Fabio Alessandrelli
e9df955e39
[Web] Fix closure compiler builds using BIGINT
...
When using proxy_to_pthread we add BIGINT support (to support exchanging
64 bits integers between wasm and JS).
Bigint though, is part of ECMAScript 2020, and the closure compiler was
using ECMAScript 6 instead.
This commit update the CC configuration to use ECMAScript 2020 instead.
2023-10-21 14:02:22 +02:00
Rémi Verschelde
6543495b49
Merge pull request #83686 from bruvzg/short_ver_fb
...
Use "version" project setting as macOS/iOS "short_version" fallback.
2023-10-20 22:03:38 +02:00
Rémi Verschelde
46efe48386
Merge pull request #83683 from YuriSizov/random-cleanup
...
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 22:03:14 +02:00
Rémi Verschelde
f68fa0fedf
Merge pull request #83681 from dsnopek/gdextension-iter-get
...
GDExtension: Fix `variant_iter_get()` actually calling `iter_next()`
2023-10-20 22:02:51 +02:00
Rémi Verschelde
b075c61662
Merge pull request #83486 from dalexeev/gds-fix-call-non-static-in-static-var-lambda
...
GDScript: Fix non-static call is allowed in static var lambda body
2023-10-20 22:02:28 +02:00
Rémi Verschelde
e6e9b04aab
Merge pull request #81322 from johnnyw/android_fix_joypad_trigger_range
...
Android: Fix joypad trigger value range
2023-10-20 22:02:00 +02:00
John Watson
d413a02079
Android: Fix joypad trigger value range
...
`Input::joy_axis` converts trigger values to be between 0.0f to 1.0f by default. This is not needed for Android, as values are already within that range, as per Android documentation: https://developer.android.com/reference/android/view/MotionEvent#AXIS_RTRIGGER
This patch prevents this conversion on Android, which caused L2 and R2 triggers to get stuck pressed. https://github.com/godotengine/godot/issues/79263
2023-10-20 11:30:20 -07:00
Danil Alexeev
7f4721a941
GDScript: Fix non-static call is allowed in static var lambda body
2023-10-20 20:43:07 +03:00
bruvzg
e45cc9c72b
Use "version" project setting as macOS/iOS "short_version" fallback.
2023-10-20 19:31:08 +03:00
Yuri Sizov
cd31407cb3
Clean up some Editor, OpenXR, VideoStream code
...
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
David Snopek
b14f359c94
GDExtension: Fix variant_iter_get()
actually calling iter_next()
2023-10-20 10:07:46 -05:00
Rémi Verschelde
f333e4acf5
Merge pull request #83672 from mihe/6dof-suffixes
...
Fix unit suffixes for `Generic6DOFJoint`
2023-10-20 15:14:13 +02:00
Rémi Verschelde
78e47a4523
Merge pull request #83663 from jsjtxietian/prevent-invalid-gltf-crash-godot
...
Prevent godot crash from importing a certain kind of invalid gltf
2023-10-20 15:13:50 +02:00
Rémi Verschelde
365507fcf3
Merge pull request #83659 from aXu-AP/uv-edit-transform-points-undo
...
Fix Polygon2D undo on transforming vertices
2023-10-20 15:13:26 +02:00
Rémi Verschelde
dd6afa6609
Merge pull request #83656 from capnm/thorvg_0.11.2
...
ThorVG: update to v0.11.2
2023-10-20 15:13:03 +02:00
Rémi Verschelde
2a995c09ac
Merge pull request #83639 from stoofin/frustum-buffer-size
...
Fix shadow map debug visualization camera frustum index buffer size
2023-10-20 15:12:34 +02:00
Rémi Verschelde
68a183a2d9
Merge pull request #83626 from YuriSizov/control-less-is-more-as-in-less-excessive-notifications-is-more-performance
...
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-20 15:12:11 +02:00
Rémi Verschelde
55fc347efd
Merge pull request #83620 from clayjohn/particles-material-emission
...
Fix typo in particles process material when using emission color texture
2023-10-20 15:11:48 +02:00
Rémi Verschelde
a63bff4ce4
Merge pull request #83619 from YuriSizov/core-our-vessel-only-has-one-node-left
...
Fix StringName leaks in VariantParser
2023-10-20 15:11:24 +02:00
Rémi Verschelde
7065e2ea47
Merge pull request #83618 from akien-mga/scons-no-exceptions-CXXFLAGS
...
SCons: Use CXXFLAGS to disable exceptions, it's only for C++
2023-10-20 15:11:01 +02:00
Rémi Verschelde
d99285db6a
Merge pull request #83609 from k0T0z/fix-csharp-syntax-error-in-web-doc
...
Fix Object class C# syntax error
2023-10-20 15:10:38 +02:00
Rémi Verschelde
37d3cb1b04
Merge pull request #83604 from SaracenOne/orphaned_node_crashfix
...
Fix crash on recovered orphaned nodes.
2023-10-20 15:10:14 +02:00
Rémi Verschelde
34e3fa5ec7
Merge pull request #83602 from copytime/patch-1
...
Doc: Change return type of `_Set` method from `void` to `bool` in C# code example
2023-10-20 15:09:51 +02:00
Rémi Verschelde
01a8064760
Merge pull request #83583 from anrp/anrp/gdvirtboth
...
