Rémi Verschelde
9d6df31b84
Merge pull request #44299 from Chaosus/fix_win32_warning
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Fixed warning at window closing (WIN32)
2021-01-05 09:00:47 +01:00
Rémi Verschelde
b5334d14f7
Update copyright statements to 2021
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Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
2021-01-01 20:19:21 +01:00
Yuri Roubinsky
41efbf8cae
Fixed warning at project startup (WIN32)
2021-01-01 18:09:34 +03:00
Yuri Roubinsky
8a2bc6bf58
Fix window restoring after fullscreen again
2020-12-31 16:07:05 +03:00
Rémi Verschelde
8886a6a45c
Merge pull request #44757 from andrew-softdev/my-bug-fix
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Incorrect format specifiers used to display some type data in the Visual Studio debugger
2020-12-28 20:44:15 +01:00
andrew-softdev
679aabea26
Incorrect format specifiers used to display some String/StringName data
2020-12-28 18:46:32 +00:00
Rémi Verschelde
e4c0572385
Merge pull request #44593 from madmiraal/rename-mainloop-methods
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Rename MainLoop methods to match Node methods
2020-12-28 14:44:28 +01:00
Marcel Admiraal
5b937d493f
Rename empty() to is_empty()
2020-12-28 10:39:56 +00:00
Marcel Admiraal
d9e9eb8d04
Rename MainLoop methods to match Node methods
2020-12-22 12:34:57 +00:00
Marcel Admiraal
2df9a8ccad
Rename Rect2 and Rect2i clip() to intersection()
2020-12-19 12:59:08 +00:00
Marcel Admiraal
b56a2f34ce
Add missing override keywords in os_windows.h
2020-12-18 09:38:09 +00:00
Marcel Admiraal
fa435a550a
Add override keywords to core/os.h derived classes.
2020-12-17 18:02:31 +00:00
Rémi Verschelde
0f84d8dc49
SCons: Add only selected platform's opts to env
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Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.
Fixes #44304 .
This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
Marcel Admiraal
8ef5e3201c
Don't handle BaseException in build scripts
2020-12-12 10:05:42 +00:00
Rémi Verschelde
37d0d757d6
Merge pull request #40708 from bruvzg/improve_os_locale
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Improve `OS::get_locale()` and documentation.
2020-12-10 11:49:00 +01:00
Rémi Verschelde
e5e1277ecd
Merge pull request #44161 from Faless/fix/fa_buffered_remove
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Remove unused FileAccessBuffered
2020-12-09 09:14:14 +01:00
Rémi Verschelde
90bdba576a
Merge pull request #43742 from qarmin/editor_modules_default_values
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Initialize class/struct variables with default values in platform/ and editor/
2020-12-08 15:53:42 +01:00
Fabio Alessandrelli
781efc26e0
Remove now unused FileAccessBuffered.
2020-12-06 19:37:11 +01:00
reduz
2787ad65be
RenderingServer reorganization
2020-12-04 18:39:46 -03:00
Bastiaan Olij
cf5737acbe
Added driving joystick type to windows joystick handling
2020-12-04 23:31:19 +11:00
Rémi Verschelde
328af1db75
Merge pull request #44074 from reduz/reorganize-3d
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Reorganize rendering server.
2020-12-04 08:36:31 +01:00
Rémi Verschelde
586a20875d
Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option
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Add 'use_static_cpp' option for MinGW builds
2020-12-03 23:58:57 +01:00
reduz
e93b2242c2
Reorganize rendering server.
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-Made RenderingServerScene abstract, allowing reimplementation
-RenderingServerRaster -> RenderingServerDefault, but this class is going away soon.
2020-12-03 19:01:01 -03:00
Lyubomir Vasilev
e52c9c26fc
Add 'use_static_cpp' option for MinGW and MSVC builds
2020-12-03 23:46:16 +02:00
Rafał Mikrut
e1811b689b
Initialize class/struct variables with default values in platform/ and editor/
2020-12-02 16:09:11 +01:00
bruvzg
99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
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Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Rémi Verschelde
2e4bff1cfe
SCons: Remove unnecessary $LINK overrides
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As of SCons 4.0.1, the default value for $LINK is $SMARTLINK, which itself
is a function that will use $CXX as linker for C++:
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L327-L328
https://github.com/SCons/scons/blob/4.0.1/SCons/Tool/link.py#L54-L76
So we don't need to manually specify the same value as $CXX for $LINK.
