George Marques
e3e5a1bb6e
Add option to add debug keystore in Android export
2018-12-19 15:09:09 -02:00
volzhs
b385a4b053
Fix lint error/warning while building android template
2018-12-18 17:26:33 +09:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
...
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b
Reduce String CoW
...
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.
This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Rémi Verschelde
9df7ed59fb
Merge pull request #19501 from Zylann/custom_loaders
...
Added basic support for custom resource savers and loaders
2018-12-16 14:26:56 +01:00
Mikko Mustonen
9974f6c56f
switch middle and secondary mouse buttons order
2018-12-15 15:10:06 +02:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Cosmic Chip Socket
cf124b1415
Use XInput2 RawMotion to generate MouseMotion events
...
The current system for capturing the mouse and generating motion events on X11
has issues with inaccurate and lopsided input. This is because both
XQueryPointer and XWarpPointer work in terms of integer coordinates when the
underlying X11 input driver may be tracking the mouse using subpixel
coordinates. When warping the pointer, the fractional part of the pointer
position is discarded.
To work around this issue, the fix uses raw motion events from XInput 2. These
events report relative motion and are not affected by pointer warping.
Additionally, this means Godot is able to detect motion at a higher resolution
under X11. Because this is raw mouse input, it is not affected by the user's
pointer speed and acceleration settings. This is the same system as SDL2 uses
for its relative motion.
Multitouch input on X requires XInput 2.2. Raw motion events require
XInput 2.0. Since 2.0 is old enough, this is now the minimum requirement to
use Godot on X.
2018-12-14 23:51:20 +01:00
Rémi Verschelde
5f32fc8208
Merge pull request #20385 from moiman100/unify-double-clicking
...
Added double clicking to all buttons on Linux and Javascript
2018-12-14 23:47:03 +01:00
Rémi Verschelde
57c3f6a94b
Merge pull request #20063 from moiman100/fix-button-mask
...
Unified button mask behavior across platforms
2018-12-14 23:31:52 +01:00
Rémi Verschelde
16fda586d9
Android: Don't expose x86_64 ABI for export if we can't build templates for it
...
Support for x86_64 *could* be added in detect.py, but AFAIK this is not
a widespread architecture for Android, much less for gaming devices.
2018-12-14 23:08:00 +01:00
Rémi Verschelde
28f78ef844
Merge pull request #24285 from volzhs/support-gles2-ios
...
Support GLES2 for iOS
2018-12-13 10:37:12 +01:00
Sam Green
4cb6b80090
Bump minimum iOS version to 10
2018-12-12 14:40:11 +01:00
Rémi Verschelde
4c41e29c8e
Merge pull request #23923 from bruvzg/ime_gdscript
...
Changes IME to make it possible to use it from gdscript/gdnative
2018-12-11 18:00:48 +01:00
volzhs
20de0679fc
Support GLES2 for iOS
2018-12-11 22:57:53 +09:00
Rémi Verschelde
dc2fadc14d
Merge pull request #22733 from guilhermefelipecgs/fix_wm_class
...
[x11] Use "application/config/name" for WM_CLASS
2018-12-07 22:35:17 +01:00
Rémi Verschelde
dc8fd1c634
Merge pull request #24166 from volzhs/export-ios
...
Add checking required field for exporting iOS
2018-12-05 08:56:17 +01:00
volzhs
e698a92b09
Add checking required field for exporting iOS
...
without specifying Identifier, it will cause `can not be parsed` error on Xcode
2018-12-05 07:32:24 +09:00
Rémi Verschelde
09474ba4c4
Merge pull request #24151 from endragor/fix-ios-safe-area
...
Fix iOS safe area insets to use pixels and not points
2018-12-04 21:47:42 +01:00
Rémi Verschelde
a99e90b258
SCons: Properly set bits variable as string for MSVC detection
2018-12-04 14:30:49 +01:00
Ruslan Mustakov
230510d628
Fix iOS safe area insets to use pixels and not points
2018-12-04 15:50:05 +07:00
Rémi Verschelde
b0c66154a4
Merge pull request #23989 from bruvzg/fix_macos_icons
...
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
2018-12-03 17:35:23 +01:00
Rémi Verschelde
49573817b8
Merge pull request #24078 from marcelofg55/win_min_bug
...
