Commit graph

4994 commits

Author SHA1 Message Date
Rémi Verschelde
990943782a
Merge pull request #74959 from MewPurPur/nice-curves
Overhaul the Curve Editor
2023-05-29 10:28:53 +02:00
Rémi Verschelde
9f05e16727
Merge pull request #70940 from MewPurPur/better-gradient2d-editor
Improvements to Gradient2D Editor
2023-05-29 10:28:46 +02:00
VolTer
a3c4a4b039 Overhaul the Curve Editor 2023-05-28 14:17:51 +02:00
Silc Lizard (Tokage) Renew
c9c8205644 Implement NodeSub2 to AnimationTree & improve mathematical Nodes 2023-05-27 13:19:54 +09:00
JoNax97
c07b2fcf4d Add Linear SRGB and OKLab color spaces to Gradient. 2023-05-26 16:18:01 -03:00
Rémi Verschelde
5de3f5c317
Merge pull request #77467 from bitsawer/fix_shader_editor_crash
Fix shader editor crash
2023-05-26 18:15:20 +02:00
Rémi Verschelde
95d745f8dc
Merge pull request #77382 from rakkarage/tileset_merge_crash
Fix crash when using tile atlas merge with recreated alt tile
2023-05-26 11:23:03 +02:00
kobewi
010ce46ffa Add get_edited_property_value() shorthand method 2023-05-26 09:18:53 +02:00
bitsawer
993e671dc0 Fix shader editor crash 2023-05-26 07:01:23 +03:00
kobewi
e5b6b3e1e3 Don't create bones from empty scene 2023-05-25 14:57:08 +02:00
smix8
66a8418a2d Remove unnecessary Clipper lib includes
Removes unnecessary Clipper lib includes.
2023-05-24 23:57:08 +02:00
Rémi Verschelde
95bea896da
Merge pull request #77418 from MewPurPur/unify-stylebox-grid-textures
Improve StyleBox preview a little
2023-05-24 18:36:33 +02:00
VolTer
f65b9ee56c Improve StyleBox preview a little 2023-05-24 15:40:56 +02:00
Rémi Verschelde
c39c565307
Merge pull request #72842 from TokageItLab/fix-pathfollow
Fix Pathfollow direction and add Z forward option
2023-05-24 10:52:46 +02:00
Silc Renew
42aa5398d9 Fix Pathfollow direction
Co-authored-by: aaronfranke <arnfranke@yahoo.com>
2023-05-24 17:37:00 +09:00
Rémi Verschelde
299f0ae3db
Merge pull request #76052 from TokageItLab/fix-viewport-axis
Fix 3D Viewport Front/Rear axis and Focus button
2023-05-24 10:34:12 +02:00
Rémi Verschelde
f92634a709
Merge pull request #77389 from vmedea/tooltip-pattern-index
Add pattern index tooltip to tilemap and tileset editor
2023-05-24 08:49:33 +02:00
Rémi Verschelde
692a76d9a5
Merge pull request #77385 from rakkarage/tileset-atlas-merge-filter
Make tile atlas merge dialog use filter nearest on right side, like left. To avoid blurry tiles.
2023-05-24 08:49:03 +02:00
Rémi Verschelde
adbdf9a86e
Merge pull request #77234 from RandomShaper/fix_rtl_mt
Allow threads to mark themselves as safe for nodes
2023-05-24 08:42:59 +02:00
Pedro J. Estébanez
e725b4b02b Allow threads to mark themselves as safe for nodes 2023-05-24 00:22:58 +02:00
Rakka Rage
855d78e458 Make tile atlas merge dialog use filter nearest mipmaps on both sides. To avoid blurry tiles. 2023-05-23 14:46:02 -04:00
mara
93248684b4 Add pattern index tooltip to tilemap and tileset editor
Just a little UI convenience feature. Knowing the index (without having
to count manually) is convenient when working with tile patterns
programmatically, especially when having lots of them.
2023-05-23 19:28:06 +02:00
Rémi Verschelde
59a35194bf
Merge pull request #77394 from YuriSizov/editor-vshaders-delay-init
Delay initialization of the visual shader editor UI
2023-05-23 19:15:13 +02:00
Rémi Verschelde
8f9e0672fb
Merge pull request #77297 from puchik/popup-close-key-mapping
Use defined key mapping for closing popups and dialogs
2023-05-23 19:14:31 +02:00
Rakka Rage
88d2ed433d Fix crash when using tile atlas merge with recreated alt tile 2023-05-23 10:32:02 -04:00
Yuri Sizov
edf47f1ee4 Delay initialization of the visual shader editor UI
This makes sure that the theme is ready to be used before the
methods is called.
Also add missing icons (and update some existing).

