Yuri Sizov
7b6a06575d
Merge pull request #77227 from you-win/docs/cannot-use-not-operator-for-strings
...
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 13:56:24 +02:00
Peter Anderson
77a61084aa
Add Stretch Mode description to ProjectSettings.xml
...
Update doc/classes/ProjectSettings.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-05-30 13:01:13 +02:00
PoolloverNathan
04480f196a
Update outdated syntax in JavaScriptBridge
doc
...
According to `JavaScriptBridge`, thus takes a Callable, not an object/string pair.
2023-05-30 12:27:38 +02:00
archsolar
6719fea8dc
Docs: Fix SurfaceTool example caps typo
2023-05-30 11:44:07 +02:00
Tim Yuen
18fa7cf967
Mention that the not operator cannot be used with Strings and StringNames
2023-05-30 11:33:17 +02:00
TLAliceDev
dde46d75c4
Updated texture_button documentation
...
Old description implied that the normal texture would not be displayed while the button is on focus. That is not the case.
2023-05-30 11:12:23 +02:00
Markus Sauermann
ce10ca6979
Create a virtual mouse move event after moving child nodes
...
This updates mouse cursor and mouse-over-states without the need
for additional mouse movements.
2023-05-29 22:46:19 +02:00
Yuri Sizov
b4ac381f30
Merge pull request #77609 from RedworkDE/class-ref-code-fixes
...
Fix more issues with code tags in class reference
2023-05-29 17:37:16 +02:00
Yuri Sizov
989dedddf9
Merge pull request #77577 from YeldhamDev/improve_window_docs
...
Improve `Window` documentation
2023-05-29 17:34:24 +02:00
Yuri Sizov
c5e989209c
Merge pull request #76151 from MewPurPur/square-gradient2d
...
Add a square fill mode to GradientTexture2D
2023-05-29 17:17:16 +02:00
Yuri Sizov
b986d30ec0
Merge pull request #76600 from MewPurPur/improve-docs-top-sections-PHYS
...
Overhaul the top sections of the class reference (Physics classes)
2023-05-29 17:14:38 +02:00
Yuri Sizov
7505fbd939
Merge pull request #76702 from MewPurPur/improve-docs-top-sections-GUI
...
Overhaul the top sections of the class reference (GUI classes)
2023-05-29 17:13:38 +02:00
Yuri Sizov
490a76edc8
Merge pull request #76526 from MewPurPur/improve-docs-top-sections-CORE
...
Overhaul the top sections of the class reference (Core classes)
2023-05-29 17:08:40 +02:00
Yuri Sizov
5edcf4f3c7
Merge pull request #77614 from mhilbrunner/class_ref_documentation_object_set_meta
...
Docs: Update Object's class reference regarding meta data
2023-05-29 17:06:32 +02:00
Michael Alexsander
f7fced5e00
Improve Window
documentation
2023-05-29 11:18:31 -03:00
Devin
cdc2e6d872
Updated Object's class reference documentation for set_meta to indicate metadata's name must be a valid identifier
2023-05-29 16:09:16 +02:00
RedworkDE
42ca35cfd7
Fix more issues with code tags in class reference
2023-05-29 15:46:34 +02:00
Rémi Verschelde
1ae0bb0e8f
Merge pull request #77606 from timothyqiu/balance
...
Fix code tag typo in class reference
2023-05-29 10:30:12 +02:00
Rémi Verschelde
8d79a7452b
Merge pull request #77581 from AThousandShips/doc_fixes
...
Minor grammar fixes to documentation
2023-05-29 10:30:04 +02:00
Rémi Verschelde
aa739bae4f
Merge pull request #76616 from TokageItLab/implement-anim-node-sub2
...
Implement `AnimationNodeSub2` to `AnimationTree` and allow less or greater value in mathematical `AnimationNode`
2023-05-29 10:29:02 +02:00
Rémi Verschelde
c97201babc
Merge pull request #76545 from JoNax97/gradient_color_spaces
...
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-29 10:28:58 +02:00
Rémi Verschelde
6dcd490d03
Merge pull request #66763 from MewPurPur/remove-bookmark-hiding
...
Remove editor setting for hiding bookmarks
2023-05-29 10:28:37 +02:00
Haoyu Qiu
85f137912d
Fix code tag typo in class reference
2023-05-29 15:47:04 +08:00
Ninni Pipping
17fb77223c
Minor grammar fixes to documentation
2023-05-28 18:27:56 +02:00
VolTer
151a4ba6a5
Overhaul the top sections of the class reference (GUI classes)
2023-05-28 14:24:54 +02:00
Silc Lizard (Tokage) Renew
26cc4bbd82
Remove out-dated lines from class reference of Skeleton3D
2023-05-27 21:08:36 +09:00
Silc Lizard (Tokage) Renew
c9c8205644
Implement NodeSub2 to AnimationTree & improve mathematical Nodes
2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d
Add Linear SRGB and OKLab color spaces to Gradient.
