Commit graph

3433 commits

Author SHA1 Message Date
pattlebass
fb7ecc748f [3.x] HTML5: Add support for Input.vibrate_handheld() 2022-07-28 13:20:05 +03:00
Rémi Verschelde
6c8d9b8401
Merge pull request #63480 from m4gr3d/fix_remaining_scoped_storage_regressions_3x
[3.x] Address remaining scoped storage regressions
2022-07-26 18:15:14 +02:00
Fredia Huya-Kouadio
fc2c202312 Address remaining scoped storage regressions
- Accelerate common path used to check the storage scope for a given path
- Update the logic for the `get_as_text()` method - previous logic loads the content of a text file one byte at a time
2022-07-26 07:42:49 -07:00
Kevin Smith
01cfcab5c6 Use bigobj for release MSVC builds
Previously it was used only on debug builds, but recent
additions to variant_call.cpp have made that unit too
large even in release_debug.

It was originally set to debug only because using it
breaks mingw, so this only reinstates it for MSVC where
it shouldn't have any drawbacks (famous last words).

Test-Information:
Builds for me with
scons -j 40 platform=windows target=release_debug
and my game then runs from it.

(cherry picked from commit d8900e0020)
2022-07-26 11:01:55 +02:00
Rémi Verschelde
818f1eed31 Code quality: Fix header guards consistency
Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
2022-07-25 14:53:37 +02:00
Pedro J. Estébanez
a0448f1d5e Flush buffered input events on UWP
(cherry picked from commit b53d032fb8)
2022-07-25 11:44:36 +02:00
Rémi Verschelde
364071c2c4
Merge pull request #63283 from akien-mga/3.x-scons-linux-refactor-linker 2022-07-22 11:40:29 +02:00
Hansem Ro
a36902f2c1 [3.x, X11] Do case-insensitive search for pen inversion detection 2022-07-21 19:25:39 -07:00
Rémi Verschelde
5bb3063eec SCons: Refactor Linux linker options with linker=<bfd|gold|lld|mold>
The new option is `linker` and lets the user specify the argument to
the`-fuse_ld=` linker flag directly. The supported options are:

- `default`: No change, typically uses GNU ld (bfd) unless the user or
  distro picked a different default `/usr/bin/ld`.
- `bfd`: GNU ld from binutils
- `gold`: GNU gold from binutils
- `lld`: lld from LLVM
- `mold`: mold, an extremely fast modern linker, not (yet) intended for
  use in production but great for development speed. Provided by distro
  `mold` package or needs to be compiled from source and installed to
  `/usr` otherwise.

Deprecates the `use_lld=yes` option, and make lld actually usable with
GCC too.

Not all the above are compatible or recommend for LTO, we recommend
using GNU ld with GCC LTO, or lld with LLVM ThinLTO.

(cherry picked from commit 534f85add1daec0669a1f18edd2cc456f9a296ef)
2022-07-22 01:03:31 +02:00
bruvzg
108dcf3bf0
Improve OS.set_current_screen
Fix moving fullscreen windows on macOS and Windows
Fix window position on Linux/X11
2022-07-19 12:23:52 +03:00
pattlebass
82c3e6229b HTML5: Make OS.get_locale() match other platforms
Fixes #63029.

(cherry picked from commit d57a76c809)
2022-07-15 23:25:01 +02:00
Rémi Verschelde
101cbe5d5b
Merge pull request #62723 from hansemro/eraser-detect-3.x 2022-07-15 00:13:15 +02:00
Pedro J. Estébanez
0348fa2640 Flush accumulated input events on iOS 2022-07-08 20:01:19 +02:00
Jan Haller
861e155543 Fix exit code of --help and --version, and test them in CI
Corrects prior regression which caused ERROR output and exit code of 1.

(cherry picked from commit d38d76d039)
2022-07-08 14:54:16 +02:00
Fredia Huya-Kouadio
27b63247fd Fix issue causing the Android Editor port to crash when saving a scene
In addition:
- Disable 'adb devices' query (not supported when running the editor on Android devices
- Add `move_to_trash` implementation for Android devices
2022-07-05 02:59:52 -07:00
Hansem Ro
193d5c11f3 [3.x, macOS, Windows, X11] Add stylus inverted/eraser support to InputEventMouseMotion event 2022-07-04 16:12:11 -07:00
Fredia Huya-Kouadio
0abc4ad129 Fix the directory copy bug issue
The issue was caused by a logic bug causing end of file to be reported for empty files.
2022-07-04 12:56:53 -07:00
Rémi Verschelde
f089f77c2a Android: Refactor Custom Build options in export preset
Instead of reusing the custom_template/ prefix which is actually only
used for the prebuilt APK workflow, we add a new custom_build/ prefix.

This is a slight compat breakage (users will have to redo their config)
but enables us to group the Min SDK and Target SDK options where they make
sense, and avoid reusing the previously hardcoded Target SDK 30 from
Godot 3.4.

Those two options are now strings instead of integers so that we can keep
them empty by default, and show their default value using a placeholder.
So some validation has been added to make sure they are proper ints.
The upper bound on Target SDK was also removed as it's a common use case
to use it to try to target newer released SDKs. But we warn the user that
this wasn't validated by us.

The export info dialog is now exclusive so that when it doesn't auto-close,
i.e. when it errors, you don't close it by mistake by clicking outside.

