Commit graph

53797 commits

Author SHA1 Message Date
Nikola Bunjevac
e2536d0643 Fix RichTextLabel character line and paragraph index getters 2023-05-05 21:10:27 +02:00
Clay John
7a13cf9aeb
Merge pull request #75510 from SilicDev/string_erase
Reimplement `String.erase()` as immutable method
2023-05-05 10:03:49 -07:00
Clay John
610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
Clay John
214a848e0f
Merge pull request #76700 from dsnopek/dedicated-server-mark-inherited
Explicitly mark inherited export mode when making a dedicated server export
2023-05-05 09:23:32 -07:00
Clay John
12e4323f17
Merge pull request #75427 from Chaosus/shader_fix_groups_ordering
Fix shader uniform groups to prevent it sorting in alphabet order
2023-05-05 09:08:37 -07:00
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
Max Hilbrunner
39d85308fd
Merge pull request #76109 from paddy-exe/fix-node-position-view 2023-05-05 14:35:41 +02:00
Max Hilbrunner
d481fca986
Merge pull request #75517 from BastiaanOlij/expose_render_target 2023-05-05 14:28:01 +02:00
Max Hilbrunner
fa451ead91
Merge pull request #74883 from dalexeev/fix-thin-multiline-colors 2023-05-05 14:26:37 +02:00
Max Hilbrunner
d6161b948c
Merge pull request #76604 from MewPurPur/sylveon-moment-UwU 2023-05-05 14:21:07 +02:00
Max Hilbrunner
5e9b7c3452
Merge pull request #75055 from JohanAR/light_specular 2023-05-05 13:53:02 +02:00
Max Hilbrunner
03dfae4208
Merge pull request #76004 from mashumafi/wait-nav-region-thread 2023-05-05 13:50:09 +02:00
Max Hilbrunner
a7fe5b098a
Merge pull request #76739 from spanzeri/fix-long-path-windows 2023-05-05 13:45:04 +02:00
Max Hilbrunner
9502f4c1f3
Merge pull request #58518 from Jayman2000/bug-reporting-guidelines
Streamline and centralize bug reporting guides
2023-05-05 12:34:37 +02:00
Samuele Panzeri
59f04e16b8 Support long path in file access on windows
Changed windows file access file to check for path length and use the \\?\ long format when needed
2023-05-05 10:04:39 +02:00
Clay John
d023e51363
Merge pull request #76722 from HotHead007/master
Make sun energy adjustable as a float in the 3D editor's preview sun
2023-05-04 13:29:31 -07:00
Johan Aires Rastén
8452e6cdb3 Add SPECULAR_AMOUNT spatial light shader built-in
Light3D has a light_specular property which is used to set the
intensity of specular contributed by this light source, but it was
previously only used by the default material light shader, and not
possible to use in a custom light() shader.
2023-05-04 09:15:12 +02:00
Manik Sharma
5e1cb39101 Make sun energy adjustable as a float in the 3D editor's preview sun 2023-05-04 10:34:07 +05:30
SilicDev
6fa4f71ca6 Reimplement String.erase 2023-05-04 00:52:35 +02:00
Jason Yundt
a6dc35e5cf Streamline and centralize bug reporting guides
Before this change, there was three different bug reporting guides:

- [“Filing an issue on GitHub”][1]
- [“Reporting bugs”][2]
- [The issue template][3]

This commit:

1. makes sure that [the issue template][3] contains all of the same
   information that [“Filing an issue on GitHub”][1] and
   [“Reporting bugs”][2] did and
2. makes [“Reporting bugs”][2] simply tell users to fill out the
   template.

The goal of this change is to make reporting bugs easier. This change
accomplishes that goal by presenting bug reporters with all of the
information they need to know on the bug reporting page itself.

This commit partially implements this proposal:
<https://github.com/godotengine/godot-proposals/discussions/4083>

