kobewi
a0824735a0
Make sure that selected tile source is remembered
2024-07-14 19:07:17 +02:00
Adriaan de Jongh
5488fef3af
Clarify that Resource.duplicate(true) doesn't duplicate subresources inside Array or Dictionary properties
2024-07-14 16:32:08 +02:00
Silc Lizard (Tokage) Renew
9c1f23c3db
Re-add Skeleton3D::animate_physical_bones
2024-07-14 14:24:25 +09:00
kobewi
4b2ffdd208
Clarify is_visible_in_tree() in CanvasItem
2024-07-14 01:16:25 +02:00
kobewi
8904764a6c
Clarify clipboard_get_image()
2024-07-13 21:34:39 +02:00
A Thousand Ships
32f8292679
[CI] Upload build cache before running tests
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This improves turnaround time on large PRs where compilation is
successful but unit testing or similar fails, forcing recompilation of
unchanged code
2024-07-13 17:45:37 +02:00
BlueCube3310
60a255a0d0
Lightmapper: Prevent infinite loop when blitting lightmaps into an atlas
2024-07-13 13:10:04 +02:00
clayjohn
4cbc967f50
Use a spec constant to control whether the MultiMesh branch is used in the vertex shader.
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This works around a bug on the Quest3 and slightly improves performance on all mobile devices at the cost of increased pipeline count.
2024-07-12 15:44:06 -07:00
Mert Kasar
56ed2cb6d1
Fix SSR orientation issues when using orthogonal camera
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- Use negative clip space values to fix reversed rotations in reflections
- Use constant -z view vector when raymarching to fix perspective in reflections
2024-07-12 21:56:31 +03:00
clayjohn
8ce4f655f4
Only print physics sync warning on dev builds to avoid warning spam from using move_and_slide
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The check should be restored once we implement move_and_slide in a way that doesn't sync the physics thread
2024-07-12 10:52:30 -07:00
Yuri Rubinsky
d375b99acf
Add SwitchVector4D
shortcut to visual shader members
2024-07-12 18:44:48 +03:00
Yuri Rubinsky
92aa01f937
Add few new outputs to the visual shaders
2024-07-12 17:12:22 +03:00
Anni Ryynänen
a9c91f4eef
Fix container minimum size with hidden parent
2024-07-12 16:21:05 +03:00
CrazyRoka
6c86268fdd
Decorate rare !data.inside_tree condition with unlikely
2024-07-12 13:38:41 +01:00
Martin Capitanio
bf444545be
ThorVG: Update to 0.14.2
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+ Fixes SVG: Graphical objects stored in <defs> shouldn't be rendered directly.
2024-07-12 12:37:42 +02:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
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[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
af33276109
Merge pull request #94217 from DevPoodle/rd-docs
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Clean up RenderDataExtension's descriptions
2024-07-11 23:17:02 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
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Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
b6434f2ac7
Merge pull request #94158 from BastiaanOlij/fix_action_map
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OpenXR: Couple of small fixes on the action map
2024-07-11 23:16:51 +02:00
BlueCube3310
14877d1f99
Lightmapper: Ensure the atlas is big enough to fit padded UV maps
2024-07-11 23:16:31 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused is_wow64
method in OS_Windows
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It was added in b4d369c88
for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016
.
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
ChristopheClaustre
626106da00
gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated
2024-07-11 21:47:18 +02:00
CrazyRoka
53e9d90850
Optimize Node::is_readable_from_caller_thread() by prioritizing the most common case.
2024-07-11 20:40:00 +01:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
DevPoodle
1bd3c48f6b
Clean up RenderDataExtension's documentation
2024-07-11 08:00:32 -07:00
Bastiaan Olij
95b72631aa
Couple of small fixes on the action map: now saves when CTRL-S is pressed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
2024-07-11 20:06:46 +10:00
Rémi Verschelde
383a6e4ef2
Merge pull request #94172 from jsjtxietian/open-save
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Prevent confirm button being override to "Open" when in save file mode
2024-07-11 09:41:18 +02:00
Rémi Verschelde
cead80e7d0
Merge pull request #94015 from Grublady/strip_slash
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Ignore trailing slashes in new project’s path when disabling Create Folder
2024-07-11 09:41:14 +02:00
Rémi Verschelde
fe5d567917
Merge pull request #93942 from MikeSchulze/73525
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Fix GDScript analyzer error when instantiating EditorPlugins.