Allow coexistence of GDScript and GDExtension virtual methods in the same object
2023-10-20 15:09:27 +02:00
Rémi Verschelde
7270da76ba
Merge pull request #83540 from mattbork/get_shallow_script_fix
...
Fix `GDScriptCache::get_full_script` eating parsing errors because of early exit
2023-10-20 15:09:04 +02:00
Rémi Verschelde
15955e5d9e
Merge pull request #83512 from zaevi/fix_remove_from_floating_dock
...
Editor: Fix `remove_control_from_dock` fails when dock is floating.
2023-10-20 15:08:40 +02:00
Rémi Verschelde
db493ede00
Merge pull request #83284 from DarioSamo/lightmapper-grid-clusters
...
Optimize lightmapper using triangle clusters on the acceleration structure.
2023-10-20 15:08:17 +02:00
Rémi Verschelde
ecc2bd62f4
Merge pull request #83192 from DarioSamo/fsr2-shader-backbuffer-fix
...
Add an extra backbuffer color texture that can be used when an upscaler is in use.
2023-10-20 15:07:53 +02:00
Rémi Verschelde
a434062e2c
Merge pull request #81724 from jsjtxietian/fix-line-edit-secret-char-hard-to-change
...
Make LineEdit secret character easier to change and enter
2023-10-20 15:07:29 +02:00
Rémi Verschelde
aa3beb5f11
Merge pull request #81628 from rune-scape/rune-lambda-hotswap
...
GDScript: Fix lambda hot reloading
2023-10-20 15:07:05 +02:00
Rémi Verschelde
2f33c2b20e
Merge pull request #81439 from Setadokalo/clipboard_image
...
Implement `clipboard_get`/`has_image` for X11
2023-10-20 15:06:42 +02:00
Mikael Hermansson
a977199a3c
Fix unit suffixes for Generic6DOFJoint
2023-10-20 13:33:34 +02:00
aXu-AP
76f81cfc21
Fix Polygon2D undo on transforming vertices
...
Fix: Action not committed to history when transforming all points in UV editor's Points mode.
2023-10-20 11:59:09 +03:00
jsjtxietian
1c70a7ae6a
Prevent godot crash from importing a certain kind of invalid gltf
...
invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
Setadokalo
3b5a9e31bb
Implement clipboard_get/has_image for X11
2023-10-20 02:59:10 -05:00
Martin Capitanio
2ed51e3bc2
ThorVG: update to v0.11.2
...
https://github.com/thorvg/thorvg/releases/tag/v0.11.2
Godot related:
+ [JPG] Fixed a regression bug that previously disrupted image decoding.
+ [SwEngine] Resolved a default alpha blending bug.
Fixes #83611 alpha blending.
2023-10-20 07:55:51 +02:00
stoofin
1a2b66d4fc
Fix shadow debug frustum index buffer size
2023-10-19 13:48:11 -07:00
Yuri Sizov
215e036600
Add bulk change guards to successive theme overrides in Editor and GUI
2023-10-19 18:14:14 +02:00
clayjohn
1b80f21abf
Fix typo in particles process material when using emission color texture
2023-10-19 17:29:46 +02:00
Yuri Sizov
4952d37f4b
Fix StringName leaks in VariantParser
2023-10-19 17:13:15 +02:00
Rémi Verschelde
3bfcbe7946
SCons: Use CXXFLAGS to disable exceptions, it's only for C++
...
Following discussion in https://github.com/godotengine/godot-cpp/pull/1216 .
2023-10-19 16:28:07 +02:00
anrp
4c33c60500
Allow coexistance of GDScript and GDExtension virtual methods in the same object
...
Resolves https://github.com/godotengine/godot-cpp/issues/1224
2023-10-19 10:21:26 -04:00
jsjtxietian
6950aab078
Make LineEdit secret character easier to change and enter
...
1. Allow values longer than 1 character in the property,
but trim characters after the first one.
2. Allow empty strings, this acts like if a space was used as a secret character,
so that an error isn't printed when you erase all characters in the property.
2023-10-19 21:32:38 +08:00
CopyTIME
458cb99966
Change return type of "_Set" method in csharp code example
...
Add "return false" to GDScript code example of _Set method
2023-10-19 18:52:11 +08:00
Saif Kandil
74efbde7df
Fix Object class C# syntax error
...
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-19 13:43:54 +03:00
Saracen
a16cbf6869
Fix crash on recovered orphaned nodes.
2023-10-19 11:15:57 +01:00
Rémi Verschelde
f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
...
Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Matthew Borkowski
2d262c072b
Fix GDScriptCache::get_full_script
eating parsing errors because of early exit
...
Fixes #75545 .
2023-10-18 18:21:59 -04:00
Rémi Verschelde
6761b647b2
Merge pull request #83574 from smix8/navregion_err_msg_4.x
...
Fix NavRegion sync error messages
2023-10-19 00:08:55 +02:00
Rémi Verschelde
beb8484259
Merge pull request #83563 from RandomShaper/vk_shader_hist
...
Bump version of Vulkan RD binary shader format
2023-10-18 21:33:40 +02:00