Commit graph

17 commits

Author SHA1 Message Date
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Haoyu Qiu
37ccdb201a Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-22 12:46:43 +08:00
smix8
f15cb16b14 Fix avoidance calculation on NO_THREADS build 2022-10-03 13:39:48 +02:00
smix8
d0a78d05eb [3.5] Replace Navigation std::vector use with LocalVector
Replace Navigation std::vector use with LocalVector.
2022-07-29 11:13:20 +02:00
K. S. Ernest (iFire) Lee
bcd92b8aa0 Print NavMap error only once for invalid NavMesh.
(cherry picked from commit 67052af918)
2022-06-16 20:47:40 +02:00
smix8
8bd7c6188b [3.5] Update NavigationServer backport
Backports features and bugfixes from current Godot 4.0 to 3.5 and brings functions and codebase of both version largely in sync to make tutorials more compatible and future backports easier.
2022-06-14 05:55:14 +02:00
Rémi Verschelde
ba7881bd36
Merge pull request #60366 from adamscott/nav-map-thread-work-pool-3x
Use ThreadWorkPool instead of thread_process_array in NavMap [3.x]
2022-04-26 18:45:53 +02:00
Adam Scott
7749346f48 Use ThreadWorkPool instead of thread_process_array in NavMap
Port ThreadWorkPool to 3.x
2022-04-26 09:18:46 -04:00
Pawel Lampe
41d788375a Fix crash in GodotNavigationServer::map_get_path, fixes #60413 2022-04-22 18:19:11 +02:00
kleonc
c52d842435 NavMap::get_path Fix not resetting least_cost_id 2022-04-14 17:15:39 +02:00
Pawel Lampe
c0d9e4fd07 Fix get_simple_path behavior in 2D, fixes #56852 2022-02-17 18:23:34 +01:00
kleonc
ff06d0978a NavMap Fix polygons being treated like triangle strips instead of triangle fans 2022-02-14 18:22:02 +01:00
Pawel Lampe
6c6e50bf0c Fix navigation merge errors, fixes #56786
- improved `detail/sample_max_error` default value
- improved floating point precision handling in cell key calculations
- improved `merge error` error message
- exposed `cell_height` of `nav_map` to the `Navigation`
- fixed cell key `y` calculation
2022-02-02 23:52:29 +01:00
Dardan Bujupaj
752fbc7f4e Fix indexing of polygon points when building path. 2022-01-19 23:39:43 +01:00
Rémi Verschelde
a627cdafc5
Update copyright statements to 2022
Happy new year to the wonderful Godot community!
2022-01-13 15:54:13 +01:00
Rémi Verschelde
b197de6f5f
Fix typos with codespell
Using codespell 2.1.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
readded
seeked
statics
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2022-01-07 00:14:54 +01:00
Jake Young
09bc9eb101
Backport NavigationServer with RVO2 to 3.x
Change the entire navigation system.
Remove editor prefix from nav mesh generator class. It is now used for baking
at runtime as well.
Navigation supports obstacle avoidance now with the RVO2 library.
Nav system will also automatically link all nav meshes together to form one
overall complete nav map.
2022-01-05 16:00:56 +01:00