Commit graph

7374 commits

Author SHA1 Message Date
Hristo Iliev
fcc8518bce Add modf function and fix snap behavior
Fixes #96159
2024-08-30 17:49:57 +03:00
Rémi Verschelde
2e825c7d9c
Merge pull request #93141 from RadiantUwU/add_static_classdb_calls
Implement `ClassDB::class_call_static_method`
2024-08-26 23:28:36 +02:00
Rémi Verschelde
c7702b350a
Merge pull request #92548 from AThousandShips/string_cleaning
[Core] Optimize some `String` methods
2024-08-26 23:28:24 +02:00
Rémi Verschelde
ac5a528620
Merge pull request #84944 from KoBeWi/legacy_of_ancient_godots
Fix some legacy code
2024-08-26 23:28:14 +02:00
Rémi Verschelde
8019cdb444
Merge pull request #94137 from Craig-Stoneham/master
Improve template class conditionals with constexpr (code style)
2024-08-26 22:45:17 +02:00
Rémi Verschelde
ce44c91223
Merge pull request #93739 from AThousandShips/lock_unlock
[Core] Allow locking/unlocking of `MutexLock`
2024-08-26 22:45:13 +02:00
Rémi Verschelde
0f16336be0
Merge pull request #93526 from m4gr3d/add_apksigner_util
[Android Editor] Add support for exporting platform binaries
2024-08-26 22:45:09 +02:00
Rémi Verschelde
b78da13e2a
Merge pull request #93064 from Hilderin/fix-fileSystem-dock-wont-show-any-file-folders
Fix FileSystem dock won't show any file folders (v2)
2024-08-26 22:45:04 +02:00
Rémi Verschelde
8dad1ba482
Merge pull request #92933 from TokageItLab/match-concatenating
Match the coding style for concatenating String
2024-08-26 22:44:59 +02:00
Fredia Huya-Kouadio
794ea99240 Update the storage access handler logic to support accessing / retrieving contents with the assets:/ prefix 2024-08-26 11:16:37 -07:00
Pedro J. Estébanez
9cbc3f1419 Change warning muting so it affects all levels, but locally 2024-08-26 13:13:29 +02:00
A Thousand Ships
723f5500f4
[Core] Allow locking/unlocking of MutexLock 2024-08-26 12:38:03 +02:00
Rémi Verschelde
0ba0be27c7
Merge pull request #94169 from RandomShaper/wtp_rl_prize
Batch of fixes for `WorkerThreadPool` and `ResourceLoader`
2024-08-26 10:51:25 +02:00
Rémi Verschelde
04f6321ecc
Merge pull request #91166 from raulsntos/gdextension/loader
GDExtension: Implement `GDExtensionLoader` concept
2024-08-26 10:51:21 +02:00
Rémi Verschelde
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Craig-Stoneham
604df4fc83 Improve Template Class Conditionals (Code Style)
Refactored the following template classes by replacing runtime checks with compile-time checks using if constexpr for improved code clarity and maintainability:

- RID_Alloc
- SortArray
- PagedAllocator

Changes made:

- Updated conditional checks for THREAD_SAFE in the RID_Alloc class.
- Updated conditional checks for Validate in the SortArray class.
- Updated conditional checks for thread_safe in the PagedAllocator class.
2024-08-25 18:10:51 +01:00
Matias N. Goldberg
59d0422dcd Disable extra memory tracking by default
PR #90993 added several debugging utilities.

Among them, advanced memory tracking through the use of custom
allocators and VK_EXT_device_memory_report.

However as issue #95967 reveals, it is dangerous to leave it on by
default because drivers (or even the Vulkan loader) can too easily
accidentally break custom allocators by allocating memory through std
malloc but then request us to deallocate it (or viceversa).

