Rémi Verschelde
2edf9b95b3
AudioStreamPolyphonic: Implement stopping with sample playback
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Fixes #94724 .
2024-08-09 10:57:50 +02:00
Rémi Verschelde
c73ac74c4a
Merge pull request #95311 from mihe/file-access-use-after-free
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Fix use-after-free in `FileAccess::exists`
2024-08-09 10:24:02 +02:00
Rémi Verschelde
d7c8a9f179
Merge pull request #95307 from mihe/editor-help-use-after-free
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Fix use-after-free in `EditorHelp`
2024-08-09 10:23:55 +02:00
Rémi Verschelde
088065c6cc
Merge pull request #95295 from bruvzg/macos_kill
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[macOS] Remove kill override.
2024-08-09 10:23:45 +02:00
Mikael Hermansson
613600fa89
Fix use-after-free in FileAccess::exists
2024-08-09 03:33:51 +02:00
Mikael Hermansson
6435112e97
Fix use-after-free in EditorHelp
2024-08-09 02:42:58 +02:00
bruvzg
9949d5a089
[macOS] Remove kill override.
2024-08-08 21:39:00 +03:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
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`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Sen
52cd5acdda
Fix for multimesh motion vector corruption by resetting motion vector state and filling both halves of buffer
2024-08-08 16:19:31 +02:00
Rémi Verschelde
739019e4e4
Merge pull request #95277 from akien-mga/ci-emscripten-3.1.64
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CI: Update Emscripten to 3.1.64
2024-08-08 15:05:03 +02:00
Rémi Verschelde
d32a10897d
CI: Update Emscripten to 3.1.64
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This is the version we're using for 4.3-stable.
2024-08-08 11:17:35 +02:00
Rémi Verschelde
03afb92efa
Merge pull request #95194 from Faless/mp/fix_relay_negative_target
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[MP] Fix relay protocol routing with negative targets
2024-08-08 10:16:31 +02:00
Rémi Verschelde
32eb97fd2a
Merge pull request #95074 from RandomShaper/d3d12_exit_crash
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D3D12: Avoid crash on exit
2024-08-08 10:16:24 +02:00
Rémi Verschelde
9221294653
Merge pull request #95264 from Hilderin/fix-reimport-file-multiple-scenes
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Fix reimport file multiple scenes
2024-08-08 07:54:59 +02:00
Hilderin
b1c111d033
Fix reimport file multiple scenes
2024-08-07 20:22:46 -04:00
Rémi Verschelde
4bef4d9808
Merge pull request #95225 from Hilderin/fix-performance-reimport-file
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Fix performance issue reimport file reload scene
2024-08-07 23:47:06 +02:00
Rémi Verschelde
da9f943330
Merge pull request #95134 from Calinou/audio-interactive-transition-editor-expand-columns
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Expand columns in the audio interactive transition editor
2024-08-07 23:47:00 +02:00
Rémi Verschelde
d775887c83
Merge pull request #95061 from Geometror/vs-style-improvements1
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[VisualShader] Reduce size changes of nodes when connecting/disconnecting
2024-08-07 23:46:50 +02:00
Rémi Verschelde
33fe10c065
Merge pull request #95245 from KoBeWi/regression_flood
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Initialize project name when importing project
2024-08-07 13:49:06 +02:00
kobewi
9a8ba93963
Initialize project name when importing project
2024-08-07 13:22:55 +02:00
Rémi Verschelde
1e8bfdcd4f
Merge pull request #95239 from AThousandShips/skeleton_internal_fix
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Make `Skeleton3D` bone simulator an internal child
2024-08-07 12:08:12 +02:00
Rémi Verschelde
7cf8e5ef2b
Merge pull request #95235 from bruvzg/macos_opengl_load
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[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 12:08:07 +02:00
Rémi Verschelde
17f3d351af
Merge pull request #95233 from Faless/ws/fix_set_no_delay_win
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[WS] Fix `set_no_delay` on Windows
2024-08-07 12:08:02 +02:00
Rémi Verschelde
5e7592a342
Merge pull request #95232 from bruvzg/popup_time_up
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[PopupMenu] Increase mouse button release timeout and reset it from `post_popup`.
