Commit graph

8794 commits

Author SHA1 Message Date
Max Hilbrunner
ce75c46331
Merge pull request #76650 from Koyper/gdscript_range_docs 2023-05-05 17:09:56 +02:00
Max Hilbrunner
c14f8701a7
Merge pull request #76557 from clayjohn/NoiseTexture3D
Fix compatibility breakage from adding NoiseTexture3D
2023-05-03 20:17:03 +02:00
Ricardo Buring
3f17a81f87 Add debug collision shape to CSG with collision 2023-05-03 08:41:37 +02:00
UltraBIF
8106d33d0f Fixed various typos across the docs 2023-05-02 18:24:32 -04:00
Alex Drozd
2b053e4e4c adjusting step size for fastnoise frequency hint 2023-05-02 23:25:36 +02:00
Koyper
bcce315a9a Update @GDScript.xml range docs to iterate backwards. 2023-05-01 11:03:48 -05:00
VolTer
6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00
clayjohn
ccff24597f Fix compatibility breakage from adding NoiseTexture3D
Also optimize some of the Noise methods
2023-04-28 18:49:09 -07:00
Rémi Verschelde
9f12e7b52d
Merge pull request #76521 from justinwash/csg-infinite-loop-fix
Fix infinite loop in Build2DFaces::_find_edge_intersections
2023-04-28 18:46:11 +02:00
Rémi Verschelde
f37fc4e708
Merge pull request #76412 from dalexeev/gds-reorganize-warnings
GDScript: Reorganize and unify warnings
2023-04-28 18:45:48 +02:00
Rémi Verschelde
0762f20410
Merge pull request #75732 from vonagam/fix-duplicate-condition
GDScript: Fix unnecessary duplication of pointed out lines
2023-04-28 18:45:25 +02:00
Rémi Verschelde
f374390fc1
Merge pull request #75014 from vonagam/assert-literal-false
GDScript: Allow usage of literal false in assert without a warning
2023-04-28 18:45:00 +02:00
Danil Alexeev
13310f3557
GDScript: Reorganize and unify warnings 2023-04-28 18:25:11 +03:00
Rémi Verschelde
7780926b25
GDScript: Fix template_debug compilation with TOOLS/DEBUG macro mismatch 2023-04-28 11:09:12 +02:00
Justin Wash
1ac2c537da Fix infinite loop in Build2DFaces::_find_edge_intersections 2023-04-27 18:11:25 -05:00
Rémi Verschelde
578ca94ef6
Merge pull request #76516 from clayjohn/DXT1
Use DXT1 when compressing PNGs with RGB format
2023-04-27 23:57:25 +02:00
Rémi Verschelde
fb3d3bf0cf
Merge pull request #76486 from Lasuch69/add-noisetexture3d-no-mipmaps
Add NoiseTexture3D
2023-04-27 23:56:13 +02:00
Samuele Panzeri
4aaa2e6477 Fix wait for thread not started 2023-04-27 20:28:22 +02:00
clayjohn
f84c6df8d1 Use DXT1 when compressing PNGs with RGB format
This results in much smaller file sizes with the same quality
2023-04-27 10:54:25 -07:00
Rémi Verschelde
c4a9d32126
Merge pull request #76264 from vnen/gdscript-static-variales
Add support for static variables in GDScript
2023-04-27 16:56:08 +02:00
George Marques
0ba6048ad3
Add support for static variables in GDScript
Which allows editable data associated with a particular class instead of
the instance. Scripts with static variables are kept in memory
indefinitely unless the `@static_unload` annotation is used or the
`static_unload()` method is called on the GDScript.

If the custom function `_static_init()` exists it will be called when
the class is loaded, after the static variables are set.
2023-04-27 09:51:44 -03:00
K. S. Ernest (iFire) Lee
eaa84bc682
Fix CSG edge case causing intersection line to hit on common edge of 2 triangles.
The previous implementation assumed that the intersection entered or exited a
shape when it hit right on the common edge of 2 triangles. However, there is
also a case where it just "skirts" the other shape on the outside.

To fix this, we added code to check the intersection distance and if the
normals of the faces are pointed in the same direction as the intersection or
not (e.g. inner product > 0). This handles the case where the intersection
line hits the common edge of 2 triangles and skirts the other shape on the
outside.

Extended code to cover a third case.

Fixes #58637.

