hoontee
32d1efdb21
Do not clear materials when setting mesh
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(cherry picked from commit 6e2a55c464
)
2021-01-26 22:10:30 +01:00
Hugo Locurcio
eb0ca31ac1
Add an OS.get_thread_caller_id()
method
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This can be used to print thread IDs in logs. This can make it easier
to debug multi-threaded applications.
Co-authored-by: Khaos <khaos@khaos-coders.org>
(cherry picked from commit 35b046ddf7
)
2021-01-26 22:10:30 +01:00
Hugo Locurcio
1c9ee4baa2
Improve the Array.hash()
documentation
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Co-authored-by: Laguzus <67963093+Laguzus@users.noreply.github.com>
(cherry picked from commit 435848192e
)
2021-01-26 22:10:30 +01:00
geekrelief
311ca0c6f2
Removes the gdnative library when no script (gdns) references it any longer. This enables hot reload for gdnative.
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(cherry picked from commit cc5d8bb5ad
)
2021-01-26 22:10:29 +01:00
kobewi
7ede2f36fe
Allow to override drop data in LineEdit
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(cherry picked from commit a3a31591b5
)
2021-01-26 17:24:55 +01:00
Andrii Doroshenko (Xrayez)
0ff0fdef5c
Document shape metadata for TileMap
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(cherry picked from commit 0c2dbd01dc
)
2021-01-26 17:24:39 +01:00
Vedat Günel
39cf22a9c7
Fix String.ends_with() for empty string arguments
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(cherry picked from commit 1d0437c95b
)
2021-01-26 17:00:17 +01:00
Michael Alexsander
6cc6dce9c1
Update path in the FileSystem dock after doing file operations
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(cherry picked from commit b3b455c167
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
76bd7d796b
Make Range return 1.0 ratio if minimum and maximum values are equal
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An error message is also no longer printed.
This matches the behavior found in most UI frameworks where having
equal minimum and maximum values is considered acceptable.
This closes #43179 .
(cherry picked from commit 44204ec32d
)
2021-01-26 17:00:17 +01:00
Aaron Franke
0e45fb9798
Move the asset library API URLs to the Editor Settings
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(cherry picked from commit 925d28e822
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
3a3e796485
Check for clang-format version in the pre-commit hook
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Different clang-format versions may result in different formatting.
Therefore, it's recommended to use the same version as used in CI.
(cherry picked from commit 3333b58a7f
)
2021-01-26 17:00:17 +01:00
Ignacio Etcheverry
44d8669364
C#: Fix System.Collections.Generic.List marshalling
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(cherry picked from commit da90364adf
)
2021-01-26 17:00:17 +01:00
gongpha
47fc3f73ac
Fix crash on FileSystemDock's tree when trying to collapse or expand folder
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(cherry picked from commit e6145027ef
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
9a3c5033f7
Document the expected low performance of VideoPlayer on HTML5
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(cherry picked from commit b98540dd9d
)
2021-01-26 17:00:17 +01:00
Hugo Locurcio
e2a2005a48
Document low performance of Array.push_front()
and Array.pop_front()
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(cherry picked from commit 7ce3cc0478
)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
af891cebe4
Document that the high-level multiplayer API is only for Godot servers
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(cherry picked from commit 1b03f3f72b
)
2021-01-26 17:00:16 +01:00
Nils Reid
349f25429b
Exposed find_next_valid_focus and find_prev_valid_focus.
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(cherry picked from commit 3e94c23fa5
)
2021-01-26 17:00:16 +01:00
Hugo Locurcio
22bb9fcd82
Document a built-in use of Resource.resource_name
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(cherry picked from commit 1a606b1a04
)
2021-01-26 17:00:16 +01:00
Ryan Roden-Corrent
c31bb02a3e
Clarify that create_timer does not require cleanup.
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This is how I would expect it to work, but the docs didn't clarify, so I
had to check the source just to make sure I wasn't responsible for
freeing the timer:
d39f6386ce/scene/main/scene_tree.cpp (L473)
(cherry picked from commit 6e7e4f82ec
)
2021-01-26 17:00:16 +01:00
Maganty Rushyendra
533a8cabcc
Ensures that export path is used when exporting PCK/ZIP
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(cherry picked from commit 3a6c14e5c4
)
2021-01-26 17:00:16 +01:00
Michael Alexsander
3c778f40e1
Ignore clangd 11+ cache folder
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(cherry picked from commit ff1d636385
)
2021-01-26 17:00:16 +01:00
Rémi Verschelde
9f2c24e8ce
Cleanup: Remove executable bit from files which don't need it
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Drop unused xpmfix.sh script.
(cherry picked from commit 76c6007aa6
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
7133603238
Fix typo in theming methods ("botton" -> "bottom")
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(cherry picked from commit 1f9cac1717
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
250f921522
Hide the rotation gizmo when editor cinematic preview is enabled
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Cinematic preview enables the Camera3D preview automatically.
When previewing a Camera3D, the rotation gizmo isn't displayed as
it can't be used.
(cherry picked from commit fa1d853eeb
)
2021-01-26 17:00:15 +01:00
Hugo Locurcio
314dd32d88
Tweak the "Auto" editor setting hints to be more indicative
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This affects the editor scale and font hinting settings which will now
display their automatically chosen value in parentheses.
