Rémi Verschelde
56e50f91d3
Merge pull request #62589 from KoBeWi/custom_threads
2022-07-01 13:46:50 +02:00
kobewi
7d5c943202
Handle custom Callables in Thread.start()
2022-07-01 13:11:31 +02:00
bruvzg
b767d2e0fd
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
2022-07-01 12:44:23 +03:00
Rémi Verschelde
88192269a8
Merge pull request #62477 from lyuma/packedbytearray
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Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-07-01 09:03:20 +02:00
Lyuma
33fd7c63e1
Prevent out-of-bounds write in array conversion; avoid logspam on empty arrays.
2022-06-30 18:04:33 -07:00
Rémi Verschelde
0800d475a4
Merge pull request #62540 from MinusKube/debugger-array-crash
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Add/fix support for RID, Callable and Signal in editor properties
2022-06-30 23:04:08 +02:00
Voylin
cebdfd1bbd
Fixing Print_rich which only displays correctly in terminal
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
2022-07-01 04:34:19 +09:00
Silc Renew
dc43cfc830
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
MinusKube
f67891fcd1
Add serialization for RID and Signal
2022-06-30 17:39:01 +02:00
Rémi Verschelde
c83084fccb
Errors: Fallback to fprintf
if OS
singleton doesn't exist
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Otherwise we would crash if something prints an error before init or
after destruction of the `OS` singleton which handles printing/logging.
2022-06-30 16:00:30 +02:00
Rémi Verschelde
daa055d479
Merge pull request #61867 from Bromeon/refactor/property-info
2022-06-30 15:45:31 +02:00
Rémi Verschelde
c5ad34d6cd
Merge pull request #61096 from leogeier/expose-adding-resource-loaders-savers
2022-06-30 15:02:05 +02:00
TechnoPorg
9961881b98
Remove SceneTree dependency from LocalDebugger
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Core classes should not have dependencies on scene classes.
2022-06-29 19:49:27 -06:00
leogeier
359f7fc51f
Exposes methods for adding and removing ResourceFormatLoaders and -Savers in the ClassDB
2022-06-29 21:38:20 +02:00
Jan Haller
60ffadd133
GDExtension: reuse code with constructor PropertyInfo(const GDNativePropertyInfo&)
2022-06-29 19:30:01 +02:00
Rémi Verschelde
b730d2ee09
Merge pull request #60675 from voylin/Add-BBCode-support-for-printing-output
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Adding print_rich() for printing with BBCode
2022-06-28 23:35:53 +02:00
Rémi Verschelde
8cd6127cb8
Merge pull request #59167 from akien-mga/zstd-1.5.2
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zstd: Update to upstream version 1.5.2
2022-06-28 19:13:17 +02:00
Voylin
c6291bcd8a
Adding print_rich for printing with BBCode
2022-06-29 00:41:29 +09:00
Rémi Verschelde
622b656c40
Merge pull request #53135 from briansemrau/fix-ref-leak
2022-06-28 17:26:44 +02:00
Marco F
0efa5d4cbd
Input: Make get_action_raw_strength
print error when the action doesn't exist
2022-06-28 15:58:26 +02:00
Rémi Verschelde
39ed39900e
zstd: Update to upstream version 1.5.2
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Release notes:
- https://github.com/facebook/zstd/releases/tag/v1.5.1
- https://github.com/facebook/zstd/releases/tag/v1.5.2
2022-06-28 14:10:07 +02:00
Pedro J. Estébanez
a82352c7e3
Avoid manual memory management of certain arrays in Vulkan RD
2022-06-28 10:01:46 +02:00
Rémi Verschelde
b863c40356
Merge pull request #62468 from V-Sekai/core-const-expressions
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Add a const call mode to Object, Variant and Script.
2022-06-28 01:08:24 +02:00
Rémi Verschelde
8fd0b4d1f8
Merge pull request #62449 from Chaosus/wrap_func
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Add generalized version of `wrap` function
2022-06-27 23:28:37 +02:00
Rémi Verschelde
c4a426d6ec
Merge pull request #62462 from vnen/gdscript-setter-chaining
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GDScript: Fix setter being called in chains for shared types
2022-06-27 23:25:53 +02:00
Rémi Verschelde
25baa32db0
Merge pull request #62458 from Geometror/interpolation-function-cleanup
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Refactor Bezier interpolation functions
2022-06-27 23:25:33 +02:00
K. S. Ernest (iFire) Lee
9ddebc0c22
Add a const call mode to Object, Variant and Script.
