Rémi Verschelde
e224528710
Merge pull request #9943 from kubecz3k/fix-inh-inst-edit
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correct RMB options for instanced inherited scene
2017-07-28 11:16:21 +02:00
Rémi Verschelde
1b5a6a800c
Merge pull request #9937 from AlexHolly/tabs-add-tab-defaults
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fix missing DEFVAL
2017-07-28 11:16:08 +02:00
Rémi Verschelde
204ec5459b
Merge pull request #9932 from djrm/vs_fixes
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Do not allow multiple data connections to the same data input slot, f…
2017-07-28 11:15:56 +02:00
Rémi Verschelde
d9b4969c18
Merge pull request #9921 from RandomShaper/fix-android-debug
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Fix Android debug/run
2017-07-28 11:15:40 +02:00
Rémi Verschelde
3ea3c2d4cb
Merge pull request #9916 from bruvzg/3.0-msaa-check
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Add missing max. number of samples (MSAA) check
2017-07-28 11:14:51 +02:00
Rémi Verschelde
a4c150d26c
Merge pull request #9906 from Noshyaar/pr-theme
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ThemeEditor: fix broken dialog
2017-07-28 11:14:21 +02:00
Rémi Verschelde
3866829115
Merge pull request #9879 from RandomShaper/fix-mutating-settings-file
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Fix mutating project.godot
2017-07-28 11:10:59 +02:00
Rémi Verschelde
2d162a60da
Merge pull request #9863 from kubecz3k/move-docs
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Documentation update for KinematicBody.move()
2017-07-28 11:06:23 +02:00
Rémi Verschelde
a7b35edf7b
Merge pull request #9874 from bruvzg/3.0-osx-menu
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Add macOS main menu (3.0)
2017-07-28 11:05:05 +02:00
Rémi Verschelde
5caf9d0d08
Merge pull request #9876 from bruvzg/3.0-resize-fix
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Improved macOS window resizing behaviour (3.0)
2017-07-28 11:02:28 +02:00
Jakub Grzesik
9a838568b6
correct RMB options for instanced inherited scene
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When scene is inherited and later instanced as a part of another
scene, only options related to instancing will be visible - same
behavior as in 2.x
closes #9901
2017-07-28 10:32:49 +02:00
AlexHolly
4062456c41
fix missing DEFVAL
2017-07-28 04:00:03 +02:00
Daniel J. Ramirez
707bb96fa8
Do not allow multiple data connections to the same data input slot, fixes #6357.Improved curve rendering when nodes are close.
2017-07-27 16:39:53 -05:00
Jakub Grzesik
bb4b98defe
Documentation update for KinematicBody.move()
2017-07-27 18:41:44 +02:00
Pedro J. Estébanez
c8d1457898
Fix Android debug/run
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- Prefix all __adb__ commands with device specification to avoid errors when multiple devices connected.
- Include Android release in device data collection.
- Force system user:.
- Ability to enable/disable.
- Apply only if OS release >= 17 (when multiuser was introduced.
- Fix argument passing.
- Rename local variable `port` to `dbg_port` to better match its partner `fs_port`.
- Fix typo in error message.
2017-07-27 17:32:39 +02:00
bruvzg
1a03cd537f
Add missing max. number of samples (MSAA) check
2017-07-27 17:56:43 +03:00
Thomas Herzog
246b574909
Merge pull request #9914 from karroffel/nativescript-init-call
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[NativeScript] fixed optional _init call
2017-07-27 16:04:57 +02:00
Karroffel
3185c9c374
[NativeScript] fixed optional _init call
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In 3c53b35
a call to an "_init" function was introduced,
that however was only executed in the `_new` function,
also it *required* that such a function exists.
With this patch the "_init" function will be optionally called on
every instance creation.
2017-07-27 15:30:39 +02:00
Thomas Herzog
64e26f98e2
Merge pull request #9911 from karroffel/nativescript-init-call
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[NativeScript] fix mutex double lock
2017-07-27 14:57:42 +02:00
Karroffel
aae8accadd
[NativeScript] fix mutex double lock
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In 3c53b35
a bug got introduced where a mutex gets locked twice
instead of locked and then unlocked.
This path fixes that.
2017-07-27 14:56:47 +02:00
Thomas Herzog
3c53b3560f
Merge pull request #9907 from karroffel/nativescript-init-call
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NativeScript changes and OS symbol lookup optional error handling
2017-07-27 13:03:10 +02:00
Karroffel
135c2112ad
added an optional parameter to OS symbol lookup
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When looking up a symbol from a library, previously an error was
shown when the symbol did not exist. That caused confusion when the
lookup was completely optional.
This adds a new parameter to that method so that those errors can
be handled manually if needed.
2017-07-27 11:13:21 +02:00
Karroffel
a2795e9531
[NativeScript] call _init on instance creation
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This also adds basic locking for the set of owners
to avoid threading problems
2017-07-27 11:12:49 +02:00
Poommetee Ketson
8350e4853e
ThemeEditor: fix broken dialog
2017-07-27 14:17:02 +07:00
bruvzg
3220fee6b2
Fix is_window_fullscreen() and set_window_fullscreen() behaviour after window has entered/left full-screen mode via green zoom button.