Co-authored-by: Samuel Wilson <yokomeshi@gmail.com>
2023-05-23 15:20:42 +02:00
Silc Lizard (Tokage) Renew
4e4259bd79 Fix 3D Viewport Axis button draw order bug 2023-05-23 16:21:19 +09:00
Silc Lizard (Tokage) Renew
4d3d800d33 Revert "Fix swapped front/rear view"
This reverts commit f995d6cd17.
2023-05-23 16:21:19 +09:00
ajreckof
006e899bb3 sort code completions with rules
Fixups

Add levenshtein distance for comparisons, remove kind sort order, try to improve as many different use cases as possible

Trying again to improve code completion

Sort code autocompletion options by similarity based on input

To make it really brief, uses a combination `String.similiary`, the category system introduced in a previous PR, and some filtering to yield more predictable results, instead of scattering every completion option at seemingly random.

It also gives much higher priority to strings that contain the base in full, closer to the beginning or are perfect matches.

Also moves CodeCompletionOptionCompare to code_edit.cpp

Co-Authored-By: Micky <66727710+Mickeon@users.noreply.github.com>
Co-Authored-By: Eric M <41730826+EricEzaM@users.noreply.github.com>
2023-05-23 05:12:34 +02:00
Rémi Verschelde
4f17a94d69
Merge pull request #74341 from dalexeev/sprite-frames-texture-filter
Use nearest with mipmaps texture filter in SpriteFrames editor plugin
2023-05-22 13:48:18 +02:00
Arman Elgudzhyan
8ab2cf3d2d Use defined key mapping for closing popups and dialogs
As opposed to hardcoding the escape key. Also removed such hardcoding in a few other places as well as a hardcoded enter key in one of the affected input fields.
2023-05-20 17:39:59 -07:00
Hugo Locurcio
86314e1e53
Remove constrained view in the 2D editor
We initially added an option to disable constraining the 2D editor view.
This setting was still enabled by default to avoid confusing users
who end up scrolling too far away from their current scene
(which is a problem if you don't know about the F key to focus
on the selection).

However, it's probably a better choice to unconstrain the 2D editor view
by default because:

- Lots of people don't know about this setting and wonder how they
  can scroll far away from the scene. This feels really limiting for them,
  and it can even lead to some people thinking Godot intentionally limits
  scene sizes.
- The 3D editor doesn't have such a contrain mechanism.
  This makes the 2D editor more consistent with the 3D editor.
2023-05-20 03:01:12 +02:00
Hakim
9cf2d0f058 Hide Animation Frames section when there are no animations and show message 2023-05-19 01:14:11 +02:00
kobewi
6a120107b3 Fix crash when trying to create bones from Control 2023-05-17 15:53:49 +02:00
Rémi Verschelde
b497729c92
Merge pull request #77074 from spanzeri/fix-theme-crash-skeleton-editor
Fix Skeleton3D editor crash regression after #76592
2023-05-15 13:46:30 +02:00
Rémi Verschelde
f5d8a72e6d
Merge pull request #77034 from kleonc/spriteframes-editor-toolbar-flowcontainer
Make SpriteFrames editor toolbar a `FlowContainer`
2023-05-15 13:44:56 +02:00
Samuele Panzeri
a103cd76bb Fix skeleton 3d editor crash in RC3
Control notifies a theme changed before the editor has entered the tree
2023-05-15 12:12:48 +02:00
Danil Alexeev
cc44d75cd8
Fix draw_multiline_colors usage 2023-05-15 09:56:13 +03:00
kleonc
d58e832062 Make SpriteFrames editor toolbar a FlowContainer 2023-05-13 16:00:25 +02:00
kobewi
27dccf1b5e Enhance filesystem dock tooltips 2023-05-12 19:28:34 +02:00
Bram Stolk
4bc513edbc Add missing initializations for Node3DEditor.
Do not try to format fields with garbage values in _snap_update()
Initialize grid_enable[] before use.
Initialize previewing_camera before use.
These are all cases found live, with valgrind.
Fixes #76925
2023-05-11 08:16:04 -07:00
Rémi Verschelde
3fdf555d43
Merge pull request #76592 from spanzeri/fix-skeletons-and-bones
Fix skeleton_3d & physical_bone_3d editor errors
2023-05-11 11:46:21 +02:00
Rémi Verschelde
f7070a64e0
Merge pull request #72277 from Geometror/improve-editor-state-preservation
Improve editor state persistence
2023-05-11 11:45:52 +02:00
Hendrik Brucker
dc46163b12 Improve editor state persistence 2023-05-11 04:17:03 +02:00
Samuele Panzeri
679ff6da0e Fix skeleton_3d & physical_bone_3d editor errors 2023-05-10 18:03:30 +02:00
kobewi
04317e9ced Add metadata to resource previews 2023-05-10 14:03:10 +02:00
Rémi Verschelde
31fc7a8525
Merge pull request #62378 from trollodel/gsoc_2022_multiwindow
Add multi window code and shader editors (GSOC'22 Project)
2023-05-10 12:46:19 +02:00
trollodel
b4d6b47c17 Add multi window code and shader editors 2023-05-10 09:14:21 +02:00
smix8
a6ac305f96 Rework Navigation Avoidance
Rework Navigation Avoidance.
2023-05-10 05:01:58 +02:00
Rémi Verschelde
de14109862
Merge pull request #73588 from smosages/resolve-display-shader-settings-in-settings-editor
Define shader language project settings before creation of `TextShaderEditor` object.
2023-05-09 19:28:17 +02:00
jmb462
d59cdb8327 Fix regression with right click on main selection 2023-05-08 21:56:16 +02:00
Rémi Verschelde
491a437df5
Merge pull request #76540 from reduz/redo-remote-filesystem
Redo how the remote filesystem works
2023-05-08 13:52:51 +02:00
Rémi Verschelde
3e6a731904
Merge pull request #76418 from reduz/method-bind-validated-call
Add ValidatedCall to MethodBind
2023-05-08 13:52:42 +02:00
Rémi Verschelde
7f6b283212
Merge pull request #74264 from timothyqiu/self-awareness
Allow EditorInspector to change its property name style when necessary
2023-05-08 13:52:23 +02:00
Rémi Verschelde
b791a7acb8
Merge pull request #70488 from KoBeWi/SNAP!
Add proper snapping to tile polygon editor
2023-05-08 13:52:11 +02:00
Rémi Verschelde
41f1ec1efe
Merge pull request #76798 from KoBeWi/race_condition_except_there_is_no_thread
Fix another collision shape editor crash
2023-05-08 12:20:57 +02:00
Rémi Verschelde
eb6d6ab29f
Merge pull request #76658 from Paulb23/convert-indent-code-edit
Move convert_indent into CodeEdit
2023-05-08 12:20:37 +02:00
Rémi Verschelde
32fbba4bf6
Merge pull request #76472 from jmb462/multicarets_selection_popup
Fix right click in selection of additional caret
2023-05-08 12:20:25 +02:00
Rémi Verschelde
e70777260d
Merge pull request #70911 from Chaosus/vs_custom_gdextension_support
Add handling of custom visual shader nodes from GDExtension
2023-05-08 12:20:00 +02:00
Rémi Verschelde
b639076e04
Merge pull request #68800 from KoBeWi/tinfo
Add info label to TileMap editor
2023-05-08 12:19:52 +02:00
Juan Linietsky
273a6eeb66 Redo how the remote filesystem works
Instead of reading files over the network, the new version uses a local file cache and only updates files when it changes.