2020-11-19 16:48:03 +01:00
Aaron Franke
02161aad5a
Remove empty lines around braces with the formatting script
2020-11-16 23:38:11 -05:00
Marcus Brummer
f0f4220b05
Fixed exit code retrieval of spawned processes on Windows
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Use GetExitCodeProcess() on Windows to retrieve the exit code of a process in
OS:excute()
2020-11-16 18:30:33 +01:00
Rémi Verschelde
827e5b8bf3
Merge pull request #43412 from akien-mga/variant-rename-_RID-to-RID
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Variant: Rename Type::_RID to Type::RID
2020-11-09 17:46:34 +01:00
Rémi Verschelde
9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
Hugo Locurcio
ff1f0d2cb5
Remove debug_symbols=full
in favor of debug_symbols=yes
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`debug_symbols=yes` will now behave like `debug_symbols=full` did
before. The difference in compressed file sizes is not that large,
which means there isn't much point in having two different values.
This helps make the buildsystem easier to understand.
2020-11-09 15:48:30 +01:00
reduz
127458ed17
Reorganized core/ directory, it was too fatty already
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Rémi Verschelde
df2abc55be
Merge pull request #43353 from madmiraal/fix-43352
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Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants
2020-11-06 12:46:36 +01:00
unknown
4a6e53b3c9
Use LONG instead of DWORD (unsigned int) when interacting with DIJOFS constants.
2020-11-06 10:17:28 +00:00
Ev1lbl0w
525a5be01d
Changed path behaviour for Windows
2020-10-24 14:14:53 +01:00
bruvzg
56f3aba7b2
[Windows, MSVC] Correctly set source file encoding.
2020-10-09 13:56:20 +03:00
Rémi Verschelde
97f116d36b
SCons: Refactor and cleanup warnings definition
2020-10-08 10:58:05 +02:00
Rémi Verschelde
182d6d6f42
SCons: Add windows_subsystem=default, restores original behavior
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We want debug builds to have a console and easy stdout redirection by default.
Windows makes reading the stdout/stderr stream from gui applications too cumbersome
(and most users don't know about it, and just wonder why they don't see a thing).
2020-10-06 09:30:46 +02:00
Bartłomiej T. Listwon
317c2b194d
Add all headers to VS Project
2020-09-27 18:03:51 +02:00
Rémi Verschelde
3e78963bb9
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 13:44:25 +02:00
bruvzg
6a14c72b12
Add window click-through support.
2020-09-17 12:36:18 +03:00
Hugo Locurcio
4df86f8b04
Only display the Windows toggle console option if it can actually be used
2020-09-14 21:52:04 +02:00
bruvzg
80b8eff6aa
[Complex Test Layouts] Change String
to use UTF-32 encoding on all platforms.
2020-09-03 19:56:24 +03:00
Rémi Verschelde
a77106bf7e
Merge pull request #41332 from bruvzg/win_subsys_option
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Revert #41164 , add subsystem build option.
2020-09-03 11:52:29 +02:00
PouleyKetchoupp
bb306750ce
Fix WINDOW_EVENT_FOCUS_IN for popups on Windows
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On Windows, WINDOW_EVENT_FOCUS_IN was never sent by the display server
for popups, because WM_ACTIVATE events are received during the call to
_update_window_style, which happened before the callbacks were set.
This was causing some issues with the way Popup is now handling closing on
parent focus.
Now _update_window_style is only called during show_window, after Window
initialized callbacks.
2020-08-26 18:14:36 +02:00
PouleyKetchoupp
2b49cb0b73
Re-apply "Fixes for windows in X11 tiling WMs"
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From PR #38727 which was reverted in #41373 because of regressions in Ubuntu
with Gnome.
Co-authored-by: Lorenzo Cerqua <lorenzocerqua@tutanota.com>
2020-08-22 18:42:42 +02:00
Juan Linietsky
9c5c1635b2
Revert "Fixes for windows in X11 tiling WMs"
2020-08-19 12:37:59 -03:00
bruvzg
c76fe59204
Add Windows Subsystem build option.
2020-08-17 19:07:12 +03:00
bruvzg
03ffd6451a
Revert "[Windows] Attach to parent console instead of creating new one."
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This reverts commit 4f7a49db53
.
2020-08-17 19:05:48 +03:00