Rémi Verschelde
e31a10da98
Merge pull request #52274 from aaronfranke/3.x-gltf-noregex
2021-10-05 12:40:12 +02:00
Rémi Verschelde
dbe0e4613a
Merge pull request #53140 from V-Sekai/gltf_naming_fix
2021-09-28 08:40:54 +02:00
SaracenOne
c6387e58e9
Fixes naming conflict in GLTF importer
2021-09-27 18:07:50 +01:00
Aaron Franke
85eb6b6352
[3.x] Make the GLTF module not depend on the RegEx module
2021-09-15 09:19:06 -05:00
Lyuma
79b016adad
Assign the min values in gltf accessors
2021-08-19 09:30:05 +01:00
K. S. Ernest (iFire) Lee
beb3a6859d
Continue when glTF2 lights fail to parse.
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(cherry picked from commit 0c79a8fa22
)
2021-08-12 16:42:16 +02:00
K. S. Ernest (iFire) Lee
8f592d50c3
glTF2 fallback load PNG and JPG
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(cherry picked from commit ddff1c10c3
)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
6ba37005d1
In glTF2 animations, log spam less when running.
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(cherry picked from commit 882f7d9bdf
)
2021-08-03 09:15:34 +02:00
K. S. Ernest (iFire) Lee
42ad091738
Make curve interpolate crash less.
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(cherry picked from commit d67c5afa95
)
2021-08-03 09:15:33 +02:00
Lyuma
d699600ec7
gltf: Fix mesh nodes which are also bones.
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Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-31 13:18:10 -07:00
K. S. Ernest (iFire) Lee
6ec9468e75
Backport gltf2 module from master.
2021-05-31 13:18:06 -07:00