Rémi Verschelde
fa7f8e34f2
Merge pull request #78135 from BastiaanOlij/fix_openxr_passthrough
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Fix OpenXR Passthrough mode
2023-06-23 11:59:16 +02:00
Rémi Verschelde
fd31dc7f32
Merge pull request #78601 from AThousandShips/doc_callable_fix
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Fix `MultiplayerSpawner` documentation
2023-06-23 10:43:10 +02:00
Ninni Pipping
982ca52e4c
Fix MultiplayerSpawner
documentation
2023-06-23 10:26:33 +02:00
Fabio Alessandrelli
2d19cec174
Merge pull request #78409 from AThousandShips/spawn_func_fix
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Do not serialize `MultiplayerSpawner.spawn_function`
2023-06-23 10:13:11 +02:00
Rémi Verschelde
fee49f4f9d
Merge pull request #78596 from smix8/navmes_old_poly_clear_4.x
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Fix NavigationMesh not clearing old polygons
2023-06-23 08:49:06 +02:00
Rémi Verschelde
8d65fb9ec7
Merge pull request #78584 from bgie/bgie
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Moved variables closer to usage to fix unused variable warning
2023-06-23 08:48:43 +02:00
Rémi Verschelde
dbcbba5575
Merge pull request #78575 from brno32/bind-light-param-intensity
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Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-23 08:48:20 +02:00
Rémi Verschelde
f24f615b04
Merge pull request #78556 from QbieShay/qbe/hotzonehotfix
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Fix regression in visual nodes hotzones
2023-06-23 08:47:56 +02:00
Rémi Verschelde
1d41ce76ca
Merge pull request #78550 from BastiaanOlij/fix_openxr_depth_buffer
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Fix incorrect depth buffer option in OpenXR
2023-06-23 08:47:32 +02:00
smix8
ea96f5259f
Fix NavigationMesh not clearing old polygons
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Fixes NavigationMesh not clearing old polygons.
2023-06-23 02:53:09 +02:00
Rémi Verschelde
f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
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Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Rémi Verschelde
c1ad74d4c3
Merge pull request #78579 from aaronfranke/col-poly-obj-name
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Internally rename `parent` to `collision_object` in CollisionPolygon(2D/3D)
2023-06-23 00:06:09 +02:00
Alex Drozd
d9cc22af8f
Binding LIGHT_PARAM_INTENSITY in RenderingServer
2023-06-22 23:29:47 +02:00
Rémi Verschelde
b0c3c00d25
Merge pull request #78582 from Sauermann/fix-mouse-focus-nullcheck
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Re-add `mouse_focus`-nullcheck
2023-06-22 23:24:45 +02:00
Brecht Kuppens
55fc56bfd4
Moved variables closer to usage to fix unused variable warning
2023-06-22 23:01:09 +02:00
Markus Sauermann
60c261ba2d
Re-add mouse_focus
-nullcheck
2023-06-22 21:58:19 +02:00
Aaron Franke
7c4921e794
Internally rename parent to collision_object in CollisionPolygon(2D/3D)
2023-06-22 14:06:05 -05:00
Rémi Verschelde
cb73a6e9f9
Merge pull request #78490 from clayjohn/GLES3-particles-subemit
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Add warnings and fallbacks for particles sub emitters when using the GL Compatibility rendering backend
2023-06-22 21:02:38 +02:00
Rémi Verschelde
88ce76537e
Merge pull request #68380 from AThousandShips/atlas_mesh_fix
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Bounds fixes in `TextureAtlas` import
2023-06-22 20:59:52 +02:00
Rémi Verschelde
120aa3fca8
Merge pull request #78574 from Sauermann/fix-toplevel-reset
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Fix 3D `top_level` resetting
2023-06-22 20:44:36 +02:00
Yuri Sizov
d87bdef2a4
Merge pull request #78563 from bitsawer/fix_skeleton_error_spam
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Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 19:40:44 +02:00
Ninni Pipping
818fe886a3
Bounds fixes in TextureAtlas
import
2023-06-22 19:20:56 +02:00
QbieShay
237e3c6099
Fix regression in visual nodes hotzones
2023-06-22 19:03:17 +02:00
Markus Sauermann
399bce02cf
Fix 3D top_level resetting
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There is no need to erase the top_level flag on EXIT_TREE.
During ENTER_TREE, `top_level = true` is not necessary, because it is
already set to true.