Co-authored-by: OldBelge <StevenGeens@users.noreply.github.com>
2023-04-27 11:39:29 +02:00
Rémi Verschelde
352ebe9725
Merge pull request #76483 from vnen/gdscript-dont-fail-returning-freed-object
GDScript: Don't fail when freed object is return
2023-04-27 08:47:04 +02:00
Rémi Verschelde
58439ac22c
Merge pull request #74053 from vnen/gdscript-fix-disassembler-lambda-crash
GDScript: Fix wrong increment for disassembly of lambda
2023-04-27 08:46:40 +02:00
Rémi Verschelde
35f6a1387c
Merge pull request #76488 from YuriSizov/docs-validate-code-params
Validate code tags in documentation for potential params
2023-04-27 08:20:42 +02:00
Rémi Verschelde
80568be36f
Merge pull request #76481 from vnen/gdscript-test-gen-default-path
GDScript: Use default path in test generator if not provided
2023-04-27 08:19:54 +02:00
Yuri Sizov
391eccca76 Validate code tags in documentation for potential params
Adds a check to make_rst to look for matches
between the text inside of the [code][/code] tag
and known param identifiers.
Fixes most of what was revealed.
2023-04-26 21:36:04 +02:00
Lasuch
0de6ad6a71 Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
George Marques
221deb1cc1
GDScript: Use default path in test generator if not provided
Since it's almost always used with the same path, assume it is running
from the Godot source root.
2023-04-26 11:12:47 -03:00
George Marques
abbdf80643
GDScript: Don't fail when freed object is return
This is check is a bit too eager. The user should be able to handle the
return value even if it's a freed object.
2023-04-26 10:57:22 -03:00
Rémi Verschelde
e1075e9c7c
Fix various typos with codespell
Also includes the grammar fix from #76206.

