgarcia/fix-unconfigured-export-crash
Fix crash when exporting improperly configured project.
2020-01-26 16:23:11 +01:00
Rémi Verschelde
09ced94dd4 doc: Do not expose Variant::NIL as a type in the class reference
Fix signals Variant arguments incorrectly listed as Nil.

Fixes #12520.
2020-01-26 16:08:11 +01:00
Rémi Verschelde
2d20fc39aa doc: Drop unused 'category' property from header
We already removed it from the online docs with #35132.

Currently it can only be "Built-In Types" (Variant types) or "Core"
(everything else), which is of limited use.

We might also want to consider dropping it from `ClassDB` altogether
in Godot 4.0.
2020-01-26 16:02:39 +01:00