Juan Linietsky
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3974fbb852
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-fixed tabs
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2015-11-18 04:47:41 -03:00 |
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Juan Linietsky
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17bde66cd8
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missing icons
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2015-11-17 09:47:18 -03:00 |
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Juan Linietsky
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081a236c67
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-Merged Script and Help tabs
-Help tabs can be opened many at the same time
-Color temperatures for opened scripts
-Dominant script opening when switching scene tab
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2015-11-17 09:46:08 -03:00 |
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Juan Linietsky
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8420c24f7f
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-better integration of ndee's theme
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2015-11-13 20:56:44 -03:00 |
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Juan Linietsky
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1d7e9c4ba5
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-fixes to animatedsprite used with atlas
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2015-11-11 17:39:06 -03:00 |
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sanikoyes
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1d3fa162c8
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Fix node renaming bug when using the '.' character
Fixed by making '.' (and '/') illegal character in node names when adding via the rename feature.
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2015-11-10 23:35:52 +01:00 |
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Juan Linietsky
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61c4c5795f
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-support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
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2015-11-09 00:49:18 -03:00 |
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Saracen
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53c9e8301c
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Ignore alpha materials in baked light ray-tracer.
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2015-11-02 16:25:16 +00:00 |
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Saracen
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56b7567b55
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Added missing saving support to animation editor.
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2015-11-02 16:17:14 +00:00 |
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Franklin Sobrinho
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cd4d4b97e3
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Fix issue #1275
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2015-11-02 08:34:40 -03:00 |
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Rémi Verschelde
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399b1b0474
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Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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2015-11-01 20:53:26 +01:00 |
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Franklin Sobrinho
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18392e28b6
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Fix "Align with view" undo, fixes #1443
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2015-10-29 20:44:12 -03:00 |
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ZuBsPaCe
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3886ed08ac
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Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
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2015-10-29 15:57:55 +01:00 |
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Alexander Holland
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65258f741b
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replay on play if already playing for scene and main + switch icon to reload if running.
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2015-10-28 23:50:11 +01:00 |
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Franklin Sobrinho
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2e1b4ecf4b
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Fix small memory leak
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2015-10-28 10:34:02 -03:00 |
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eska
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ca7cfa9b4c
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Add all collision shapes to a tile when converting scenes to TileSets
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2015-10-25 23:13:46 +01:00 |
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neikeq
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cf995d5f07
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Tooltip for the Inspector's history button
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2015-10-25 18:00:29 +01:00 |
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Julian Murgia - StraToN
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d64c89d447
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Fix #2623
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2015-10-22 00:23:42 +02:00 |
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Juan Linietsky
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35959f9c5a
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-fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
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2015-10-21 16:52:43 -03:00 |
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firefly2442
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96cff3a73b
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when creating project, save icon using resource location by default
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2015-10-21 14:28:23 -05:00 |
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Juan Linietsky
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b59c86f6f9
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-Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
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2015-10-21 09:50:44 -03:00 |
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Juan Linietsky
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b5011d9bf1
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-Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
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2015-10-20 19:19:19 -03:00 |
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Ovnuniarchos
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0f0dc1a5d3
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BBCode is now allowed anywhere in the inline documentation.
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2015-10-20 17:41:27 +02:00 |
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firefly2442
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ad362fbc58
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projects in the editor_settings.xml that are no longer found on disk will be removed
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2015-10-19 23:14:02 -05:00 |
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MarianoGNU
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6df7d92379
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Fix ButtonGroup broken layout
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2015-10-19 17:46:13 -03:00 |
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firefly2442
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0a45fb6311
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duplicate conditional check
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2015-10-18 20:50:32 -05:00 |
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Franklin Sobrinho
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ec394950ff
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Change MeshInstanceEditor outline dialog "Ok" button label
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2015-10-18 15:13:17 -03:00 |
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Franklin Sobrinho
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abde648e68
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Small fixes in some editor dialogs
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2015-10-18 13:31:44 -03:00 |
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Juan Linietsky
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884d5a0f41
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-remove path after inheriting, fixes #2616
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2015-10-17 20:55:12 -03:00 |
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Juan Linietsky
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fba1842b11
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-Propertly restrict renaming of nodes in inherited scenes, fixes #2615
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2015-10-17 18:43:52 -03:00 |
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Juan Linietsky
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36c874cc45
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remove unpexpected revert button, fixes #2614
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2015-10-17 18:28:36 -03:00 |
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Juan Linietsky
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408c498446
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-Added const to a reference, should fix #2613
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2015-10-17 17:13:49 -03:00 |
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Juan Linietsky
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7d8f187c33
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 15:49:27 -03:00 |
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Juan Linietsky
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85a611d1cd
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-fixes disability to remove instanced nodes when reopening scene. Fixes #2610
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2015-10-17 15:48:42 -03:00 |
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Juan Linietsky
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1db523d0bb
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Merge pull request #2274 from MarianoGnu/master
Improve Visual Shader Editor responsiveness
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2015-10-17 15:31:23 -03:00 |
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Juan Linietsky
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6f9631fc51
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 12:48:47 -03:00 |
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Juan Linietsky
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7d33895320
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Merge pull request #2053 from rodolforg/fix-import-button-label
Small fix for Import Game dialog labels
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2015-10-17 12:13:33 -03:00 |
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Juan Linietsky
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474c72697d
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Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Added GridMap settings which allows the user to enter a pick distance.
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2015-10-17 12:11:13 -03:00 |
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Juan Linietsky
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52cc8e6ead
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Merge pull request #2357 from volzhs/prevent-to-change-tool-mode
prevent to change tool mode when control key is pressed
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2015-10-17 10:52:50 -03:00 |
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Juan Linietsky
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c22b627ee3
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Merge pull request #2362 from AlexHolly/update-scene-tab-fix
[UI-FIX] - Update scene tabs on save
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2015-10-17 10:51:45 -03:00 |
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Juan Linietsky
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c9ff40e140
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Merge pull request #2380 from StraToN/tabs-buttons
Tab close button + display policies + application on Scenes Tabs
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2015-10-17 10:46:32 -03:00 |
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Juan Linietsky
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63033aa646
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-17 10:30:08 -03:00 |
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Juan Linietsky
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ab22203791
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misc cleanup
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2015-10-17 10:29:54 -03:00 |
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Juan Linietsky
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b217e1417a
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Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
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2015-10-17 10:25:36 -03:00 |
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Juan Linietsky
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e64874fe20
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Merge pull request #2555 from jackmakesthings/class-reference-formatting
Readability improvements for the in-game class reference
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2015-10-17 10:04:51 -03:00 |
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Juan Linietsky
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0b5ac93875
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Merge pull request #2569 from TheHX/issue_2567
Fix bug in EditorPlugin::add_custom_control
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2015-10-17 09:49:00 -03:00 |
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MarianoGNU
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a5ebb52500
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Merge branch 'master' of https://github.com/okamstudio/godot
# Solved Conflicts:
# tools/editor/property_editor.cpp
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2015-10-16 23:21:39 -03:00 |
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reduz
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078a474135
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-fixes and more fixes to new scene system, seems stable now..
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
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2015-10-16 19:11:23 -03:00 |
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reduz
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6b20ee4324
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-10-10 09:09:59 -03:00 |
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reduz
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422929e87f
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Large improvements on scene packing and management
-Ability to edit and keep changes of instanced scenes and sub-scenes
-Ability to inherit from other scenes
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2015-10-10 09:09:09 -03:00 |
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