Commit graph

341 commits

Author SHA1 Message Date
Juan Linietsky
b0be30d9ef make sure array is created if not existing, as noted by Guilherme Felipe 2015-08-25 23:09:41 -03:00
Juan Linietsky
d50921b550 Show documentation for properties on hover.
This works if the property has been documented (about half are at this point)
2015-08-25 23:00:11 -03:00
Juan Linietsky
4b40f9228b Merge branch 'master' of https://github.com/okamstudio/godot 2015-08-23 20:22:08 -03:00
Juan Linietsky
07e9741425 **WARNING BEFORE PULLING**
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools.
If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :)

Summary of Changes

-New Filesystem dock, with filesystem & tree view modes.
-New refactoring tools, to change or fix dependencies.
-Quick search dialog, to quickly search any file
2015-08-23 20:15:56 -03:00
Maximillian
6f9a084ac8 Add OS.get_system_time_msec 2015-08-06 10:29:33 -07:00
Juan Linietsky
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Juan Linietsky
8280bb0de0 more debugger fixes
-setting/clearing breakpoints during run-time now works
-multi-line strings resulted in wrong line numbers in bytecode, fixed
2015-08-04 20:17:39 -03:00
Juan Linietsky
09a2de9916 added bindings for screen rotation in OS 2015-08-04 18:09:51 -03:00
Juan Linietsky
d1da2c2995 error debugger
shows the list of errors that happened during running the game, traces
can be analyzed
2015-08-04 09:47:32 -03:00
Juan Linietsky
cbee679bd7 live debug fixes
removing node in live debugging fixed
2015-08-02 20:28:10 -03:00
Juan Linietsky
59961c9914 Live edit WORK IN PROGRESS
1) press the heart while the game is running
2) select a scene to live edit from the opened scenes
3) edit/add/remove nodes or resources, change their properties, etc.
4) watch changes reflected in running game, in all places this scene is
edited
5) It's not perfect obviously, but the aim of it is to try to reflect
your changes as best as possible in the running game.
2015-08-02 12:30:01 -03:00
punto-
922356b903 adding some base64 marshalls 2015-07-28 12:50:52 +02:00
MrGreenTea
ec11762006 added floor() and ceil() to Vector3 2015-07-15 01:59:35 +02:00
sheepandshepherd
db440a2a58 Fix List::move_before for front and back elements 2015-07-10 21:33:44 +02:00
Juan Linietsky
b4d5f7e154 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-30 11:59:33 -03:00
Juan Linietsky
4613a3f2c0 small fixes 2015-06-30 11:59:00 -03:00
Juan Linietsky
55b34e05b3 -some changes by okam 2015-06-30 11:28:43 -03:00
Juan Linietsky
95047562d7 Several performance improvements, mainly in loading and instancing scenes and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.

WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-29 00:29:49 -03:00
Juan Linietsky
a67486a39e improved get_node(), connect(), etc code completion.
-properly completes text arguments
-includes the "/root" autoloads
2015-06-26 01:14:49 -03:00
Juan Linietsky
48f1d02da4 added ability to define signals in script
closes #2175
2015-06-24 13:29:45 -03:00
Jaguar
e6fb0cf970 Added helper methods to InputEvent 2015-06-23 16:24:48 -04:00
Juan Linietsky
3abb54871f Merge pull request #2072 from jrimclean/master
Interpolation for affine transformations/Bound rot/pos Matrix32 constructor
2015-06-22 23:57:10 -03:00
Juan Linietsky
0805e83e59 small in place fixes 2015-06-22 23:44:13 -03:00
Juan Linietsky
29e644c20a Merge pull request #2144 from Krzycho666/UndoRedo_fix
added GDscript bidings for UndoRedo class
2015-06-22 23:42:13 -03:00
krzycho
fafcc52d1c added some missing biddings 2015-06-22 14:42:52 +02:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Juan Linietsky
8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky
4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
James McLean
2e6d3b7fad Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
James McLean
c2181285eb Changed 'scale' to 'scale_basis' in 'interpolate_with'. 2015-06-11 13:44:04 -04:00
James McLean
b19ed63eb6 Implemented interpolation for affine transformations (Matrix32::interpolate_with) 2015-06-11 10:43:48 -04:00
James McLean
bb659fa875 Added rot/pos constructor for Matrix32 variant. 2015-06-09 10:55:23 -04:00
James McLean
45b453169a Fixed get_packet/put_packet bindings in PacketPeer. 2015-06-08 13:18:18 -04:00
Juan Linietsky
8d61817293 Merge pull request #2037 from est31/use-local-win
Time zone support
2015-06-07 00:32:29 -03:00
Juan Linietsky
efbe877005 Merge pull request #2029 from est31/rawarray
Add String.to_utf8() and String.to_ascii()
2015-06-07 00:30:37 -03:00
Juan Linietsky
e4434fe70e Merge pull request #1977 from choikwa/master
fix typo error in Color::invert, fixes #1967
2015-06-07 00:28:50 -03:00
Juan Linietsky
b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky
6974823288 Merge remote-tracking branch 'origin/master'
Conflicts:
	tools/editor/io_plugins/editor_texture_import_plugin.cpp
2015-06-06 10:12:09 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
est31
c5338fd6c4 Add OS.get_time_zone_info function
The returned dictionary maps "name" to the
name of the current time zone, and "bias" to
a bias from UTC in minutes.
2015-06-06 05:57:33 +02:00
est31
803069886e Add utc param to get_time and get_date methods
If utc == false, we return the local time, like before.
Otherwise, we return UTC time.
utc defaults to false to not break behaviour.
2015-06-06 05:55:28 +02:00
est31
f83f96cb44 Add String.to_utf8() and String.to_ascii() 2015-06-04 01:48:52 +02:00
Juan Linietsky
ab99671bb8 -fixes to navigation, so edge-merging is more flexible on conflict
-add tab support to richtextlabel
-some click fixes to audio stream resampled
-ability to import largetextures (dialog)
2015-06-01 19:42:34 -03:00
Kevin Choi
6813a1f1e1 Merge pull request #2 from okamstudio/master
pull
2015-05-31 01:37:56 -04:00
Juan Linietsky
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
Juan Linietsky
57a78ec06b added conversion from int, string to color
fixes #1971
2015-05-27 10:56:57 -03:00
Juan Linietsky
9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Ariel Manzur
3826b66a6e opening data.pcz 2015-05-25 22:42:54 -03:00
Ariel Manzur
c85a526a21 fixed support for zip packages 2015-05-25 22:35:00 -03:00
Kevin Choi
ec93668f8d Merge pull request #1 from okamstudio/master
improved animation editor
2015-05-25 00:54:24 -04:00
Juan Linietsky
f36e7dcb40 improved animation editor
-same-value link keys
-new layout
-forward, backwards playback
-integrated curve/property editor
-auto increment sprite frame after insert
-copy & paste animation resoucres
2015-05-25 01:47:02 -03:00
choikwa
b210f52f4a fix typo error in Color::invert 2015-05-24 19:07:26 -04:00
Juan Linietsky
1e50677594 fixes on sample importing 2015-05-19 23:37:04 -03:00
Juan Linietsky
221443c5a2 more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
2015-05-19 21:36:35 -03:00
Juan Linietsky
f220183e40 fix a crash situation when starting a thread and other small fixes 2015-05-18 12:45:53 -03:00
Juan Linietsky
5900e7f589 fix a compile error 2015-05-18 11:14:02 -03:00
