Aladdin Al-Khafaji
9118a41dea
Port OrderedHashMap tests to doctest
2020-08-08 15:49:50 +03:00
Hugo Locurcio
eaa52cbb36
Reference Range signals in the Slider class documentations
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See https://github.com/godotengine/godot-docs/issues/3837 .
2020-08-08 13:56:22 +02:00
Eric M
8c4c2bceab
Added search box to signals dock.
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Also made localised code changes for better documentation and readability.
2020-08-08 14:15:46 +10:00
Hugo Locurcio
e506479fce
Document the lack of kerning support in DynamicFont
2020-08-07 15:03:35 +02:00
Hugo Locurcio
028de11db8
Improve the inspector easing editor
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- Make it possible to drag a negative easing or an easing of 0 back to
a positive value.
- Clamp the value between -1000000 and 1000000 to avoid issues
related to infinity.
- Display more decimals for numbers closer to 0, less for large numbers.
- Display trailing zeroes in decimals to avoid flickering when dragging.
This closes #18712 and closes #22079 .
2020-08-07 14:51:55 +02:00
George Marques
241e709462
Merge pull request #41062 from ThakeeNathees/unsafe-arithmatic-assignment-bug-fix
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GDScript: unsafe arithmetic assignment bug fix
2020-08-06 10:51:48 -03:00
Thakee Nathees
38c7d080e8
GDScript: unsafe arithmetic assignment bug fix
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Fix : #41051
2020-08-06 11:12:26 +05:30
Stephen Nichols
fbd07bf3bf
Adding error message for empty grouping expression
2020-08-05 14:42:33 -05:00
Stephen Nichols
8a13be50ab
Fixing null callee crash.
2020-08-05 14:41:46 -05:00
Aman Jain
2b89944a3d
Add 'Export App Bundle' to Android Export Options
2020-08-05 12:55:02 -04:00
Andrea Catania
6831da630f
Merge pull request #40989 from madmiraal/fix-40739
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Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-05 13:54:25 +02:00
Andrea Catania
8de57bde13
Merge pull request #41040 from qarmin/fixes_leak_bulet
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Fixes leak when creating bullet shape
2020-08-05 13:22:42 +02:00
Vivraan
8629cfdb08
Fix Vector3i and Vector2i AXIS_* constants
2020-08-05 14:15:28 +05:30
Rafał Mikrut
ac1b2da96e
Fixes leak when creating bullet shape
2020-08-05 10:04:04 +02:00
Maganty Rushyendra
cf04aabef1
Fix tile placement preview for rotated, skewed or scaled TileMaps
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Ensures that the editor preview when placing a tile on a TileMap takes
into account the transformation of the TileMap. Previously, only the
origin of the Tile was transformed, but not its orientation or
scaling.
2020-08-05 10:12:08 +08:00
Tomasz Chabora
a09078e64b
Improve Vector2.angle() description
2020-08-05 00:18:19 +02:00
Fabio Alessandrelli
fceb64827e
Remap script path when registering class.
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Was causing `class_name`-defined scripts to not being loaded in exported
games due to the remap from `*.gd` to `*.gdc`/`*.gde`.
2020-08-04 15:46:40 +02:00
George Marques
ec678c5e94
Merge pull request #40992 from vnen/fix-input-call
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Fix _input being mistakenly called twice on script
2020-08-04 09:17:01 -03:00
Antoine Félix
f3626364fc
Modify the scene only when color changed
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Editor now changes a color in the inspector only when it is different
from the current one.
Solves fake unsaved changes in editor after using the ColorPicker.
Resolves : #40879
2020-08-03 19:46:44 +02:00
George Marques
9adf6d3441
Merge pull request #40690 from ThakeeNathees/arithmetic-assign-type-check-bug-fix
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GDScript arithmetic assignment type check bug fix
2020-08-03 09:26:09 -03:00
George Marques
9048e72ae9
Merge pull request #40986 from Anutrix/grammer-fix
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Fixed tiny grammar issues in error messages
2020-08-03 09:23:16 -03:00
George Marques
b8671b61fc
Fix _input being mistakenly called twice on script
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Instead it calls both the script and the native method.
2020-08-03 08:40:08 -03:00
Marcel Admiraal
3a05ca9c2b
Reload Bullet space override modifier even when RigidBody is inactive.