The original remote filesystem was created 14 years ago, when ethernet was faster than hard drives or even flash. Also, mobile devices have a very small amount of storage.
Nowadays, this is no longer the case so the approach is changed to using a persistent cache in the target device.

Co-authored-by: m4gr3d
2023-05-08 11:57:54 +02:00
Fredia Huya-Kouadio
bd1bc68ba0
Merge pull request #75718 from m4gr3d/add_scale_editor_icons_main
Adds a `scale_gizmo_handles` entry to the `Touchscreen` editor settings
2023-05-07 17:05:12 -07:00
Fredia Huya-Kouadio
30824e9818 Adds a scale_gizmo_handles entry to the Touchscreen editor settings
When enabled, this scales the editor icons to improve usability on touchscreen devices.
In addition this commit fixes touch detection for the collision_shape_2d_editor_plugin so it scales with the icons size.
2023-05-07 15:55:28 -07:00
Jean-Michel Bernard
5c06c030f2 Fix right click in selection of additional caret 2023-05-08 00:02:56 +02:00
VolTer
39b79bbd1e Improvements to Gradient2D Editor 2023-05-07 22:45:11 +02:00
Paulb23
0b3fba45c6 Move convert_indent into CodeEdit 2023-05-07 13:08:37 +01:00
kobewi
01c32dffaf Fix another collision shape editor crash 2023-05-07 02:32:20 +02:00
RedworkDE
1324c7d06a Avoid making unnecessary copies of LocalVector 2023-05-06 20:39:03 +02:00
Max Hilbrunner
862cbe2fc6
Merge pull request #76761 from KoBeWi/this_file_ain't_big_enough_for_both_of_us 2023-05-06 15:07:35 +02:00
Max Hilbrunner
115fa34cb4
Merge pull request #76743 from HotHead007/master 2023-05-06 14:44:16 +02:00
Yuri Rubinsky
998b48f722 Add handling of custom visual shader nodes from GDExtension 2023-05-06 08:19:12 +03:00
kobewi
88ea3dd4db Remove erroneous signal connection 2023-05-05 22:26:19 +02:00
Max Hilbrunner
f6bf51ca49
Merge pull request #75864 from KoBeWi/assassin_of_shaders 2023-05-05 14:37:54 +02:00
Manik Sharma
3ce0ebb242 Make environment energy adjustable as a float in 3D editor's preview environment 2023-05-05 09:01:46 +05:30
Manik Sharma
5e1cb39101 Make sun energy adjustable as a float in the 3D editor's preview sun 2023-05-04 10:34:07 +05:30
kobewi
24224381ec Add proper snapping to tile polygon editor 2023-05-01 21:36:33 +02:00
Juan Linietsky
1c93606e47 Add ValidatedCall to MethodBind
* This should optimize GDScript function calling _enormously_.
* It also should simplify the GDScript VM considerably.

NOTE: GDExtension calling performance has most likely been affected until going via ptrcall is fixed.
2023-04-30 20:01:26 +02:00
Haoyu Qiu
d24ee551ec Allow EditorInspector to change its property name style when necessary
Previously, an EditorInspector's property name can only be set from
outside. Inspectors used for settings needs to respond to changes in
editor settings. So a few boilerplate code is almost always needed,
including watching for a certain editor setting in `_notification()`.