2023-05-26 16:18:01 -03:00
Allen Pestaluky
4e19f34856
Changed Subtract blend mode of Forward+ and Mobile renderers to match behaviour of the Godot 3 and Compatibility renderers
...
The OpenGL implementation has used GL_FUNC_REVERSE_SUBTRACT for a long time, but the new RenderingDevice abstraction used by the Vulkan renderers had been mistakenly set to BLEND_OP_SUBTRACT instead of BLEND_OP_REVERSE_SUBTRACT.
Fixes #77448
2023-05-26 10:50:35 -04:00
Dipal Zambare
41ac5a406e
Fix typo in CS notification example of the Object class
2023-05-25 10:09:12 +02:00
Rémi Verschelde
4c4bf58ffb
Merge pull request #77417 from winston-yallow/support-project-settings-usage-flags
...
Expose ProjectSettings.set_as_basic() to scripting
2023-05-25 09:25:19 +02:00
Winston
263aedc1ad
Expose ProjectSettings.set_as_basic() to GDScript
2023-05-24 13:28:08 +02:00
Silc Renew
42aa5398d9
Fix Pathfollow direction
...
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
5562100d33
Merge pull request #77411 from saki7/control-get_drag_data-const
...
Expose `Control::_get_drag_data()` as non-const function
2023-05-24 08:49:57 +02:00
Rémi Verschelde
6f34a23439
Merge pull request #76082 from reduz/ability-to-look-at-in-model-space
...
Add the ability to look-at in model-space.
2023-05-24 08:46:53 +02:00
Juan Linietsky
5fdc1232ef
Add the ability to look-at in model-space.
...
This is a much simpler attempt to solve the same problem as #76060 , but without breaking any compatibility.
* Adds a description of what model space is in the Vector3 enums (MODEL_* constants). This has the proper axes laid out for imported 3D assets.
* Adds the option to `look_at` using model_space, which uses Vector3.MODEL_FRONT as forward vector.
The attempt of this PR is to still break the assumption that there is a single direction of forward (which is not the case in Godot)
and make it easier to understand where 3D models are facing, as well as orienting them via look_at.
2023-05-24 10:10:24 +09:00
Nana Sakisaka
3dbd47ecb6
Expose Control::_get_drag_data() as non-const function
2023-05-24 06:09:45 +09:00
Rémi Verschelde
012541763d
Merge pull request #77288 from puchik/expose_get_window_id
...
Expose get_window_id() from Window class
2023-05-23 19:14:24 +02:00
bruvzg
aaddec7cb8
[TextServer] Add support for retrieving OpenType name strings.
2023-05-22 18:08:34 +03:00
Rémi Verschelde
58eef826a2
Merge pull request #77321 from skyace65/Polygon2D
...
Fix incorrect Polygon2D description
2023-05-22 14:12:31 +02:00
Rémi Verschelde
0bdea72092
Merge pull request #77323 from RedworkDE/gdextension-openlibrary-default-value
...
Bind forgotten default value for `GDExtension::open_library` argument
2023-05-22 13:49:26 +02:00
Rémi Verschelde
a54c011285
Merge pull request #77231 from AThousandShips/id_doc
...
Clarify range of various ID values are 32 bit
2023-05-22 13:49:02 +02:00
Rémi Verschelde
7a176459b1
Merge pull request #76899 from rakkarage/spring-tween
...
Add TRANS_SPRING to Tween
2023-05-22 13:48:47 +02:00
RedworkDE
402b3d146a
Bind forgotten default value for GDExtension::open_library
argument
2023-05-22 00:14:55 +02:00
skyace65
7d9a0f1fe7
Fix incorrect Polygon2D description
2023-05-21 17:47:21 -04:00
Arman Elgudzhyan
49890a99c1
Expose get_window_id() from Window class
...
Window classes often need a Window ID for operations. This will help with performing operations on cached Windows.
2023-05-20 14:48:24 -07:00
bruvzg
fb78889904
[RichTextLabel] Add support for tab stops.
2023-05-20 22:58:51 +03:00
VolTer
e3d0da404f
Overhaul the top sections of the class reference (Physics classes)
2023-05-20 03:25:26 +02:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
...
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).
However, it's probably a better choice to unconstrain the 2D editor view
by default because:
- Lots of people don't know about this setting and wonder how they
can scroll far away from the scene. This feels really limiting for them,
and it can even lead to some people thinking Godot intentionally limits
scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Yuri Sizov
809a982162
Merge pull request #77247 from Piralein/nohashforyou
...
