Rémi Verschelde
f2d8bad2d1
Merge pull request #50109 from madmiraal/android-static-inner-classes
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Use static inner classes in Godot Java code
2021-07-05 14:18:26 +02:00
Rémi Verschelde
ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
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Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Rémi Verschelde
d3c9726835
Merge pull request #50046 from Calinou/editor-camera-preview-allow-view-menu
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Allow using the 3D editor's View menu while previewing a camera
2021-07-05 14:14:53 +02:00
Rémi Verschelde
be157c86c5
Merge pull request #50136 from miere43/fix-windows-get-system-dir
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Replace backslash with forward slash in OS_Windows path methods
2021-07-05 13:37:12 +02:00
Daniel Doran
82bb8f1531
Fix transparency sorting
2021-07-05 03:19:42 -06:00
Rémi Verschelde
6bf26fb74c
Merge pull request #50146 from reduz/fix-tree
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Clean up Tree
2021-07-04 20:05:19 +02:00
reduz
f4379cbc82
Clean up Tree
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Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
2021-07-04 13:13:53 -03:00
Hugo Locurcio
8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Hendrik Brucker
56a8d3f30c
Improvements to Label's layout options
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- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
kobewi
9569729888
Update Tree when modified
2021-07-04 15:28:39 +02:00
Yuri Roubinsky
4cf2f79892
Added Curve3Texture to Visual Shaders
2021-07-04 12:21:19 +03:00
Rémi Verschelde
5c3055e0fe
Merge pull request #50137 from reduz/fix-boot-splash
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Fix Boot Splash
2021-07-04 09:40:36 +02:00
Rémi Verschelde
67c08e27a5
Merge pull request #50138 from Calinou/debug-overdraw-lower-opacity
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Decrease opacity of the overdraw debug draw mode
2021-07-04 09:39:36 +02:00
Rémi Verschelde
409d5aa57e
Merge pull request #50145 from YeldhamDev/script_create_diag_cleanup
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Minor cleanup of the "New Script" dialog
2021-07-04 09:36:27 +02:00
Rémi Verschelde
8838e3d3d4
Merge pull request #50144 from reduz/fix-ssr
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Fix SSR
2021-07-04 09:20:22 +02:00
Rémi Verschelde
088722beaa
Merge pull request #50142 from reduz/fix-sdfgi2
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Fix SDFGI
2021-07-04 09:19:17 +02:00
miere43
119a59f872
Replace backslash with forward slash in OS_Windows path methods
2021-07-04 09:04:21 +03:00
Michael Alexsander
7df1bc426e
Minor cleanup of the "New Script" dialog
2021-07-04 00:06:46 -03:00
reduz
0e366dc7ac
Fix SSR
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* Was broken at some point long time ago, this restores it.
2021-07-03 23:32:34 -03:00
reduz
ab3314e955
Fix SDFGI
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* Broken by 7513b73902
, fixes #49631
2021-07-03 21:24:37 -03:00
Hugo Locurcio
27aa8dc68e
Decrease opacity of the overdraw debug draw mode
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This allows distinguishing higher amounts of overlapping objects.
2021-07-04 00:19:14 +02:00
reduz
6e1c5e346a
Fix Boot Splash
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* Implements the code to show the boot splash on load using RenderingDevice
* Does not work on X11 when maximized, some platform specific hack will be needed there.
2021-07-03 18:09:19 -03:00
Rémi Verschelde
cb4e42155d
Merge pull request #50054 from reduz/curve-texture-3d
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Implement Curve3Texture
2021-07-03 20:32:18 +02:00
Rémi Verschelde
d4e081bfe3
Merge pull request #50133 from reduz/fix-render-debug-modes
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Fix render debug modes.
2021-07-03 20:18:50 +02:00
Rémi Verschelde
435a853bc9
Merge pull request #50130 from Calinou/assetlib-installer-guess-more-extensions
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Add icons for more file types in the editor asset installer
2021-07-03 20:16:53 +02:00
Rémi Verschelde
af1543ded5
Merge pull request #50128 from Faless/mbedtls/hmac_free
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[Crypto] Delete mbedtls ctx in deconstructor.
2021-07-03 20:15:30 +02:00
reduz
fe17a6c907
Fix render debug modes.
