Hilderin
e201e5bf30
Fix Windows Activate Process
2024-06-03 19:33:41 -04:00
Rémi Verschelde
5f1184e93f
Merge pull request #92723 from AThousandShips/incorrect_sname
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Fix some incorrect uses of `String` over `StringName`
2024-06-03 15:58:44 +02:00
Rémi Verschelde
56cf773b02
Merge pull request #92095 from KoBeWi/TDD,_never_again
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Fix default NodePaths saved in scene
2024-06-03 15:58:40 +02:00
Rémi Verschelde
ef065d2c5a
Merge pull request #90487 from preslavnpetrov/export-script-typed-node-variables
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Register the export info correctly when a script is used as the variable type for Node
2024-06-03 15:58:33 +02:00
PreslavPetrov
653a8b113a
Register the export info correctly when a global class script is used as the variable type for Node
2024-06-03 13:28:17 +01:00
A Thousand Ships
0f72b15bc2
Fix some incorrect uses of String
over StringName
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These were accepting `SNAME` assignments
2024-06-03 13:42:31 +02:00
kobewi
be111004dd
Fix default NodePaths saved in scene
2024-06-03 13:10:23 +02:00
Rémi Verschelde
0d11108a01
Merge pull request #79126 from bruvzg/SteamTime
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Enable optional minimal SteamAPI integration for usage time tracking (editor only).
2024-06-03 12:42:38 +02:00
Rémi Verschelde
762c1fdac4
Merge pull request #92697 from Repiteo/ci/multiplat-python-hooks
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CI: Make local python hooks multi-platform
2024-06-03 11:46:05 +02:00
Rémi Verschelde
ef886b0a41
Merge pull request #92426 from RandomShaper/fix_ed_toast_mt
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Avoid editor error reporting using resource loader thread's call queues
2024-06-03 11:20:50 +02:00
Rémi Verschelde
482e45c62b
Merge pull request #92716 from clayjohn/DOC-light-attenuation
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Correct documentation for Omni and Spot light distance attenuation
2024-06-03 10:36:18 +02:00
Rémi Verschelde
7118487f9d
Merge pull request #92709 from m4gr3d/fix_request_permissions_return_value
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Fix invalid return value when multiple permission requests are dispatched
2024-06-03 10:36:14 +02:00
Rémi Verschelde
f976a625e1
Merge pull request #92692 from mihe/always-embed-frameworks
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Fix iOS exports never embedding framework bundles
2024-06-03 10:36:10 +02:00
Rémi Verschelde
3f39d97042
Merge pull request #92674 from timothyqiu/playlist-doc
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Improve `AudioStreamPlaylist` class reference
2024-06-03 10:36:06 +02:00
Rémi Verschelde
9b4cfcba5f
Merge pull request #92669 from Hilderin/fix-huge-tscn-icon-in-background-of-file-system-panel
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Fix huge .tscn icon and icon in background of File System panel
2024-06-03 10:36:02 +02:00
Rémi Verschelde
d152284778
Merge pull request #92633 from KoBeWi/override_the_bug
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Fix project settings reloading
2024-06-03 10:35:58 +02:00
Rémi Verschelde
353f7bf6af
Merge pull request #92605 from aaronp64/richtextlabel_table_overlap
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Fix `RichTextLabel` table overlapping with next line
2024-06-03 10:35:54 +02:00
Rémi Verschelde
f882f12807
Merge pull request #92482 from passivestar/ratio-space
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Add missing space around the ratio lock button
2024-06-03 10:35:50 +02:00
Rémi Verschelde
e716ea673e
Merge pull request #92424 from bruvzg/mouse_state
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Use current mouse button state instead of saved values.
2024-06-03 10:35:46 +02:00
Rémi Verschelde
7f1d3b1cfa
Merge pull request #92010 from akien-mga/vulkan-sdk-1.3.183.0
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vulkan: Update all components to Vulkan SDK 1.3.183.0
2024-06-03 10:35:42 +02:00
Rémi Verschelde
41e762ca29
Merge pull request #91454 from akien-mga/coverity-checks
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Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable
2024-06-03 10:35:38 +02:00
Rémi Verschelde
bc7a7a479e
Merge pull request #73941 from Jummit/active-collection
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Blend import: Allow importing `active_collection_only`
2024-06-03 10:35:34 +02:00
Rémi Verschelde
940d629070
vulkan: Update all components to Vulkan SDK 1.3.183.0
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Pass `VMA_ALLOCATOR_CREATE_KHR_MAINTENANCE5_BIT` to VMA when using Vulkan 1.3
features.
