Tomasz Chabora
e511e0f16a
Prevent infinite loop in Tree incremental search
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(cherry picked from commit c0479496fa
)
2020-07-24 10:31:57 +02:00
Andrii Doroshenko (Xrayez)
6416df8e34
Document the process of parsing command-line arguments
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit df80e259cd
)
2020-07-24 10:31:57 +02:00
Tomasz Chabora
5984febde2
Prevent multiple Controls moving inside container
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(cherry picked from commit e44c9101da
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
606d4270c6
Document several editor-related classes to 100% completion
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(cherry picked from commit fb2e4d77eb
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
0e44834cd3
Improve the VisibilityNotifier and VisibilityEnabler class descriptions
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(cherry picked from commit ce57cc43dd
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
52a33a8066
Complete the EditorSettings class documentation
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EditorSettings is now 100% documented.
(cherry picked from commit 708a0a43fb
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
7e9a51cdd5
Mention toggled
signal for pressed state in BaseButton documentation
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This closes #40455 .
(cherry picked from commit 43dae28e9d
)
2020-07-24 10:31:57 +02:00
Paulb23
ca4fe82a7f
Fix crash when closing a TextFile
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(cherry picked from commit 54bca425b2
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
753ff1fad2
Mention the Data paths documentation in the File class
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This closes https://github.com/godotengine/godot-docs/issues/3799 .
(cherry picked from commit d4085d6bfb
)
2020-07-24 10:31:57 +02:00
Ryan Roden-Corrent
c77492408a
Clarify how to convert PrimitiveMesh to ArrayMesh.
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It took me a bit to figure this out, as I was initially doing something
more complicated like this before I realized I just had to pass
get_mesh_arrays directly to add_surface_from_arrays.
```
var arr_mesh = ArrayMesh.new()
var arrays = []
arrays.resize(ArrayMesh.ARRAY_MAX)
arrays[ArrayMesh.ARRAY_VERTEX] = c.get_mesh_arrays()
arr_mesh.add_surface_from_arrays(Mesh.PRIMITIVE_TRIANGLES, arrays)
```
(cherry picked from commit 933bf96523
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
5c7802a061
Document which escape sequences are supported by String.c_unescape()
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See https://github.com/godotengine/godot/issues/38716 .
(cherry picked from commit 04b25108ac
)
2020-07-24 10:31:57 +02:00
Hugo Locurcio
11bceb3d62
Document caveats related to Control scaling
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This is a common topic of confusion. Clarifying its intended scope
should make things easier to understand.
(cherry picked from commit a36912b3cb
)
2020-07-24 10:31:56 +02:00
Umang Kalra
dc7e9d46e6
Fixes the get_visible_line_count() of rich text label
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(cherry picked from commit bd32c273ff
)
2020-07-24 10:31:56 +02:00
Stijn Hinlopen
b7b8f8645f
Open scene selected from Quick Open dialog.
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(cherry picked from commit 1ce3a77a42
)
2020-07-24 10:31:56 +02:00
Chistpohe LY
8ef40b9306
bug with Tween.is_active, fixes #39760
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(cherry picked from commit d60617de10
)
2020-07-24 10:31:56 +02:00
rileylyman
582b4318f8
implement generic filename disambiguation
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A static function is added to EditorNode which allows for filename
disambiguation given a list of filenames and the corresponding list of
absolute paths for those files. This function is then used to
disambiguate scene and script tabs in the editor.
(cherry picked from commit 4285211f40
)
2020-07-24 10:31:56 +02:00
K. S. Ernest (iFire) Lee
f189d0e1f3
Allow gltf2 morph targets with no default values. Changes for bug 38751
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(cherry picked from commit 71ae0ff46d
)
2020-07-24 09:37:43 +02:00
Hugo Locurcio
3bdb39bec4
Add a margin to EditorSpinSlider to visually line up the edited number
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This means clicking on an EditorSpinSlider to edit its value will
no longer cause the number to be visually offset while it's
being edited.