2024-07-11 09:41:09 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
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Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
João Marcos P. Bezerra
4bf37c8ed2
Clarify that ENetConnection
's create_host[_bound]
and service
must be called on client and server
2024-07-10 22:40:55 -03:00
Rémi Verschelde
685413a948
Merge pull request #94162 from anniryynanen/sprite-frames-crash
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Fix edited node being removed before editor plugin handles focus loss
2024-07-11 00:27:47 +02:00
Rémi Verschelde
198e55e402
Merge pull request #94153 from clayjohn/SSAO-linearize
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Properly linearize depth buffer for SSAO when using orthogonal camera
2024-07-11 00:27:43 +02:00
Rémi Verschelde
fbac9c54c9
Merge pull request #94147 from MovaUA/fixes/node-configuration-warning-dialog-text
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Fixes/node configuration warning dialog text
2024-07-11 00:27:39 +02:00
Rémi Verschelde
f5bb5db8ae
Merge pull request #94135 from Calinou/vulkan-swapchain-resize-error-fail-silently
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Silence Vulkan "Unable to acquire framebuffer." swapchain error
2024-07-11 00:27:36 +02:00
Rémi Verschelde
34d4c9197d
Merge pull request #94133 from akien-mga/fix-gcc14-Wmaybe-uninitialized
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Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
2024-07-11 00:27:32 +02:00
Rémi Verschelde
d197f176c7
Merge pull request #94129 from Mickeon/RichTextLabel_push_meta_keyword
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Add `push_url` as a keyword for `push_meta`
2024-07-11 00:27:29 +02:00
Rémi Verschelde
284c96decd
Merge pull request #94127 from Mickeon/doc-peeves-transform2d
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Overhaul Transform2D documentation
2024-07-11 00:27:25 +02:00
Rémi Verschelde
c5ca288771
Merge pull request #94121 from BastiaanOlij/remove_render_thread_guard
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Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
2024-07-11 00:27:21 +02:00
Rémi Verschelde
543f694e2c
Merge pull request #94109 from akien-mga/scons-linker-optflags
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SCons: Pass optimization flags to the linker too, needed by Emscripten
2024-07-11 00:27:17 +02:00
Rémi Verschelde
73422df05e
Merge pull request #94059 from ayanchavand/fix-exclude-docs
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Clarify that some exclude properties of physics query parameters are copied
2024-07-11 00:27:14 +02:00
Rémi Verschelde
013ee6a458
Merge pull request #94003 from KernRat/scroll-fix
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Fix RichTextLabel + `ui_down` scrolling too far
2024-07-11 00:27:10 +02:00
Rémi Verschelde
46e8377a5e
Merge pull request #93960 from BastiaanOlij/fix_mobile_compositor
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Pre transparent compositor effects needs to run later
2024-07-11 00:27:06 +02:00
Rémi Verschelde
6da4b72bf1
Merge pull request #93888 from Chaosus/fix_orphan_strings
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Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit
2024-07-11 00:27:02 +02:00
Rémi Verschelde
7f7ea48ba9
Merge pull request #93135 from AThousandShips/test_string_fix
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[Tests] Fix some invalid error messages
2024-07-11 00:26:59 +02:00
Rémi Verschelde
12a363fcac
Merge pull request #91800 from Faless/web/fix_symbols
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[Web] Fix debug symbols in web builds
2024-07-11 00:26:56 +02:00
Jamie Pate
b18e1e0dcd
Fix Game window stops responding when debugger pauses
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Fixes #73374
As of godot 4 On windows/osx the game window will be frozen and will not
be updated.
In the debugger loop it calls
OS::get_singleton()->process_and_drop_events();
which allows windows/osx to handle system events. If the window doesn't
handle these events then both systems will judge the window to be 'not
responding' (osx beachball cursor)
When the event processing code was migrated from OS to DisplayServer the
process_and_drop_events() logic was moved to DisplayServer, but the call
inside the remote debugger pause loop was not updated to call the
DisplayServer version, there are currently no implementations of
OS::process_and_drop_events() so i removed it and switched to the new
DisplayServer::force_process_and_drop_events() method.
2024-07-10 13:38:57 -07:00
A Thousand Ships
ea2e6be0a6
[Tests] Fix some invalid error messages
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These used `utf8().get_data()` when they should be passed as `String`
2024-07-10 15:57:52 +02:00