Gordon MacPherson
a55b10a053
fix crash on shutdown
2020-07-24 14:48:14 +01:00
Gordon MacPherson
2bdbdc4702
Fix arguments always being found and returned some items back to normal
2020-07-24 14:16:02 +01:00
SkyJJ
280d4e2965
Fix TTR misuse
2020-07-24 15:15:23 +02:00
Rémi Verschelde
3f1fc5af7a
Merge pull request #40148 from RevoluPowered/unit-test-revamp
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Added doctest unit test framework
2020-07-24 14:55:22 +02:00
Marcel Admiraal
236857c92a
Ensure Bullet HeightMapShape3D data width and depth are at least 2.
2020-07-24 13:40:26 +01:00
RevoluPowered
579342810f
t Add unit testing to Godot using DocTest and added to GitHub Actions CI
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Implements exit codes into the engine so tests can return their statuses.
Ideally we don't do this, and we use FIXUP logic to 'begin' and 'end' the engine execution for tests specifically.
Since realistically we're initialising the engine here we don't want to do that, since String should not require an engine startup to test a single header.
This lowers the complexity of running the unit tests and even for
physics should be possible to implement such a fix.
2020-07-24 13:05:33 +01:00
Rémi Verschelde
27d1209282
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
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Small naming and tooltip tweaks
2020-07-24 13:57:13 +02:00
Rémi Verschelde
513b39882a
Merge pull request #40436 from DanielZTing/master
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Evenly distribute stretched Nodes in BoxContainer
2020-07-24 13:47:18 +02:00
Rémi Verschelde
93b50a62e3
Merge pull request #40652 from akien-mga/ci-more-cache-key
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CI: Fix cache key and include base branch
2020-07-24 09:32:48 +02:00
Rémi Verschelde
2cf5ad9ea9
CI: Fix cache key and include base branch
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The base branch is hardcoded as an env variable as I couldn't find a simple
way to just get either `3.2` or `master`. But it's easy to change when we
branch off from `master` to a new stable branch, which doesn't happen often.
(There's `{{github.base_ref}}` but it's probably more verbose like
`ref/heads/master`, and only valid for PRs.)
2020-07-24 08:28:43 +02:00
Rémi Verschelde
422a2da8c7
Merge pull request #40648 from RevoluPowered/github_actions_cache_fixes
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GitHub actions cache fixes
2020-07-24 07:30:26 +02:00
Michael Alexsander
5643d2e3fe
Small naming and tooltip tweaks
2020-07-23 20:17:43 -03:00
Gordon MacPherson
afdce1e30c
Improve the cache keys to prevent clashes for the wrong type of build
2020-07-24 00:15:23 +01:00
Gordon MacPherson
3c07d0ff32
Clamp scons cache to 4096 MB
2020-07-24 00:14:03 +01:00
Rémi Verschelde
3811fb919e
Merge pull request #40598 from vnen/gdscript-2.0
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GDScript 2.0 (again)
2020-07-24 01:04:57 +02:00
Rémi Verschelde
819ef12d68
Merge pull request #40646 from akien-mga/ci-gh-action-linux-mono
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CI: Add Mono support to Linux builds on GitHub Actions
2020-07-24 00:55:09 +02:00
Rémi Verschelde
b5ad6fa22c
CI: Drop Travis CI config, replaced by GitHub Actions
2020-07-24 00:29:11 +02:00
Rémi Verschelde
0e294e6d25
CI: Add Mono support to Linux builds on GitHub Actions
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Mono seems to be preinstalled in the build environment \o/
2020-07-24 00:29:11 +02:00
Rémi Verschelde
8beb5f277d
Merge pull request #40644 from akien-mga/ci-gh-action-javascript
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CI: Add GitHub Action build for JavaScript
2020-07-24 00:28:38 +02:00
Rémi Verschelde
cc530fdbe4
CI: Add GitHub Action build for JavaScript
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Uses mymindstorm/setup-emsdk to install Emscripten and set up
caching for Emscripten's generated system libraries.
2020-07-24 00:06:34 +02:00
Rémi Verschelde
b642e430ce
Merge pull request #40643 from KoBeWi/key_keeper
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Keep transition value when replacing key
2020-07-24 00:03:43 +02:00
Rémi Verschelde
c853dd5ddb
Merge pull request #40632 from asmaloney/macos-maya-scroll
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[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23 23:39:31 +02:00
Tomasz Chabora
e1a1bb0a6e
Keep transition value when replacing key
2020-07-23 22:59:04 +02:00
Rémi Verschelde
3c6f5226f7
Merge pull request #40635 from KoBeWi/ 🏃
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Fix run project when current scene was never saved
2020-07-23 22:31:01 +02:00
Rémi Verschelde
cc1529abae
Merge pull request #40437 from thebestnom/Android-Template-github-action
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Github Action for Android Template
2020-07-23 21:58:08 +02:00
Rémi Verschelde
f5091681b4
Merge pull request #40639 from KoBeWi/fix_emoji 🎉 🎉
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Fix emoji branch compilation error
2020-07-23 21:55:07 +02:00
Andrii Doroshenko (Xrayez)
1c70a33d9c
Skip internal scripts for breakpoints without printing an error
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This removes:
```
ERROR: get_breakpoints: Condition ' base.begins_with("local://")
```
while running a project with blank scripts caused by deleting
or moving, or built-in scripts which are not yet saved within a scene
on running a project.
