Rémi Verschelde
882d61791b
Merge pull request #55118 from akien-mga/graphite-80c52493e
2021-11-20 10:46:06 +01:00
Rémi Verschelde
e6fd2d550e
Merge pull request #55115 from akien-mga/tinyexr-1.0.1
2021-11-20 10:45:56 +01:00
Rémi Verschelde
b18744834f
Merge pull request #42711 from madmiraal/fix-19290
2021-11-20 10:43:04 +01:00
Marcel Admiraal
6b54ac98d7
Add shape data to area overlap data.
2021-11-20 08:06:53 +00:00
Rémi Verschelde
eba2d3d931
Merge pull request #55137 from akien-mga/certs-20211101
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certs: Sync with Mozilla bundle as of Nov 1, 2021
2021-11-20 09:01:16 +01:00
Rémi Verschelde
a8b563d777
Merge pull request #41698 from madmiraal/fix-23484
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Fix Area monitorable in 2D and 3D Godot physics.
2021-11-20 08:57:15 +01:00
Marcel Admiraal
1d1ceca6b4
Add area to moved list when changing monitorable,
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and only remove area from query when deleting pair if it was monitorable.
2021-11-20 06:57:34 +00:00
Rémi Verschelde
07f8996b1c
certs: Sync with Mozilla bundle as of Nov 1, 2021
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edd798d35a
2021-11-19 18:45:10 +01:00
Rémi Verschelde
2c22caccc5
basis_universal: Sync with upstream 646a9f826
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646a9f8261
2021-11-19 18:40:08 +01:00
Rémi Verschelde
c6d2768a19
Merge pull request #54500 from Faless/js/4.x_webgl
2021-11-19 18:06:22 +01:00
Camille Mohr-Daurat
4a127fd2cc
Merge pull request #55130 from fabriceci/fix-2d-horizontal-velocity-on-wall
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Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 09:29:53 -07:00
Fabio Alessandrelli
46fdba5f8b
[HTML5] Add WebGL2 (GLES3) support using the OpenGL renderer.
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Note, the editor build requires the mbedtls module to be manually
enabled, as it is currently needed as a ResourceUID dependency.
This will need to be addressed in a separate PR.
2021-11-19 16:59:27 +01:00
Rémi Verschelde
4ab293c13c
Merge pull request #55132 from TokageItLab/fix-loopmode-when-imorting
2021-11-19 16:50:01 +01:00
Silc 'Tokage' Renew
bbdba3310f
Added hint about loop_mode to resource importer
2021-11-19 23:56:14 +09:00
Rémi Verschelde
a706ef3272
wslay: Sync with upstream 45d22583b
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45d22583b4
Mostly style changes, a couple new methods and fixes.
Tweak file structure a bit.
2021-11-19 15:47:20 +01:00
Fabio Alessandrelli
1db8cf0d81
Merge pull request #55117 from akien-mga/miniupnpc-2.2.3
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miniupnpc: Update to version 2.2.3
2021-11-19 15:35:20 +01:00
William Deurwaarder
2ee77f6f05
GPULightmapper: better algorithm to generate rays for indirect lighting
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Previous algorithm used an algorithm to generate rays that was not completely
random. This caused artifacts when large lighmap textures were used.
The new algorithm creates better rays and by that prevents artifacts.
2021-11-19 15:29:43 +01:00
fabriceci
3a4debfa59
Scales the horizontal velocity according to the wall slope in 2D
2021-11-19 14:09:17 +01:00
Rémi Verschelde
28ad2e8c72
libvorbis: Sync with upstream 1.3.7
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Fixes various bugs, including several ones with security relevance.
Changes: https://github.com/xiph/vorbis/releases/tag/v1.3.7
2021-11-19 14:08:06 +01:00
Rémi Verschelde
2410f5de03
meshoptimizer: Sync with upstream commit f4c356d79
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f4c356d79f
2021-11-19 14:02:49 +01:00
Rémi Verschelde
41ce417847
libwebp: Sync with upstream 1.2.1
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Changes: https://chromium.googlesource.com/webm/libwebp/+/1.2.1/NEWS
2021-11-19 13:55:13 +01:00
Rémi Verschelde
5bea1370f0
zstd: Update to upstream version 1.5.0
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Release notes: https://github.com/facebook/zstd/releases/tag/v1.5.0
2021-11-19 13:01:58 +01:00
Rémi Verschelde
0b84b26b2e
xatlas: Sync with upstream ec707faea
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ec707faeac
2021-11-19 12:59:01 +01:00
Rémi Verschelde
914b7f825d
pcre2: Update to upstream version 10.39
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Changelog: https://github.com/PhilipHazel/pcre2/blob/pcre2-10.39/ChangeLog
2021-11-19 12:47:40 +01:00
Rémi Verschelde
77efd406bf
libogg: Update to upstream 1.3.5
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Mostly a cosmetic update, we were already on a commit close to what
ended up being tagged as 1.3.5. Adds an extra buffer overflow fix.
