Commit graph

11 commits

Author SHA1 Message Date
Rémi Verschelde
e31a10da98
Merge pull request #52274 from aaronfranke/3.x-gltf-noregex 2021-10-05 12:40:12 +02:00
Rémi Verschelde
dbe0e4613a
Merge pull request #53140 from V-Sekai/gltf_naming_fix 2021-09-28 08:40:54 +02:00
SaracenOne
c6387e58e9 Fixes naming conflict in GLTF importer 2021-09-27 18:07:50 +01:00
Aaron Franke
85eb6b6352
[3.x] Make the GLTF module not depend on the RegEx module 2021-09-15 09:19:06 -05:00
Lyuma
79b016adad Assign the min values in gltf accessors 2021-08-19 09:30:05 +01:00
K. S. Ernest (iFire) Lee
beb3a6859d
Continue when glTF2 lights fail to parse.
(cherry picked from commit 0c79a8fa22)
2021-08-12 16:42:16 +02:00
K. S. Ernest (iFire) Lee
8f592d50c3
glTF2 fallback load PNG and JPG
(cherry picked from commit ddff1c10c3)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
6ba37005d1
In glTF2 animations, log spam less when running.
(cherry picked from commit 882f7d9bdf)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
42ad091738
Make curve interpolate crash less.
(cherry picked from commit d67c5afa95)
2021-08-03 09:15:33 +02:00
Lyuma
d699600ec7 gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
K. S. Ernest (iFire) Lee
6ec9468e75 Backport gltf2 module from master. 2021-05-31 13:18:06 -07:00