Fix wrong size and position when windows is minimized on Windows
2018-12-03 17:32:35 +01:00
Rémi Verschelde
d8a28368f9
Merge pull request #24105 from BastiaanOlij/cleanup_old_android_native
...
Remove obsolete ANDROID_NATIVE_ACTIVITY
2018-12-02 21:15:54 +01:00
Bastiaan Olij
6105a8beb1
Remove obsolete ANDROID_NATIVE_ACTIVITY
2018-12-02 00:48:37 +11:00
George Marques
22233ded4a
Change custom permissions in Android export to an array
...
Don't limit the amount of permissions and makes it simpler to
understand.
2018-11-30 11:13:50 -02:00
Marcelo Fernandez
711bc1c07e
Fix wrong size and position when windows is minimized on Windows
2018-11-30 00:36:48 -03:00
Leon Krause
c4784426bd
Merge pull request #22857 from marcelofg55/jsmic
...
Implemented audio input support for JavaScript audio driver
2018-11-28 12:34:08 +01:00
Andrea Beconcini
11a1624202
uwp export: fix existing template check
2018-11-27 20:20:54 +01:00
Marcelo Fernandez
3a702b3ed8
Implemented audio input support for JavaScript audio driver
2018-11-26 19:14:52 -03:00
bruvzg
56b26c4369
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
2018-11-26 16:12:36 +02:00
Hugo Locurcio
8c7087ff7f
Remove an unused script
...
[ci skip]
2018-11-24 16:33:31 +01:00
bruvzg
4554c682e6
Changes IME input to use notification instead of callback, exposes IME methods to gdscript/gdnative.
2018-11-23 14:07:48 +02:00
volzhs
96b1a190a3
Show error if required fields are not filled when exporting iOS
2018-11-23 07:01:29 +09:00
Simon Sikström
00b57d3bd2
Adding support for java.lang.Long values in Android GodotLib.calldeferred calls
2018-11-20 14:46:08 +01:00
Rémi Verschelde
a2a5793e13
Merge pull request #21339 from Placinta/master
...
Fix regular macOS build by passing -isysroot to compiler so correct system headers are found
2018-11-20 14:11:13 +01:00
Rémi Verschelde
7651b85782
Merge pull request #23822 from bruvzg/mac_109_compat_ver_check
...
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK
2018-11-20 14:01:02 +01:00
Rémi Verschelde
173b342ca7
Remove trailing whitespace
...
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
bruvzg
bbac90c859
[macOS] Change runtime OS version checks to allow build with MacOS 10.9 SDK,
2018-11-19 23:24:28 +02:00
Marcelo Fernandez
385832ed30
Fix X11 running a project with fullscreen setting on and resizable off with multiple screens
2018-11-18 23:03:54 -03:00
bruvzg
4aa441591c
[macOS] Disable setWantsLayer on macOS < 10.14
2018-11-18 16:20:29 +02:00
Ibrahn Sahir
4c90a66e74
Fix gcc version check when running scons in python 3.
2018-11-14 12:25:50 +00:00
Marcelo Fernandez
8705c01f5a
Fix compile recent compile issues with gcc 5.5
2018-11-12 10:24:44 -03:00
Rémi Verschelde
9f4d89dffd
Merge pull request #23622 from RandomShaper/fix-windows-mouse-capture
...
Fix mouse mode restoration on Windows
2018-11-10 21:55:30 +01:00
Rémi Verschelde
54d33fabd1
Merge pull request #23618 from bruvzg/macos_spash_fix
...
[macOS] Fix blank splash screen
2018-11-10 21:46:47 +01:00
Pedro J. Estébanez
b5c56f6cca
Fix mouse mode restoration on Windows
...
Fixes #23494 .
2018-11-09 23:55:19 +01:00
bruvzg
30852d0237
[macOS] Fix blank splash screen
2018-11-09 21:47:23 +02:00
Rémi Verschelde
06c42d151c
Merge pull request #23542 from marcelofg55/no_pie
...
Fix binaries incorrectly detected as shared libraries on some linux distros
2018-11-09 16:12:16 +01:00
Rémi Verschelde
e7cb47e686
Merge pull request #23463 from hpvb/use-dri-prime-default
...
Set DRI_PRIME=1 by default on X11 if not already set
2018-11-08 14:21:12 +01:00
Marcelo Fernandez
34e2d2f4f7
Fix binaries incorrectly detected as shared libraries on some linux distros
2018-11-07 12:39:15 -03:00