Fix C# code examples in `String` and `StringName`
2023-05-19 19:48:06 +02:00
Hana - Piralein
85e1fc2681
fix c# code example
2023-05-19 17:53:54 +02:00
Ninni Pipping
8cf98dda23
Clarify range of various ID values are 32 bit
2023-05-19 17:22:05 +02:00
Rémi Verschelde
aaa77d0d8f
Merge pull request #77132 from bruvzg/tts_disable
...
Add `audio/general/text_to_speech` project setting to enable/disable TTS.
2023-05-19 10:10:38 +02:00
Rémi Verschelde
7951252e42
i18n: Sync translations with Weblate
...
(cherry picked from commit acc82a1d05
)
2023-05-19 08:57:37 +02:00
Rémi Verschelde
57c49a4447
i18n: Sync translations with Weblate
...
(cherry picked from commit 9cd9a07c27
)
2023-05-19 08:57:25 +02:00
VolTer
04562662d3
Overhaul the top sections of the class reference (Core classes)
2023-05-19 07:04:48 +02:00
Aaron Franke
d209857ea7
Document that clamp works with any type that supports greater/less than
2023-05-18 20:18:08 -05:00
Yuri Sizov
2dc3294ad4
Merge pull request #77083 from Jess3Jane/stringname-docs
...
Accurately document StringName comparisons
2023-05-18 20:53:46 +02:00
bruvzg
5b9984b5a2
Add audio/general/text_to_speech
project setting to enable/disable TTS.
2023-05-18 20:16:03 +03:00
Yuri Sizov
e9ba45e12e
Merge pull request #77174 from FranckRJ/improve-parallaxlayer-mirroring-doc
...
Replace "mirror" by "repeat" in doc of `ParallaxLayer::motion_mirroring`
2023-05-18 19:01:43 +02:00
jess3jane
2f9121dea6
Accurately document StringName comparisons
2023-05-18 18:44:28 +02:00
Max Hilbrunner
a521b85976
Small docs syntax fixes
2023-05-18 14:20:53 +02:00
FranckRJ
4e06f611b8
Replaced "mirror" by "repeat" in doc of ParallaxLayer::motion_mirroring
...
Also added a warning explaining that despite its name the texture isn't mirrored.
2023-05-18 00:09:46 +02:00
Rakka Rage
780e21bcac
Add TRANS_SPRING to Tween
2023-05-17 17:54:37 -04:00
voidshine
06d02928b7
Document MIDI zero velocity quirk
2023-05-17 12:19:25 -07:00
Rémi Verschelde
05cc281e4d
Merge pull request #77154 from RPicster/raffa/particles-noise-improvement
...
Reworked Particle Turbulence
2023-05-17 18:36:08 +02:00
Rémi Verschelde
26f96aec9d
Merge pull request #77143 from RandomShaper/fix_wtp_deadlocks
...
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 15:59:18 +02:00
KdotJPG
91bdd4073b
Reworked Particle Turbulence - Rebased.
2023-05-17 14:25:21 +02:00
Rémi Verschelde
b0f49266f9
Merge pull request #76719 from m4gr3d/add_input_event_cancelled_state_main
...
Augment the `InputEvent` class with a `CANCELED` state
2023-05-17 11:25:21 +02:00
Rémi Verschelde
411b6a95a0
Merge pull request #52314 from lawnjelly/four_delta_smooth
...
Add frame delta smoothing option (4.x)
2023-05-17 11:25:03 +02:00
Pedro J. Estébanez
a6e43f71b6
Avoid multiple possibilites of deadlock in resource loading
2023-05-17 01:52:39 +02:00
David Snopek
9b9482d4bb
Rework GDExtension interface from a struct to loading function pointers
2023-05-16 10:27:46 -05:00
lawnjelly
7925670f81
Add frame delta smoothing option (4.x)
...
Frame deltas are currently measured by querying the OS timer each frame. This is subject to random error. Frame delta smoothing instead filters the delta read from the OS by replacing it with the refresh rate delta wherever possible.
This PR also contains code to estimate the refresh rate based on the input deltas, without reading the refresh rate from the host OS.
The delta_smooth_enabled setting can also be modified at runtime through OS::, and there is also now a command line setting to override the project setting.
2023-05-16 13:57:25 +01:00
Rémi Verschelde
d61827af05
Merge pull request #76605 from Rindbee/fix_get_visible_line_count
...
Fix calculation bug with `TextEdit::get_line_height()`
2023-05-16 10:59:52 +02:00
Rémi Verschelde
508a5bf16e
Merge pull request #76025 from YuriSizov/editor-reparentable-windows
...
