Commit graph

4221 commits

Author SHA1 Message Date
Yuri Roubinsky
e537a1f10e Added missed limiters for Visual Shader node enums 2021-08-15 19:10:51 +03:00
Rémi Verschelde
59879447a3
Merge pull request #51636 from Calinou/rename-lineshape2d
Rename LineShape2D to WorldMarginShape2D
2021-08-14 09:36:16 +02:00
Hugo Locurcio
8e3f71d750
Rename LineShape2D to WorldMarginShape2D
The new name makes it more obvious that it acts as an infinite plane,
and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-14 03:12:13 +02:00
Rémi Verschelde
f32c042f3e
Merge pull request #51321 from pycbouh/docs-makerst-codestyle
Fix minor code style issues in the RST generator
2021-08-13 22:40:05 +02:00
Rémi Verschelde
761eb7e06a
Merge pull request #51585 from Paulb23/theme-update-optimisation 2021-08-13 21:33:36 +02:00
Paulb23
b73983340d Add bulk theme overrides to Control 2021-08-13 16:41:36 +01:00
Rémi Verschelde
e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
Fix directional shadow bias
2021-08-13 16:45:49 +02:00
Rémi Verschelde
f0e420e981
Merge pull request #51519 from Chaosus/vs_transform_operator
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13 14:44:14 +02:00
Rémi Verschelde
1833c8b233
Merge pull request #51587 from Calinou/use-unicode-multiplication-symbol
Use the Unicode multiplication symbol where relevant
2021-08-13 14:27:48 +02:00
Pedro J. Estébanez
abdfbef075 Add project setting for agile input event flushing
If enabled, key/touch/joystick events will be flushed just before every idle and physics frame.

Enabling this can greatly improve the responsiveness to input, specially in devices that need to run multiple physics frames per each idle frame, because of not being powerful enough to run at the target frame rate.

This will only work for platforms using input buffering (regardless event accumulation). Currenly, only Android does so, but could be implemented for iOS in an upcoming PR.
2021-08-13 11:45:50 +02:00
Rémi Verschelde
a98589a449
Merge pull request #51581 from bruvzg/camera_feed_port
Port camera feed to the new RenderingServer API.
2021-08-12 23:28:10 +02:00
Hugo Locurcio
7612cff432
Use the Unicode multiplication symbol where relevant 2021-08-12 21:45:33 +02:00
Rémi Verschelde
244295a0c2
Merge pull request #51579 from Calinou/doc-editorfilesystem-get-file-type
Fix incorrect descriptions for EditorFileSystem's `get_file_type()`
2021-08-12 20:36:20 +02:00
Rémi Verschelde
5e0838c58e
Merge pull request #50372 from Paulb23/code_edit_breakpoint_fixes
Fix breakpoint toggle signal not firing when expected
2021-08-12 20:33:56 +02:00
bruvzg
de30dfe6a5 Port camera feed to the new RenderingServer API. 2021-08-12 20:46:19 +03:00
Hugo Locurcio
1942e0c117
Fix incorrect descriptions for EditorFileSystem's get_file_type() 2021-08-12 18:38:57 +02:00
Rémi Verschelde
c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp
989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Paulb23
a736fb8ce9 Fix breakpoint toggle signal not firing when expected 2021-08-12 14:47:10 +01:00
Rémi Verschelde
a695a6764e
Merge pull request #50371 from Paulb23/text_edit_cleanup 2021-08-12 15:30:12 +02:00
Paulb23
a4606c2806 Cleanup and complete TextEdit inspector and docs 2021-08-12 11:43:35 +01:00
Yuri Roubinsky
810c30dc09
Merge pull request #51517 from Chaosus/precise_graphedit_port_handling
Better port handling connection for `GraphEdit`
2021-08-12 11:40:52 +03:00
Paulb23
0a32a6907b Cleanup and expose viewport / scrolling methods 2021-08-12 09:29:58 +01:00
Paulb23
7dbb0f3233 Rename readonly to editable 2021-08-12 09:29:58 +01:00
Paulb23
b799e5583a Rename insert mode to overtype mode 2021-08-12 09:29:58 +01:00
Paulb23
9ec3e7f3d7 Cleanup TextEdit selection methods 2021-08-12 09:29:56 +01:00
Paulb23
7e70f9e0b9 Expose and cleanup TextEdit line wrap API 2021-08-12 09:29:16 +01:00
Paulb23
d5dcaee4c5 Cleanup and rename caret operations 2021-08-12 09:29:13 +01:00
Paulb23
e60900a353 Make TextEdit cut, copy and paste overridable 2021-08-12 09:27:10 +01:00
Rémi Verschelde
1c5a8592ca
Merge pull request #49346 from IcedQuinn/document-jsonrpc
doc: Add documentation for JSONRPC class
2021-08-12 08:41:59 +02:00
Rémi Verschelde
e2ca1d413e
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12 08:16:46 +02:00
Iced Quinn
3fc5646b98
doc: Add documentation for JSONRPC class 2021-08-12 08:13:35 +02:00
Yuri Roubinsky
61904d56ea Better port handling connection for GraphEdit 2021-08-12 09:09:24 +03:00
Hugo Locurcio
635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
The project setting wasn't being used anywhere.

This also tweaks the property hints to denote that these properties
are only effective after a restart.
2021-08-12 01:58:42 +02:00
PouleyKetchoupp
f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Max Hilbrunner
4e065a5242 Docs: Fix capitalisation of Warning in two places
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11 22:46:14 +02:00
Yuri Roubinsky
9cf158019d Changed TransformMult node to TransformOp in visual shaders 2021-08-11 22:05:04 +03:00
Max Hilbrunner
dd277aedc9 Fix CI after #38992 2021-08-11 19:46:29 +02:00
Rémi Verschelde
d7a39cc346
Merge pull request #38992 from Dragoncraft89/master
Error handling functions for GdScript
2021-08-11 18:43:27 +02:00
Rémi Verschelde
e30be92ce8
Merge pull request #41634 from KoBeWi/the_independence 2021-08-11 18:16:24 +02:00
Rémi Verschelde
3e2496b72e
Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-quality
Decrease the default depth of field bokeh quality
2021-08-11 17:42:56 +02:00
Rémi Verschelde
b7f0fc2a08
Merge pull request #51513 from mhilbrunner/ssl-warning
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11 17:37:50 +02:00
Tomasz Chabora
f12f5b36b5 Make radius & height in CapsuleShape2D independent 2021-08-11 17:34:27 +02:00
Hugo Locurcio
d364ff2087
Decrease the default depth of field bokeh quality
This makes depth of field perform better out of the box, with little
visual difference.
2021-08-11 16:59:22 +02:00
Max Hilbrunner
4eb427afb8 Docs: Add warnings about no SSL/(D)TLS revocation 2021-08-11 16:02:38 +02:00
Rémi Verschelde
62047e4e48
Merge pull request #51486 from reduz/fixes-to-mobile-renderer
Fixes and optimizations to mobile renderer
2021-08-11 15:19:11 +02:00
Rémi Verschelde
a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc 2021-08-11 14:12:56 +02:00
Haoyu Qiu
60298328ca Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:10 +08:00
Rémi Verschelde
c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde
80dec1948a
Merge pull request #41956 from Calinou/rename-engine-iterations-per-second
Rename `iterations_per_second` to `physics_ticks_per_second`
2021-08-11 08:05:33 +02:00