Ray Koopa
ac6ef54500
Ignore .vs folder, fix .vscode comment
2017-04-09 17:50:46 +02:00
Rémi Verschelde
49c065d29c
Refactoring: rename tools/editor/ to editor/
...
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.
2017-03-05 14:21:25 +01:00
toger5
bafd4ed56c
xCode added xcuserdata to gitignore
2017-02-18 10:44:48 +02:00
Ray Koopa
3494ff5b39
Added VC++ cache database and temporary storage folder when running
2017-01-15 10:47:50 +01:00
Michele Valente
9fa6967c24
adds gles3 auto generated shader header files
...
Just added the gles3 shader header files entry to ".gitignore" so we
avoid to accidentally commit also those generated files.
2016-11-30 00:35:04 +01:00
Jakub Grzesik
280a75ac6c
added KDevelop project files to gitignore
2016-07-14 13:28:39 +02:00
Pedro J. Estébanez
e7b2626707
Make Android build smarter (SCons + Gradle)
...
Upgrade Gradle and Android plugin for Gradle
Disable all signing and zip-aligning for the export templates
Give correct names to generated APKs
Put .so files built by SCons right where Gradle has to pick them according to arch & build type
Downgrade NDK platform to 14 to match minSdkVersion
2016-06-27 10:49:15 +02:00
George Marques
408c26ce0b
Remove Make-related flags from Android build
...
They were wrongly placed, creating a file named "-fpic" instead of
applying "-fpic" to the build. This file was in .gitignore, which made it
less noticiable.
This also adds build.gradle to .gitignore.
2016-06-01 21:14:57 -03:00
Juan Linietsky
3e8eb396d7
Finalized DynamicFont implementation
...
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Aleksandar Danilovic
ca876191e5
Fix MS Visual Studio build settings
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NMake was not setup by the vsproj=yes compilation
parameter. After attempting other possible options,
this is the best fix for our current requirements.
Compiling via NMake is implementing an alternative
to SCons, so this fix escapes out of NMake
environment while also supporting different target
builds and IDE error list integration.
Also sets -j setting to 2 so that it's easy for
people to change it to a propper value and speed it
up a bit for those that do not.
Adds two missing .gitignore Visual Studio temp files
present in Visual Studio's .gitignore.
2016-05-28 17:15:12 +02:00
Juan Linietsky
bccdc11dde
Added translation support to Godot
...
included is a French translation!
2016-05-27 19:58:28 -03:00
Michele Valente
49f31197f2
Adds the ".vscode" folder from Visual Studio Code to ".gitignore"
...
Adds to ".gitignore" the ".vscode" folder which is created when using
Visual Studio Code together with the "C/C++" extension.
2016-05-04 23:42:27 +02:00
Juan Linietsky
f338a0c944
base for translation
2016-05-04 09:47:47 -03:00
Rémi Verschelde
d3811b490d
Remove last NACL references
2016-04-25 19:08:22 +02:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
...
- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
...
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
est31
f0b3bf6a1b
Add gradle files to gitignore
2016-01-26 17:54:09 +01:00
Rémi Verschelde
410e418aea
Add a Makefile to generate classes doc in various formats
...
All the generated documentation is put in doc/_build.
2015-12-13 00:01:04 +01:00
Rémi Verschelde
61eb037d5d
Remove outdated documentation
2015-12-12 21:18:33 +01:00
est31
e1d02e4831
Make the setting unix-only.
...
For this, put the detection into the OS class and its subclass.
2015-11-30 02:35:59 +01:00
est31
15f6d3cebf
Add way to look for templates at system wide level too
...
Useful for everybody wanting to package godot.
Fixes #1026 .
-> Retain the old behaviour: path in error msg only when exporting.
-> User templates override system templates
2015-11-30 01:36:08 +01:00
Brickcaster
f7b090f94a
Added windows specific file
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godot_res.res is showing up as a changed file when compiling for
windows. Need to ignore it.
2015-11-23 08:00:52 -05:00
Juan Linietsky
40f8b1d2ea
Merge pull request #2434 from cverdes/vsproj
...