Expose dialog parent-and-popup logic to the API
2023-05-16 10:49:09 +02:00
Rémi Verschelde
59c19a7172
Merge pull request #75250 from bruvzg/lbl_rtl_jst_flags
...
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-16 10:48:45 +02:00
Rémi Verschelde
265c70a369
Merge pull request #75142 from bruvzg/scr
...
[DisplayServer] Implement screen_get_image method for LinuxBSD/X11, macOS and Windows.
2023-05-16 10:48:16 +02:00
Fredia Huya-Kouadio
250749fa79
Augment the InputEvent
class with a CANCELED
state
...
The `InputEvent` class currently supports the `pressed` and `released` states, which given the binary nature, is represented by a `bool` field.
This commit introduced the `CANCELED` state, which signals that an ongoing input event has been canceled.
To represent all the states, the `InputEventState` enum is added and the `InputEvent` logic is refactored accordingly.
2023-05-15 11:48:25 -07:00
Yuri Sizov
17f492fb82
Expose dialog parent-and-popup logic to the API
2023-05-15 19:49:28 +02:00
bruvzg
9163d8c336
Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification.
2023-05-15 19:23:54 +03:00
Rémi Verschelde
7349789a48
Merge pull request #77061 from AThousandShips/placeholder_doc
...
Document limitations of placeholder textures
2023-05-15 13:45:43 +02:00
Rémi Verschelde
f57fcc95f0
Merge pull request #77056 from kleonc/property_usage_description_fix_network_is_gone
...
Fix property usage docs referring to removed network flag
2023-05-15 13:45:20 +02:00
Rémi Verschelde
591115dcde
Merge pull request #76989 from dalexeev/fix-draw-multiline-colors-usage
...
Fix `draw_multiline_colors` usage
2023-05-15 13:44:09 +02:00
Rémi Verschelde
88f5b8d687
Merge pull request #74190 from TokageItLab/respect-fade-abort-oneshot
...
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 13:43:20 +02:00
Rémi Verschelde
1d83a4c5a5
Merge pull request #72249 from RandomShaper/robust_sync
...
Robustify multi-threading primitives
2023-05-15 13:42:52 +02:00
Silc Lizard (Tokage) Renew
238bc9fe1f
Fix NodeOneShot doesn't respect fade-out when aborting and improvement
2023-05-15 18:51:45 +09:00
Rémi Verschelde
51a1bd7c08
Merge pull request #75869 from aaronfranke/anim-play-end-doc
...
Elaborate on the from_end option in AnimationPlayer.play() documentation
2023-05-15 09:32:33 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors
usage
2023-05-15 09:56:13 +03:00
Rindbee
391bce44b7
Fix calculation bug with TextEdit::get_line_height()
...
When `get_line_height()` is less than `1`, there is no visible text.
So limit the return value of `get_line_height()` to **not less** than
`1` for calculation.
2023-05-15 07:16:00 +08:00
Ninni Pipping
bd2e377007
Document limitations of placeholder textures
2023-05-14 15:07:58 +02:00
kleonc
fc92ee6bf4
Fix property usage docs referring to removed network flag
2023-05-14 12:18:26 +02:00
Hugo Locurcio
9e21647578
Document seamless caveats on small textures in NoiseTexture2D and NoiseTexture3D
...
This also harmonizes "normal map" spelling across the class reference.
2023-05-13 01:06:33 +02:00
Rémi Verschelde
405aa3f2d6
Merge pull request #77005 from paddy-exe/mention-spatial-node3d-ename
...
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 23:26:20 +02:00
Rémi Verschelde
964a5353db
Merge pull request #76525 from MewPurPur/worker-thread-pool-docs
...
Add WorkerThreadPool documentation
2023-05-12 20:13:19 +02:00
Patrick
c60e05694d
Mention "Spatial" rename to "Node3D" in Godot 4
2023-05-12 20:06:25 +02:00
kobewi
27dccf1b5e
Enhance filesystem dock tooltips
2023-05-12 19:28:34 +02:00
Pedro J. Estébanez
6189ab5291
Robustify multi-threading primitives
2023-05-12 19:04:57 +02:00
Rémi Verschelde
8f17f26233
Merge pull request #76978 from raulsntos/property-hint-compat
...
Reorder `PropertyHint` enum to avoid breaking compat
2023-05-12 10:06:32 +02:00
Rémi Verschelde
863bcd3e2b
Merge pull request #76936 from clayjohn/revert-hsl
...
Revert "Add API for HSL conversion"
2023-05-12 10:03:21 +02:00
Rémi Verschelde
07764a4a11
Merge pull request #76852 from AThousandShips/item_list_rect
...
Add `get_item_rect` function to `ItemList`
2023-05-12 10:02:10 +02:00