2021-11-19 12:33:13 +01:00
Rémi Verschelde
d1360895ee
graphite: Update to upstream commit 80c52493e
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80c52493ef
Includes a fix for inaccurate slice range calculation for bases with diacritics.
Also removes unnecessary ChangeLog, and updated unrelated vhacd commit to match
currently used one.
2021-11-19 12:23:54 +01:00
Rémi Verschelde
42f8bfaff0
Merge pull request #55114 from akien-mga/doc-makerst-theme_items
2021-11-19 12:23:27 +01:00
Yuri Roubinsky
b452005c5c
Merge pull request #55113 from Chaosus/shader_fix_const_arg
2021-11-19 14:04:26 +03:00
Rémi Verschelde
432ac521ef
miniupnpc: Update to version 2.2.3
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Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.
2021-11-19 12:00:37 +01:00
Rémi Verschelde
46d3effa99
tinyexr: Sync with upstream 1.0.1
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Removes miniz as a bundled dependency, relies on our own zlib instead.
Includes a couple commits ahead of `v1.0.1` tag to fix MinGW builds.
2021-11-19 11:25:14 +01:00
Rémi Verschelde
1a9e3d581b
doc: Fix make_rst.py
hyperlinks for theme items
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Fixup to #55092 .
2021-11-19 10:41:17 +01:00
Yuri Roubinsky
f4c0e90fd9
Allow passing non-variable constant to const function param in shaders
2021-11-19 12:14:13 +03:00
Rémi Verschelde
a777f01052
i18n: Sync classref translations with Weblate
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(cherry picked from commit f737ed4da0
)
2021-11-19 09:55:14 +01:00
Rémi Verschelde
36150e432c
i18n: Sync editor translations with Weblate
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(cherry picked from commit 7ca1be5f37
)
2021-11-19 09:55:09 +01:00
Rémi Verschelde
fc9de5ba7f
Merge pull request #54499 from Faless/threads/4.x_work_pool_default
2021-11-19 09:39:21 +01:00
Rémi Verschelde
fb47e30458
Merge pull request #55105 from Calinou/layer-20-remove-outdated-comments
2021-11-19 09:07:42 +01:00
Rémi Verschelde
6357412cbc
Merge pull request #55111 from Faless/js/4.x_input_fix_focus
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[HTML5] Fix input not focusing canvas, Gamepad API errors.
2021-11-19 08:12:13 +01:00
Fabio Alessandrelli
91dbc288cc
[HTML5] Add checks to Gamepad API events.
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In some conditions the events might be generated even when the `gamepad`
object is not accessible due to Security Context requirements.
This commit adds a check to avoid firing the handler in those cases.
2021-11-19 04:07:01 +01:00
Fabio Alessandrelli
f13c7fc83e
[HTML5] Fix input not focusing canvas.
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mousedown and touchstart should focus the canvas to ensure correct
application lifecycle.
2021-11-19 04:06:55 +01:00
Hugo Locurcio
652fd9ffcc
Remove outdated comments related to the 20-layer editor limitation
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All 32 layers are now exposed in the editor.
2021-11-18 23:02:40 +01:00
Rémi Verschelde
ba798d585c
Merge pull request #55101 from DavidSichma/black-ext
2021-11-18 22:23:44 +01:00
Camille Mohr-Daurat
0deccc550c
Merge pull request #42374 from madmiraal/fix-32776
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Trigger RigidBodyBullet space override updates when Area properties change.
2021-11-18 12:22:02 -07:00
Camille Mohr-Daurat
756eab200b
Merge pull request #42306 from madmiraal/fix-39947
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Update Bullet Area overlaps when Area properties or shapes change.
2021-11-18 12:04:41 -07:00
David Sichma
3fe10c7e9d
Fixed pre-commit-black file extensions
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Now hook can find .py files.
2021-11-18 19:29:17 +01:00
Camille Mohr-Daurat
b7260e04cc
Merge pull request #44726 from madmiraal/fix-44644
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Ignore Bullet collision contact points with distance = 0
2021-11-18 11:16:15 -07:00
Rémi Verschelde
84f59c60b0
Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master
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Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 17:40:19 +01:00
Rémi Verschelde
fa11b45961
Merge pull request #55084 from JFonS/fix_depth_prepass
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Fix Depth-Prepass transparency mode
2021-11-18 17:39:46 +01:00
Rémi Verschelde
4a4b363da1
Merge pull request #55092 from KoBeWi/thelp_item
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Add [theme_item] tag to editor help
2021-11-18 17:39:17 +01:00
Rémi Verschelde
3f9c24a8d7
Merge pull request #55085 from JFonS/transparency_fixes
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Fix transparency state initialization
2021-11-18 17:17:20 +01:00
Giwayume
9432efb7d0
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18 10:05:59 -05:00