This commit adds a `set_use_settings_style()` function to tell the
inspector to watch for editor settings changes on its own.
2023-04-29 10:51:00 +08:00
Tetane
d3792a2373 Use a SubViewport for CanvasItem inspector preview 2023-04-28 22:43:47 +02:00
kobewi
e5d0bb1605 Fix CollisionShape2D editor crash 2023-04-28 16:25:38 +02:00
kobewi
d8e39912f8 Improve reliability of 2D shape editor redrawing 2023-04-27 02:44:14 +02:00
Yuri Sizov
26fb911f79
Merge pull request #72095 from anvilfolk/gd-docs
Improve GDScript documentation generation & behavior
2023-04-26 16:54:25 +02:00
Rémi Verschelde
8f7b09916d
Merge pull request #76026 from YuriSizov/editor-running-up-that-gui
Extract editor run toolbar into its own component
2023-04-26 12:15:29 +02:00
Silc Renew
fac8a918f9 Expose interpolation methods for 3D track in Animation class 2023-04-25 01:45:14 +09:00
Rémi Verschelde
13544fb508
Merge pull request #75759 from TokageItLab/reimplement-grouped-statemachine
Rework for nested `AnimationNodeStateMachine`
2023-04-24 16:44:21 +02:00
Jakub Sygnowski
07258c3984 Store lock view rotation whether its on or off 2023-04-23 15:18:22 +01:00
ocean (they/them)
6783ff69c0 Improve and fix GDScript documentation generation & behavior
Removes documentation generation (docgen) from the GDScript compiler to
its own file. Adds support for GDScript enums and signal parameters and
quite a few other assorted fixes and improvements.
2023-04-21 10:17:30 -04:00
Rémi Verschelde
77fc22d6e2
Merge pull request #76290 from JohanAR/light_is_directional_spatial
Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
2023-04-21 15:50:27 +02:00
Rémi Verschelde
1a6d198759
Merge pull request #76282 from smix8/node_3d_gizmo_split_4.x
Split Node3DGizmos into dedicated files
2023-04-21 15:50:02 +02:00
smix8
808af8e837 Split Node3DGizmos into dedicated files
Splits Node3DGizmos into dedicated files.
2023-04-20 20:12:47 +02:00
Johan Aires Rastén
14a8124ffe Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders 2023-04-20 14:33:30 +02:00
kobewi
ff310f0969 Add shortcut for quick-toggling word wrap 2023-04-19 23:46:22 +02:00
Yuri Sizov
8a74d8438f Extract editor run toolbar into its own component
- Simplify and update its logic.
- Simplify EditorScript.
- Improve EditorNode and other relevant includes.
- Fix scene-based path in the movie writer when
reloading a scene.
2023-04-19 17:12:28 +02:00
Rémi Verschelde
c01b11ec81
Merge pull request #76229 from KoBeWi/out_of_control
Remove wrong Ctrl from 2D editor tooltip
2023-04-19 10:13:52 +02:00
Rémi Verschelde
5bb46d6064
Merge pull request #76176 from YuriSizov/editor-extracted-interface-commencing
Decouple `EditorInterface` from `EditorPlugin`
2023-04-18 23:41:20 +02:00
kobewi
75f2d7f5c4 Remove wrong Ctrl from 2D editor tooltip 2023-04-18 22:43:50 +02:00
Dipal Zambare
c4f31e3333 Add Close Docs item in script editor context menu 2023-04-18 16:42:54 +02:00
Yuri Sizov
9e6b680cfb
Merge pull request #74814 from kleonc/tilemap-fix-rendering-odd-sized-tiles
`TileMap` Fix rendering odd-sized tiles
2023-04-18 16:27:44 +02:00
Silc Renew
991e6e90ba Rework StateMachine and nested StateMachine process
Breaking compatibility: If a StateMachineTransition is connected to a nested StateMachine prior to this, it is removed. Also, there was a feature to connect another StateMachine as the End of a StateMachine, which is also removed to avoid reference confusion. It was like a GoTo Statement, also further passing the same reference to the blending process, causing the blending calculation to break or causing some StateMachines to not work.
2023-04-18 19:06:51 +09:00
Yuri Sizov
49d7041d34 Decouple EditorInterface from EditorPlugin
- Simplify some includes in the process.
- Also exposes EditorInterface.movie_maker_enabled as a property.
2023-04-17 21:59:09 +02:00