Rémi Verschelde
87c3e284c5
Merge pull request #56106 from Calinou/print-fps-vsync-mode
2021-12-21 09:26:49 +01:00
Rémi Verschelde
cee4b59551
Merge pull request #56105 from zaevi/fix_tooltip_tr
2021-12-21 09:25:20 +01:00
Rémi Verschelde
73f09b1574
Merge pull request #56098 from Faless/mbedtls/2.16.12
2021-12-21 09:13:31 +01:00
kobewi
c68e93ad52
Implement property array for OptionButton
2021-12-21 08:53:09 +01:00
kleonc
46eebf11ca
EditorAtlasPacker Fix incorrectly deducing zero height in some cases
2021-12-20 21:37:22 +01:00
Hugo Locurcio
a924cb3b54
Print requested V-Sync mode when Print Fps is enabled
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This can be used to diagnose why the printed FPS is locked to the
monitor refresh rate.
2021-12-20 19:56:04 +01:00
Zae
e957f7aeb0
Fix BaseButton's localization for tooltip with shortcut
2021-12-21 01:08:37 +08:00
jmb462
f491b43edd
Fix wrong ColorPicker shape with GradientEdit
2021-12-20 18:00:11 +01:00
Fabio Alessandrelli
36d316876b
Bump mbedtls to 2.16.12
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Remove upstreamed patches.
Re-apply padlock and uwp patches.
NOTE: We could replace our padloack patch with mbedtls 3452.
2021-12-20 13:58:54 +01:00
Rémi Verschelde
71616630e0
Merge pull request #56048 from Faless/headless/os_features
2021-12-20 10:54:58 +01:00
Rémi Verschelde
51c5fa48ab
Merge pull request #56039 from Rubonnek/update-detect-prime-formatting-master
2021-12-20 10:28:16 +01:00
Rémi Verschelde
1e3d896d19
Merge pull request #56071 from great90/master
2021-12-20 10:08:51 +01:00
Fabio Alessandrelli
e880294d9f
[Headless] Workaround texture load failure.
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Some assets are loaded based on OS/server feature detection, namely
textures (but potentially others).
The ResourceImporter will fail to load a texture if the OS reports not
supporting it. The OS, in turn, checks texture format support via the
RenderingServer.
This commit makes the dummy rasterizer report known texture formats as
supported (although unused), so that scenes can be correctly loaded when
they include references to imported textures.
2021-12-20 09:18:26 +01:00
great90
10c91f8116
Fix variable name 'max_size' to 'min_size' in aabb
2021-12-19 11:51:14 +08:00
Rémi Verschelde
8485d0c53a
Merge pull request #55918 from BastiaanOlij/fix_win_opengl_destroy_crash
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Fix incorrect destroy of OpenGL driver if using Vulkan on Windows
2021-12-18 11:37:52 +01:00
Rémi Verschelde
aef799f1fa
Merge pull request #56046 from timothyqiu/map-pattern
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Fix crash when executing `TileMap.map_pattern`
2021-12-18 11:29:14 +01:00
Rémi Verschelde
9f5045f70f
Merge pull request #56041 from Zylann/null_checks2
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Fix crash if font fails loading when generating a preview
2021-12-18 09:31:26 +01:00
Haoyu Qiu
1078c389f9
Fix crash when executing TileMap.map_pattern
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Validates the input reference.
2021-12-18 15:53:21 +08:00
Marc Gilleron
ccb701f2f7
Fix crash if font fails loading when generating a preview
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Historical crash log:
ERROR: No loader found for resource: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf.
at: (core\io\resource_loader.cpp:213)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::_parse_ext_resource (scene\resources\resource_format_text.cpp:170)
ERROR: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres:8 - Parse Error: [ext_resource] referenced non-loaded resource at: res://addons/gdquest.mannequin/assets/theme/fonts/montserrat/Montserrat-Medium.ttf
at: ResourceLoaderText::load (scene\resources\resource_format_text.cpp:649)
ERROR: Failed loading resource: res://addons/gdquest.mannequin/assets/theme/fonts/default_font.tres. Make sure resources have been imported by opening the project in the editor at least once.
at: (core\io\resource_loader.cpp:206)
2021-12-18 03:35:29 +00:00
Bastiaan Olij
d08b28aeb0
Fix initialising of gl_manager and checking gl_manager and context_vulkan preventing crash issues.