(cherry picked from commit cc615fee5f
)
2020-07-24 09:34:58 +02:00
Rémi Verschelde
bdd1e74869
Merge pull request #40581 from aaronfranke/3.2_docs
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[3.2] Backport documentation for math types (core and C#)
2020-07-22 09:29:18 +02:00
Aaron Franke
e10a1e078f
[3.2] Add C# XML documentation to core C# math types
2020-07-21 21:22:54 -04:00
Aaron Franke
3ab5183ffa
[3.2] Backport core documentation changes to 3.2
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Also add AABB.abs()
2020-07-21 21:22:54 -04:00
Rémi Verschelde
af35d0d3c8
Merge pull request #40558 from clayjohn/GLES3-sky-texture
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Fix OpenGL error when generating radiance
2020-07-21 20:10:25 +02:00
Rémi Verschelde
be30437e07
Merge pull request #40573 from asmaloney/3.2-no-override
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Remove override keyword from csharp_script.h to fix build errors
2020-07-21 20:09:54 +02:00
clayjohn
2534e28918
Fix OpenGL error when generating radiance
2020-07-21 10:40:49 -07:00
Andy Maloney
502a3d580f
Remove override keyword from csharp_script.h to fix build errors
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Fixes godotengine/godot#40572
2020-07-21 13:17:58 -04:00
Rémi Verschelde
7b4b83e9dc
Merge pull request #39817 from yrk06/ExposeInertiaTensor
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Added Rigid Body Method "get_inverse_inertia_tensor"
2020-07-21 16:50:56 +02:00
Rémi Verschelde
b3520ecd1c
Merge pull request #40534 from zaevi/fix_clipboard_crlf_3.2
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[3.2] fix crlf for clipboard
2020-07-21 16:06:53 +02:00
Rémi Verschelde
470bbee74a
Merge pull request #40559 from clayjohn/3.2-Sprite3D-AABB
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Pass Sprite3D AABBs to VisualServer
2020-07-21 07:09:09 +02:00
clayjohn
fb4e55bb7a
Pass Sprite3D AABBs to VisualServer
2020-07-20 20:22:12 -07:00
Rémi Verschelde
c79ec3951b
Merge pull request #40492 from RandomShaper/font_avail_chars_3.2
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Add DynamicFont::get_available_chars() (3.2)
2020-07-20 19:19:22 +02:00
Pedro J. Estébanez
06904ac215
Add DynamicFont::get_available_chars()
2020-07-20 17:45:04 +02:00
Rémi Verschelde
7f62c6a81e
Merge pull request #40490 from madmiraal/fix-40381-3.2
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[3.2] Use difference in position to check whether motion in Bullet is too close to zero.
2020-07-20 14:53:11 +02:00
Rémi Verschelde
d8aaf0a620
Merge pull request #40523 from clayjohn/3.2-mipmap-nearest
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Allow nearest neighbor lookup when using mipmaps
2020-07-20 14:47:27 +02:00
Zae
6f2be6b05c
[3.2] fix crlf for clipboard
2020-07-20 15:42:32 +08:00
clayjohn
e5cc4d4f87
Allow nearest neighbor lookup when using mipmaps
2020-07-19 14:44:42 -07:00
Yerik
d09b16512b
Added Method get_inverse_inertia_tensor
2020-07-19 13:51:32 -03:00
Marcel Admiraal
98aabe111f
Use difference in position to check whether motion in Bullet is too close
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to zero.
2020-07-18 13:20:19 +01:00
Rémi Verschelde
89f57ae122
Merge pull request #40432 from Faless/js/fix_setenv
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Fix setenv not defined in older emscripten verions.
2020-07-16 10:10:36 +02:00
Fabio Alessandrelli
e7099ed2ea
Fix setenv not defined in older emscripten verions.
2020-07-15 22:21:47 +02:00
Rémi Verschelde
4abebfa476
Merge pull request #40413 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 3rd batch
2020-07-15 15:18:29 +02:00
Rémi Verschelde
2244841729
doc: Sync classref with current source
2020-07-15 12:56:16 +02:00
Hugo Locurcio
e41ab634c6
Mention C# gotchas in Object's dynamic call/set/connect methods
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This closes #34015 .
(cherry picked from commit 878f03d8e3
)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond
f031e72395
Add missing has_default_value field for signals in api.json
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(cherry picked from commit 37de4982ca
)
2020-07-15 12:48:18 +02:00
Emmanuel Leblond
8bc44c868e
Correct is_reference attribute in api.json for Reference class
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(cherry picked from commit b5c80088ce
)
2020-07-15 12:48:18 +02:00
Hugo Locurcio
f7021e57d7
Document VehicleBody3D and VehicleWheel3D limitations
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These classes have dozens of open bugs and missing features
which may not be fixed anytime soon.
It's probably better to document it upfront at this point.
(cherry picked from commit 0493e7c106
)
2020-07-15 12:48:18 +02:00
Juan Linietsky
ceeb690476
Properly pass safe margin on initialization.
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Fixes jitter.
(cherry picked from commit 13e0385702
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
67313c681d
Reorganize ENet pactches.
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(cherry picked from commit 32fbe37ab4
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
18eddfc98d
Funnel refuse_new_connections to Godot ENet.
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(cherry picked from commit 7ec5c917d1
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
91b2d020a8
Document updated UDPServer interface.
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(cherry picked from commit 839c7b1ba3
)
2020-07-15 12:48:18 +02:00
Fabio Alessandrelli
468a1c0271
UDPServer handles PacketPeerUDP-client association
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UDPServer now uses a single socket which is shared with the
PacketPeerUDP it creates and has a new `poll` function to read incoming
packets on that socket and delivers them to the appropriate peer.
PacketPeerUDP created this way never reads from the socket, but are
allowed to write on it using sendto.
This is needed because Windows (unlike Linux/BSD) does not support
packet routing when multiple sockets are bound on the same address/port.
(cherry picked from commit 147bbe2155
)
2020-07-15 12:48:18 +02:00