2020-08-03 11:39:16 +01:00
unknown
561af0c17d
Fixed tiny grammar issues in error messages
2020-08-03 14:03:28 +05:30
Arkadiusz Marcin Kołek
8e1c9ff1c1
Shape3D::get_debug_mesh_lines const methods
2020-08-02 11:10:43 +02:00
Christopher Davis
41d8c0c818
platform: Update metadata for export platforms
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Updates the logos of for macOS, Android, and iOS; Also
changes "Mac OSX" to "macOS"
Addresses https://github.com/godotengine/godot-proposals/issues/1161
2020-08-01 23:43:14 -07:00
Andrii Doroshenko (Xrayez)
76e00d2405
Stringify Variant
compatible types for doctest output
2020-08-02 01:38:24 +03:00
bruvzg
ee973f5b90
[GDScript] Add static HashMap cleanup.
2020-08-01 22:08:12 +03:00
K. S. Ernest (iFire) Lee
98b709c3f8
Port Basis tests to use doctest.
2020-08-01 08:27:10 -07:00
Markus Sauermann
8335f00949
Wake up RigidBody 2D after applying torque
2020-08-01 14:36:24 +02:00
Rémi Verschelde
ec9302cecc
Merge pull request #40927 from 27thLiz/dinput-id
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DirectInput: Use correct joypad id
2020-08-01 10:13:15 +02:00
hoontee
fc8574fbac
Transform CSGShape collision when necessary
2020-08-01 01:45:22 -05:00
Rémi Verschelde
bc813fd061
Merge pull request #40930 from Xrayez/fix-leak-test-args
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Fix memory leak in test args
2020-07-31 23:23:03 +02:00
Rémi Verschelde
5af5331474
Merge pull request #40929 from KoBeWi/starhack
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Properly disambiguate unsaved scripts
2020-07-31 23:07:28 +02:00
Andrii Doroshenko (Xrayez)
db1259ac70
Fix memory leak in test args
2020-07-31 23:58:22 +03:00
Tomasz Chabora
3082def404
Properly disambiguate unsaved scripts
2020-07-31 22:43:40 +02:00
Rémi Verschelde
be435608b0
Merge pull request #40922 from opl-/fix/x11-size-hints
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Fix losing X11 window normal size hint properties
2020-07-31 21:42:50 +02:00
Rémi Verschelde
29df1919e1
Merge pull request #40928 from bruvzg/fix_test_heap_use_after_free
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Fix heap use after free in the doctest "main".
2020-07-31 21:21:18 +02:00
Rémi Verschelde
92d39d1bd3
Merge pull request #40850 from Calinou/test-add-color
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Add a test suite for Color
2020-07-31 21:19:52 +02:00
Hugo Locurcio
979072b9a4
Add a test suite for Color
2020-07-31 21:04:16 +02:00
bruvzg
0a89498f51
Fix heap use after free in the doctest "main".
2020-07-31 21:52:48 +03:00
Andreas Haas
802a0316c5
DirectInput: use correct joypad id
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Previously `joypad_count` was used as the index into the d_joypads array when initializing a new gamepad.
This caused the accidental override of an already connected device when a gamepad with a lower id was disconnected and connected again.
fixes #17566
2020-07-31 20:16:51 +02:00
Rémi Verschelde
970ce06b34
Merge pull request #40923 from opl-/fix/update-window-size
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Fix window max_size acting as min_size
2020-07-31 19:16:42 +02:00
opl-
48d55e46d0
Fix window max_size acting as min_size
2020-07-31 17:38:34 +02:00
opl-
a31b164071
Fix losing X11 window normal size hint properties
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This was caused by `XSetWMNormalHints` being called multiple times, each time with different values. Calling the method replaces the old data completely, resulting in some of the settings being lost.
Since the method was called 3 times before the window was mapped, this resulted in the position hint being lost and the window always getting opened at a position determined by the WM.
2020-07-31 17:32:46 +02:00
hoontee
001b6075cb
Properly handle empty CSGCombiners
2020-07-31 10:11:26 -05:00
Rémi Verschelde
5d880bf7db
Merge pull request #40613 from HaSa1002/multi-lang-docs
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Add multiple programming language support to class reference
2020-07-31 14:51:33 +02:00
Rémi Verschelde
6d4d8349b6
Merge pull request #40915 from akien-mga/ci-pin-emscripten
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CI: Pin Emscripten version for reproducible builds
2020-07-31 14:34:25 +02:00
Rémi Verschelde
bfd5226a8d
CI: Pin Emscripten version for reproducible builds
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Emscripten is a fast-moving target which gets tons of improvements all the time,
but it's not rare that some regressions affect us and make our CI builds fail.
(See e.g. #33728 , #35237 , #39168 , #40563 , and #40914.)
Let's pin to a stable version to avoid having external factors impact our CI,
and update this version manually regularly in a PR to ensure that the new
version works well for us.
2020-07-31 14:19:40 +02:00
Rémi Verschelde
4fb0ae3e9f
Merge pull request #40913 from godotengine/localv
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Fixes issue with LocalVector remove function
2020-07-31 14:03:59 +02:00