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Fix get/set_current_screen & set_window_maximized.
2017-07-27 10:05:33 +03:00
bruvzg
f98a203377
Add macOS main menu
2017-07-27 10:05:29 +03:00
Rémi Verschelde
411f09a512
Merge pull request #9887 from StraToN/power-fix-x11
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Fix power management on x11 platform and removes explicit NULL pointer dereference
2017-07-27 08:53:27 +02:00
Rémi Verschelde
6645c7cc18
Merge pull request #9872 from bruvzg/3.0-num-enter-fix
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Remove duplicate keycode constant for Numpad Enter key (3.0)
2017-07-27 08:52:52 +02:00
Rémi Verschelde
7c4a5f1392
Merge pull request #9870 from Noshyaar/pr-fixsave
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Fix !save_each_scene saving scenes with no filename
2017-07-27 08:52:34 +02:00
Rémi Verschelde
a6d67b89b0
Merge pull request #9869 from BastiaanOlij/add_features_ios
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Added export features for image formats
2017-07-27 08:52:20 +02:00
Rémi Verschelde
f5c3ee595d
Merge pull request #9852 from groud/canvas_editor_update
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Some more CanvasItemEditor improvements
2017-07-27 08:52:07 +02:00
Rémi Verschelde
fec5157df5
Merge pull request #9904 from Noshyaar/pr-off
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PropertyEditor: display "Off" if property is false
2017-07-27 08:46:44 +02:00
Poommetee Ketson
5adb94e726
PropertyEditor: display "Off" if property is false
2017-07-27 13:12:28 +07:00
Rémi Verschelde
c8c9bcb451
Merge pull request #9900 from Zylann/fix_freelook_shortcuts
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Initialize freelook shortcuts properly
2017-07-27 07:56:34 +02:00
Marc Gilleron
754679da0a
Initialize freelook shortcuts properly
2017-07-27 04:00:23 +02:00
Pedro J. Estébanez
9aecc83cda
Merge pull request #9892 from RandomShaper/fix-err-format
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Fix misplaced quote in error messsage
2017-07-27 01:29:22 +02:00
Pedro J. Estébanez
748240b090
Fix misplaced quote in error messsage
2017-07-27 01:26:30 +02:00
Julian Murgia
71dcb7fcc4
Fixes power management on x11 platform and removes explicit NULL pointer dereference.
2017-07-26 23:29:51 +02:00
Thomas Herzog
18e23ad4dc
Merge pull request #9882 from endragor/nativescript-refcount
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Forward refcount changes to NativeScriptInstance
2017-07-26 21:29:26 +02:00
Rémi Verschelde
88bd18244b
Merge pull request #9883 from bojidar-bg/8217-fixup-get_node-shortcut
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Fix $a/b being parsed as division
2017-07-26 18:17:51 +02:00
Bojidar Marinov
a5fb82c28c
Fix $a/b being parsed as division
2017-07-26 18:51:03 +03:00
Ruslan Mustakov
db9dcbddbc
Forward refcount changes to NativeScriptInstance
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This also changes Reference::unreference() to always invoke
refcount_decremented. Previously it was not invoked until the count
reached zero due to short-circuit evalution of boolean expressions.
2017-07-26 22:36:57 +07:00
Pedro J. Estébanez
1619aabfe1
Fix mutating project.godot
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Namely:
- comment block lost on first save;
- config_version doubled as 3 and null on second save;
- format change on first save.
2017-07-26 16:13:38 +02:00
Thomas Herzog
2b99bd492b
Merge pull request #9867 from endragor/nativescript-threading
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Support multithreading for NativeScriptLanguage
2017-07-26 16:01:43 +02:00
Thomas Herzog
9caf9fa76f
Merge pull request #9720 from endragor/stack-bottom
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Add a way to retrieve stack bottom of the main thread
2017-07-26 15:30:04 +02:00
bruvzg
1c1565d0f9
Improved macOS window resizing behaviour.
2017-07-26 16:29:48 +03:00
Rémi Verschelde
668f4f437f
Merge pull request #9873 from Noshyaar/pr-prop
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Fix various property not found errors
2017-07-26 15:20:15 +02:00
Poommetee Ketson
0154098531
Fix various property not found errors
2017-07-26 20:03:13 +07:00
Ruslan Mustakov
7f32023a1a
Support multithreading for NativeScriptLanguage
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Godot may call property setters from non-main thread when an object is
loaded in the edtior. This means NativeScriptLanguage could be accessed
from different threads, but it was not designed for thread-safety.
Besides, previous behaviour made it so that godot_nativescript_init and
godot_gdnative_init could be invoked from non-main thread, while
godot_gdnative_thread is always invoked on the main thread. This may
not be expected by the binding library.
This commit defers native library initialization to the main thread and
adds godot_nativescript_thread_enter and godot_nativescript_thread_exit
callbacks to make a binding library aware of foreign threads.
2017-07-26 19:39:10 +07:00
Poommetee Ketson
dd6cb0b404
Fix !save_each_scene saving scenes with no filename
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When save_each_scene is false, only scenes that have been saved at
least once are saved. But EditorNode tries to save scenes with no
filename too (they're never saved), so it crashes.
2017-07-26 18:57:34 +07:00