Commit graph

8288 commits

Author SHA1 Message Date
Ron Bessems
e78088cc3a Add Magic Leap 2 OpenXR Interaction Profile 2023-02-02 06:45:43 -05:00
Rémi Verschelde
5bcf016f11
Merge pull request #62737 from kidrigger/gdext_videodecoder
Updates VideoDecoder plugin API to GDExt.
2023-01-31 11:04:56 +01:00
Rémi Verschelde
99a44f8469
Merge pull request #69248 from vonagam/fixing-typed-arrays
GDScript: Fix typed arrays
2023-01-31 11:04:21 +01:00
Dmitrii Maganov
5909f9f075 GDScript: Fix issues with typed arrays 2023-01-31 11:54:41 +02:00
Rémi Verschelde
93c3d3b5eb
Merge pull request #72422 from BastiaanOlij/openxr_set_active_sets
Added methods to OpenXR interface to set which action sets are active
2023-01-31 10:54:28 +01:00
Rémi Verschelde
62689affc7
Merge pull request #72427 from MinusKube/csg-polygon-path-bug
Don't generate CSGPolygon3D shape before the assigned path is inside tree
2023-01-31 10:54:23 +01:00
Rémi Verschelde
b6a8b8e8f7
Merge pull request #72212 from anvilfolk/gdtestnames
Add option to print filenames in GDScript unit testing
2023-01-31 10:53:28 +01:00
ocean (they/them)
199e5dbb1e Add option to print filenames in GDScript unit testing 2023-01-30 22:20:45 -05:00
anish bhobe
42a9c33fad Updates VideoDecoder plugin API to GDExtension.
Adds VideoStream and relevant resource loaders to migrate
external GDNative plugins to GDExtension.

Adds a VideoStreamLoader as a specialization of ResourceFormatLoader
as ClassDB::is_parent_class is inaccessible from GDExtension currently.

Using Object* instead of Ref<T> in order to avoid the refcount bug
(godotengine/godot-cpp#652)
Also another bug is in ResourceLoader in use on the extension side that
requires fixing.
2023-01-30 18:39:29 -08:00
MinusKube
541b725190 Don't generate CSGPolygon3D shape before the assigned path is inside tree 2023-01-31 02:04:57 +01:00
Bastiaan Olij
d3ec17e9ae Added methods to OpenXR interface to set which action sets are active 2023-01-31 10:20:19 +11:00
Rémi Verschelde
e9de988020
Merge pull request #72031 from reduz/change-high-quality-texture-import
Refactor high quality texture import
2023-01-30 20:41:01 +01:00
Rémi Verschelde
186447d4c5
Merge pull request #72208 from bruvzg/rtl_fix_thr_crash
[RichTextLabel] Fix thread unsafe `set_physics_process_internal` usage. Use `WorkerThreadPool` instead of creating new threads.
2023-01-30 20:27:31 +01:00
Rémi Verschelde
dc7fb30485
Merge pull request #72400 from vnen/gdscript-match-release-consistency
GDScript: Fix match branches return check on release
2023-01-30 20:27:12 +01:00
Rémi Verschelde
08ec942e1f
Merge pull request #72390 from vonagam/fix-allowed-vararg-ptrcall
GDScript: Fix vararg method calls with exact arguments
2023-01-30 20:26:58 +01:00
bruvzg
0cc1f4240a
[RichTextLabel] Fix thread unsafe set_physics_process_internal usage. Use WorkerThreadPool instead of creating new threads. 2023-01-30 20:47:45 +02:00
George Marques
65407dd42d
GDScript: Fix match branches return check on release
The check for existence of `return` only existed on debug builds for
match branches. This could lead on an invalid error after exporting. Now
this is checked on relase too, so it works the same as the editor.
2023-01-30 15:18:36 -03:00
Dmitrii Maganov
011b3895db GDScript: Fix vararg method calls with exact arguments 2023-01-30 19:38:07 +02:00
Rémi Verschelde
a5cefef2d8
Merge pull request #72381 from yedpodtrzitko/yed/update-fileaccess-docs
docs: replace `File` with `FileAccess`
2023-01-30 17:34:56 +01:00
Juan Linietsky
28f51ba547 Refactor high quality texture import
* Only two texture import modes for low/high quality now:
  * S3TC/BPTC
  * ETC2/ASTC
* Makes sense given this is the general preferred and most compatible combination in most platforms.
* Removed lossy_quality from VRAM texture compression options. It was unused everywhere.
* Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA).
* Changed MacOS export settings so required texture formats depend on the architecture selected.

This solves the following problems:

* Makes it simpler to import textures as high quality, without having to worry about the specific format used.
* As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30 15:53:23 +01:00
Jiri Suchan
4a4adec33d docs: replace File with FileAccess 2023-01-30 22:43:08 +08:00
Rémi Verschelde
af57bdb193
Merge pull request #72305 from dalexeev/gfs-fix-export-enum
GDScript: Fix `@export_enum` works only with `int`
2023-01-30 14:47:12 +01:00
Rémi Verschelde
312011fade
Fix various typos with codespell
And include #72377.

Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30 14:22:47 +01:00
Rémi Verschelde
ab70b6ca8a
Merge pull request #72325 from raulsntos/dotnet/fix-72321
C#: Fix `Rotated` and `RotatedLocal`
2023-01-30 13:35:34 +01:00
Rémi Verschelde
bde3310f02
Merge pull request #71995 from Faless/net/4.x_tls_verify
[NET] Refactor TLS configuration.
2023-01-30 13:28:31 +01:00
Rémi Verschelde
833c0d24db
Merge pull request #72342 from TokageItLab/immutabletrack
Add remove immutable tracks option to glTF importer
2023-01-30 10:34:53 +01:00
Danil Alexeev
d4b78c352f
GDScript: Fix @export_enum works only with int 2023-01-30 12:30:37 +03:00
Rémi Verschelde
30b5d8b261
Merge pull request #72315 from raulsntos/dotnet/transform2d-skew
C#: Add `Skew` to `Transform2D` and fix `InterpolateWith`
2023-01-30 10:01:30 +01:00
Rémi Verschelde
3c0daf06cf
Merge pull request #72310 from Geometror/allow-disabling-noise-normalization
[Noise/NoiseTexture2D] Allow disabling normalization
2023-01-30 10:00:58 +01:00
Rémi Verschelde
a2817eca03
Merge pull request #72175 from dalexeev/gds-fix-export-group-annotations
GDScript: Fix broken export group annotations
2023-01-30 10:00:54 +01:00
Silc Renew
8b3be51d17 Add remove immutable tracks option to glTF importer
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30 08:57:27 +09:00
Raul Santos
cc80dda408
C#: Fix Rotated and RotatedLocal
Implementation was interchanged.
2023-01-29 18:43:54 +01:00
Raul Santos
2ef9e2933a
C#: Add Skew to Transform2D and fix InterpolateWith
- Add `Skew` property to `Transform2D`.
- Fix `InterpolateWith` in `Transform2D` to support skewed transforms.
2023-01-29 16:24:41 +01:00
Hendrik Brucker
d44eb95e93 [Noise/NoiseTexture2D] Allow disabling normalization 2023-01-29 14:59:10 +01:00
Haoyu Qiu
5a283bdbcd Allow unicode identifier in GDScript syntax highlighter 2023-01-29 13:17:05 +08:00
Rémi Verschelde
a3dae9e548
Merge pull request #72285 from vnen/gdscript-variable-match
GDScript: Allow variables in match patterns
2023-01-29 02:45:48 +01:00
Rémi Verschelde
9420116f6c
Merge pull request #72286 from vnen/gdscript-native-static-call-crash
GDScript: Avoid calling non-static methods on native classes
2023-01-29 02:23:55 +01:00
Rémi Verschelde
4011a0915e
Merge pull request #71844 from vonagam/fix-constant-conversions
GDScript: Fix constant conversions
2023-01-29 02:18:57 +01:00
George Marques
aee7b7363b
GDScript: Avoid calling non-static methods on native classes 2023-01-28 20:33:01 -03:00
George Marques
c68b2358d5
GDScript: Allow variables in match patterns
To restore an ability available in 3.x and reduce compatibility changes.
2023-01-28 19:53:27 -03:00
Dmitrii Maganov
31e0ae2012 GDScript: Fix constant conversions 2023-01-29 00:01:53 +02:00
Dmitrii Maganov
6194a7e0fa GDScript: Fix implicit conversions for function returns 2023-01-28 23:56:07 +02:00
Rémi Verschelde
218bef90af
GDScript: Fix test from #69163 after annotations change 2023-01-28 17:01:19 +01:00
Rémi Verschelde
3a25148b9b
Merge pull request #72228 from DarkKilauea/nav-agent-callable
Use Callable for Navigation Agent callbacks
2023-01-28 15:58:49 +01:00
Rémi Verschelde
80f59aa3d9
Merge pull request #72205 from raulsntos/dotnet/proxy-class
Fix lookup of C# types by their engine name
2023-01-28 15:41:28 +01:00
Rémi Verschelde
092bbfc2ea
Merge pull request #71992 from raulsntos/dotnet/rect-alt
C#: Remove `GetArea` and `GetVolume` methods
2023-01-28 15:41:04 +01:00
Rémi Verschelde
cc6e8379d4
Merge pull request #69163 from vonagam/variant-safe-lines
GDScript: Fix wrong marking of some lines related to Variant as unsafe
2023-01-28 15:40:19 +01:00
Fabio Alessandrelli
7cd80e6a6d [Net] Remove StreamPeerTLS.blocking_handshake option.
Which was unused internally, and can be replaced by:

```
while tls.get_status() == tls.STATUS_HANDSHAKING:
  tls.poll()
```
2023-01-28 11:08:02 +01:00
Fabio Alessandrelli
adba870534 [NET] Refactor TLS configuration.
Use a TLSOptions configuration object which is created via static
functions.

- "TLSOptions.client": uses the standard CA and common name verification.
- "TLSOptions.client_unsafe": uses optional CA verification (i.e. if specified)
- "TLSOptions.server": is the standard server configuration (chain + key)

This will allow us to expand the TLS configuration options to include
e.g. mutual authentication without bloating the classes that uses
StreamPeerTLS and PacketPeerDTLS as underlying peers.
2023-01-28 11:08:02 +01:00
Josh Jones
22f9ef19e1 Use Callable for Navigation Agent callbacks 2023-01-27 23:14:36 -08:00