Fixes #62465.
2022-07-03 17:09:41 +02:00
Raffaele Picca
3f8830ec50 Fix default cursor in html5 export. 2022-07-01 20:46:58 +02:00
Fabio Alessandrelli
2882eaab28
Merge pull request #62522 from Calinou/html5-editor-no-maximize-on-start-3.x
Fix window maximize error message appearing when starting the web editor (3.x)
2022-07-01 09:57:33 +02:00
Hugo Locurcio
786ff06ed7
Fix window maximize error message appearing when starting the web editor
An error message is no longer printed when trying to maximize the window
in HTML5. This behavior is consistent with Android and iOS.
2022-07-01 01:54:15 +02:00
Wilson E. Alvarez
cf38b6f187
Properly check for fullscreen toggle made through the Window Manager 2022-06-29 21:55:51 -04:00
ne0fhyk
24e3b3b88d Add full support for Android scoped storage.
This was done by refactoring directory and file access handling for the Android platform so that any general filesystem access type go through the Android layer.
This allows us to validate whether the access is unrestricted, or whether it falls under scoped storage and thus act appropriately.
2022-06-26 16:53:02 -07:00
Rémi Verschelde
98b4a7c2da
Merge pull request #61692 from madmiraal/android-ndk-23-3.x
[3.x] Upgrade Android NDK to r23 LTS
2022-06-26 21:24:14 +02:00
Rémi Verschelde
af4e3cb931
Merge pull request #62290 from madmiraal/fix-61816-3.x
[3.x] Remove broken scroll gesture on Android
2022-06-26 08:38:08 +02:00
Marcel Admiraal
061c280873 Upgrade Android NDK to r23 LTS 2022-06-25 16:02:19 +01:00
Gustavo Maciel
a38119a746 Update android:targetSdkVersion from 30 to 31
Starting in August 2022, new apps will need to target API level 31 (Android 12) or higher and adjust for behavioral changes.

Read more here: https://developer.android.com/google/play/requirements/target-sdk

(cherry picked from commit ec6d5d6cba)
2022-06-23 15:59:15 +02:00
Marcel Admiraal
9091309ab7 Remove broken scroll gesture on Android 2022-06-21 17:04:42 +01:00
Jiri Suchan
daf6fdf0b7 refactoring: simplify compiler version check
(cherry picked from commit 8d94d26caf)
2022-06-17 10:08:49 +02:00
Marcel Admiraal
50bf882fcc Ensure joystick has been added or not already removed when processing input
(cherry picked from commit 806e7d18d1)
2022-06-16 20:47:49 +02:00
Rémi Verschelde
2cad0055fa
Merge pull request #60806 from pfertyk/issue-60466-nan-in-windows-size 2022-06-15 14:55:01 +02:00
Paweł Fertyk
b3f822eaae Fix set_window_size crash when using NaN
Fixes #60466.
2022-06-15 13:43:41 +02:00
Rémi Verschelde
0d2be435ea
Merge pull request #61989 from Faless/js/3.x_threads_gdnative_export 2022-06-13 12:08:48 +02:00
Fabio Alessandrelli
65dc01bd8e [HTML5] Add GDNative+Threads build. 2022-06-13 11:46:08 +02:00
bruvzg
e75e1f3231
[macOS, 3.x] Fix unresponsive redraw during live resizing. 2022-06-10 14:11:12 +03:00
Fredia Huya-Kouadio
5946b4bdc6 Migrate the Godot Editor java source file to Kotlin.
(cherry picked from commit 6b9a81900e)
2022-06-10 10:25:37 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support. 2022-06-08 17:56:28 +03:00
Fredia Huya-Kouadio
05fc140ee6 Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode

(cherry picked from commit 6f7ec7f723)
2022-06-08 10:11:28 +02:00
Marcel Admiraal
9f0dba8b65 Ensure Android Java and Kotlin compile to the same version 2022-06-01 16:24:12 +01:00
Marcel Admiraal
caaaef68b4 Only use Android fullscreen theme for splash screen
(cherry picked from commit d0cb299f04)
2022-06-01 00:29:46 +02:00
Marcel Admiraal
7a782edeaa Cleanup Android C++ code 2022-05-31 17:11:44 +01:00
Rémi Verschelde
f880904c7a HTML5: Run npm audit fix
And re-add `node_modules` to `.gitignore` which I mistakenly removed
with an earlier cleanup.

(cherry picked from commit 6aa7449d60)
2022-05-25 14:59:03 +02:00
Rémi Verschelde
9d1d386bd0 HTML5: Enable mbedTLS module for Crypto object
Increases the size of the wasm by around 3% (~300-350 KiB).

This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.

Closes https://github.com/godotengine/godot-proposals/issues/3574.

(cherry picked from commit 3ff6d794c0)
2022-05-25 14:52:57 +02:00
Rémi Verschelde
2b2a1b4c71 Android: Change export plugin poll to 300 ms
This removes the reliance on the not-so-fully-implemented Power API,
which throws an error in the HTML5 editor.

This was already changed to 200 ms in the master branch, and here I
picked 300 ms to be consistent with the iOS export plugin. All these
thread sleeps need to be re-assessed together to be made more
consistent (and possibly configurable - and most importantly battery
preserving by default).
2022-05-25 12:16:24 +02:00
Marcel Admiraal
b66b153b8c Remove duplicate Android sensor listener registrations
(cherry picked from commit cf0f967e6d)
2022-05-24 00:06:20 +02:00
Rémi Verschelde
e0ddaf7137
Merge pull request #61332 from m4gr3d/fix_restart_logic_3x 2022-05-23 22:25:44 +02:00
Fredia Huya-Kouadio
b162e7ac39 Fix the logic to restart the Godot application 2022-05-23 13:15:25 -07:00
bruvzg
c8978f58af [Windows, 3.x] Remove cached icon earlier, to prevent double free crash on exit. 2022-05-23 10:33:42 +03:00
ElCosmoXD
432e752028
Fixed the missing DLL's issue 2022-05-21 17:43:25 -04:00
Rémi Verschelde
7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x 2022-05-19 15:41:47 +02:00