MSC
7a9998370f
free Material 'shadow_material_double_sided' on ::finish()
2016-04-03 19:24:14 +02:00
Kyle Luce
674c6f2f2d
Add function to convert Date time from a dictionary to Epoch
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- Also changed get_time_from_unix_time to get_date_time_from_unix_time to be
consistent.
Ticket:
https://github.com/godotengine/godot/issues/4038
2016-03-16 23:13:39 -07:00
Rémi Verschelde
c9a401e541
Merge pull request #3694 from techtonik/patch-1
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Show driver information in verbose mode
2016-03-15 10:30:47 +01:00
Rémi Verschelde
aec4f57f95
Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
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Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Kyle Luce
feef563f3f
Fixes the month consistency issue in enums and get_date etc
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
2016-03-13 15:27:39 -07:00
Saracen
24bc7d8db7
Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance.
2016-03-12 16:51:17 +00:00
Juan Linietsky
8b1dcbfe4d
-Made editor support SSL certs by default (embedded them)
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky
a3d6768199
Merge pull request #3958 from SaracenOne/cpu_skinning_path_fix
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Fix to CPU skinning path when using GPU skinning (meshes with morphs)
2016-03-08 15:34:36 -03:00
Saracen
7fecebd8a8
Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
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Conflicts:
servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
volzhs
db89a47e28
This will disable png arm neon optimizing for android template if compile on windows, but make compiling successful.
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And arm neon opt is enabled if not on windows.
2016-03-07 21:20:32 +09:00
Saracen
23a4683879
Fix to CPU skinning path when using GPU skinning (meshes with morphs) causing modifications to root bone to have doubled offset and wasted performance.
2016-03-06 18:47:52 +00:00
Zher Huei Lee
d7052ddba3
Added relative paths for DirAccess::remove()
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Follows similar behaviour to DirAccess::rename()
2016-03-01 10:40:31 +00:00
Rémi Verschelde
f740d0ced3
Merge pull request #3693 from SaracenOne/hardware_skinning_fix
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Fixed hardware-accelerated skinning support.
2016-02-28 23:01:56 +01:00
anatoly techtonik
ba6858dd41
Show which video driver is used in verbose mode
2016-02-24 23:36:40 +03:00
Saracen
fe49ac19df
Fixed hardware-accelerated skinning support.
2016-02-24 02:16:20 +00:00
est31
fb1e52f4d8
Fix allocation bug if compiled with modern clang or gcc
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* Add overflow checked intrinsic abstractions that check on overflow.
* Use them for memory allocation code.
* Use size_t type for memory allocation code to support full platform dependent width.
Fixes #3756 .
2016-02-19 07:58:42 +01:00
Julian Murgia - StraToN
aec721b61f
Forgot to correct the ERR_FAIL_COND_V.
2016-02-12 07:50:35 +01:00
Julian Murgia - StraToN
e380ea8fac
Added RegEx::get_capture_start() method
2016-02-12 07:45:12 +01:00
Saracen
de5281c398
Ability to colourize baked lighting in real time.
2016-02-06 18:03:20 +00:00
Juan Linietsky
80e88c6a50
Removed PE-bliss, win32 binares so far remain without icon, had many issues with it:
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-corrupted 32 binaries without reason
-does not support upx binaries
-forces dependency o libstdc++
2016-02-04 20:03:03 -03:00
Juan Linietsky
f6a8a0f513
-Correctly flip BG texture if viewport is flipped, fixes #3507
2016-02-02 07:40:38 -03:00
Ariel Manzur
0cd8c054a2
thread renaming
2016-01-31 20:23:24 -03:00
Ariel Manzur
b406aae790
total pointers
2016-01-31 20:23:24 -03:00
Ariel Manzur
5b68608b10
checking for file?
2016-01-31 20:23:23 -03:00
Juan Linietsky
caddcca4f4
-Many fixes to windows build system with Mingw on Windows. Fixes #2690
2016-01-25 00:21:04 -03:00
Juan Linietsky
2fce78ad10
Correct viewport scaling with stretch mode viewport, fixes #1571
2016-01-24 00:46:26 -03:00
Juan Linietsky
784a3eeb90
-Fixed video stream theora not finishing when stream finishes, closes #3066
2016-01-23 17:58:17 -03:00
Juan Linietsky
08e536dbe0
-Support the TRNS flag on libpng, fixes #3097
2016-01-23 17:19:51 -03:00
Rémi Verschelde
d67df42cc8
Merge pull request #2180 from sketchyfun/SketchyFun
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Billboards were displayed upside down when drawn to a render texture
2016-01-19 22:25:40 +01:00
Saracen
1cc5ccba1b
Allows vec4 shader uniforms to be set by quaternion variant type.
2016-01-13 22:09:07 +00:00
Juan Linietsky
c633a29a39
improve reporting of error in wrong inheritance for autoload script
2016-01-13 09:42:03 -03:00
Ariel Manzur
761b08ec8f
loading unaligned pbm
2016-01-12 06:24:47 -03:00
punto-
4a5db60843
Update bitmap_loader_pnm.cpp
2016-01-11 11:55:20 -03:00
Juan Linietsky
9e8f647440
fix issue loading binary pbm
2016-01-11 11:44:53 -03:00
Rémi Verschelde
7f82c8d7c5
Merge pull request #3230 from touilleMan/issue-55
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Remove unnecessary null pointer checks
2016-01-11 12:00:44 +01:00
Juan Linietsky
6eb742d49f
-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
2016-01-10 21:45:58 -03:00
Juan Linietsky
a120c66f98
-Removed OS.get_system_time_msec(), this is undoable on Windows and also unusable from GDscript due to precision.
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-Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
2016-01-10 18:24:55 -03:00
Juan Linietsky
f6798d9d73
-Made tile parameter work, fixes #3167
2016-01-10 17:45:41 -03:00
Juan Linietsky
52e53d4513
-Added a new mode, WRITE_READ to File, to recover compatibility with old projects but also achieve desired functionality. Closes #3272
2016-01-10 15:15:04 -03:00
eska
a6c1a5c6d0
Fix pthread renaming in Open/FreeBSD
2016-01-09 15:56:31 +01:00
mrezai
88ecc29d1e
Fix uint compile error
2016-01-05 15:45:02 +03:30
Emmanuel Leblond
cabf923484
Remove unnecessary null pointer checks
2016-01-04 11:46:16 +01:00
Juan Linietsky
908f75c23f
having active items is pointless in input map
2016-01-03 18:52:42 -03:00
Juan Linietsky
e8fbf39f88
-Replaced tinyjpg for jpgd (public domain), fixes progressive encoded jpgs and speeds up. Closes #2040
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-Removed support of loading BitMap as image, now it must be load as a pnm, also closes #2040
2016-01-03 17:14:28 -03:00
Juan Linietsky
eca92bb7ac
make it impossible to shrink framebuffer < 0, fixes #2066
2016-01-02 21:08:57 -03:00
Juan Linietsky
8fb70142e4
Ability to use opacity on distance field textures, fixes #2148
2016-01-02 15:57:19 -03:00
Juan Linietsky
5769f8aaae
Change rb+ to wb+ on file access READ_WRITE to allow more use cases, closes #2278
2016-01-02 12:03:33 -03:00
George Marques
5be9ff7b67
Update copyright to 2016 in headers
2016-01-01 11:50:53 -02:00
reduz
875bff2c4e
-fix loading of samples in mod, s3m and xm. Fixes #2553
2015-12-29 16:06:45 -03:00
reduz
77b5b4f4df
removed some prints
2015-12-29 12:56:58 -03:00