Co-authored-by: Peter Anderson <BWPanda@users.noreply.github.com>
2023-04-26 13:57:09 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Rémi Verschelde
45cd5dcad3
Merge pull request #75885 from AThousandShips/compound_fix
[GDScript] Fix incorrect compound assignment
2023-04-25 16:17:02 +02:00
Rémi Verschelde
efb42c3101
Merge pull request #75447 from bruvzg/brotli_packedarray
Expose brotli decompression to the scripting API.
2023-04-25 16:16:56 +02:00
Rémi Verschelde
a98997bb45
Merge pull request #76404 from sodaJar/gdrep
Fix wrong file name on function call error
2023-04-25 10:00:19 +02:00
Rémi Verschelde
15d952147c
Merge pull request #74101 from RandomShaper/fix_gds_obj_temps
Fix edge cases of object lifetime when signals involved
2023-04-25 09:58:17 +02:00
Rémi Verschelde
be00dcd724
Merge pull request #73656 from TokageItLab/expose-3d-tracks
Expose interpolation methods for 3D track in `Animation` class
2023-04-25 09:57:52 +02:00
Rémi Verschelde
d5b8a0fc37
Merge pull request #69266 from aaronfranke/gltf-physics
Implement physics support in the GLTF module
2023-04-25 09:56:58 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde
d45c6fd591
Merge pull request #76095 from adamscott/fix-rename-lsp-variables
[LSP] Fix GDScript inner method variable rename
2023-04-24 16:44:44 +02:00
Rémi Verschelde
54b0e8123e
Merge pull request #75605 from anvilfolk/type-base
Make GDScript type not found errors more informative.
2023-04-24 16:43:32 +02:00
sodaJar
464a299d2e Fix wrong file on function call error 2023-04-24 15:30:51 +02:00
Adam Scott
10fe6f14bb Fix GDScript LSP variable rename 2023-04-22 14:35:34 -04:00
ocean (they/them)
6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
4abb7a6bac
Merge pull request #76288 from RedworkDE/net-glue-no-doccache
C#: Do not use DocCache when generating glue code
2023-04-20 18:09:10 +02:00
Rémi Verschelde
bf62af334b
Merge pull request #76286 from MystMagus/gdscript-mixed-tabs-and-spaces-fix
Fix for mixed tabs and spaces in gdscript
2023-04-20 18:08:47 +02:00
RedworkDE
692ad70fd7 C#: Do not use DocCache when generating glue code 2023-04-20 15:35:14 +02:00
MistMage
fecbc12d17 Fix for mixed tabs and spaces in gdscript 2023-04-20 12:08:23 +02:00
Danil Alexeev
dbc3c82043
GDScript: Add some checks for @tool and @icon 2023-04-20 07:44:10 +03:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
1b4b8934e0
Merge pull request #76212 from smix8/fix_heightmap_navmesh_4,x
Fix NavigationMesh baking for HeightMapShape
2023-04-18 23:41:44 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
smix8
71c453a426 Fix NavigationMesh baking for HeightMapShape
Fixes NavigationMesh baking for HeightMapShape.
2023-04-18 20:39:43 +02:00
Yuri Sizov
06f5b09ca4
Merge pull request #72896 from RedworkDE/net-include-scripts-export-option 2023-04-18 18:32:01 +02:00
Yuri Sizov
f3033da97d
Merge pull request #76170 from HolonProduction/string-highlight
Fix multi-line string highlighting with single quotes.
2023-04-18 18:01:02 +02:00
Yuri Sizov
9882af4880
Merge pull request #76197 from dalexeev/fix-error-macro-misuses
Fix misuses of error macros
2023-04-18 16:11:37 +02:00
Yuri Sizov
e31d391d56
Merge pull request #76090 from adamscott/fix-typo-lsp-parse-func-parameters
[LSP] Fix typo in parse function parameters
2023-04-18 15:57:08 +02:00
Yuri Sizov
be104df1c7
Merge pull request #66600 from RedMser/rich-text-effect-template
Add GDScript template for RichTextEffect
2023-04-18 14:42:52 +02:00
RedworkDE
34b4128004 C#: Make include scripts contents an export option 2023-04-18 14:27:15 +02:00
RedMser
2330ffb5a1 Add GDScript template to RichTextEffect 2023-04-18 14:02:04 +02:00
Kevin Simpson
c2b97ec1f7 Add the ability to set a custom C# editor
This allows users to still use the built-in Godot editor for GDScript.
2023-04-18 13:55:08 +02:00
Danil Alexeev
36bedd341a
Fix misuses of error macros 2023-04-18 10:20:48 +03:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00
Yuri Sizov
6596a6c1b5
Merge pull request #72979 from dalexeev/gds-annotation-parsing
GDScript: Fix and improve annotation parsing
2023-04-17 17:14:58 +02:00
Yuri Sizov
d220680bd0
Merge pull request #62830 from ajreckof/access-identifier-keywords
fix access to identifiers that are reserved keywords
2023-04-17 17:12:10 +02:00
HolonProduction
bdb7045e2c Fix multi-line string highlighting with single quotes. 2023-04-17 15:58:39 +02:00
Adam Scott
879791e305 Fix typo when parsing LSP function parameters 2023-04-15 09:05:53 -04:00
ajreckof
ab9f60dd1a fix access to identifiers that are reserved keywords 2023-04-14 20:37:24 +02:00
Danil Alexeev
5038a336be
GDScript: Fix and improve annotation parsing 2023-04-14 21:28:46 +03:00
Yuri Sizov
a7276f1ce0
Merge pull request #75691 from dalexeev/gds-fix-signature-generation
GDScript: Misc fixes and improvements for signature generation
2023-04-14 20:01:27 +02:00
Yuri Sizov
afca0b8fdd
Merge pull request #75879 from dalexeev/gds-fix-extends-crash
GDScript: Add missing member type check when resolving `extends`
2023-04-14 13:21:54 +02:00
Ninni Pipping
e5365da03c [GDScript] Fix incorrect compound assignment
Reverts in-place compound assignments

Added test to ensure correctness
2023-04-14 11:28:44 +02:00
Rémi Verschelde
a19db2b037
Merge pull request #75990 from capnm/Fix_blend_shape_empty_names
Fix blend_shape (shapekey) empty name import.
2023-04-13 09:54:42 +02:00
Rémi Verschelde
ab5fab922e
Merge pull request #67608 from ScorpionInc/Add_BMP_16bpp_Support
Adds 16bpp support for BMP File Format
2023-04-13 09:52:15 +02:00
ScorpionInc
e74a0eff16 Adds some basic 16BPP BMP Support.
This commit adds some basic 16bpp support for BMP File Format.

Added support for reading and using of 16 bit mask values from file. All values are scaled to ARGB255 format based on bit depth of source color channel.

Removed warning, it's no longer required as 16 bit with alpha bit(s) are now supported.