2020-07-23 20:51:17 +03:00
Tomasz Chabora
2407562366
Fix emoji branch compilation error
2020-07-23 19:42:37 +02:00
Tomasz Chabora
9c84e34fd4
Fix run project when current scene was never saved
2020-07-23 18:51:32 +02:00
thebestnom
383ad22ee7
CI: Added Android GitHub Action
2020-07-23 19:36:53 +03:00
Rémi Verschelde
f4c17da6f5
Merge pull request #40556 from aaronfranke/gha-sep-workflows
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Split CI builds into workflows for each OS
2020-07-23 18:05:13 +02:00
Rémi Verschelde
1dc00ce7b9
Merge pull request #40348 from amanj120/forward_port_bundle_pr_icons
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Copy project icons to Gradle project directory during Android Custom Build.
2020-07-23 18:03:08 +02:00
Rémi Verschelde
a30bac94cc
Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit
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add force caret display to line edit
2020-07-23 18:02:51 +02:00
Aman Jain
4a5ddcbad2
Copy icons to Gradle project
2020-07-23 11:37:33 -04:00
Andy Maloney
394a7826be
[macOS] Fix Maya navigation with ALT + mouse scroll
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Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null.
Fixes godotengine/godot#16181 on the master branch
2020-07-23 10:38:31 -04:00
Rémi Verschelde
dfdc48a9de
Merge pull request #40628 from reduz/fix-dynamic-light-crash
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Fixes RenderingServer crashes reported by #39951
2020-07-23 13:13:37 +02:00
Juan Linietsky
acf32e87d5
Fixes RenderingServer crashes reported by #39951
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Supersedes #40026
2020-07-23 07:58:23 -03:00
Rémi Verschelde
bd00ab7516
Merge pull request #40625 from akien-mga/gitignore-binutils-stXXXXXX
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gitignore: Ignore binutils linker temp stXXXXXX objects
2020-07-23 10:42:40 +02:00
Rémi Verschelde
460a00619e
Merge pull request #40605 from QbieShay/spring-arm-doc-fix
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fixed documentation for get_hit_length of spring arm 3D
2020-07-23 10:34:16 +02:00
Rémi Verschelde
5e8b188365
gitignore: Ignore binutils linker temp stXXXXXX objects
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Fixes #40607 .
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-07-23 10:25:43 +02:00
Rémi Verschelde
2267caa4a1
Merge pull request #40606 from adam-bates/issue-40396_add_missing_json_errors
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issue-40396 - Added missing error strings to JSON parsing when array …
2020-07-23 10:01:33 +02:00
Rémi Verschelde
f0b58928ea
Merge pull request #40623 from akien-mga/scons-remove-debug-memory-enabled
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SCons: Remove unused DEBUG_MEMORY_ENABLED define
2020-07-23 09:58:19 +02:00
Rémi Verschelde
5671469724
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
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Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-23 09:49:48 +02:00
Rémi Verschelde
6ad0aecb3b
Merge pull request #39871 from aaronfranke/pr-template
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Add a PR template with a message about PRs needing to be for master
2020-07-23 09:47:11 +02:00
Rémi Verschelde
b51688f6b0
Merge pull request #40602 from follower/patch-12
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Fix presumed copy/paste error: "Returns" -> "Sets"
2020-07-23 09:42:25 +02:00
Rémi Verschelde
df2eb860a6
Merge pull request #40611 from mega-bit/GodotSharpDocTypos
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Fix typos in GodotSharp code docs
2020-07-23 09:41:52 +02:00
Rémi Verschelde
dcf902df85
SCons: Remove unused DEBUG_MEMORY_ENABLED define
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Its last use was removed in Godot 3.0, so it no longer makes sense to define.
Also removed `D3D_DEBUG_INFO` for Windows as it's likely a left over from a
long time ago pre-opensourcing when Godot had some form of Direct3D 9 support?
2020-07-23 09:39:10 +02:00
Rémi Verschelde
e38ad5d3de
Merge pull request #40616 from reduz/refactor-light-clustering
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Refactor light clustering
2020-07-23 08:25:59 +02:00
Lorenzo Cerqua
d670a49612
DisplayServer: separate window showing into another function
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When creating a window, Godot would first register it to the WM(show it) and then set its flags.
This works fine on a floating WM, but on tiling WMs as soon as a window gets registered
the WM immediately acts on the window by scaling it up and treating it as a generic window,
being registered without any special flags.
This commit separates the showing of the window into another function and calls it after the most important flags are set,
making windows with special flags(eg. all popups) work again on tiling WMs.
Fixes #37930
2020-07-23 07:58:10 +02:00
Juan Linietsky
ee7c98da7c
Refactor light clustering
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Move from high end to shared, so all renderers use clustering.
2020-07-22 20:39:51 -03:00