(cherry picked from commit 57654508c9
)
2021-01-26 17:00:15 +01:00
HipsterPenguin
158314c0b9
Fixed 6DOF set/get check for the path starting with joint_constraints
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New code checks whether or not property has joint_constraints as the first part of its path.
(cherry picked from commit 6bf46cf70f
)
2021-01-26 17:00:15 +01:00
Sergey Minakov
7c076fbd0b
[iOS] Fix embedding of plugin libraries
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(cherry picked from commit 6d67827f4e
)
2021-01-26 17:00:15 +01:00
Sergey Minakov
7689f05786
[iOS] Added support for '.xcframework' in plugins
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(cherry picked from commit 01d513f3ca
)
2021-01-26 17:00:15 +01:00
Andrii Doroshenko (Xrayez)
ee73e4aa24
Document GPU particles visibility rect/aabb behavior
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(cherry picked from commit b4675973fd
)
2021-01-26 17:00:15 +01:00
kobewi
9b4c18ac59
Unify single and multiscene instancing
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(cherry picked from commit 881c8da0a0
)
2021-01-26 17:00:14 +01:00
Sean LaPlante
2ed700d2da
Fixes #45025 - Protects _last_mix_time and _last_frame_time with the AudioDriver lock() and unlock() methods
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(cherry picked from commit 17ac012728
)
2021-01-26 17:00:14 +01:00
Addmix
58f038d1fa
Create physical skeleton collider orientation fix
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(cherry picked from commit 177e62a7e4
)
2021-01-26 17:00:14 +01:00
Dodoveloper
01acd46afc
Fix #33326 by reopening scenes
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(cherry picked from commit c3abda0b13
)
2021-01-26 17:00:09 +01:00
Rémi Verschelde
21746ce714
Merge pull request #45347 from lucasvanmol/patch-1
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[3.2] Fix highlight color for class attributes that are also keywords
2021-01-26 15:56:29 +01:00
Rémi Verschelde
c5a22d7284
Merge pull request #45480 from bruvzg/ios_arm64_sim_3
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[3.2] Add separate `simulator` flag for iOS build, change main library to `xcframework`.
2021-01-26 15:20:27 +01:00
Rémi Verschelde
061f87e064
Merge pull request #45336 from naithar/feature/plugins-migration-3.2
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[3.2] [iOS] iOS Plugins Migration
2021-01-26 15:06:46 +01:00
bruvzg
389a4bfa59
[3.2] Add separate simulator
flag for iOS build, change main library to xcframework
format.
2021-01-26 16:00:26 +02:00
Rémi Verschelde
5fffa913b8
Merge pull request #45453 from Calinou/doc-giprobe-shadermaterial-no-emissive
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Document that ShaderMaterial doesn't support GIProbe emission
2021-01-26 14:49:55 +01:00
Rémi Verschelde
07be68e904
Merge pull request #45370 from naithar/fix/line_edit_clear
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[3.2] [GUI] Fix LineEdit clearing
2021-01-26 12:30:58 +01:00
Sergey Minakov
7b8d6d2413
[GUI] Enforce virtual keyboard redisplay on clear
2021-01-26 13:18:14 +03:00
Rémi Verschelde
934b174d33
Merge pull request #45380 from RandomShaper/lightmapper_fix_3.2
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Fix freeze-crash in lightmapper under MinGW-GCC (3.2)
2021-01-25 21:47:49 +01:00
Rémi Verschelde
16b30f9bb7
Merge pull request #45457 from Faless/js/3.x_styles
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[3.2] [HTML5] Better editor HTML, small refactor.
2021-01-25 21:26:21 +01:00
Rémi Verschelde
a3f3dfd81d
Merge pull request #45448 from pycbouh/graphedit-minimap-active-invisible-3.2
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[3.2] Fix minimap capturing events and improve its theme and editor settings
2021-01-25 20:33:21 +01:00
Fabio Alessandrelli
f8d7067bf7
[HTML5] Builtin HTTP server disable browsers cache
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We don't want browsers to cache our temporary exports (since they will
always differ).
2021-01-25 20:16:44 +01:00
Fabio Alessandrelli
276b831c45
[HTML5] Better editor HTML, small refactor.
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Side and GDNative libraries are now added by engine.js , the dynlink pre
js had been deleted.
2021-01-25 20:16:44 +01:00
Yuri Sizov
a9552cefa2
Fix minimap capturing events and improve its theme
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Add an editor setting for minimap opacity in visual editors
2021-01-25 21:49:34 +03:00
Hugo Locurcio
86ca5ff5f0
Document that ShaderMaterial doesn't support GIProbe emission
2021-01-25 18:19:10 +01:00
David Snopek
dca9f09386
Support mono devices in WebXR
2021-01-25 08:36:29 -06:00
Pedro J. Estébanez
0f4c44c9fb
Fix freeze-crash in lightmapper under MinGW-GCC
2021-01-23 05:53:10 +01:00
Rémi Verschelde
2d904127d6
Merge pull request #45351 from asmaloney/fix-FBX-warnings
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[3.2] Fix const warnings in FBX (build failure on macOS)
2021-01-21 23:44:58 +01:00