This PR fixes the following problems:
 - Adds --extra-gpu-memory-tracking cmd line argument
 - Adds missing enum entries to
RenderingContextDriverVulkan::VkTrackedObjectType
 - Adds RenderingDevice::get_driver_and_device_memory_report
    - GDScript users can easily check via print(
RenderingServer.get_rendering_device().get_driver_and_device_memory_report()
)
- Uses get_driver_and_device_memory_report on device lost for appending
further info.

Fixes #95967
2024-08-24 20:52:39 -03:00
Radiant
02fc4bbc2a Implement ClassDB::class_call_static_method 2024-08-23 02:56:29 +03:00
Raul Santos
4dd6e8eca5
GDExtension: Implement GDExtensionLoader concept
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
2024-08-22 05:29:11 +02:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
39b77ea04e
Merge pull request #95790 from aaronfranke/rect-aabb-support
Simplify Rect2/AABB `get_support` function
2024-08-22 00:10:39 +02:00
Rémi Verschelde
091212b4f1
Merge pull request #93602 from aaronp64/inspector_latency
Improve Editor Inspector/Theme item lookup performance
2024-08-22 00:10:26 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
 - Debug-only Breadcrumb info for debugging GPU crashes and device lost
 - Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks

Functionality marked as "debug-only" is only available in debug or dev
builds.

Misc fixes:
 - Early break optimization in RenderingDevice::uniform_set_create

============================

The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Pedro J. Estébanez
f4d76853b9 WorkerThreadPool (plus friends): Overhaul unlock allowance zones
This fixes a rare but possible deadlock, maybe due to undefined behavior. The new implementation is safer, at the cost of some added boilerplate.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez
df23858488 ResourceLoader: Fix edge cases in the management of user tokens
1. Make handling of user tokens atomic:
   Loads started with the external-facing API used to perform a two-step setup of the user token. Between both, the mutex was unlocked without its reference count having been increased. A non-user-initiated load could therefore destroy the load task when it unreferenced the token.
   Those stages now happen atomically so in the one hand, the described race condition can't happen so the load task life insurance doesn't have a gap anymore and, on the other hand, the ugliness that the call to load could return `ERR_BUSY` if happening while other thread was between both steps is gone.
   The code has been refactored so the user token concerns are still outside the inner load start function, which is agnostic to that for a cleaner implementation.
2. Clear ambiguity between load operations running on `WorkerThreadPool`:
   The two cases are: single-loaded thread directly started by a user pool task and a load started by the system as part of a multi-threaded load.
   Since ensuring all the code dealing with this distinction would make it very complex, and error-prone, a different measure is applied instead: just take one of the cases out of the dicotomy. We now ensure every load happening on a pool thread has been initiated by the system.
   The way of achieving that is that a single-threaded user-started load initiated from a pool thread, is run as another task.
2024-08-21 12:22:52 +02:00
Pedro J. Estébanez
5c970db2e4 ResourceLoader: Optimize remap check by deferring until a non-mutex zone 2024-08-21 12:19:43 +02:00
Pedro J. Estébanez
28619e26cf ResourceLoader: Enhance deadlock prevention
Benefits:
- Simpler code. The main load function is renamed so it's apparent that it's not just a thread entry point anymore.
- Cache and thread modes of the original task are honored. A beautiful consequence of this is that, unlike formerly, re-issued loads can use the resource cache, which makes this mechanism much more performant.
- The newly added getter for caller task id in WorkerThreadPool allows to remove the custom tracking of that in ResourceLoader.
- The check to replace a cached resource and the replacement itself happen atomically. That fixes deadlock prevention leading to multiple resource instances of the same one on disk. As a side effect, it also makes the regular check for replace load mode more robust.
2024-08-21 12:19:43 +02:00
Pedro J. Estébanez
bd0959ebdd ResourceLoader: Properly push & pop TLS state on recursive load tasks 2024-08-21 12:19:43 +02:00
Rémi Verschelde
5ca419e32c
Merge pull request #94801 from gamelessone/fix-cond-var
Fix use-after-free of `ConditionVariable` in `ResourceLoader`
2024-08-21 11:14:22 +02:00
Rémi Verschelde
4b8946102b
Merge pull request #91535 from BlueCube3310/betsy-bc6h
Add Betsy to speed up BC6 compression
2024-08-21 06:38:03 +02:00
Hilderin
1b0c5cbc01 Fix FileSystem dock won't show any file folders (v2) 2024-08-20 21:23:13 -04:00
aaronp64
7593e55527 Improve Editor Inspector/Theme item lookup performance
Changes to reduce the latency between changing node selection in the editor and seeing the new node reflected in the Inspector tab

