Commit graph

3554 commits

Author SHA1 Message Date
Josh Grams
65b7791263 TimeScale node: return +inf remaining for 0 scale. 2016-03-09 06:57:28 -05:00
Hubert Jarosz
7b07bcaf44
fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
Hubert Jarosz
bf7f9244a9 fix two reading uninitialized pointers
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz
19ea9ae1e5 fix possible crash in tools/editor/editor_import_export.cpp
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
96d6a74e25 fix possible crash in tools/editor/spatial_editor_gizmos.cpp
spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz
4b14c18d13 fix possible crash in platform/x11/joystick_linux.cpp
ev may be tainted and out of MAX_KEY range,
which will cause joy->key_map[ev.code] to crash
2016-03-09 00:16:56 +01:00
Rémi Verschelde
e46e43d2aa Merge pull request #3928 from Marqin/whitespace
remove trailing whitespace - sorry for the broken PRs, please rebase :)
2016-03-09 00:14:08 +01:00
Hubert Jarosz
4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Rémi Verschelde
1dad6eca81 Merge pull request #3991 from JoshuaGrams/issue-3711
Issue 3711
2016-03-08 23:54:46 +01:00
Josh Grams
2fa200ff53 AnimationTreePlayer: distinguish value tracks.
If the node had a 3D Transform, the transform would always get written,
even if the tracks on that node were supposed to be value tracks.
2016-03-08 17:23:32 -05:00
Juan Linietsky
a3d6768199 Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
Juan Linietsky
9157a13aef Merge pull request #3969 from Paulb23/scroll_past_end_of_file
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky
7e223cc29a Merge pull request #3981 from SaracenOne/shadow_casting_features
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00
Rémi Verschelde
32bb7a04a2 Merge pull request #3833 from AlexHolly/feature-file-md5
expose md5 for file(s) to gdscript
2016-03-08 19:32:33 +01:00
Josh Grams
f7fad32188 Variant::blend: add Quat, fix Vector3. 2016-03-08 06:38:19 -05:00
Rémi Verschelde
9509d92149 Merge pull request #3982 from RegalMedia/patch-1
Update version in Info.plist
2016-03-08 07:35:56 +01:00
RegalMedia
3d9e26bfce Update version in Info.plist
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
Saracen
7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Josh Grams
2e1b1234a3 TimeScale node: scale return value (time remaining). 2016-03-07 17:21:07 -05:00
Rémi Verschelde
20308c0475 Merge pull request #3919 from chuckeles/open-lines-below-above
Open line below and above
2016-03-07 20:33:05 +01:00
Rémi Verschelde
84c879b9e9 Merge pull request #3978 from Hinsbart/fix_erase_event
fix InputMap::action_erase_event()
2016-03-07 19:10:34 +01:00
hondres
9544042adb fix InputMap::action_erase_event()
fixes #3976
2016-03-07 19:00:17 +01:00
Rémi Verschelde
5eeb46da8d Merge pull request #3975 from volzhs/compile-png-on-windows
fix compiling android templates on windows
2016-03-07 13:25:12 +01:00
volzhs
db89a47e28 This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
And arm neon opt is enabled if not on windows.
2016-03-07 21:20:32 +09:00
Rémi Verschelde
17e92a896e Merge pull request #3974 from Marqin/master
migrate to container-based Travis CI
2016-03-07 13:04:29 +01:00
Hubert Jarosz
1f83ae9b5a migrate to container-based Travis CI 2016-03-07 12:52:50 +01:00
Rémi Verschelde
973f7d56f3 Merge pull request #3972 from Hinsbart/fix_hscroll
osx: fix inverted horizontal scrolling
2016-03-07 11:30:09 +01:00
hondres
02eddbf7da osx: fix inverted horizontal scrolling 2016-03-07 11:24:27 +01:00
Paulb23
f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Saracen
23a4683879 Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance. 2016-03-06 18:47:52 +00:00
Rémi Verschelde
a283d367a7 Merge pull request #3951 from TheHX/issue-3857
Fix Project Settings dialog add/delete global variable
2016-03-06 18:07:19 +01:00
Franklin Sobrinho
48524384d6 Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
Rémi Verschelde
d9ef89f90a Merge pull request #3949 from Hinsbart/fix_trigger_doc
doc: fix joystick left/right trigger axis description
2016-03-06 13:56:54 +01:00
hondres
1b806ef54e doc: fix joystick left/right trigger axis description (index 6/7 instead of 4/5) 2016-03-06 13:40:37 +01:00
Rémi Verschelde
f8c666085e Merge pull request #3939 from chuckeles/gdscript-doc
Built-in functions and global scope doc
2016-03-06 10:38:41 +01:00
Martin Chuckeles
ff7c89ebaf Add more verbose build-in functions descriptions
Add descriptions for some global constants
2016-03-06 10:34:07 +01:00
Rémi Verschelde
61e63b635c Merge pull request #3927 from TheHX/issue-3645
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Rémi Verschelde
754d24612f Merge pull request #3931 from TheHX/issue-3876
Fix Sprite doesn't updating region_rect value in certain conditions
2016-03-06 09:45:23 +01:00
Rémi Verschelde
4fb729362b Merge pull request #3932 from TheHX/issue-807
The help page now show the entire object hierarchy
2016-03-06 09:43:14 +01:00
Kyle Luce
866e47ec54 Added epoc to dictionary converter
Useful for when user is storing time as epoc and wants to do operations on this
time and then display in human readable form

https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650&notif_t=group_comment_reply
2016-03-05 12:15:01 -07:00
Franklin Sobrinho
fdd1209276 The help page now show the entire object hierarchy 2016-03-05 14:44:39 -03:00
Rémi Verschelde
218bb112e5 Merge pull request #3930 from TheHX/issue-3801
Removed "__editor_plugin_screen__" metadata creation
2016-03-05 17:11:26 +01:00
Franklin Sobrinho
1d188c1c7b Fix Sprite doesn't updating region_rect value in certain conditions 2016-03-05 12:30:09 -03:00
Franklin Sobrinho
b79e83ad6f Removed "__editor_plugin_screen__" metadata creation 2016-03-05 12:29:16 -03:00
Rémi Verschelde
da85fe26a5 Merge pull request #3922 from chuckeles/doc
GDScript Documentation
2016-03-05 15:11:05 +01:00
Martin Chuckeles
cd1184d56c Write GDScript documentation 2016-03-05 15:06:31 +01:00
Rémi Verschelde
21335e502c Merge pull request #3893 from leezh/diraccess_fix
Added relative paths for DirAccess::remove()
2016-03-05 13:13:08 +01:00
Rémi Verschelde
6b1ca582f9 Merge pull request #3920 from Hinsbart/js_echo_keys
html5: workaround for echo key events.
2016-03-05 13:05:49 +01:00
Franklin Sobrinho
cc6a6ef08c Added search box in Class List dialog (Script Editor) 2016-03-05 07:59:04 -03:00
hondres
352db6b17e html5: workaround for echo key events. 2016-03-04 20:26:39 +01:00