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* Ovedraw debug works again
* Lighting debug works again
2021-07-03 14:50:36 -03:00
Hugo Locurcio
9698486605
Add icons for more file types in the editor asset installer
2021-07-03 17:44:56 +02:00
Rémi Verschelde
e849dc1791
Merge pull request #50080 from reduz/fix-old-mesh-compatibility
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Add compatibility with old mesh formats
2021-07-03 17:13:34 +02:00
reduz
d6893cb2e8
Implement Curve3Texture
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* This was required by users in some scenarios, such as animating individual axes over time with a single texture.
* Examples: Shaders, Particles, etc.
* CurveTexture now defaults to RGB, can be changed to Red if needed, this allows to freely exchange them.
2021-07-03 12:11:01 -03:00
Rémi Verschelde
4cb6986cdb
Merge pull request #50096 from reduz/fix-render-info
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Fix Render Info
2021-07-03 17:04:07 +02:00
Fabio Alessandrelli
a28d25c441
[Crypto] Delete mbedtls ctx in deconstructor.
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Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
reduz
6c55d2aad2
Fix Render Info
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* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
2021-07-03 10:15:04 -03:00
Rémi Verschelde
a525e77740
Merge pull request #49468 from menip/FixGetScreenPosition
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Fix Control::get_screen_position() not considering viewport scale
2021-07-03 14:29:20 +02:00
Rémi Verschelde
ecf9ea740e
Merge pull request #50099 from KoBeWi/'
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Support single quote when dropping files to script
2021-07-03 13:42:59 +02:00
kobewi
5e593dda9b
Support single quote when dropping files to script
2021-07-03 13:03:20 +02:00
Rémi Verschelde
c1320aad25
Merge pull request #50119 from BastiaanOlij/fix_override_scene_render
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Properly override virtual functions in render_scene_render_rd
2021-07-03 12:57:23 +02:00
Bastiaan Olij
e86aeb85ce
Properly override virtual functions in render_scene_render_rd and subclasses
2021-07-03 20:32:40 +10:00
Rémi Verschelde
b9b128cb1d
Merge pull request #50102 from nekomatata/expose-body-test-motion-3d
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Expose body_test_motion in 3D physics server
2021-07-03 09:29:46 +02:00
Marcel Admiraal
23e152040b
Use static inner classes in Godot Java code
2021-07-03 05:50:04 +01:00
Marcel Admiraal
a7825ca12a
Replace single method anonymous classes with lambdas in Godot Java code
2021-07-03 05:13:31 +01:00
PouleyKetchoupp
62e577267f
Expose body_test_motion in 3D physics server
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Results are exposed through PhysicsTestMotionResult3D, the same way it's
done for 2D.
Also cleaned a few things in the 2D version.
2021-07-02 18:03:44 -07:00
Rémi Verschelde
a8fb450b3c
Merge pull request #50092 from YeldhamDev/window_get_contents_expose
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Expose `Window.get_contents_minimum_size()` to scripts
2021-07-02 22:12:11 +02:00
Rémi Verschelde
676027fc3d
Merge pull request #50089 from YeldhamDev/splitcontainer_minimal_fix
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Make invisible `SplitContainer` nodes correctly calculate the minimal size of its children
2021-07-02 22:11:30 +02:00
Rémi Verschelde
c77e0da1d7
Merge pull request #50090 from Calinou/remove-leftover-optimized-directional-shadow-depth-range
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Remove leftovers from the DirectionalLight3D Optimized shadow depth range
2021-07-02 22:11:17 +02:00
Rémi Verschelde
f2229bb1ea
Merge pull request #50085 from madmiraal/android-replace-stringbuffer
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Use StringBuilder instead StringBuffer in Godot Java code
2021-07-02 22:09:50 +02:00
Rémi Verschelde
aee59c3547
Merge pull request #50083 from madmiraal/android-fix-raw-use
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Fix raw use of parameterized Class
2021-07-02 22:09:39 +02:00
Rémi Verschelde
c2df3e6329
Merge pull request #50087 from madmiraal/android-remove-redundant-explicit-types
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Remove redundant explicit types in Godot Java code
2021-07-02 22:08:55 +02:00
Michael Alexsander
a829e88ddc
Expose Window.get_contents_minimum_size()
to scripts
2021-07-02 15:35:56 -03:00
Hugo Locurcio
5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
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The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00