Adjusted spacing, added spacing and brackets to make clang static check happy.
2023-04-12 19:27:23 -04:00
Martin Capitanio
8b6fa79eee Fix blend_shape (shapekey) empty name import.
Corresponds to the Blender glTF-Importer PR
https://github.com/KhronosGroup/glTF-Blender-IO/pull/1902
2023-04-12 16:37:49 +02:00
Rémi Verschelde
fb3e4e7967
Merge pull request #75975 from bruvzg/bidi_and_log_errors
Improve line BiDi handling, prevent crash on recursive log updates.
2023-04-12 13:28:12 +02:00
bruvzg
282e4231c2
Improve line BiDi handling, prevent crash on recursive log updates. 2023-04-12 11:39:05 +03:00
bruvzg
d904516e55
[TextServer] Use dedicated flag for object replacement characters. 2023-04-12 10:08:51 +03:00
Rémi Verschelde
ab7cb2a95d
Merge pull request #72938 from dsnopek/webxr-frame-rate
[WebXR] Add support for getting and setting display refresh rate
2023-04-11 22:56:06 +02:00
Rémi Verschelde
fa2fdefc17
Merge pull request #75922 from bruvzg/bidi_error_handling
[TextServer] Improve BiDi error handling.
2023-04-11 19:40:56 +02:00
Rémi Verschelde
c5d9470c7c
Merge pull request #75765 from YuriSizov/editor-node-optimize-includes
Improve includes of `EditorNode` (and everything else)
2023-04-11 19:40:24 +02:00
Rémi Verschelde
1eec25acf3
Merge pull request #73558 from Malcolmnixon/render-target-size-multiplier
Added render target size multiplier option
2023-04-11 19:40:02 +02:00
Adam Scott
1236302388 Add missing script_type nullptr check
Co-authored-by: Fabio Alessandrelli <fabio.alessandrelli@gmail.com>
2023-04-11 12:36:28 -04:00
Pedro J. Estébanez
2f4168daeb Fix edge cases of object lifetime when signals involved 2023-04-11 17:27:39 +02:00
Gonçalo Vasconcelos
b74d4f45bb C#: Add Basis.LookingAt 2023-04-11 16:05:35 +01:00
George Marques
59b8c70007 GDScript: Don't use pool for reference types
Since they need to be properly initialized and finalized to adjust the
reference counter.
2023-04-11 16:46:31 +02:00
Fabio Alessandrelli
4ab0b38940
Merge pull request #75850 from rsubtil/bugfix-lsp_dap_connection_poll
Poll LSP/DAP clients for connection status updates
2023-04-11 10:19:24 +02:00
bruvzg
d8d88e1530
[TextServer] Improve BiDi error handling. 2023-04-11 10:07:00 +03:00
Danil Alexeev
66279b98b6
GDScript: Add missing member type check when resolving extends 2023-04-10 17:16:07 +03:00
Yuri Sizov
78e2479ef9
Merge pull request #75737 from MewPurPur/🐁da🐁
Fix mistakes in documentation and GDScript errors
2023-04-10 14:10:43 +02:00
Yuri Sizov
5243f5cece
Merge pull request #72152 from smix8/mcd_settings_4.x
Add Mesh ConvexDecompositionSettings wrapper
2023-04-10 12:52:23 +02:00
VolTer
f832eb92e4 Fix mistakes in documentation and GDScript errors 2023-04-10 10:00:09 +02:00
Ricardo Subtil
4be4eeea3a Poll LSP/DAP clients for connection status updates 2023-04-09 12:36:01 +01:00
smix8
1549aeaef8 Add Mesh ConvexDecompositionSettings wrapper
Adds wrapper MeshConvexDecompositionSettings to control parameters for Mesh ConvexDecomposition operations.
2023-04-07 22:39:25 +02:00
RedworkDE
27124ed8e5 C#: Discontinue GodotNuGetFallbackFolder 2023-04-07 19:22:43 +02:00
Yuri Sizov
4154039832 Improve includes of EditorNode (and everything else)
Also start organizing editor-specific GUI components
into a dedicated folder, `editor/gui`.
Also move `editor_file_server` next to the rest of debugger classes.
2023-04-07 18:59:49 +02:00
Danil Alexeev
9df96e97ea
GDScript: Misc fixes and improvements for signature generation
* Use type hints for `@GlobalScope` enums.
* Use plain `int` for `BitMask<T>`.
* Fix type hints for typed arrays.
* Use `Variant` and `void` type hints.
* Discard unnecessary class prefix.
2023-04-07 10:43:21 +03:00
Dmitrii Maganov
5dc717c5fd GDScript: Fix unnecessary duplication of pointed out lines 2023-04-06 06:12:32 +03:00