Ignore some extension of files created by Visual Studio 2013
2015-10-17 10:41:42 -03:00
Juan Linietsky
1d800a681b
Merge pull request #2457 from firefly2442/doxygen-fix
...
Fix absolute paths used in doxygen, ignore generated documentation in Git
2015-10-17 10:27:35 -03:00
George Marques
6e87314d83
Add support for Opus audio format
2015-10-02 14:25:38 -03:00
firefly2442
0e60b959cd
Fix absolute paths used in doxygen, ignore generated documentation in Git
2015-09-09 02:55:47 -05:00
Cesar Verdes
e8223a90e4
Ignore some extension of files created by Visual Studio 2013
2015-09-06 12:17:50 -03:00
Peace Sells
aa4211d477
Hide projects folder.
2015-06-19 21:42:11 -06:00
Juan Linietsky
c76900beb8
draw button focus before text and icon
...
closes #2047
2015-06-08 10:36:27 -03:00
Juan Linietsky
12bd89a39c
small description improvement
2015-05-17 17:19:12 -03:00
Guilherme Felipe
c41ef699bc
Ignore etags, ctags, gtags and cscope.
2015-05-13 23:54:31 -03:00
V.VamsiKrishna
1d45cd0ff1
Fix Javascript build.
2015-03-19 10:31:36 +05:30
Juan Linietsky
878e805665
ignore make.bat
2015-02-10 19:18:00 -03:00
Bil Bas (Spooner)
58d7678947
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
...
Conflicts:
.gitignore
2015-02-10 00:42:28 +00:00
Juan Linietsky
b3ab07ecd8
Merge pull request #1251 from adolson/fscache-stuff
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ignore and remove .fscache files. closes #1249
2015-02-09 21:32:07 -03:00
Bil Bas (Spooner)
2c1a3dfed6
Merge branch 'master' of https://github.com/okamstudio/godot into add_sprintf
2015-02-01 20:29:11 +00:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
...
Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Dana Olson
eac0de398f
ignore and remove .fscache files. closes #1249
2015-01-17 14:19:57 -05:00
Bil Bas (Spooner)
d6d85a23c9
Ignored more generated files.
2015-01-10 20:42:28 +00:00
Dana Olson
88591af4ac
fix saving texture flags to *.png.flags file, closes #399
2015-01-10 02:37:00 -05:00
marynate
1378c49a2e
More gitignore
2014-06-13 11:02:51 +08:00
marynate
40affa8760
Add android x86 build
2014-05-28 15:27:30 +08:00
marynate
f5421cdaf3
Auto generate editor_icons.cpp to make it more easy to update editor icons
2014-05-13 23:13:08 +08:00
Hilton Medeiros
b771d20070
Ignore doc_data_compressed.h
2014-03-27 11:36:09 -03:00
reduz
188a892195
Merge pull request #169 from bibby/makedoc
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Closes bb-code tags, allowing make_doc.sh to finish
2014-03-12 08:58:00 -07:00
Moritz Wundke
caa1586480
Adding CodeLite hidden folder to .gitignore
2014-03-08 20:46:04 +01:00
Moritz Wundke
5634da9934
Adding CodeLite and KDE files to .gitignore
2014-03-08 20:44:18 +01:00
bibby
141b313595
Closes bb-code tags, allowing make_doc.sh to finish
2014-03-05 07:53:33 -08:00
C4NCER
68fa537c3e
add logo.h to .gitignore
2014-02-25 21:38:38 +13:00
okamstudio
287a6347e6
Merge pull request #74 from rrockru/master
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Fixed build issue on linux (missing webp include path).
2014-02-20 23:56:27 -02:00
marynate
2dac11d044
More gitignore
2014-02-15 22:57:40 +08:00
rrockru
a17d76e60b
Fixed build issue on linux (missing webp include path).
...
Tested on ArchLinux.
2014-02-14 18:45:20 +04:00
marynate
6afd1fd2cb
Add .gitignore to ignore autogenerated files in source repository
2014-02-13 23:41:54 +08:00