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For this to work safely (user not call queue_free or something in the expression), a const call mode was added to Object and Variant (and optionally Script).
This mode ensures only const functions can be called, making it safe to use from the editor.
Co-Authored-By: reduz <reduzio@gmail.com>
2022-06-27 13:33:06 -07:00
Rémi Verschelde
c79aad0257
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
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Fix VECTOR/LOCAL transitions in Node3D
2022-06-27 21:45:02 +02:00
Hendrik Brucker
99ce0df3b1
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
George Marques
511a4b761c
GDScript: Fix setter being called in chains for shared types
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When a type is shared (i.e. passed by reference) it doesn't need to be
called in a setter chain (e.g. `a.b.c = 0`) since it will be updated in
place.
This commit adds an instruction that jumps when the value is shared so
it can be used to skip those cases and avoid redundant calls of setters.
It also solves issues when assigning to sub-properties of read-only
properties.
2022-06-27 12:09:51 -03:00
Yuri Rubinsky
2476c50a66
Add generalized version of wrap
function
2022-06-27 16:11:21 +03:00
reduz
7acf697479
Fix VECTOR/LOCAL transitions in Node3D
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Fixes #62225 , supersedes #62227
2022-06-27 13:45:35 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
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Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
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This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
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Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
K. S. Ernest (iFire) Lee
42f7f0894e
Restore the openexr grayscale property.
2022-06-23 21:10:59 -07:00
Rémi Verschelde
ecf187705e
Merge pull request #62238 from V-Sekai/openexr-buffer
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For in-engine processing allow saving openexr to a buffer.
2022-06-24 00:12:16 +02:00
Rémi Verschelde
2a0393e222
Merge pull request #60356 from piiertho/feature/add-core-types-enum-description-to-extention-api-json
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Add core types enums description to extension api json
2022-06-23 22:52:03 +02:00
Rémi Verschelde
7e075fc482
Merge pull request #62327 from Geometror/hash-containers-fastmod-optimization
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HashMap/HashSet optimization: fast modulo
2022-06-23 22:50:19 +02:00
Rémi Verschelde
471050e6a7
Merge pull request #62342 from reduz/methodinfo-varargs
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Implement varargs in Methodinfo
2022-06-23 22:49:16 +02:00
Pierre-Thomas Meisels
c28936ba6d
Add core types enums description to extension api json
2022-06-23 19:19:22 +02:00
Hendrik Brucker
fddafed919
Optimize HashMap/HashSet using fastmod
2022-06-23 18:08:52 +02:00
K. S. Ernest (iFire) Lee
ce42ee790c
For in-engine processing allow saving openexr to a buffer.
2022-06-23 08:53:15 -07:00
Rémi Verschelde
1c54057933
Merge pull request #62326 from KoBeWi/userbind
2022-06-23 15:15:41 +02:00
reduz
dd8c0522a6
Implement varargs in Methodinfo
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Variadic templates are an awful thing. Implements #62233 using them in MethodInfo so less changes are required.
2022-06-23 14:50:38 +02:00
kobewi
a6f0aba43d
Remove userdata from Thread.start()
2022-06-23 12:50:28 +02:00
reduz
3d1ab570b9
Add surface indices to TriangleMesh
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Helps unblock #56597
2022-06-22 21:48:23 +02:00
reduz
e772b65d92
Remake resource thread safety and API
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* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.
Supersedes #57533
2022-06-22 13:46:46 +02:00
Aaron Franke
8f05bd97b5
Add support for saving WebP images
2022-06-21 08:27:51 -05:00
Rémi Verschelde
40c360b870
Merge pull request #62122 from reduz/implement-movie-writer
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Implement a Movie Maker mode
2022-06-21 14:24:14 +02:00
reduz
5786516d4d
Implement Running Godot as Movie Writer
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* Allows running the game in "movie writer" mode.
* It ensures entirely stable framerate, so your run can be saved stable and with proper sound (which is impossible if your CPU/GPU can't sustain doing this in real-time).
* If disabling vsync, it can save movies faster than the game is run, but if you want to control the interaction it can get difficult.
* Implements a simple, default MJPEG writer.
This new features has two main use cases, which have high demand:
* Saving game videos in high quality and ensuring the frame rate is *completely* stable, always.