[1]: https://docs.godotengine.org/en/stable/community/contributing/ways_to_contribute.html#filing-an-issue-on-github
[2]: ./CONTRIBUTING.md#reporting-bugs
[3]: ./.github/ISSUE_TEMPLATE/bug_report.yml
2023-05-03 14:53:49 -04:00
Max Hilbrunner
8c729f0f34
Merge pull request #76646 from KoBeWi/acoording_to_screen
Some clarifications on screen-space coordinates
2023-05-03 20:45:40 +02:00
Max Hilbrunner
ba32279cd0
Merge pull request #76550 from RandomShaper/vk_gi_take_2
Fix voxel GI issues (2)
2023-05-03 20:24:05 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
kobewi
33b9be27d3 Some clarifications on screen-space coordinates 2023-05-03 20:15:49 +02:00
Max Hilbrunner
dbd615a28e
Merge pull request #76692 from clayjohn/Mobile-sky-dark
Use proper UV in cubemap downsampler raster (Fixes reflections in mobile renderer)
2023-05-03 20:15:41 +02:00
Max Hilbrunner
1f104b4a60
Merge pull request #76669 from smix8/fix_create_from_blend_shape_4.x
Fix SurfaceTool::create_from_blend_shape()
2023-05-03 20:11:08 +02:00
Max Hilbrunner
2816825e44
Merge pull request #76555 from Tetane/master
Fix 2D shader preview draws over uniform
2023-05-03 20:07:00 +02:00
Patrick
e35bbd76a3 Fix Rotation Issue with NODE_POSITION_VIEW Visual Shader Node 2023-05-03 19:59:43 +02:00
Clay John
f0080279d3
Merge pull request #76609 from HolonProduction/save-branch-as-scene-unique-name
Preserve scene unique names when saving branch as scene.
2023-05-03 10:40:30 -07:00
David Snopek
61f03daeeb Explicitly mark inherited export mode when making a dedicated server export 2023-05-03 09:47:33 -05:00
QbieShay
cbc99ee460
Merge pull request #76683 from brno32/fastnoise-lite-frequency-hint
adjusting step size for fastnoise frequency hint
2023-05-03 13:55:07 +02:00
Pedro J. Estébanez
c58e50adcc Fix additional cases of breakage of rendering effects 2023-05-03 11:57:54 +02:00
clayjohn
fb77021559 Use proper UV in cubemap downsampler raster
This removes bias in cubemap downsampling shader that resulted in the bottom of cubemaps being over represented
2023-05-03 01:06:34 -07:00
VolTer
9c7673b2ab Add documentation for TubeTrailMesh and RibbonTrailMesh 2023-05-03 06:21:20 +02:00
mashumafi
a93a2e519d Wait for navigation baking to finish before destruction 2023-05-02 21:05:47 -04:00
Alex Drozd
2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Clay John
2a0aef5f09
Merge pull request #68033 from MewPurPur/auto-light3d-warning-updates
Show Light3D's scale warning immediately when a user edits the property.
2023-05-02 14:08:08 -07:00
Clay John
68724aa6ed
Merge pull request #76598 from Calinou/doc-particleprocessmaterial-turbulence-cost
Document high performance cost of turbulence in ParticleProcessMaterial
2023-05-02 13:40:25 -07:00
Clay John
4a208699e8
Merge pull request #76597 from Tefatika/fix/tefatika/76578-tab-container-all_tab_in_front-error
Fixed error messages when setting all_tab_in_front of TabContainer
2023-05-02 12:28:53 -07:00
smix8
2dbc5d95eb Fix SurfaceTool::create_from_blend_shape()
Fixes SurfaceTool::create_from_blend_shape().
2023-05-02 08:48:48 +02:00
Fredia Huya-Kouadio
ee86505136
Merge pull request #76640 from shendo/android_plugin_crash_on_emit_signal
[Android] Fix dynamic Variant params stack constructions in JNI callbacks
2023-05-01 11:11:43 -07:00
Koyper
bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
shendo
92ade92fce [Android] Fix dynamic Variant params stack constructions in JNI callbacks
Emitting signals with params from Android plugins could crash due to
object assignment with uninitialised mem.  Instead, use 'memnew_placement'
to construct into stack addresses.  Make similar JNI callbacks consistent.

Fixes #75754.
2023-05-01 16:31:23 +10:00
VolTer
818d57b5b4 Light3D show scaling warning immediately 2023-05-01 02:55:17 +02:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
HolonProduction
7814dedc91 Preserve scene unique names when saving branch as scene. 2023-04-30 13:33:43 +02:00
Tefatika
abd894daf7
Fixed error messages when setting all_tab_in_front of TabContainer
Some signal handlers weren't unregistered when removing the wrapped
child TabBar, which resulted in errors printed when the TabBar was
removed and added again when the flag was updated
2023-04-30 08:17:21 +02:00
Hugo Locurcio
f10759489d
Document high performance cost of turbulence in ParticleProcessMaterial
- Mention that GPUParticlesAttractorVectorField3D can be used as an
  alternative to turbulence in 3D.
2023-04-30 00:38:26 +02:00
clayjohn
ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00