- Use Vector instead of List for ThemeOwner::get_theme_type_dependencies and related functions
- Use Vector instead of List for ThemeContext::themes, set_themes(), and get_themes()
- Add ClassDB:get_inheritance_chain_nocheck to get all parent/ancestor classes at once, to avoid repeated ClassDB locking overhead
- Update BIND_THEME_ITEM macros and ThemeDB::update_class_instance_items to use provided StringNames for call to ThemeItemSetter, instead of creating a new StringName in each call

These changes reduce the time taken by EditorInspector::update_tree by around 30-35%
2024-08-20 13:39:40 -04:00
Daylily-Zeleen
3d575801ce Allow ClassDB to create a Object without postinitialization for GDExtension. 2024-08-20 20:19:02 +08:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS 2024-08-20 12:11:06 +02:00
Rémi Verschelde
6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Aaron Franke
7db24a9ad5
Simplify and fix Rect2/AABB get_support function 2024-08-19 23:55:31 -07:00
Rémi Verschelde
af919a845f
Merge pull request #94683 from kisg/string_name_fix
StringName: Use inline static field definitions
2024-08-19 16:05:16 +02:00
Rémi Verschelde
6a829d5a86
Merge pull request #95508 from Summersay415/loaded-when-not
Return error when no ResourceFormatLoader found
2024-08-19 14:34:17 +02:00
Rémi Verschelde
86212c1fe4
Merge pull request #94666 from RandomShaper/fix_tangled_obj_clear_crash
Avoid potential crash on signal disconnection
2024-08-19 14:33:44 +02:00
Pedro J. Estébanez
e9407d4877 ResourceLoader: Revert workaround resource loading crashes due to buggy TLS
This reverts commit 41c0785636.
2024-08-19 12:22:31 +02:00
Pedro J. Estébanez
32b7f835d8 Avoid potential crash on signal disconnection 2024-08-19 12:18:04 +02:00
Rémi Verschelde
ab2b06b8b1
Merge pull request #95730 from voidedWarranties/fix_reload_scripts_bind
Fix virtual binding for `ScriptLanguageExtension::_reload_scripts`
2024-08-19 12:09:39 +02:00
Rémi Verschelde
4afcbb1c8b
Merge pull request #92546 from AThousandShips/faster_replace
[Core] Optimize `String::replace` methods
2024-08-19 12:08:45 +02:00
Rémi Verschelde
f4037d6f6c
Merge pull request #92496 from clayjohn/HDR-2D-sRGB
Ensure MovieWriter output is in gamma space when using HDR 2D
2024-08-19 12:08:40 +02:00
Ricardo Buring
1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
BlueCube3310
394ea653aa Add Betsy to speed up BC6 compression 2024-08-18 11:14:05 +02:00
voidedWarranties
d65ea6fb9c Fix virtual binding for ScriptLanguageExtension::_reload_scripts 2024-08-17 21:09:32 -07:00
Rémi Verschelde
49e5fbfbd2
Merge pull request #95184 from jsjtxietian/shader-include-relative
Fix `String::simplify_path` handling of relative paths to parent dir (`../`), fixes relative shader includes
2024-08-17 00:46:11 +02:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio
a57a99f5bc Memory cleanup and optimizations
- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects

- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables

- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use

- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations

- Disable showing the boot logo for Android XR projects

- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00