* Using Godot as a tool to make movies and animations (which is ideal if you want interaction, or creating them procedurally. No other software is as good for this).
**Note**: This feature **IS NOT** for capturing real-time footage. Use something like OBS, SimpleScreenRecorder or FRAPS to achieve that, as they do a much better job at intercepting the compositor than Godot can probably do using Vulkan or OpenGL natively. If your game runs near real-time when capturing, you can still use this feature but it will play no sound (sound will be saved directly).
Usage:
$ godot --write-movie movie.avi [scene_file.tscn]
Missing:
* Options for configuring video writing via GLOBAL_DEF
* UI Menu for launching with this mode from the editor.
* Add to list of command line options.
* Add a feature tag to override configurations when movie writing (fantastic for saving videos with highest quality settings).
2022-06-21 11:28:47 +02:00
Juan Linietsky
15837ec191
Revert "Disable VRAM compression by default for small textures in Detect 3D"
2022-06-20 15:30:19 +02:00
reduz
141c375581
Clean up Hash Functions
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
2022-06-20 12:54:19 +02:00
Yuri Rubinsky
747ff071cd
Merge pull request #62210 from MarcusElg/autocomplete-noslider
2022-06-19 19:30:50 +03:00
Marcus Elg
46bbbd9770
Allow autocompletion of "noslider" in export_range
2022-06-19 17:11:49 +02:00
Jan Haller
d2dba74bae
GDExtension: print error messages for different error paths during loading
2022-06-19 10:14:41 +02:00
Rémi Verschelde
d572d3d2ab
Merge pull request #62156 from madmiraal/fix-61457
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Ensure AudioFrame variables l and r are always initialised
2022-06-17 22:38:57 +02:00
Rémi Verschelde
0daa868ab4
Merge pull request #62023 from Calinou/detect-3d-small-textures-no-vram-compress
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Disable VRAM compression by default for small textures in Detect 3D
2022-06-17 21:07:04 +02:00
Rémi Verschelde
dd93ae63fa
Merge pull request #61991 from bruvzg/property_shortcut
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Make enum/constant binds 64-bit.
2022-06-17 21:05:51 +02:00
Marcel Admiraal
d3f0994572
Ensure AudioFrame variables l and r are always initialised
2022-06-17 17:36:11 +01:00
bruvzg
860e24683f
Make enum/constant binds 64-bit.
2022-06-17 16:36:26 +03:00
Ellen Poe
d384d84f45
Audio: Expose 2D/3D panning strength parameters
2022-06-17 13:08:48 +02:00
gregcsokas
42e619c01e
Adding function key support from F17 to F35
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OSX supports everything by default,
Linux is also capable of supporting every function key,
Windows as I know support only up to F24
2022-06-16 19:38:21 +02:00
Yuri Rubinsky
4be41a9a97
Remove redundand header from a_star.h
2022-06-16 17:23:08 +03:00
Yuri Rubinsky
7da2a21425
Make AStar to use 64-bit logic
2022-06-16 16:43:41 +03:00
Rémi Verschelde
1ad6fade00
Merge pull request #58669 from theraot/ASar2Dbidirectional
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AStar2D bidirectional
2022-06-16 12:46:51 +02:00
Pedro J. Estébanez
fb86430770
Validate every source element separately Array::append_array()
2022-06-15 20:36:20 +02:00
Rémi Verschelde
cc6b2f4287
Merge pull request #61812 from Chaosus/fix_wrapf
2022-06-15 15:27:57 +02:00
Rémi Verschelde
632b933a03
Merge pull request #61934 from Geometror/hashfuncs
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Hash function improvements
2022-06-15 07:34:43 +02:00
Hendrik Brucker
8c61470fa9
Hash function improvements
2022-06-15 00:32:10 +02:00
Rémi Verschelde
5b759ff160
Merge pull request #62030 from KoBeWi/SetName/GetName
2022-06-14 18:23:39 +02:00
kobewi
a3a029d4c6
Change set/get binding to use StringName
2022-06-14 16:27:33 +02:00
kobewi
5553e27fe8
Add vector value linking
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
2022-06-14 14:58:44 +02:00
Hugo Locurcio
04d5626bc0
Disable VRAM compression by default for small textures in Detect 3D
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
2022-06-14 13:08:20 +02:00
Haoyu Qiu
6f38c21253
Fix parameter name for String.left and String.right
2022-06-12 16:34:44 +08:00
Rémi Verschelde
d4235f51b1
Merge pull request #61949 from touilleMan/native_extension_open_library_handle_initialization_error
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Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 08:49:19 +02:00
Emmanuel Leblond
228ce1d2b6
Fix NativeExtension::open_library return value when the undelying lib fails to initialize
2022-06-12 00:18:08 +02:00
FireForge
4678736a39
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
Yuri Rubinsky
09418afbc0
Fix wrapf
to correct wrap values with 0.1 stepping
2022-06-08 17:11:55 +03:00
xutaxkamay
bcdfa89ca5
Fix (again) loading binary resources with float=64
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I had an error while importing my GLB file from 32-bit precision
floating point,
I guess this was forgotten while implementing 64-bit precision floating
point.