2023-06-22 18:58:29 +02:00
Rémi Verschelde
522a2ea3f4
Merge pull request #78562 from MewPurPur/document-shader-include
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Document ShaderInclude
2023-06-22 18:42:16 +02:00
Rémi Verschelde
af16013905
Merge pull request #78571 from MewPurPur/include-extension-info
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Document file extensions of GDScript, CSharpScript, and Shader
2023-06-22 18:32:25 +02:00
MewPurPur
8848c395b6
Add information about file extension to GDScript, CSharpScript, and Shader
2023-06-22 18:56:08 +02:00
Rémi Verschelde
283580d0cc
Merge pull request #78566 from kleonc/repeated-sprite-selection-fix
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Fix click-selecting Sprites with repeated texture
2023-06-22 18:32:01 +02:00
Rémi Verschelde
c7e4dc1df7
Merge pull request #78561 from groud/fix_crash_in_TileSetAltasSourceEditor
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Fixes crash in TileSetAtlasSourceEditor
2023-06-22 18:31:38 +02:00
Rémi Verschelde
18bc912bc0
Merge pull request #78543 from 3dnikita/fix-svg-in-ot-tag-closing
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Fix SVG tag closing for OT font glyphs
2023-06-22 18:31:14 +02:00
Rémi Verschelde
de3d4e3cec
Merge pull request #78517 from AThousandShips/callable_serialize
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Ensure `RID`, `Callable`, and `Signal` are stored as strings
2023-06-22 18:30:51 +02:00
Rémi Verschelde
0c4188fe32
Merge pull request #78362 from AThousandShips/doc_curve_fix
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Clarify the return value of `Curve2D.sample_baked_with_rotation`
2023-06-22 18:30:27 +02:00
Rémi Verschelde
100082b3ac
Merge pull request #74760 from lassade/unicode-err-uses-replacement-char
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Don't append non unicode scalar values on the string, instead use the unicode replacement char
2023-06-22 18:30:04 +02:00
Rémi Verschelde
d586096415
Merge pull request #72720 from pkdawson/fix-mouse-capture
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DisplayServerWindows: Fix mouse capture when button up message is missed
2023-06-22 18:29:34 +02:00
MewPurPur
da84efc96d
Document ShaderInclude
2023-06-22 18:25:21 +02:00
Ninni Pipping
77491d0a62
Clarify the return value of Curve2D.sample_baked_with_rotation
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The return value is a broken `Transform2D`, this clarifies how to use
it.
2023-06-22 18:06:15 +02:00
Ninni Pipping
9159208ed1
Ensure RID
, Callable
, and Signal
are stored as strings
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Prevents parser errors in `.tscn` and `.tres` files where the assignment
would otherwise be empty.
2023-06-22 17:01:08 +02:00
3dnikita
1247c9e64f
Fix SVG tag closing for OT font glyphs
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Prevent ThorVG "Failed to create SVG canvas" errors
by self-closing empty SVG tags in OpenType fonts,
so the glyphs are renderred correctly in Controls.
Fixes #78374
2023-06-22 17:50:24 +03:00
kleonc
edba45ec8b
Fix click-selecting Sprites with repeated texture
2023-06-22 16:37:08 +02:00
Gilles Roudière
bca1f91291
Fixes crash in TileSetAtlasSourceEditor
2023-06-22 15:03:53 +02:00
bitsawer
ef00de99b4
Fix error spam when a mesh with bone weights has an invalid skeleton
2023-06-22 15:58:52 +03:00
Yuri Sizov
e74bf831c2
Merge pull request #78549 from dalexeev/gds-fix-prop-list-name-check
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GDScript: Remove unnecessary name check in `_get_property_list()`
2023-06-22 12:51:03 +02:00
Yuri Sizov
57e61db115
Merge pull request #75533 from RedworkDE/net-no-reload-noncollectible
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C#: Fix editor integration breaking and causing error spam when reloading assemblies fails
2023-06-22 12:45:02 +02:00
Yuri Sizov
b0299c9ad1
Merge pull request #76586 from rcorre/register-language-race
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Fix a race condition in ScriptServer
2023-06-22 12:44:25 +02:00
Danil Alexeev
84c8946565
GDScript: Remove unnecessary name check in _get_property_list()
2023-06-22 12:41:44 +03:00
Bastiaan Olij
2bc85f9ac6
Fix incorrect depth buffer option in OpenXR
2023-06-22 19:03:08 +10:00
Rémi Verschelde
95f561dc30
Merge pull request #78541 from BWPanda/patch-1
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Fix example in JSON class.
2023-06-22 10:30:11 +02:00
Rémi Verschelde
3e09b0bfa7
Merge pull request #78508 from Wuqiqi123/free_depth_texture_when_frame_buffer_check_failed
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Free depth texture after check framebuffer complete failed
2023-06-22 10:30:07 +02:00
Rémi Verschelde
9d9740fc35
Merge pull request #78486 from dinoplane/fix-sat-slider
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Use cached saturation for color picker when value is 0
2023-06-22 10:30:04 +02:00
Rémi Verschelde
d40c45ed99
Merge pull request #77688 from L4Vo5/clarify-deferred
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Clear up misconceptions about when deferred things run in the docs
2023-06-22 10:29:56 +02:00