Co-authored-by: Pedro J. Estébanez <pedrojrulez@gmail.com>
2024-06-03 10:25:46 +02:00
clayjohn
079a75e144
Correct documentation for Omni and Spot light distance attenuation
2024-06-03 09:37:57 +02:00
Fredia Huya-Kouadio
53279d2510
Fix invalid return value when multiple permission requests are dispatched
2024-06-02 17:22:51 -07:00
Rémi Verschelde
3ac98435ce
Merge pull request #92661 from Repiteo/scons/fix-mono-dependency
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SCons: Fix `mono` dependency
2024-06-03 02:15:39 +02:00
Thaddeus Crews
48509590fd
CI: Make local python hooks multi-platform
2024-06-02 13:22:34 -05:00
Mikael Hermansson
84ee828b58
Fix iOS exports never embedding framework bundles
2024-06-02 18:02:01 +02:00
Hilderin
81395cf9bd
Fix Huge .tscn Icon and icon in background of File System panel
2024-06-02 09:11:56 -04:00
passivestar
065e2c167b
Add missing space around the ratio lock button
2024-06-02 14:15:39 +04:00
Haoyu Qiu
c387ec04e0
Improve AudioStreamPlaylist class reference
2024-06-02 16:40:33 +08:00
Thaddeus Crews
05203b6a43
SCons: Fix mono
dependency
2024-06-01 16:37:54 -05:00
kobewi
f08a7e32c8
Fix project settings reloading
2024-06-01 11:38:43 +02:00
aaronp64
6ecccd6085
Fix RichTextLabel table overlapping with next line
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When calculating table height, RichTextLabel::_shape_line would increase the height when it reached the end of a complete row, or the final cell of the table. RichTextLabel::_resize_line would only increase the height at the end of a complete row, causing the height to ignore the final row if not all cells were populated. This would cause the final row to overlap with the following line in the RichTextLabel if it was the last visible line in the RichTextLabel, as _resize_line is called when updating scrolling properties.
This change moves the common table size calculations to a separate function to reuse the code between _shape_line and _resize_line, keeping the final cell check that was used in _shape_line.
Fixes #92603
2024-05-31 16:21:17 -04:00
Jummit
c182adcd48
Blend import: Ability to import only the active collection
2024-05-31 18:37:14 +02:00
bruvzg
5168647530
Use current mouse button state instead of saved values.
2024-05-31 15:50:14 +03:00
Rémi Verschelde
705b7a0b0b
Merge pull request #92587 from RandomShaper/validate_tex_usage
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RenderingDevice: Reject creation of textures with no usage
2024-05-31 14:16:55 +02:00
Rémi Verschelde
3e01ef56f9
Merge pull request #92577 from bruvzg/win_preview_resize
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Update editor `Window` preview position when resizing window.
2024-05-31 14:16:52 +02:00
Rémi Verschelde
cf9af1e850
Merge pull request #92553 from adamscott/more-meaningful-errors
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Make displayed Web errors more meaningful
2024-05-31 14:16:49 +02:00
Rémi Verschelde
8b044da396
Merge pull request #92474 from Rudolph-B/fix-collided-particles-jittering
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Fix collided 3D GPU particles sometimes jittering
2024-05-31 14:16:46 +02:00
Rémi Verschelde
138f334316
Merge pull request #92444 from clayjohn/RD-srgb-uniform-buffer
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Separate linear and sRGB uniform buffers in RD rendering backends
2024-05-31 14:16:43 +02:00
Rémi Verschelde
d30456fea8
Merge pull request #92415 from bruvzg/win_mod_keys
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[Windows] Use current keyboard state instead of saved values for modifier keys.
2024-05-31 14:16:13 +02:00
Rémi Verschelde
07e6d0c702
Merge pull request #92138 from YeldhamDev/scrollcontainer_fixes
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Fix scrollbar issues in `ScrollContainer`
2024-05-31 14:16:10 +02:00
Rémi Verschelde
9c87e8c7b4
Merge pull request #91953 from AThousandShips/use_normal_sname
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Use `CoreStringNames::normal` in more places
2024-05-31 14:16:05 +02:00
Rémi Verschelde
b201c087ab
Merge pull request #91950 from AThousandShips/panel_sname
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[Scene] Add `SceneStringNames::panel`
2024-05-31 14:16:02 +02:00
Rémi Verschelde
ea4db5c3e1
Merge pull request #91949 from AThousandShips/id_pressed_sname
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[Scene] Add `SceneStringNames::id_pressed`
2024-05-31 14:15:58 +02:00
Rémi Verschelde
2e51be35e2
Merge pull request #91946 from Flynsarmy/tabby_tab_tabs
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Fix code style for generated shader code from ParticleProcessMaterial
2024-05-31 14:15:55 +02:00
Rémi Verschelde
43d9f48c9f
Merge pull request #91791 from akien-mga/scons-process-platform-flags-early
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SCons: Process platform-specific flags earlier
2024-05-31 14:15:52 +02:00
Rémi Verschelde
f2796fa06d
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
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Add support for enhanced barriers in D3D12.
2024-05-31 14:15:49 +02:00
Flyn San
67b16f261f
Fix code style for generated shader code from ParticleProcessMaterial
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The results now match what our clang-format config would do.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-05-31 14:12:41 +02:00