I'm not sure if there's any other left to do though.
2022-06-08 15:02:12 +02:00
Rémi Verschelde
c8ce7e34e2
i18n: Misc fixes translation strings
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Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:57:54 +02:00
Rémi Verschelde
5ebdfc31b2
Merge pull request #61319 from JFonS/taa_wip
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Initial TAA implementation
2022-06-07 20:53:55 +02:00
Rémi Verschelde
e136f4741c
Merge pull request #41568 from dalexeev/config_file_empty_sect
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Fix saving section-less keys in `ConfigFile`
2022-06-07 20:53:38 +02:00
Rémi Verschelde
d52a79ad22
Merge pull request #59786 from V-Sekai/ok_color
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Allow picking similar colours using OKHSL.
2022-06-07 20:52:32 +02:00
sps1112
1f361b0367
Bind vararg method flag in core constants
2022-06-07 17:06:34 +02:00
Danil Alexeev
1ca227af1d
Fix saving section-less keys in ConfigFile
2022-06-07 18:05:49 +03:00
Rémi Verschelde
e24e4935ff
Merge pull request #61751 from KoBeWi/ 🐱 👤
2022-06-07 16:02:16 +02:00
Rémi Verschelde
3f8d86b076
Merge pull request #50349 from Calinou/array-add-some-every
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Add `any()` and `all()` methods to Array
2022-06-07 15:15:22 +02:00
K. S. Ernest (iFire) Lee
1b776a6e7a
Allow picking similar colours using OKHSL.
2022-06-07 05:53:27 -07:00
kobewi
83014f8901
Add GLOBAL_DEF_INTERNAL to hide specific settings
2022-06-07 14:14:03 +02:00
jfons
ba832d83b2
Initial TAA implementation
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Initial TAA support based on the implementation in Spartan Engine.
Motion vectors are correctly generated for camera and mesh movement, but there is no support for other things like particles or skeleton deformations.
2022-06-07 13:14:44 +02:00
Rémi Verschelde
83421cd06f
Merge pull request #59883 from KoBeWi/merge_this
2022-06-06 23:38:29 +02:00
Aaron Franke
357af68e03
Improve architectures in OS::has_feature and make them work on MSVC
2022-06-06 10:11:00 -05:00
bruvzg
b3bbf3db47
[GDExtension] Expose Variant, NodePath and StringName hash functions.
2022-06-06 12:19:56 +03:00
Rémi Verschelde
ecde7ce834
Merge pull request #61669 from fire-forge/input
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Make Input `mouse_mode` and `use_accumulated_input` properties
2022-06-04 15:52:34 +02:00
FireForge
f16c33fff6
Make Input mouse_mode and use_accumulated_input properties
2022-06-03 14:19:38 -05:00
Raul Santos
3e53afd52c
Add array element type to get_connected_joypads
2022-06-03 20:37:46 +02:00
George Marques
887e292210
Add StringName explicitly to Variant::hash_compare
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This makes equality comparisons to StringName more performant
2022-06-03 11:51:46 +02:00
Haoyu Qiu
83990c2161
Fix String.uri_encode
on Windows
2022-06-03 13:58:57 +08:00
Fabio Alessandrelli
70c2b4bebd
Merge pull request #60711 from nathanfranke/rpc-server
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network - finish renaming AUTH to AUTHORITY
2022-06-02 11:07:41 +02:00
Rémi Verschelde
6cd730ea98
Merge pull request #61339 from lyuma/streampeerssl_get_stream
2022-06-02 00:27:07 +02:00
kobewi
a0915e6dee
Add Dictionary.merge()
2022-05-31 21:05:56 +02:00
Lyuma
7e28385948
Add StreamPeerSSL.get_stream() accessor.