2021-12-18 12:21:16 +11:00
Wilson E. Alvarez
3c198aecaa
Sync detect_prime_x11.cpp formatting changes from 3.x branch
2021-12-17 16:08:13 -05:00
Rémi Verschelde
b0e93711b3
Merge pull request #52170 from Ansraer/2d-scale-factor
2021-12-17 20:10:29 +01:00
Rémi Verschelde
33bc761c73
Merge pull request #55976 from timothyqiu/font-preview-fg
2021-12-17 19:28:47 +01:00
Ansraer
c7a03412ac
add 2d scale factor property
2021-12-17 19:19:41 +01:00
Rémi Verschelde
52217244f4
Merge pull request #56023 from Zylann/null_checks
2021-12-17 19:11:59 +01:00
Marcel Admiraal
39136ce3e0
Revert "Fixed event spam when using the Nintendo Switch controller"
2021-12-17 17:14:07 +00:00
Haoyu Qiu
1fb59d13c2
Fix font preview text color on light background
2021-12-18 00:34:28 +08:00
Marc Gilleron
5c3b92e94f
Don't crash when texture param is null
2021-12-17 15:56:41 +00:00
Rémi Verschelde
58712e96ae
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Gallilus, @Listwon, @zaevi
Thanks to all contributors and donors for making Godot possible!
2021-12-17 10:37:23 +01:00
Rémi Verschelde
ed395c6b99
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@265b43b789 .
2021-12-17 00:14:44 +01:00
Rémi Verschelde
33e03386b3
Merge pull request #55966 from bruvzg/wt 💩 4
2021-12-16 23:05:24 +01:00
Rémi Verschelde
350013f5f2
Merge pull request #55980 from slouken/fix-xinput-detection
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Fixed detecting the Valve Streaming Gamepad
2021-12-16 19:50:33 +01:00
Rémi Verschelde
9c9cc1b222
Merge pull request #55978 from slouken/fix-switch-controller-event-spam
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Fixed event spam when using the Nintendo Switch controller
2021-12-16 19:49:47 +01:00
Sam Lantinga
313815f818
Fixed event spam when using the Nintendo Switch controller
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There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
2021-12-16 09:04:58 -08:00
Sam Lantinga
8df0baf6f5
Fixed detecting the Valve Streaming Gamepad
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Fixed the GUID, and compare the contents of the GUID, not just the pointers
2021-12-16 08:52:47 -08:00
Rémi Verschelde
bc2ac26964
i18n: Sync classref translations with current 3.4
docs
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(cherry picked from commit f8b4412b51
)
2021-12-16 17:06:18 +01:00
Rémi Verschelde
c33e84fe8c
Merge pull request #55165 from Calinou/doc-gui-theme-item-focus-transparent
2021-12-16 15:39:48 +01:00
Rémi Verschelde
61c8ea7b14
i18n: Sync classref translations with Weblate
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(cherry picked from commit 9f838dbece
)
2021-12-16 15:16:04 +01:00
Rémi Verschelde
6214727c80
i18n: Sync editor translations with Weblate
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(cherry picked from commit 8a30e04fd1
)
2021-12-16 15:16:02 +01:00
Rémi Verschelde
feff06b5e7
Merge pull request #55992 from KoBeWi/node_hide_and_seek
2021-12-16 15:14:28 +01:00
kobewi
e7722a9a7b
Mention what happens if find_node() fails
2021-12-16 13:37:54 +01:00
Rémi Verschelde
be83968b6b
Merge pull request #55970 from Chaosus/shader_fix_struct_warning
2021-12-16 13:35:44 +01:00
Rémi Verschelde
91c0529073
Merge pull request #55930 from timothyqiu/doctool-i18n
2021-12-16 13:08:53 +01:00
Yuri Roubinsky
6435d1be23
Merge pull request #55982 from Chaosus/vs_texture_filtering
2021-12-16 13:53:47 +03:00
Haoyu Qiu
e4e4e475f8
Make --doctool
locale aware
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* Adds `indent(str)` to `String`:
* Indent the (multiline) string with the given indentation.
* This method is added in order to keep the translated XML correctly
indented.
* Moves the loading of tool/doc translation into
`editor/editor_translation.{h,cpp}`.
* This will be used from both `EditorSettings` and the doc tool from
`main`.
* Makes use of doc translation when generating XML class references, and
setup the translation locale based on `-l LOCALE` CLI parameter.
The XML class reference won't be translated if `-l LOCALE` parameter is
not given, or when it's `-l en`.
2021-12-16 17:49:22 +08:00
Fabio Alessandrelli
75ed3d74e8
Merge pull request #55747 from timothyqiu/editor-proxy
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Add proxy support for the editor
2021-12-16 10:06:14 +01:00
Yuri Roubinsky
1eb40904ce
Add texture filtering properties to VisualShaderNodeTextureUniform
2021-12-16 11:50:33 +03:00
Max Hilbrunner
edd3ca4501
Merge pull request #55974 from skyace65/ScriptDoc
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Clarify that the script class should not be used directly
2021-12-16 07:35:10 +01:00
Max Hilbrunner
cedd690d3a
Merge pull request #55811 from nathanfranke/os-documentation
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Fix OS.get_name and OS.get_user_data_dir documentation
2021-12-16 07:32:11 +01:00
Yuri Roubinsky
765032ae95
Merge pull request #55969 from Chaosus/shader_anisotropic
2021-12-16 07:06:43 +03:00