Juan Linietsky
e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Juan Linietsky
e72717e373 properly save external resources, fixes #1924
added API to get scancode names to OS
2015-05-17 13:15:23 -03:00
Juan Linietsky
adb709aa91 -Integers and Float should interpolate on animation, maybe fixes #1891, please test 2015-05-16 18:16:11 -03:00
Juan Linietsky
40c0e1993a Fixes problem parsing config files using ConfigFile 2015-05-12 09:12:18 -03:00
Juan Linietsky
bcb184766f -shadergraph now saved when on external file and modified, fixes #1832 2015-05-11 21:36:29 -03:00
Juan Linietsky
9b692b174b -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
Juan Linietsky
7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV
Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky
c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
Daniel T. Borelli
93095014fd Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
ehriche
897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
Guilherme Felipe
734d539a7d Change the order of the filter 2015-05-05 15:34:40 -03:00
Juan Linietsky
bc3c14a76b Made type-checking for arguments less trict between bool, int real. Fixes #1816 2015-05-05 09:53:37 -03:00
Juan Linietsky
a6e6c5b878 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-04 18:32:18 -03:00
Juan Linietsky
2d396fb710 -More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
2015-05-04 18:30:57 -03:00
Juan Linietsky
2a02d3f96f fix font import path on windows, closes #1675 2015-05-04 15:06:41 -03:00
Juan Linietsky
6f8bd89931 -invalidated string -> int automatic conversion, fixes #1788 2015-05-04 11:17:11 -03:00
Juan Linietsky
a76709d240 -vec3 uniforms should now work, fixes #1773 2015-05-04 10:17:24 -03:00
Juan Linietsky
9b01f5954a solve invalid pointer, fixes #1793 2015-05-04 00:55:21 -03:00
Juan Linietsky
c631d597ad Merge pull request #1792 from swenner/static_analysis_fixes
Static analysis fixes
2015-05-03 22:53:30 -03:00
Juan Linietsky
913cb443fc Merge pull request #1798 from ricpelo/ricpelo-patch-1
Missing return statement
2015-05-03 22:52:42 -03:00
Juan Linietsky
04fb3402c5 -Make sure properties are exported the way they should in xml, fixes #1799 2015-05-03 20:31:50 -03:00
Ricardo Pérez
256a9fd1df Missing return statement 2015-05-03 22:09:42 +02:00
Simon Wenner
a0e985c6c1 removed unnecessary semicolons 2015-05-03 01:48:20 +02:00
Simon Wenner
2830f85b05 fixed uninitialized variable (cppcheck) 2015-05-03 01:45:55 +02:00
Juan Linietsky
1e422941c8 -Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
2015-05-01 21:13:20 -03:00
Juan Linietsky
ee8f8add4e -removed get_mouse_pos from Input, as it only caused problems 2015-05-01 12:19:24 -03:00
Juan Linietsky
4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
est31
b2b5143678 Sort xml files, so order is constant
Makes xml format work better with version control systems.
2015-05-01 03:41:45 +02:00
romulox_x
79c36ea5f7 fixed ColorArray constructor when taking array as parameter 2015-04-27 14:45:54 -07:00
Juan Linietsky
3203a03414 Fixed bug in array comparison, fixes #1712 2015-04-26 12:12:53 -03:00
Juan Linietsky
1f8e3117dd Ability to convert from nodes or other non resource with a get_rid() function to a rid 2015-04-24 20:45:07 -03:00
Juan Linietsky
7006fe3cc4 Corrected rectangle intersection, fixes #1731 2015-04-24 16:08:05 -03:00
Juan Linietsky
66c71c21df resolved some cases wehre built-in doc is not properlt generated, fixes #1719 2015-04-22 00:25:13 -03:00
Juan Linietsky
59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky
b66b86b05e -Fixed post-import script-reload buf, fixes #1683 2015-04-18 19:06:58 -03:00
Juan Linietsky
a5cbfbbcbb -fixed relative path saving to file, fixes #1694 2015-04-18 16:33:31 -03:00
Juan Linietsky
4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Juan Linietsky
6b3cd13c8d -fix vector rotation, fixes #1705 2015-04-18 14:19:33 -03:00
Juan Linietsky
28304bc330 -Changed the cubic interpolator, improves situation with PathFollow in #1659 2015-04-13 09:47:03 -03:00
Juan Linietsky
8fa4f1cf82 -Made sure that "free" function appears in documentation and code completion, fixes #1664 2015-04-12 22:22:44 -03:00
Juan Linietsky
3e20391bf6 -Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky
2dfa1279ea improved save path error messages for scene, textures and audio, fixes #1514 2015-04-12 16:45:59 -03:00