2022-05-25 12:43:19 -07:00
Nathan Franke
f464caf214
finish renaming AUTH to AUTHORITY
2022-05-25 14:31:46 -05:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred
2022-05-25 13:36:45 -05:00
Hugo Locurcio
a98e31aa3a
Add any()
and all()
methods to Array
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These can be used as faster, more convenient shorthands to
using `filter()` + `size()`.
2022-05-25 16:09:10 +02:00
Rémi Verschelde
3555b970bf
Merge pull request #61256 from reduz/callable-mp-static
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Add callable_mp_static
2022-05-24 08:08:27 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
reduz
4177e5c7c7
Add callable_mp_static
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Allows using a static (C) function as a callable.
2022-05-22 15:36:34 +02:00
reduz
45af29da80
Add a new HashSet template
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* Intended to replace RBSet in most cases.
* Optimized for iteration speed
2022-05-20 22:40:38 +02:00
Hugo Locurcio
7b5bf3af19
Tweak 64-bit integer overflow message to mention that it's a signed type
2022-05-20 14:12:09 +02:00
Aaron Record
900c676b02
Use range iterators for RBSet in most cases
2022-05-19 12:09:16 +02:00
Haoyu Qiu
fc3b845c07
Add dedicated macros for property name extraction
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* Replace case-by-case extraction with PNAME & GNAME
* Fix group handling when group hint begins with property name
* Exclude properties that are PROPERTY_USAGE_NO_EDITOR
* Extract missing ADD_ARRAY*, ADD_SUBGROUP* macros
2022-05-19 14:08:47 +08:00
George Marques
023b1d7f5a
Implement read-only arrays
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Arrays can be set as read-only and thus cannot be modified. Assigning
the array will create an editable copy.
Similar to is already done to read-only dictionaries.
2022-05-17 14:14:42 -03:00
Rémi Verschelde
7ea8cde983
Merge pull request #61110 from rburing/project_settings_use_rbmap
2022-05-17 16:20:41 +02:00
Rémi Verschelde
35004aea48
Merge pull request #61087 from reduz/readonly-dictionary
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Implement read-only dictionaries.
2022-05-17 15:11:48 +02:00
Ricardo Buring
9d9b50855c
ProjectSettings: use RBMap again instead of HashMap
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This fixes corruption of project.godot and failure to load global classes.
2022-05-17 14:49:58 +02:00
Haoyu Qiu
3094e739f5
Create onready variables when dropping nodes and holding Ctrl
2022-05-17 11:51:22 +08:00
reduz
e6c443a353
Implement read-only dictionaries.
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* Add ability to set them read only.
* If read-only, it can't be modified.
This is added in order to optionally make const dictionaries (and eventually arrays) properly read-only in GDScript.
2022-05-16 23:31:46 +02:00
Rémi Verschelde
d6edc6d18a
Merge pull request #60126 from Calinou/image-improve-error-messages
2022-05-16 15:02:49 +02:00
reduz
746dddc067
Replace most uses of Map by HashMap
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* Map is unnecessary and inefficient in almost every case.
* Replaced by the new HashMap.
* Renamed Map to RBMap and Set to RBSet for cases that still make sense
(order matters) but use is discouraged.
There were very few cases where replacing by HashMap was undesired because
keeping the key order was intended.
I tried to keep those (as RBMap) as much as possible, but might have missed
some. Review appreciated!
2022-05-16 10:37:48 +02:00
Hugo Locurcio
a581908ea0
Add documentation comments for internationalization C++ macros
2022-05-12 22:50:28 +02:00
Rémi Verschelde
ff30a09993
Merge pull request #60643 from clayjohn/GLES3-3D
2022-05-12 21:08:02 +02:00
clayjohn
652adcd5bf
Basic 3D rendering
2022-05-12 10:37:27 -07:00
Rémi Verschelde
f5978f4d97
Merge pull request #60972 from KoBeWi/display_port
2022-05-12 18:13:09 +02:00
kobewi
739242dd04
Move Display settings higher in the list
2022-05-12 16:38:59 +02:00
Yuri Rubinsky
a439832035
Fix signal completion in GDScript editor
2022-05-12 16:10:48 +03:00
reduz
8b7c7f5a75
Add a new HashMap implementation
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Adds a new, cleaned up, HashMap implementation.