2024-08-07 12:07:57 +02:00
Rémi Verschelde
031b71f5bc
Merge pull request #95103 from jamie-pate/fix_89119
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Fix LightmapGI causes crash when using --headless
2024-08-07 12:07:53 +02:00
Rémi Verschelde
1260bfb39d
Merge pull request #95069 from Calinou/tilemap-point-to-tilemaplayer-conversion
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Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 12:07:42 +02:00
A Thousand Ships
602a348ab1
Make Skeleton3D
bone simulator an internal child
2024-08-07 11:38:16 +02:00
Jamie Pate
f8c99efc3b
Fix LightmapGI causes crash when using --headless
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Fixes #89119
Add dummy LightmapInstance and Lightmap resources for headless rendering
Prevents the RenderingServer from crashing when it accesses
lightmap_instance->base_data
2024-08-07 11:38:05 +02:00
Hugo Locurcio
5bc4b49f0b
Document converting a TileMap node to TileMapLayer using the editor
2024-08-07 11:15:29 +02:00
bruvzg
2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 11:57:27 +03:00
Fabio Alessandrelli
7f610a2c6e
[WS] Fix set_no_delay on Windows
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Windows socket implementation is, as usual, broken in many ways.
This includes `setsockopt` failing to set `TCP_NODELAY` if the socket is
still in a connecting state.
This also means we need to keep polling the IP resolver until the socket
reaches the CONNECTED state (so it can set the TCP_NODELAY after the
connection is successful).
2024-08-07 09:47:00 +02:00
bruvzg
460b538746
[PopupMenu] Increase mouse button release timeout and reset it from post_popup
.
2024-08-07 10:22:12 +03:00
Hilderin
7934e73d78
Fix performance issue reimport file reload scene
2024-08-06 22:29:04 -04:00
Rémi Verschelde
eabeafd8c3
Merge pull request #95086 from m4gr3d/fix_import_button_not_showing_directories
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[Android editor] Fix issue with importing projects
2024-08-06 23:59:20 +02:00
Rémi Verschelde
3158bbdb6d
Merge pull request #95084 from Hilderin/fix-crash-reimport-scene-with-animations
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Fix crash on reimport scene with animations
2024-08-06 23:15:52 +02:00
Rémi Verschelde
9564c3da61
Merge pull request #92735 from pixbyte/master
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Fix undo not updating spawn checkbox in replication editor
2024-08-06 22:56:28 +02:00
Dommi
aebcd699fe
Fixed undo not updating spawn checkbox in replication editor
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When pressing undo the value was set to the same as it was before in the ui. It was saved correctly in the config but not updated in the editor.
2024-08-06 15:50:48 +02:00
Fabio Alessandrelli
c5fa7354bb
[MP] Fix relay protocol routing with negative targets
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Godot supports sending messages to "all but one peer" by sending a
packet with a negative target (the negated ID of the excluded peer).
The relay protocol was incorrectly interpreting the values and relaying
the message to the wrong peers.
This issue only affected "send_bytes" since the other subsystem (RPC
and replication) "resolves" the correct IDs client-side (to match
visibility information).
2024-08-06 13:21:47 +02:00
Rémi Verschelde
4359c28fea
Merge pull request #95192 from Faless/mp/quite_relay_to_disconnected
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[MP] Avoid error spam in relay protocol when clients disconnect
2024-08-06 12:32:27 +02:00
Rémi Verschelde
4577b37036
Merge pull request #95191 from bruvzg/macos_term
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[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
Rémi Verschelde
8ba212f188
Merge pull request #95189 from bruvzg/fix_mono_bundle
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[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
Rémi Verschelde
b36885c8bd
Merge pull request #95186 from bruvzg/thr_load_dbl_free
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[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 12:32:13 +02:00
Rémi Verschelde
6a10330ceb
Merge pull request #95164 from Calinou/doc-window-popup-coordinates
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Document expected coordinates in `PopupMenu.popup()`
2024-08-06 12:32:08 +02:00
Rémi Verschelde
e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
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[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
Rémi Verschelde
c81aa6e1fc
Merge pull request #95122 from kleonc/tab_bar_clear_close_button_rect
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Clear `TabBar` tab close button's rect after it's hidden
2024-08-06 12:31:57 +02:00
Rémi Verschelde
79ae9524ef
Merge pull request #95115 from rune-scape/fix-invalidated-parser
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GDScript: Fix unnecessary calls to `remove_parser`
2024-08-06 12:31:53 +02:00
Rémi Verschelde
ee986b7d47
Merge pull request #95090 from timothyqiu/scene-drop
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Don't drop `PackedScene` as property
2024-08-06 12:31:47 +02:00
Rémi Verschelde
20eee3edd3
Merge pull request #95083 from bruvzg/base_font_loops
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[Font] Add check for cyclic base font dependencies.
2024-08-06 12:31:42 +02:00
Rémi Verschelde
f544c461f0
Merge pull request #95082 from m4gr3d/fix_display_scale_project_settings
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[Android editor] Enable the display scale option in the Project manager's quick settings
2024-08-06 12:31:38 +02:00
Rémi Verschelde
ed991f890e
Merge pull request #95067 from Faless/enet/fix_dtls_disconnect
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[ENet] Better handle disconnected peers in DTLS server
2024-08-06 12:31:33 +02:00