Fabio Alessandrelli
eb2121d513
Fix RasterizerDummy after SDF GI changes.
...
Re-enable JavaScript CI.
2020-06-30 21:05:49 +02:00
Rémi Verschelde
84e9e58084
Merge pull request #39990 from follower/revert-fuzzy-help-search
...
Revert "Adds fuzzy search for help search dialog"
2020-06-30 18:40:43 +02:00
follower
55d706c352
Revert "Adds fuzzy search for help search dialog"
...
This reverts commit 481dbceed0
.
Current fuzzy search implementation results in too many
non-useful results.
Could be re-added after result sort/filter/score functionality
is added. See #30072 for example existing implementation.
Fixes : #39128
Reverts: #32043
Fixed format style conflicts:
editor/editor_help_search.cpp
2020-07-01 03:19:24 +12:00
Rémi Verschelde
5f2295f2df
Merge pull request #39986 from reduz/app-inout-notification
...
Add a separate application focus/in notification
2020-06-30 16:58:46 +02:00
Rémi Verschelde
f3c5f12e39
Merge pull request #38920 from paulherman/tga
...
Expose loading TGA images in Image.
2020-06-30 16:40:28 +02:00
Juan Linietsky
438c380458
Add a separate application focus/in notification out from Window focus notification.
2020-06-30 10:40:06 -03:00
Rémi Verschelde
27605769c4
Merge pull request #35633 from Xrayez/physics-shape-property
...
Expose shape property for shape query parameters classes
2020-06-30 13:57:23 +02:00
Rémi Verschelde
dffb8824db
Merge pull request #39982 from hinlopen/create-dialog-preferred
...
Add Control to preferred types in Create Dialog
2020-06-30 12:50:36 +02:00
Stijn Hinlopen
ec86d32684
Add Control to preferred types
2020-06-30 12:00:55 +02:00
Rémi Verschelde
50e79134b8
Merge pull request #39956 from madmiraal/fix-39919
...
Fix CSG Visual Bug.
2020-06-30 11:53:13 +02:00
Rémi Verschelde
bccb323396
Merge pull request #39977 from bruvzg/fix_zip_file_mode_again
...
[macOS export] Set correct external file attributes, and creation time.
2020-06-30 09:57:45 +02:00
Rémi Verschelde
5a33c77f0a
Merge pull request #39953 from neikeq/fix-missing-defval-regr-from-39827
...
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
2020-06-30 09:40:43 +02:00
bruvzg
accae11fe3
[macOS export] Set correct external file attributes (Unix mode), and creation time.
2020-06-30 10:16:02 +03:00
Rémi Verschelde
d41e8d8f2d
Merge pull request #39302 from simpuid/custom-monitors
...
Added Custom Performance Monitor
2020-06-29 22:18:13 +02:00
Rémi Verschelde
8e8699e36b
Merge pull request #39894 from madmiraal/fix-39768
...
Trigger broadphase update when changing collision layer/mask.
2020-06-29 21:34:45 +02:00
Marcel Admiraal
63f4e92195
Use is_equal_approx() instead of vertex_snap when checking if ray is
...
colliding with equiplanar CSG faces.
2020-06-29 18:21:15 +01:00
Marcel Admiraal
1a559c9889
Create degenerate triangles when inserting an edge into a CSG face.
...
They will be deleted when the faces are merged, but their edges are
needed for merging faces.
2020-06-29 17:57:07 +01:00
Ignacio Etcheverry
7c3ff85c71
Fix missing DEFVAL in RenderingDevice.storage_buffer_create
2020-06-29 17:13:09 +02:00
Rémi Verschelde
4599381fad
Merge pull request #39934 from starryalley/fix-videoplayer-race
...
VideoPlayer: fix possible race condition
2020-06-29 14:52:58 +02:00
Rémi Verschelde
5bf7c769f0
Merge pull request #39945 from akien-mga/x11-XGetWindowProperty-memleak
...
X11: Ensure XGetWindowProperty data gets freed
2020-06-29 13:57:53 +02:00
simpu
bfadb882b1
Added Custom Performance Monitor and feature to read intermediate values of Monitor
...
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor`
The value can be viewed in the `Monitor` tab of Debugger.
Text before `/` is used to categorize the custom monitor.
`EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger`
User can click on the graph of monitors to read the value at that point.
Graph includes intermediate base lines.
2020-06-29 17:20:29 +05:30
Rémi Verschelde
524f061c01
X11: Ensure XGetWindowProperty data gets freed
...
And cleanup includes a bit.
2020-06-29 13:32:21 +02:00
Rémi Verschelde
9fc65fd1f1
Merge pull request #39938 from MCrafterzz/interpolatedcamera
...
Remove unused interpolate camera icon
2020-06-29 10:59:58 +02:00
Rémi Verschelde
dffd805055
Merge pull request #39824 from mrushyendra/snap_point_polygon
...