* Uses Robin Hood Hashing (https://en.wikipedia.org/wiki/Hash_table#Robin_Hood_hashing ).
* Keeps elements in a double linked list for simpler, ordered, iteration.
* Allows keeping iterators for later use in removal (Unlike Map<>, it does not do much
for performance vs keeping the key, but helps replace old code).
* Uses a more modern C++ iterator API, deprecates the old one.
* Supports custom allocator (in case there is a wish to use a paged one).
This class aims to unify all the associative template usage and replace it by this one:
* Map<> (whereas key order does not matter, which is 99% of cases)
* HashMap<>
* OrderedHashMap<>
* OAHashMap<>
2022-05-12 11:21:29 +02:00
Rémi Verschelde
2fd73bd32e
Merge pull request #60943 from bruvzg/fix_zipio
2022-05-11 16:59:31 +02:00
Rémi Verschelde
d68c355145
Merge pull request #58873 from Chaosus/power_op
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Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:58:33 +02:00
Rémi Verschelde
0b0beae097
Merge pull request #60941 from timothyqiu/image-convert
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Fix invalid memory usage when using `Image.convert`
2022-05-11 16:54:13 +02:00
Rémi Verschelde
b5689309f6
Merge pull request #56167 from cdemirer/constructor-toarray-fix
2022-05-11 15:47:06 +02:00
Yuri Roubinsky
dbd7a31507
Implement exponential operator (**) to GDScript/Expressions
2022-05-11 16:30:37 +03:00
bruvzg
d36c5514d3
Fix ZipIO crash when reused (and possible leaks).
2022-05-11 16:08:17 +03:00
Haoyu Qiu
34c1a2beaa
Fix invalid memory usage when using Image.convert
2022-05-11 17:39:27 +08:00
Rémi Verschelde
edf61c077c
Merge pull request #60917 from akien-mga/ci-emscripten-3.1.10
2022-05-10 15:08:32 +02:00
Rémi Verschelde
cc66d5e173
Merge pull request #60855 from timothyqiu/packed-array-find
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Add search methods for packed arrays
2022-05-10 13:39:55 +02:00
Rémi Verschelde
b9b78fdaee
Merge pull request #55876 from bradc6/feature/AllowForAbsoluteLibraryPaths
2022-05-10 13:38:41 +02:00
Rémi Verschelde
d8935b27a9
Fix warnings found by Emscripten 3.1.10
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Fix `-Wunused-but-set-variable`, `-Wunqualified-std-cast-call`, and
`-Wliteral-range` warnings.
2022-05-10 13:03:13 +02:00
Rémi Verschelde
943b509952
Merge pull request #60886 from touilleMan/gdextension-header-duplicated-GDNativeExtensionClassGetPropertyList
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Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 19:54:12 +02:00
Emmanuel Leblond
f3a8574ede
Fix duplication of GDNativeExtensionClassGetPropertyList definition in gdnative_interface.h
2022-05-08 14:41:31 +02:00
Emmanuel Leblond
2bdeed156f
Fix extension_api.json builtin_class_member_offsets member names for Color
2022-05-08 11:33:43 +02:00
Haoyu Qiu
380a53f02f
Add search methods for packed arrays
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* count()
* find()
* rfind()
2022-05-07 20:16:11 +08:00
bruvzg
70755d873b
[GDExtension] Fix static method binds and default arguments.
2022-05-06 10:06:12 +03:00
Rémi Verschelde
f4ece7e736
Merge pull request #60609 from nathanfranke/string-quotes
2022-05-06 08:59:08 +02:00
Rémi Verschelde
f70dd61a49
Merge pull request #60811 from smix8/astar_zero_point_weight_4.x
2022-05-06 08:40:12 +02:00
Rémi Verschelde
f70085a942
Merge pull request #60802 from Calinou/profiler-idle-time-rename
2022-05-06 08:28:59 +02:00
smix8
868fe4942c
Allow AStar2D/AStar3D zero point weight
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Allow AStar2D/AStar3D zero point weight.
Limit was set to 1 which seemed like an arbitrary value as lower values down to zero can be useful for common gameplay navigation elements like teleports.
2022-05-06 02:33:10 +02:00
kobewi
1dc7bcc83c
Cleanup metadata usage
2022-05-06 00:27:10 +02:00