Fix possible accidental duplication of Polygon2D start point
2020-06-29 10:39:00 +02:00
Rémi Verschelde
b474e30136
Merge pull request #39922 from KoBeWi/preloadload
...
Improve the preload and load descriptions
2020-06-29 10:38:20 +02:00
Rémi Verschelde
9f9fa07f07
Merge pull request #39935 from mrushyendra/datetime_negative
...
Fix weekday calculation in get_datetime_from_unix_time for negative times
2020-06-29 09:19:01 +02:00
Maganty Rushyendra
aae5f246ff
Fix weekday calculation in get_datetime_from_unix_time for negative times
...
Fix calculation for negative times to ensure Sundays are wrapped around to '0'
instead of '7', making it consistent with the output for positive times.
2020-06-29 14:27:10 +08:00
Mark Kuo
e435d57758
VideoPlayer: fix possible race condition
...
In set_stream() we write to 'playback' while accessing the same object
in _mix_audio() in audio thread. Protect the 'write' part in
set_stream() to avoid possible crash in _mix_audio() function.
2020-06-29 13:01:54 +10:00
Tomasz Chabora
13298ed873
Improve the preload and load descriptions
2020-06-28 20:51:46 +02:00
Rémi Verschelde
481151be09
Merge pull request #39916 from reduz/sdfgi-occ
...
SDFGI: Slight occlusion improvements.
2020-06-28 14:42:03 +02:00
Juan Linietsky
b1aa24ea3c
Slight occlusion improvements.
2020-06-28 09:11:21 -03:00
Rémi Verschelde
e1ef3f2da6
Merge pull request #39904 from m4gr3d/fix_focus_aware_option_master
...
Fix the logic to enable focus awareness
2020-06-28 09:09:38 +02:00
Rémi Verschelde
46b36805d9
Merge pull request #39910 from starryalley/fix-videoplayer-file-close
...
VideoStreamGDNative: close file in cleanup()
2020-06-28 08:59:42 +02:00
Mark Kuo
3b05d2c989
VideoStreamGDNative: close file in cleanup
...
We should close the file handle when we are done.
2020-06-28 10:20:07 +10:00
Fredia Huya-Kouadio
2d53b8173e
Fix the logic to enable focus awareness
2020-06-27 16:43:08 -07:00
Rémi Verschelde
27378524f2
Merge pull request #39896 from KoBeWi/image_gallery
...
Generate inspector preview for Image resources
2020-06-27 23:25:43 +02:00
Rémi Verschelde
5054e27aa0
Merge pull request #39885 from hinlopen/improve-quick-open
...
QuickOpen improvements
2020-06-27 22:07:38 +02:00
Tomasz Chabora
eb6a367cb7
Generate inspector preview for Image resources
2020-06-27 22:03:20 +02:00
Marcel Admiraal
79d3d3d17b
Trigger broadphase update when changing collision layer/mask, and
...
check for collision layer/mask changes in 2D hash grid broadphase update.
2020-06-27 18:34:16 +01:00
Stijn Hinlopen
c33707e9b4
Remove directory search results
2020-06-27 17:45:06 +02:00
Rémi Verschelde
ff0583770a
Merge pull request #39869 from Chaosus/shader_fix_return
...
Prevents usage of return in main shader functions
2020-06-27 17:03:42 +02:00
Rémi Verschelde
c4707bd71b
Merge pull request #39850 from adamreichold/is-position-behind-get-global-transform-once
...
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
2020-06-27 16:50:19 +02:00
Yuri Roubinsky
2ce77e4b57
Prevents usage of return in main shader functions
2020-06-27 17:36:45 +03:00
Adam Reichold
b2a204799a
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
2020-06-27 16:32:11 +02:00
Rémi Verschelde
759ed89640
Merge pull request #39856 from qarmin/fixes_leaks
...
Fixes recently introduced shader leaks
2020-06-27 16:11:33 +02:00
qarmin
997d367b51
Fixes recently introduced shader leaks
2020-06-27 15:08:20 +02:00
Rémi Verschelde
db168abe7d
Merge pull request #39637 from MCrafterzz/tilemapinprovements
...
Make tilemap lines/rectangles their own tools
2020-06-27 11:38:32 +02:00
Rémi Verschelde
bcf7e51689
Merge pull request #39177 from Calinou/distraction-free-keep-bottom-panel-visible
...
Keep the bottom panel visible when enabling the distraction-free mode
2020-06-27 00:18:58 +02:00
Hugo Locurcio
e6352d1daa
Keep the bottom panel visible when enabling the distraction-free mode
...
- Document the `EditorInterface.distraction_free_mode` property.
This closes https://github.com/godotengine/godot-proposals/issues/951 .
2020-06-26 22:09:08 +02:00
Rémi Verschelde
b55d859c5f
Merge pull request #39855 from m4gr3d/godot_fragment_master
...
Enable the ability to use Godot as a subview within an Android app
2020-06-26 22:08:01 +02:00